Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.0.42f1 (feb9a7235030) [Subsystems] Discovering subsystems at path G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead. GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4080 (ID=0x2704) Vendor: NVIDIA VRAM: 16048 MB Driver: 32.0.15.9579 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.BinaryDataReader:ReadStringValue() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() MonolithRNGManager.filteredActors has exceeded the expected max size of 256 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DList`1:Add(T) LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() The referenced script on this Behaviour (Game Object 'ForgeStrikeVFX') is missing! UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:OnSubsystemRegistration() [ line -1916869848] Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.800600 ms Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T19:24:11.0469789+00:00 Log Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() 2026-03-30T19:24:11.0746361+00:00 Log Local build hash: f9a92d7131f95bbd89373c196c5cac2f73599e20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com The referenced script on this Behaviour (Game Object 'GlyphOrText') is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! The referenced script on this Behaviour (Game Object 'Checkbox') is missing! 2026-03-30T19:24:15.3587971+00:00 Warning Rewired: [WARNING] Rewired Windows Gaming Input support is not available on this system. Either Rewired_WindowsGamingInput.dll is missing or this version of Windows does not meet the minimum version requirements for Windows Gaming Input support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogWarning(String, Object) Rewired.Logger:LogWarning(Object, Boolean) mZoUefHoHQZMVPydZmJcbUbNJKUP:.ctor(ConfigVars, Boolean, Boolean, Boolean) teyNHYFqhXTPcVcPPjgZwrLLedhK:.ctor(ConfigVars, Func`2, Func`1, Func`2) wDUrumWuOqINTrddWncdMKuNHzcq:harKIObXeuymYhpRCYKfYESrBpZy(ConfigVars, Boolean, PlatformInputManager&) wDUrumWuOqINTrddWncdMKuNHzcq:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(IConfigVars_Internal) oHJeRBTQaTBdrfBrOnpadPHlLcKE:tZEtGzzsdHdbDhRifpUlwlVryNJG(String, List`1, ConfigVars) Rewired.ReInput:AroNjGKbBsWJpndNHeRFYEesRbok(Func`2, StIgCRgsklQdBuXGCpKvcsOPHcHhb, Action`1) Rewired.ReInput:DWxsqOSIxChqCEhqSvvHsJewazPfb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, Func`1, Action`1, Action`1) Rewired.InputManager_Base:JYiiyedkpqykuYJqTZOXTkaKARgJ() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:15.3601422+00:00 Warning Rewired: [WARNING] Unable to initialize Windows Gaming Input! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogWarning(String, Object) Rewired.Logger:LogWarning(Object, Boolean) wDUrumWuOqINTrddWncdMKuNHzcq:harKIObXeuymYhpRCYKfYESrBpZy(ConfigVars, Boolean, PlatformInputManager&) wDUrumWuOqINTrddWncdMKuNHzcq:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(IConfigVars_Internal) oHJeRBTQaTBdrfBrOnpadPHlLcKE:tZEtGzzsdHdbDhRifpUlwlVryNJG(String, List`1, ConfigVars) Rewired.ReInput:AroNjGKbBsWJpndNHeRFYEesRbok(Func`2, StIgCRgsklQdBuXGCpKvcsOPHcHhb, Action`1) Rewired.ReInput:DWxsqOSIxChqCEhqSvvHsJewazPfb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, Func`1, Action`1, Action`1) Rewired.InputManager_Base:JYiiyedkpqykuYJqTZOXTkaKARgJ() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:15.3601422+00:00 Log Rewired: Attempting to fallback to XInput... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) wDUrumWuOqINTrddWncdMKuNHzcq:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(IConfigVars_Internal) oHJeRBTQaTBdrfBrOnpadPHlLcKE:tZEtGzzsdHdbDhRifpUlwlVryNJG(String, List`1, ConfigVars) Rewired.ReInput:AroNjGKbBsWJpndNHeRFYEesRbok(Func`2, StIgCRgsklQdBuXGCpKvcsOPHcHhb, Action`1) Rewired.ReInput:DWxsqOSIxChqCEhqSvvHsJewazPfb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, Func`1, Action`1, Action`1) Rewired.InputManager_Base:JYiiyedkpqykuYJqTZOXTkaKARgJ() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:15.3652431+00:00 Log Rewired: XInput initialized. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) wDUrumWuOqINTrddWncdMKuNHzcq:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(IConfigVars_Internal) oHJeRBTQaTBdrfBrOnpadPHlLcKE:tZEtGzzsdHdbDhRifpUlwlVryNJG(String, List`1, ConfigVars) Rewired.ReInput:AroNjGKbBsWJpndNHeRFYEesRbok(Func`2, StIgCRgsklQdBuXGCpKvcsOPHcHhb, Action`1) Rewired.ReInput:DWxsqOSIxChqCEhqSvvHsJewazPfb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, Func`1, Action`1, Action`1) Rewired.InputManager_Base:JYiiyedkpqykuYJqTZOXTkaKARgJ() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:15.5427710+00:00 Log game version: 1.4.1.1. internal version: 1.4.1.2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:15.5482892+00:00 Log Local sha: f9a92d7131f95bbd89373c196c5cac2f73599e20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:.ctor() LE.Settings.SettingsManager:get_Instance() LE.Settings.SettingsManager:get_Gameplay() KeybasedInteractablePromptOverlay:Initialize(IInteractableTargeting) EpochInputManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916878488] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:.ctor() LE.Settings.SettingsManager:get_Instance() LE.Settings.SettingsManager:get_Gameplay() KeybasedInteractablePromptOverlay:Initialize(IInteractableTargeting) EpochInputManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916878488] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:.ctor() LE.Settings.SettingsManager:get_Instance() LE.Settings.SettingsManager:get_Gameplay() KeybasedInteractablePromptOverlay:Initialize(IInteractableTargeting) EpochInputManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916878488] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:.ctor() LE.Settings.SettingsManager:get_Instance() LE.Settings.SettingsManager:get_Gameplay() KeybasedInteractablePromptOverlay:Initialize(IInteractableTargeting) EpochInputManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916878488] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:.ctor() LE.Settings.SettingsManager:get_Instance() LE.Settings.SettingsManager:get_Gameplay() KeybasedInteractablePromptOverlay:Initialize(IInteractableTargeting) EpochInputManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916878488] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:.ctor() LE.Settings.SettingsManager:get_Instance() LE.Settings.SettingsManager:get_Gameplay() KeybasedInteractablePromptOverlay:Initialize(IInteractableTargeting) EpochInputManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916878488] 2026-03-30T19:24:16.5373200+00:00 Log DeathScreen opened: -infoProvider: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:16.5437917+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:17.0609482+00:00 Log IMGUI OnEnable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916875688] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916875160] Serialization depth limit 10 exceeded at 'WeightedCorruptionOutcome.corruptionOutcome'. There may be an object composition cycle in one or more of your serialized classes. Consider rearranging data or use `[SerializeReference]`. Serialization hierarchy: 11: WeightedCorruptionOutcome.corruptionOutcome 10: WeightedCorruptionOutcome.extraCorruptionOutcomes 9: WeightedCorruptionOutcome.extraCorruptionOutcomes 8: WeightedCorruptionOutcome.extraCorruptionOutcomes 7: WeightedCorruptionOutcome.extraCorruptionOutcomes 6: WeightedCorruptionOutcome.extraCorruptionOutcomes 5: WeightedCorruptionOutcome.extraCorruptionOutcomes 4: WeightedCorruptionOutcome.extraCorruptionOutcomes 3: WeightedCorruptionOutcome.extraCorruptionOutcomes 2: WeightedCorruptionOutcome.extraCorruptionOutcomes 1: CorruptionCategoryConfig.positiveOutcomes 0: CorruptionOutcomeConfig.corruptionCategoryConfig UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ItemList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916891896] Serialization depth limit 10 exceeded at 'WeightedCorruptionOutcome.corruptionOutcome'. There may be an object composition cycle in one or more of your serialized classes. Consider rearranging data or use `[SerializeReference]`. Serialization hierarchy: 11: WeightedCorruptionOutcome.corruptionOutcome 10: WeightedCorruptionOutcome.extraCorruptionOutcomes 9: WeightedCorruptionOutcome.extraCorruptionOutcomes 8: WeightedCorruptionOutcome.extraCorruptionOutcomes 7: WeightedCorruptionOutcome.extraCorruptionOutcomes 6: WeightedCorruptionOutcome.extraCorruptionOutcomes 5: WeightedCorruptionOutcome.extraCorruptionOutcomes 4: WeightedCorruptionOutcome.extraCorruptionOutcomes 3: WeightedCorruptionOutcome.extraCorruptionOutcomes 2: WeightedCorruptionOutcome.extraCorruptionOutcomes 1: WeightedCorruptionOutcome.extraCorruptionOutcomes 0: CorruptionCategoryConfig.positiveOutcomes UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ItemList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916893784] Serialization depth limit 10 exceeded at 'WeightedCorruptionOutcome.corruptionOutcome'. There may be an object composition cycle in one or more of your serialized classes. Consider rearranging data or use `[SerializeReference]`. Serialization hierarchy: 11: WeightedCorruptionOutcome.corruptionOutcome 10: WeightedCorruptionOutcome.extraCorruptionOutcomes 9: WeightedCorruptionOutcome.extraCorruptionOutcomes 8: WeightedCorruptionOutcome.extraCorruptionOutcomes 7: WeightedCorruptionOutcome.extraCorruptionOutcomes 6: WeightedCorruptionOutcome.extraCorruptionOutcomes 5: WeightedCorruptionOutcome.extraCorruptionOutcomes 4: WeightedCorruptionOutcome.extraCorruptionOutcomes 3: WeightedCorruptionOutcome.extraCorruptionOutcomes 2: WeightedCorruptionOutcome.extraCorruptionOutcomes 1: WeightedCorruptionOutcome.extraCorruptionOutcomes 0: WeightedCorruptionOutcome.extraCorruptionOutcomes UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ItemList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916894568] Serialization depth limit 10 exceeded at 'WeightedCorruptionOutcome.corruptionOutcome'. There may be an object composition cycle in one or more of your serialized classes. Consider rearranging data or use `[SerializeReference]`. Serialization hierarchy: 11: WeightedCorruptionOutcome.corruptionOutcome 10: WeightedCorruptionOutcome.extraCorruptionOutcomes 9: WeightedCorruptionOutcome.extraCorruptionOutcomes 8: WeightedCorruptionOutcome.extraCorruptionOutcomes 7: WeightedCorruptionOutcome.extraCorruptionOutcomes 6: WeightedCorruptionOutcome.extraCorruptionOutcomes 5: WeightedCorruptionOutcome.extraCorruptionOutcomes 4: WeightedCorruptionOutcome.extraCorruptionOutcomes 3: WeightedCorruptionOutcome.extraCorruptionOutcomes 2: WeightedCorruptionOutcome.extraCorruptionOutcomes 1: WeightedCorruptionOutcome.extraCorruptionOutcomes 0: CorruptionEquipmentTypeConfig.positiveOutcomes UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ItemList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916893784] 2026-03-30T19:24:17.7476406+00:00 Log NotificationSystem initialized with 31 notification types. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.NotificationSystem.NotificationSystem:ValidateAllNotificationsPresent() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:17.7496520+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:18.1560239+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:18.1560239+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916872888] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1916872840] The referenced script (Unknown) on this Behaviour is missing! The referenced script (GameCreditsBuilder) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'Credits') is missing! A scripted object (probably GameCreditsBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 288 bytes) Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts? Unloading 7 Unused Serialized files (Serialized files now loaded: 5) UnloadTime: 4.672300 ms Unloading 876 unused Assets to reduce memory usage. Loaded Objects now: 900637. Total: 656.019600 ms (FindLiveObjects: 47.470500 ms CreateObjectMapping: 81.035700 ms MarkObjects: 520.161600 ms DeleteObjects: 7.351100 ms) 2026-03-30T19:24:19.9439976+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-03-30T19:24:20.0427466+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T19:24:20.7105908+00:00 Warning 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() 2026-03-30T19:24:22.3348415+00:00 Log ClientSessionID=2714fb3d21bc48378ab55264b8d3532e UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:PublicationOnlyViaFactory(LazyHelper) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_Telemetry() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:24:23.0997174+00:00 Log Matched player 'E118CE652CAEDD48' to region 'usa-central' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__42:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:24:23.2876997+00:00 Error Asserter.IsNotNull failed at BoolSettingUI#Awake:54 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Asserter:IsNotNull(Object, String, Object, String, String, Int32) LE.Settings.BoolSettingUI:Awake() SettingsPanelTabUIController:Select(TabUIElement, Boolean) TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) LE.UI.PanelSystem.PanelSystem:GetOrCreatePanel(TPanel, Nullable`1) LE.UI.PanelSystem.PanelSystem:PreloadPanel() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:24:23.2887087+00:00 Error Asserter.IsNotNull failed at BoolSettingUI#Awake:54 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Asserter:IsNotNull(Object, String, Object, String, String, Int32) LE.Settings.BoolSettingUI:Awake() SettingsPanelTabUIController:Select(TabUIElement, Boolean) TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) LE.UI.PanelSystem.PanelSystem:GetOrCreatePanel(TPanel, Nullable`1) LE.UI.PanelSystem.PanelSystem:PreloadPanel() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:24:23.6731756+00:00 Log Reloaded client app configuration: {"ClientConfiguration":{"OmenLadderEvent":{"OmenLadderEventVisible":true,"OmenLadderEventActive":true,"OmenLadderEventCompleted":false,"OmenLadderEventStartTime":null,"OmenLadderEventEndTime":null}}} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.ClientAppConfiguration.d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.ClientAppConfiguration.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Curl error 6: Could not resolve host: collect.analytics.unity3d.com The referenced script on this Behaviour (Game Object '') is missing! 2026-03-30T19:24:24.4147946+00:00 Log Mapped region 'usa-central' to endpoint 'https://lastepoch-data-usa-central-prod.documents.azure.com/' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.CosmosClientCharacterService:AddRegionDataStore(String, Uri) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__169:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:24:24.4533243+00:00 Log Initializing cycle status service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__169:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! 2026-03-30T19:24:25.0310920+00:00 Log Server cycle set to Fugu UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:24:25.0368592+00:00 Log Initializing scene variant service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:24:25.3836466+00:00 Log Connected to chat as 'Thermatico' (ID: 'E118CE652CAEDD48') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__96:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleHealthCheckEvent(EventHealthCheck, HealthCheckEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! 2026-03-30T19:24:25.6938445+00:00 Log Initializing network services UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T19:24:25.6938445+00:00 Log Initialization complete, invoking post initialized event UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T19:24:45.1765689+00:00 Log Loading character: WetLeg C28EC05C31A113C0 isOnline: True, cycle: Fugu, class: Acolyte UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:24:45.6256323+00:00 Log Enter Game: Matchmaking... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:24:45.6266332+00:00 Log Requesting game server in region us-central UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.<>c__DisplayClass7_0:b__0(OperationRecord) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:24:48.8017243+00:00 Log Matchmaking finished: {"Ip":"172.240.29.204","Port":14076,"AllocationId":null}. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:24:48.9168201+00:00 Log Enter Game: Connecting to 172.240.29.204:14076 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:24:48.9869247+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:49.5591751+00:00 Log NetConnection(-8349509586296723297) status changed (status: Connected, reason: 'Connected to 9FA810D44495208C') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:49.5601832+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(224318198895654748) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:49.5601832+00:00 Log Server Accepted (IP=172.240.29.204;Port=14076) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:49.6298111+00:00 Log LoadingScreen.OnBeforeSceneLoaded(WeaversHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass42_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__42:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:49.6308118+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass42_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__42:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:49.6308118+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass42_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__42:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:49.6321690+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass42_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__42:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:49.6448232+00:00 Warning Material fx_ward_ui(Clone) doesn't have _Stencil property UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Unloading 5 Unused Serialized files (Serialized files now loaded: 445) Unloading 84461 unused Assets to reduce memory usage. Loaded Objects now: 1111878. Total: 806.235900 ms (FindLiveObjects: 74.741500 ms CreateObjectMapping: 91.781600 ms MarkObjects: 611.701600 ms DeleteObjects: 28.010500 ms) 2026-03-30T19:24:50.4738796+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4748880+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C7548A665AB300A6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4748880+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C7548A665AB300A6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4748880+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C7548A665AB300A6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4748880+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C7548A665AB300A6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4748880+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C7548A665AB300A6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4758985+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4758985+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4758985+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4758985+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4758985+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4758985+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4758985+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4768995+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4768995+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4768995+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4768995+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4768995+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4780218+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 504E6389B0D90EF4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4780218+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4780218+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2F6B4C453C199317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4780218+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2F6B4C453C199317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4780218+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2F6B4C453C199317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4794293+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2F6B4C453C199317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4794293+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4794293+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E152587C63D6F9D3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4794293+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E152587C63D6F9D3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4794293+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E152587C63D6F9D3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4805415+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E152587C63D6F9D3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4825432+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:50.4835438+00:00 Log Received remote host: prod-prod-a-towns-us-central-h9xkr-gl4r5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Unloading 42 Unused Serialized files (Serialized files now loaded: 445) UnloadTime: 13.396700 ms 2026-03-30T19:24:51.6530172+00:00 Log Environment manager is initialized in the scene: WeaversHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916869976] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916869976] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916869976] 2026-03-30T19:24:52.0099068+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WeaversHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T19:24:52.0099068+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WeaversHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -1916870664] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -1916870664] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -1916870664] 2026-03-30T19:24:52.0796805+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D282) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.0806816+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.0806816+00:00 Log RtmClientPartyManager PartySettingsChanged UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.0879925+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D283) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.1496794+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 43.47ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.1623925+00:00 Log LoadingScreen.OnLocalPlayerInitialized(WeaversHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2475714+00:00 Log PlayerSync initialized for account ID 1880BBD607DA31AF with NetObjectKey(D211) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2475714+00:00 Log PlayerActorSync initialized for account ID 1880BBD607DA31AF with NetObjectKey(D212) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2536379+00:00 Log PlayerSync initialized for account ID 438C4CE1859FB661 with NetObjectKey(D220) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2536379+00:00 Log PlayerActorSync initialized for account ID 438C4CE1859FB661 with NetObjectKey(D221) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2572167+00:00 Log PlayerSync initialized for account ID C7548A665AB300A6 with NetObjectKey(D246) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2572167+00:00 Log PlayerActorSync initialized for account ID C7548A665AB300A6 with NetObjectKey(D247) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2634370+00:00 Log PlayerSync initialized for account ID E152587C63D6F9D3 with NetObjectKey(D260) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2644428+00:00 Log PlayerActorSync initialized for account ID E152587C63D6F9D3 with NetObjectKey(D261) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2669555+00:00 Log PlayerSync initialized for account ID 504E6389B0D90EF4 with NetObjectKey(D266) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2669555+00:00 Log PlayerActorSync initialized for account ID 504E6389B0D90EF4 with NetObjectKey(D267) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2700774+00:00 Log PlayerSync initialized for account ID 6910991C2185723A with NetObjectKey(D272) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2710940+00:00 Log PlayerActorSync initialized for account ID 6910991C2185723A with NetObjectKey(D273) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2731071+00:00 Log PlayerSync initialized for account ID 2F6B4C453C199317 with NetObjectKey(D276) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2741268+00:00 Log PlayerActorSync initialized for account ID 2F6B4C453C199317 with NetObjectKey(D277) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2796775+00:00 Log LoadingScreen.OnSceneLoaded(WeaversHub, Single WeaversHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:24:52.2827148+00:00 Log Time to Single load 'WeaversHub' 2.65 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:24:52.3831406+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 830 unused Assets to reduce memory usage. Loaded Objects now: 1143555. Total: 567.508900 ms (FindLiveObjects: 71.969400 ms CreateObjectMapping: 79.743300 ms MarkObjects: 407.310000 ms DeleteObjects: 8.485200 ms) 2026-03-30T19:24:53.0151723+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:53.0166753+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:53.0308150+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:53.0367327+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:24:53.0455228+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2026-03-30T19:24:53.0792330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ParticleSystem.Play () [0x00000] in <00000000000000000000000000000000>:0 at IMSlotManager.g__SetEmissivesEnabled|57_0 (System.Boolean enable, IMSlotManager+<>c__DisplayClass57_0& ) [0x00000] in <00000000000000000000000000000000>:0 at IMSlotManager.SetEmissivesEnabledAsync (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__57:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T19:24:53.2324986+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ParticleSystem.Play () [0x00000] in <00000000000000000000000000000000>:0 at IMSlotManager.g__SetEmissivesEnabled|57_0 (System.Boolean enable, IMSlotManager+<>c__DisplayClass57_0& ) [0x00000] in <00000000000000000000000000000000>:0 at IMSlotManager.SetEmissivesEnabledAsync (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__57:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T19:24:53.2709799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ParticleSystem.Play () [0x00000] in <00000000000000000000000000000000>:0 at IMSlotManager.g__SetEmissivesEnabled|57_0 (System.Boolean enable, IMSlotManager+<>c__DisplayClass57_0& ) [0x00000] in <00000000000000000000000000000000>:0 at IMSlotManager.SetEmissivesEnabledAsync (UnityEngine.GameObject go) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__57:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2026-03-30T19:24:53.2721380+00:00 Log LoadingScreen.OnDisable(WeaversHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:24:53.2721380+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:24:53.2741621+00:00 Log Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 167 | 53 | 104 | 181 | 182 | 184 | 46 | 59 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T19:24:58.4709170+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:02.6860470+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:05.2995195+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:06.8573339+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:13.3653417+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:27.0769367+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:31.4669121+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:33.5887091+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:34.1641472+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:40.3325891+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:42.4793210+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:49.6847775+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T19:25:52.8558066+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:55.9485847+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:57.8517215+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:25:59.9981683+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:26:01.0226564+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:26:03.1157441+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:26:05.0444759+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:26:05.2553124+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:26:07.0642246+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:26:08.2710933+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:26:09.3926200+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:26:09.9437348+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:26:23.5787651+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T19:26:30.8865935+00:00 Warning No open sound defined for Masque panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.WeaverVendorPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:26:33.6241746+00:00 Log PlayerSync initialized for account ID 2D5640BDC7ECCD19 with NetObjectKey(D284) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:33.6419632+00:00 Log PlayerActorSync initialized for account ID 2D5640BDC7ECCD19 with NetObjectKey(D285) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:35.1399299+00:00 Log PlayerSync initialized for account ID C9332A01A3E6763F with NetObjectKey(D286) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:35.1579491+00:00 Log PlayerActorSync initialized for account ID C9332A01A3E6763F with NetObjectKey(D287) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:38.8871142+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:42.4522579+00:00 Warning No close sound defined for Masque panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() Uploading Crash Report 2026-03-30T19:26:47.6842659+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T19:26:47.6847698+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T19:26:47.6857742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T19:26:47.6872822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T19:26:47.6882872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T19:26:47.6894006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T19:26:47.6907356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T19:26:47.6907356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T19:26:47.6920673+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T19:26:47.6930745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T19:26:47.6951333+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at MouseMovementProcessor.TryMoveToInteractable (System.Boolean moveButtonDown, UnityEngine.Transform hoveredTransform, MovementProcessor+MoveButtonAction previousMoveButtonAction) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMouseMovement (System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean moveButtonDown, System.Boolean moveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at MovementProcessor.ProcessMovementInput (UnityEngine.Vector2 keyboardMovementInput, System.Boolean pressedThisFrame, System.Boolean forceMoveButton, System.Boolean forceMoveButtonDown, System.Boolean mouseMoveButtonDown, System.Boolean mouseMoveButtonHold, UnityEngine.Transform hoveredTransform, UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T19:26:51.8951505+00:00 Log PlayerSync initialized for account ID B6EF3BC5BA7C9FAD with NetObjectKey(D288) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:51.9074130+00:00 Log PlayerActorSync initialized for account ID B6EF3BC5BA7C9FAD with NetObjectKey(D289) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:52.0895526+00:00 Log PlayerSync initialized for account ID 225B4ED721F95FBA with NetObjectKey(D290) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:52.1069146+00:00 Log PlayerActorSync initialized for account ID 225B4ED721F95FBA with NetObjectKey(D291) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:54.2602051+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:54.4727714+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:55.8436945+00:00 Log Received new game server info{ Ip = 170.23.35.252, Port = 12630 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:55.8436945+00:00 Log NetConnection(-8349509586296723297) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:55.8446984+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:55.8503084+00:00 Log NetConnection(-8349509586296723297) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:55.8513116+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:55.8513116+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:55.8570640+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() 2026-03-30T19:26:55.8737541+00:00 Warning [NetService] Received lidgren log: WARNING 'Received unhandled library message Acknowledge from 172.240.29.204:14076' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:56.7825954+00:00 Log NetConnection(3427300617422821870) status changed (status: Connected, reason: 'Connected to EED9F6BFC037902F') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:56.7825954+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(224318198895654748) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:56.7825954+00:00 Log Server Accepted (IP=170.23.35.252;Port=12630) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:56.8551412+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 408 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:56.8551412+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 408 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:56.9214607+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 408 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:56.9300158+00:00 Warning Got 2 lazily-init'd (not-preloaded) pools during scene WeaversHub! MTX Pet Despawning Dust mtx_BasicFancyEvade Necrotic Variant 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:56.9300158+00:00 Log LoadingScreen.OnBeforeSceneLoaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 3 Unused Serialized files (Serialized files now loaded: 469) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 1164599. Total: 679.728800 ms (FindLiveObjects: 97.716500 ms CreateObjectMapping: 91.411200 ms MarkObjects: 484.007800 ms DeleteObjects: 6.592800 ms) Unloading 60 Unused Serialized files (Serialized files now loaded: 469) UnloadTime: 10.419300 ms 2026-03-30T19:26:58.5182075+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2026-03-30T19:26:58.8359509+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T19:26:58.8374671+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T19:26:58.8904943+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D1) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T19:26:58.8935108+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D2) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:26:58.8957358+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:26:58.8982042+00:00 Log Time to Single load 'MonolithHub' 1.97 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:26:58.9018953+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:26:58.9018953+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:26:58.9029966+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 1204978. Total: 778.904800 ms (FindLiveObjects: 88.879500 ms CreateObjectMapping: 100.309000 ms MarkObjects: 580.695500 ms DeleteObjects: 9.020400 ms) 2026-03-30T19:26:59.7075485+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:59.7086343+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:59.7086343+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 469) 2026-03-30T19:26:59.7591640+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 43.62ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:59.7717784+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:59.7717784+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:59.8575073+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:26:59.8575073+00:00 Log Received remote host: prod-prod-a-us-central-s9hxw-6jmqf UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (2)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (5)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (4)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (3)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (19)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (4)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (18)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (20)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (6)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (13)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (5)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (3)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (10)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_03 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Gameplay/Transitions Folder/MonolithBridgeWIP (Initial)/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (2)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" 2026-03-30T19:27:00.0284210+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1207393. Total: 604.872500 ms (FindLiveObjects: 83.968700 ms CreateObjectMapping: 82.915100 ms MarkObjects: 432.230000 ms DeleteObjects: 5.757400 ms) 2026-03-30T19:27:00.6710583+00:00 Log Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 167 | 53 | 104 | 181 | 182 | 184 | 46 | 59 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T19:27:00.6730727+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:27:00.6740866+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:27:01.0298360+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T19:27:01.0298360+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:27:01.0308471+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:27:01.0308471+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:27:01.0308471+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:27:01.0328680+00:00 Log Time to Additive load 'M_Rest' 2.13 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:27:01.0477597+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/GameObject/GameObject (1)/MonolithBridgeWIP (6to7)A/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" 2026-03-30T19:27:01.0808659+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:01.0819035+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:09.5269960+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:27:13.9899995+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:27:15.9729366+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:27:18.2470620+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:27:23.8748422+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:27:26.1123796+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:27:28.5080040+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:27:30.9455157+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:27:33.6378538+00:00 Warning Failed to find cosmetic with backend ID MTX_Game_UltimateEdition in CosmeticResources UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CosmeticSelectionFlyoutPanelUI:PopulateFlyoutWindowAsync(CosmeticItemSlot) CosmeticSelectionFlyoutPanelUI:Initialize(CosmeticItemSlot) CosmeticPanelUI:SlotClick(CosmeticItemSlot) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:27:43.0466226+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Gameplay.Monolith.MonolithGameplayManager:ShowDifficultyRequest(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:27:43.0491512+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T19:27:57.1058112+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:27:57.1068117+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:27:57.1068117+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:27:57.3608692+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:57.3618714+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:58.6617624+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:58.6756302+00:00 Warning Got 9 lazily-init'd (not-preloaded) pools during scene MonolithHub! BloodCastVFX v_BoneCurse Bone Curse AuraVFX BoneCurseAilmentVFX MarkedForDeathAilmentVFX AcidSkinAilmentVFX v_AuraOfDecay vr_AuraOfDecay Phys PH BleedAilmentVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:58.6766401+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M60, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:58.6766401+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 27 Unused Serialized files (Serialized files now loaded: 499) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 1241232. Total: 620.197600 ms (FindLiveObjects: 84.996400 ms CreateObjectMapping: 93.441200 ms MarkObjects: 435.195000 ms DeleteObjects: 6.564500 ms) 2026-03-30T19:27:59.5658222+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T19:27:59.5711630+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:27:59.5753135+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:27:59.5788723+00:00 Log LoadingScreen.OnSceneLoaded(M_M60, Additive M_M60) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:27:59.5788723+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:27:59.5809030+00:00 Log Time to Additive load 'M_M60' 0.92 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:27:59.6357084+00:00 Log LoadingScreen.OnDisable(M_M60) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6357084+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6772312+00:00 Log [QA-464852] Changing Active Scene to 'M_M60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6792389+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6792389+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6802393+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6802393+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6802393+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveTerrain(GameObject) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6802393+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6822417+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6822417+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6832425+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6832425+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6832425+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6832425+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6832425+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6832425+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6832425+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6832425+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6842541+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6842541+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6842541+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6842541+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6842541+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6842541+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6842541+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6842541+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6842541+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6852738+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6852738+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6852738+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6852738+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6852738+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6852738+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6852738+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6852738+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6852738+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6867773+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6867773+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6867773+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6877990+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6877990+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6877990+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6877990+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6908991+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6908991+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6908991+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6908991+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6908991+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6908991+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6908991+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6919000+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6919000+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6919000+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6919000+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6929941+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6929941+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6950201+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.6965232+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.7057129+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:27:59.7057129+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:28:00.0277703+00:00 Warning VerifyActorVisibility: sync D223 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:28:00.0352349+00:00 Warning VerifyActorVisibility: sync D223 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:28:00.0954034+00:00 Warning VerifyActorVisibility: sync D223 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:28:00.4469941+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:28:00.4687413+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:28:00.9787038+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:28:00.9966856+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:28:00.9966856+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:28:01.1058515+00:00 Warning VerifyActorVisibility: sync v_Omen (Fire) (Clone) D223 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:28:20.2452078+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:28:21.3541141+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T19:28:22.7074131+00:00 Warning No open sound defined for Settings panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:28:50.3475779+00:00 Warning No close sound defined for Settings panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T19:28:52.6437378+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D338 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:28:52.6457722+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D338 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:28:53.1609891+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:28:53.2536771+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D338 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:28:53.2546853+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D338: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:28:54.8305365+00:00 Warning DOTWEEN ► Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[]) DG.Tweening.DOTween:Shake(DOGetter`1, DOSetter`1, Single, Vector3, Int32, Single, Boolean, Boolean, Boolean) DG.Tweening.DOTween:Shake(DOGetter`1, DOSetter`1, Single, Vector3, Int32, Single, Boolean) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() UIActorInfo:setActorOnMouse(BaseDisplayInformation, Alignment, Boolean, AilmentVFXCreator) ActorDisplayInformation:MouseOver() ActorVisuals:OnActorSyncMouseEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T19:29:37.8149754+00:00 Warning No open sound defined for Settings panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:30:01.5484007+00:00 Warning No close sound defined for Settings panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() SettingsPanelUI:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:30:25.0444746+00:00 Error MenuIndicatorsManager: Does not implement active check for notification type DoubleStabilityGained. at MenuIndicatorsManager#IsIndicatorsPanelActive:162 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) MenuIndicatorsManager:IsIndicatorsPanelActive(NotificationType) MenuIndicatorsManager:SetIndicatorActive(NotificationType) PlayerActorSync:ReceiveTriggerNotification(NotificationType, Byte[]) PlayerActorSync:ReceiveTriggerNotification(MessageTriggerNotification) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerNotification(IMessageService, MessageTriggerNotification, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:32.4790434+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:32.6288533+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:30:32.6464763+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:32.6464763+00:00 Warning [Transitions] Transition ID 7 ignored; nesting under active transition 6 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:32.6519682+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:32.6549708+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:32.6549708+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:32.6564730+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:32.6574863+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:32.8234950+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T19:30:32.8265600+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M60"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:30:32.9730172+00:00 Warning [Transitions] Attempted to end transition 7 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:32.9896126+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:30:33.6662839+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:36.6116466+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:40.1356729+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:40.1371769+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:40.1371769+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:40.3894357+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:40.3894357+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:41.6144689+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:41.6269549+00:00 Warning Got 67 lazily-init'd (not-preloaded) pools during scene MonolithHub! DeadlyVFX RipBlood_Indicator SlowAilmentVFX v_BloodReturn v_MarrowShards vr_MarrowShards Physical MarrowShards Physical on death Void Death vfx 01 DamnedAilmentVFX DrownedDevouredHusk01SlamVFX SplinterNova VFX Phys FrailtyAilmentVFX PoisonAilmentVFX v_WoollyBoar Rampage ArmourShredAilmentVFX ElectrifyAilmentVFX v_CoagulatedBloodOrb CoagulatedBloodVFXPhysical BloodReturnOnDeathVFX CoagulatedBloodExplosion vfx WoollyBoarShieldRushOnDeathVFX v_HighCritChanceUntilApproached FireCastVFX Chthonic Fissure Casting VFX v_Embermage Meteor v_Warlock 04 Chthonic Fissure vr_Warlock 04 Chthonic Fissure Default v_Warlock 04.3 Chthonic Fissure Hit AnguishAilmentVFX v_Warlock 04.1 Arcing Soul HasteAilmentVFX Embermage Meteor impact vfx Warlock 04.2 Arcing Soul Explosion VFX IgniteAilmentVFX TormentAilmentVFX v_Rampancy Blood Death vfx 01 TransplantAbsorbingBodyTogetherVFX SacrificeOnDeathVFX Time Beast Rift Extra Spawn VFX v_FrenzySelf Time Beast Cold Head 01 Ice Storm Cast VFX v_Big Raptor 03 FireBreath v_Time Beast Cold Head 01 Ice Storm v_Time Beast 17 Meteor Embermage Meteor GroundIndicator ChillAilmentVFX v_Time Beast Fire Head 01.1 Fireball Mortar Projectile Time Beast Fire Head 01.1 Fireball Mortar Indicator v_Time Beast 12 Burning Ground Time Beast Fire Head 01.2 Fireball Mortar Explosion VFX HaruspexOrianDrake Boss 03 indicator VFX Time Beast Tentacles 02 Poison Burst Cast VFX v_Time Beast Tentacles 02 Poison Burst v_Time Beast Fangs 02 Roar of Time Time Beast Tentacles 01 Flower Cast VFX v_Time Beast Tentacles 01 Flower Spit Time Beast Tentacles 01 Flower Projectile Explosion VFX Dust and Small Pieces 2 Dust and Small Pieces Chairs Variant v_BoneArmor v_Bull Grole 05 Arcing Blobs Void Goop Explosions Goop Death (Circle) Leech MaggotFireExplosionVFX Infernal Husk Flamethrower Cast VFX EnrageVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:41.6269549+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M250, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:41.6279610+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 20 Unused Serialized files (Serialized files now loaded: 515) Unloading 5456 unused Assets to reduce memory usage. Loaded Objects now: 1256313. Total: 715.358800 ms (FindLiveObjects: 92.548400 ms CreateObjectMapping: 102.880300 ms MarkObjects: 507.520400 ms DeleteObjects: 12.409000 ms) 2026-03-30T19:30:42.6481907+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:30:42.6534404+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:30:42.6555307+00:00 Log LoadingScreen.OnSceneLoaded(M_M250, Additive M_M250) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:30:42.6555307+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:30:42.6575931+00:00 Log Time to Additive load 'M_M250' 1.04 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:30:42.6587541+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T19:30:42.6937043+00:00 Log LoadingScreen.OnDisable(M_M250) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:42.6947135+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:42.7779752+00:00 Log [QA-464852] Changing Active Scene to 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:42.7789920+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:42.7789920+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:42.7957272+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:42.7957272+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:43.2510725+00:00 Warning VerifyActorVisibility: sync D1171 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:43.2510725+00:00 Warning VerifyActorVisibility: FAILURE for sync D1171: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:43.8653091+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:30:43.8707501+00:00 Warning VerifyActorVisibility: sync v_Voidfused Forge (Clone) D1171 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:30:43.8707501+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Voidfused Forge (Clone) D1171: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:30:44.2287562+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:30:44.2464494+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:44.2464494+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:30:56.7051724+00:00 Error DestroyOnVisualsDeath on Lightning Bolt Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_VoidfusedArmor Champion (Clone) D1170. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T19:31:52.3293218+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:31:53.7314377+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T19:32:11.5327419+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:32:12.4425658+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__39:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) NemesisPanel:OpenSwapPanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:32:14.6115538+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) LE.UI.PanelSystem.d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystemExtensions:ConfirmAsync(PanelSystem, String, String, String, String, Nullable`1, Sprite, Sprite, Nullable`1, Nullable`1) LE.UI.PanelSystem.d__13:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.NemesisReplacementConfirmationModal:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:32:15.1868053+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:32:15.1888150+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:32:15.1991451+00:00 Warning OffsetCenterToAvoidOverlap.UpdateOffsetNextFrame: Invalid center panel or rect transform. Can't apply offset. Panel: null - GameObject: Center Panel Stack UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:32:15.6595737+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:EmpowerPressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:32:15.7865558+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierVoid (Clone) D1898 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:32:15.7997228+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierVoid (Clone) D1898 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:32:15.8966617+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierVoid (Clone) D1898 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:32:15.8977740+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierVoid (Clone) D1898: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:32:30.6461819+00:00 Warning VerifyActorVisibility: sync D1999 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:32:30.6594879+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D1999 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:32:31.0966062+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:32:31.2610755+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D1999 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:32:31.2610755+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D1999: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:32:34.1495908+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:32:34.1868649+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T19:33:22.1014402+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:33:22.2582575+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:33:22.2708353+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:33:22.2708353+00:00 Warning [Transitions] Transition ID 10 ignored; nesting under active transition 9 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:33:22.2754526+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:33:22.2830058+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:33:22.2830058+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:33:22.2840134+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:33:22.2850322+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:33:22.4153830+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T19:33:22.4178933+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M250"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:33:22.5613537+00:00 Warning [Transitions] Attempted to end transition 10 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:33:22.5907009+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:33:23.2951571+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T19:33:54.1375736+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.17ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:34:01.7947787+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.33ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:34:04.9919186+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 47.12ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:34:12.1848324+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 47.82ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:34:20.7415336+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 47.67ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:34:22.1550458+00:00 Warning No open sound defined for Shop panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) OpenShop:OnEnable() PixelCrushers.DialogueSystem.Tools:SetComponentEnabled(Component, Toggle) PixelCrushers.DialogueSystem.Sequencer:HandleSetEnabledInternally(String, String[]) PixelCrushers.DialogueSystem.Sequencer:HandleCommandInternally(String, String[], Single&) PixelCrushers.DialogueSystem.Sequencer:ActivateCommand(String, String, String[]) PixelCrushers.DialogueSystem.Sequencer:PlayCommand(QueuedSequencerCommand, String, Boolean, Single, String, String, String[]) PixelCrushers.DialogueSystem.Sequencer:PlaySequence(String) PixelCrushers.DialogueSystem.ConversationView:StartSubtitle(Subtitle, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationController:GotoState(ConversationState) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:34:23.3631133+00:00 Warning No close sound defined for Shop panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T19:34:26.5329969+00:00 Log [Forge Craft] Input Main Item : Outcast Gloves | Item ID : 5,107,116,4,3,4,128,50,101,150,34,133,0,36,56,16,2,235,32,26,248,16,45,194,0,31,8,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:34:26.6095281+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:34:27.7881109+00:00 Log [Forge Craft] Input Main Item : Plated Gauntlets | Item ID : 5,120,154,4,5,4,128,203,230,254,34,133,0,36,144,32,101,23,48,90,254,32,13,146,32,4,14,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:34:27.8508859+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:34:28.9582358+00:00 Log [Forge Craft] Input Main Item : Noble Gloves | Item ID : 5,101,137,4,4,3,128,137,218,10,27,132,0,36,158,33,173,151,48,86,79,0,5,169,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:34:29.0270393+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:34:30.7554486+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:34:57.8683252+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:36:16.5260986+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:36:19.7444003+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T19:36:22.6244523+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:36:24.6943194+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:36:24.6953220+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:36:24.6953220+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:36:24.9488191+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:24.9498232+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:25.6405063+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:25.6536228+00:00 Warning Got 31 lazily-init'd (not-preloaded) pools during scene MonolithHub! StoneOrchidianChI 02 Projectile Cast VFX v_StoneOrchidianChI 02 EmeraldProjectile VoidCreeperExplosionVFX Stone Death vfx 01 v_TempleBeast 02 Beam StoneOrchidianChI 01 Big Slam VFX v_Drowned Visage Arcing Projectile v_Drowned Visage Arcing Projectile 1 VoidWaterExplosionOnDeathVFX v_Champion Mod 03 Lightning Mine Void Death Implosion base smaller VoidFusedArmorDeathVFX v_Drowned Visage Wandering Projectile v_Drowned Visage Wandering Projectile Orb HealingWhileNotTakingDamageVFX PrecursorStatueHeavyAttack VFX v_VoidBolt_VoidNemesis v_NemesisSoldierVoid 05 Devouring Radiance Starter v_NemesisSoldierVoid 05.1 Devouring Radiance Meteor v_NemesisSoldierVoid 03.1 Relentless Oblivion Beam NemesisSoldierVoid 03 Relentless Oblivion VFX BruteHarbinger 04 TimeSlam Explosion VFX LargeTempleConstruct 04 SplittingProjectiles cast vfx v_LargeTempleConstruct 04 SplittingProjectiles LargeTempleConstruct 04 SplittingProjectiles explosion vfx Ice Goliath Champion 02.2 Cone Explosion VFX Ice Goliath Champion 02.1 Cannonball Circle Explosion VFX LargeTempleConstruct 03 SummonCrystal Indicator vfx v_LargeTempleConstruct 03 Summoned Crystal Temple Construct Death vfx v_Voidfused Forge Magma Pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:25.6536228+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M550, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:25.6541265+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 43 Unused Serialized files (Serialized files now loaded: 502) Unloading 1829 unused Assets to reduce memory usage. Loaded Objects now: 1276444. Total: 669.876900 ms (FindLiveObjects: 93.378500 ms CreateObjectMapping: 84.389800 ms MarkObjects: 483.373000 ms DeleteObjects: 8.734800 ms) 2026-03-30T19:36:26.3436989+00:00 Log Storing variant 'M550_DefaultDay' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916872312] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] 2026-03-30T19:36:26.6142691+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:36:26.6147728+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:36:26.6147728+00:00 Log LoadingScreen.OnSceneLoaded(M_M550, Additive M_M550) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:36:26.6147728+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:36:26.6162756+00:00 Log Time to Additive load 'M_M550' 0.98 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:36:26.6172897+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T19:36:26.6527445+00:00 Log LoadingScreen.OnDisable(M_M550) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:26.6527445+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:26.7941839+00:00 Log [QA-464852] Changing Active Scene to 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:26.7946889+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:26.7951924+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:26.7967030+00:00 Log Environment manager is initialized in the scene: M_M550 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875480] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-30T19:36:26.8160303+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:26.8160303+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873832] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] 2026-03-30T19:36:27.9325540+00:00 Error DestroyOnVisualsDeath on Water Cone Event Mod VFX(Clone) could not find an ActorVisuals reference on sync D2895. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T19:36:28.1339320+00:00 Error DestroyOnVisualsDeath on Acid Traps Event Mod VFX(Clone) could not find an ActorVisuals reference on sync D2894. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T19:36:28.2387131+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:36:28.2561368+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:28.2566455+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:36:28.4378494+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:36:28.4475226+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T19:38:21.6950314+00:00 Warning VerifyActorVisibility: sync D3736 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:38:21.7062963+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D3736 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:38:23.3060360+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D3736 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:38:23.3060360+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D3736: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T19:38:49.5970727+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:38:49.7528449+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:38:49.7586288+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:38:49.7596401+00:00 Warning [Transitions] Transition ID 13 ignored; nesting under active transition 12 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:38:49.7637591+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:38:49.7648419+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:38:49.7648419+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:38:49.7663445+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:38:49.7673586+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:38:49.8810101+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T19:38:49.8820264+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M550"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:38:50.0197375+00:00 Warning [Transitions] Attempted to end transition 13 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:38:50.0444075+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:38:50.7830490+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:38:54.0997676+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:38:59.7829781+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:39:10.1822885+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:39:11.1873473+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 49.37ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:39:13.0532907+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:39:19.0310506+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:39:42.3629829+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:39:44.2821875+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:39:45.1194233+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:40:59.0184635+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:40:59.0361217+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:40:59.0361217+00:00 Log Factions Panel - LastFactionPanel player pref is CircleOfFortune UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:40:59.0497865+00:00 Warning No open sound defined for Circle of Fortune Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:40:59.0551493+00:00 Log Factions Panel - Opened faction panel CircleOfFortune UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:40:59.0551493+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:41:00.9008938+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:41:00.9145426+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.Factions.FactionRankUI:OnDestroy() 2026-03-30T19:42:18.4392794+00:00 Log Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 167 | 53 | 104 | 181 | 182 | 46 | 59 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 29 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 167 | 53 | 181 | 182 | 46 | 59 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 28 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 167 | 181 | 182 | 46 | 59 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T19:42:32.6565306+00:00 Log Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 29 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 167 | 181 | 182 | 46 | 59 | 125 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 167 | 181 | 182 | 46 | 59 | 125 | 123 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 167 | 181 | 182 | 46 | 59 | 125 | 123 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T19:42:35.9740003+00:00 Log Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 167 | 181 | 182 | 46 | 59 | 125 | 123 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T19:43:00.7945834+00:00 Log Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 167 | 181 | 182 | 46 | 59 | 125 | 123 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T19:43:07.4134976+00:00 Log Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 29 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T19:43:09.8117080+00:00 Log Received Local Tree Data from server | characterLevel | 88 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 29 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T19:43:11.7954347+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T19:43:13.3288981+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:43:59.5993030+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T19:44:00.1086640+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:44:00.1243216+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:44:00.1253284+00:00 Log Factions Panel - LastFactionPanel player pref is TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:44:00.1556684+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:44:00.1600665+00:00 Log Factions Panel - Opened faction panel TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T19:44:00.1600665+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: collect.analytics.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: collect.analytics.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T19:54:22.3923591+00:00 Warning Last input notification was 600.00 seconds ago (input action count 143, player Player0, time since startup 1812.02, last notification time 1212.01) at EpochInputManager#CheckIdleInput:1830 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2026-03-30T19:54:58.3729253+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() d__202:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) UIBase:closeFactions() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:54:58.9072299+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:55:01.2044471+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:55:01.2055324+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:55:01.2055324+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:55:01.4587505+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:01.4587505+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:02.7506689+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:02.7643145+00:00 Warning Got 31 lazily-init'd (not-preloaded) pools during scene MonolithHub! IceMortarCastVFX v_IceMortar Start Ice Circle VFX v_LightningRain IceMortarExplosionVFX DamageBoostVFX FamiliarRagePrepareResurrectVFX v_FamiliarRage FamiliarRageResurrectVFX v_Void Horror Big Slam Arcing Projectile Void Horror 02 Big Slam VFX Void Explosion Hit Indicator VoidExplosionOnDeathTeemingHuskVFX v_iceFlurry IceBarrageExplosionOnDeath DeathBurst VoidPillar v_VoidfusedEarth 03 ReturningProjectile v_VoidfusedEarth 03.1 Returner v_VoidfusedArmor Champion 09 VoidWeaponUpheaval v_Champion Mod 05 Hydro Pump Delayer v_VoidfusedEarth 04 Roll v_MerunaSiren Champion 04.1 HydroPump ImprisonedMage 18 Nothing Personal Cast VFX ImprisonedMage 18.1 Lightning Bolt Cast VFX ImprisonedMage 18 Nothing Personal Directional VFX ImprisonedMage 18.1 Lightning Bolt Explosion VFX ImprisonedMage 09 Ice Whirlwind Cast vfx v_ImprisonedMage 09 Ice Whirlwind v_Champion Mod 10 Poison Arrow v_Champion Mod 10.1 Poison Arrow Projectile TreeNode_Particles UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:02.7643145+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_A70, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:02.7643145+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 9 Unused Serialized files (Serialized files now loaded: 504) Unloading 11645 unused Assets to reduce memory usage. Loaded Objects now: 1276659. Total: 702.242800 ms (FindLiveObjects: 103.659600 ms CreateObjectMapping: 84.976400 ms MarkObjects: 501.857800 ms DeleteObjects: 11.748300 ms) 2026-03-30T19:55:03.4893808+00:00 Log Storing variant 'M_A50_RedGlow' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script on this Behaviour (Game Object '') is missing! 2026-03-30T19:55:03.6635414+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:55:03.6727623+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:55:03.6752845+00:00 Log LoadingScreen.OnSceneLoaded(M_A70, Additive M_A70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:55:03.6752845+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T19:55:03.6773066+00:00 Log Time to Additive load 'M_A70' 0.93 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:55:03.7206353+00:00 Log LoadingScreen.OnDisable(M_A70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:03.7206353+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:03.7956245+00:00 Log [QA-464852] Changing Active Scene to 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:03.7966450+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:03.7966450+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:03.8136554+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:03.8151596+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:04.1920950+00:00 Warning VerifyActorVisibility: sync D4514 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:55:04.1946037+00:00 Warning VerifyActorVisibility: sync D4514 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:55:04.2843619+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.3005476+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.3740734+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.3836907+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.3836907+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.3851941+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.3851941+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.4071339+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.4081406+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.4175150+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.4640319+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.4738647+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.7384767+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.7481706+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.7481706+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.7703060+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.7713136+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.7713136+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.7914845+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.7924889+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.7924889+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.8264184+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.8355945+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.8355945+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.9676909+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.9774056+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.9784681+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:04.9784681+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:05.0326783+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:05.0336816+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:05.0336816+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:05.0336816+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() Uploading Crash Report 2026-03-30T19:55:05.0956609+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionUIEndgame.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OpenSubPanel (LE.Factions.FactionUI panel, System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Uploading Crash Report 2026-03-30T19:55:05.0991903+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIProphecies.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.CircleOfFortuneRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.CircleOfFortuneRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Uploading Crash Report 2026-03-30T19:55:05.1012254+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIWeaver.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.WeaverRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T19:55:05.1162064+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:05.1213237+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:05.1223297+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:55:05.1363859+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:55:05.1573694+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:05.1583913+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:55:05.2069549+00:00 Warning VerifyActorVisibility: sync v_Omen (Void) (Clone) D4514 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:55:07.6939029+00:00 Error DestroyOnVisualsDeath on Water Cone Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_PaladinVoidCultist Champion (Clone) D4517. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T19:55:08.0133011+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:55:08.6274113+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:EmpowerPressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:55:08.6401954+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T19:55:08.6401954+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T19:55:08.7607185+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierVoid (Clone) D4520 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:55:08.7915874+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierVoid (Clone) D4520 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:55:08.7915874+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierVoid (Clone) D4520: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:55:08.9930863+00:00 Error DestroyOnVisualsDeath on Lightning Bolt Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_SwampFiendTree-Leafy Champion (Clone) D4518. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T19:55:48.0705928+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) LE.UI.PanelSystem.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystemExtensions:ConfirmWithWarningAsync(PanelSystem, String, String, String, WarningID, String, String, Nullable`1) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:55:48.8509861+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.WarningConfirmationModal:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:55:48.8530006+00:00 Log [Forge Craft] Input Main Item : Bone Scythe | Item ID : 5,25,181,12,9,7,128,39,19,211,1,13,174,174,225,150,188,42,164,205,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Corruption UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.UI.PanelSystem.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.UI.PanelSystem.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.WarningConfirmationModal:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T19:55:48.9207963+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Bardiche | Item ID : 5,25,181,12,10,3,144,39,19,211,0,3,32,76,34,32,79,181,49,171,156,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:56:12.3840243+00:00 Error DestroyOnVisualsDeath on Void Arc Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_CorruptedVoidCultistRanged Champion (Clone) D4515. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T19:56:26.8253226+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T19:56:26.9563036+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:56:26.9573058+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:56:31.6211874+00:00 Error DestroyOnVisualsDeath on Soul Geyser Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_VoidNightmare Champion (Clone) D4516. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T19:56:31.7497084+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:31.7607191+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:31.7617256+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:31.7617256+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:31.7627322+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:31.7686379+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:40.9100744+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:40.9100744+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:40.9112312+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:40.9112312+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:40.9192190+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:40.9192190+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:40.9202270+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:40.9202270+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:53.2451247+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:53.2451247+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:53.2464332+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:53.2562523+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:56:58.6768818+00:00 Warning VerifyActorVisibility: sync D5429 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:56:58.6865885+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5429 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:57:00.2792550+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5429 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:57:00.2803051+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D5429: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T19:57:07.0575117+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:57:07.0587599+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:57:07.0587599+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:57:07.0680939+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:57:07.0680939+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T19:57:13.4255761+00:00 Warning VerifyActorVisibility: sync v_Omen (Void) (Clone) D4514 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:57:13.4265819+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Omen (Void) (Clone) D4514: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T19:58:40.9450522+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D6343 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:58:40.9694044+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D6343 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:58:42.5755198+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D6343 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:58:42.5755198+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D6343: - NOT active renderers will follow -> Total count is 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T19:58:51.5020774+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:58:51.6463778+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:58:51.6528013+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:58:51.6528013+00:00 Warning [Transitions] Transition ID 16 ignored; nesting under active transition 15 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:58:51.6572001+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:58:51.6628593+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:58:51.6628593+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:58:51.6638609+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:58:51.6649223+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T19:58:51.7853401+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T19:58:51.7873784+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_A70"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T19:58:51.9264557+00:00 Warning [Transitions] Attempted to end transition 16 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:58:51.9536501+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T19:58:52.6833342+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T19:58:54.3883919+00:00 Log Received Local Tree Data from server | characterLevel | 89 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 101 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 29 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 Received Local Tree Data from server | characterLevel | 89 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 53 | 0 | 102 | 23 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 29 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T19:59:39.7903324+00:00 Log Received Local Tree Data from server | characterLevel | 89 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 54 | 0 | 102 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 1 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 29 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T20:00:45.2183402+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:00:53.9142014+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:00:53.9152023+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:00:53.9152023+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:00:54.1681349+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:54.1681349+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:55.4287169+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:55.4442178+00:00 Warning Got 67 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Shade of Orobyss 29 Spiral DoTs starter v_NemesisSoldierVoid 04.1 Effusive Decay AoE DoT Bug Death vfx 01 Giant Crab 01 LightningBeamCastVFX Fake LightningCastVFX v_GuardianAura v_TentacleMonsterProjectile v_PaladinVoidCultist 07 ExplodingProjectile PaladinvoidCultist indicator VFX v_poisonCloudProjectile v_PaladinVoidCultist 07.1 ExplosionDelayer Void Paladin Death VFX v_poisonCloud v_SwampFiend 10 Thorns v_spiritThorns Physical Thorn Dust and Small Pieces 1 Dust and Small Pieces Tall SwampFiendTree-Leafy Champion 09 EntanglingRoots CastingVFX Wood Death vfx 01 v_Shrine Ability 11 Chaos Bolts v_Warlock 01 Chaos Bolts vr_Warlock 01 Chaos Bolts FireNecrotic Chaos Bolts NecroticFire Impact VFX FrenzyVFX ShockAilmentVFX v_CorruptedVoidCultistRanged Champion 00 AoE CorruptedVoidCultistRanged 02 Melee VFX v_Champion Mod 08 Void Arc Champion Mod 08 Void Arc Indicator VFX v_Champion Mod 08.1 Void Arc Ground v_CorruptedVoidCultistRanged Champion 03 VoidProjectile PaladinVoidCultist 07.2 Explosion VFX CorruptedVoidCultistRanged Champion 03 VoidProjectile impact vfx v_VoidNightmare Champion 00 VoidResShredCast v_Champion Mod 09 Necrotic Breath Void Splatter 05 - circular large ImprisonedMage 08 Water Cone Cast VFX v_Omen Invincibility EnemySpawnVFX Omen 01v1 Void Tether Beam Cast VFX v_Omen 01v1.1 Void Tether Beam Buff v_Imperial Pyromancer 01 Fire Hungering Soul Variant Mirror Fracture (enemy killed) v_Omen 02 Aura Buff v_Omen 01v1.2 Void Explosions Omen 01v1.2 Void Projectile Indicator v_Omen 04v1.0 Void Denial Starter Omen 01v1.3 Void Explosion VFX v_Omen 04v1.1 Void Denial Desecrated Flesh Indicator VFX v_Possessed Mod 03 Silk Tongue Omen 04v1.2 Void Denial Explosion VFX SoulSpearCastingVFX v_Omen 05 Taunt v_SoulSpear v_Immortal Eye 02 Death Cone v_HorridSlime 02 PoisonBoneSpike v_Immortal Eye 01 Lazer v_ImmortalEyeSelfDestruct Omen 03 Sacrifice Hit VFX Omen 07v1.2 Void Teleport Cast VFX Omen 07v1.2 Void Teleport VFX Omen 06 Void Lines Indicator VFX v_Omen 06.1 Void Lines Rift v_ImprisonedMage 14 Fire Orbiter EnergyNoiseParticleSystem ShockwaveOutParticleSystem UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:55.4442178+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_B30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:55.4442178+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 21 Unused Serialized files (Serialized files now loaded: 511) Unloading 14191 unused Assets to reduce memory usage. Loaded Objects now: 1295956. Total: 729.415300 ms (FindLiveObjects: 97.345400 ms CreateObjectMapping: 84.852900 ms MarkObjects: 523.864200 ms DeleteObjects: 23.352400 ms) 2026-03-30T20:00:56.2102120+00:00 Log Storing variant 'M_M80_RainyDay' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:00:56.5694209+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (70.33, 15.50, -13.64) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2026-03-30T20:00:56.6429657+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:00:56.6741558+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:00:56.6784638+00:00 Log LoadingScreen.OnSceneLoaded(M_B30, Additive M_B30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:00:56.6784638+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:00:56.6808055+00:00 Log Time to Additive load 'M_B30' 1.25 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:00:56.7382340+00:00 Log LoadingScreen.OnDisable(M_B30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:56.7382340+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:57.0827475+00:00 Warning VerifyActorVisibility: sync D6748 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:00:57.1371032+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:57.1381179+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 39 Unused Serialized files (Serialized files now loaded: 524) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1392446. Total: 736.452800 ms (FindLiveObjects: 103.444800 ms CreateObjectMapping: 96.505900 ms MarkObjects: 529.973000 ms DeleteObjects: 6.528100 ms) 2026-03-30T20:00:57.8927354+00:00 Log Storing variant 'WeaverTombs_Ice' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:00:57.9365900+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T20:00:57.9370932+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:00:57.9370932+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:00:57.9375958+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:00:57.9375958+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:00:57.9396049+00:00 Log Time to Additive load 'PCG_Tomb' 0.80 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:00:57.9406077+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T20:00:57.9730886+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:57.9730886+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:58.1237441+00:00 Warning VerifyActorVisibility: sync v_Omen (Lightning) (Clone) D6748 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:00:59.0149922+00:00 Log [QA-464852] Changing Active Scene to 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:59.0162013+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:59.0162013+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:59.0575453+00:00 Log Environment manager is initialized in the scene: M_B30 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:59.0883310+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:59.0883310+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:00:59.4727499+00:00 Warning VerifyActorVisibility: sync D6956 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:00:59.4787217+00:00 Warning VerifyActorVisibility: sync D6956 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:00:59.5018860+00:00 Warning VerifyActorVisibility: sync D6956 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:01:00.0294471+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Clotho_(Rapier) (Clone) D6956 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:01:00.7542333+00:00 Log PCG_RESULT_INFO: { "Seed": 534372787, "Grammar": "1", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 2033.16064, "PropPlacementMs": 232.1591, "PropPlacementTimings": { "CommandsMs": 99.587, "LoadMs": 73.5458, "InstantiateMs": 38.8043 }, "NavMeshGenMs": 56.9167, "SpawnerPlacementMs": 36.3133, "CollisionBuildMs": 113.1364, "TotalTimeMs": 2546.63086 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T20:01:00.7557376+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T20:01:00.7933332+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:01:00.7948364+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:01:15.4434920+00:00 Warning VerifyActorVisibility: sync v_Omen (Lightning) (Clone) D6748 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:01:15.4449949+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Omen (Lightning) (Clone) D6748: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:01:47.4856282+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base v2 (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 11/21 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericAutoPoolSubscriber`2:instantiate(Vector3, Quaternion, Boolean) GroundItemVisualsManager:SpawnGroundItem(SpawnGroundItemArgs&) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2026-03-30T20:01:48.5215682+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base v2 (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 14/24 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:02:16.7397028+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T20:02:59.5971162+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:03:20.8159967+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:03:21.0629839+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T20:03:21.0771390+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:03:21.0821806+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:03:21.0910601+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:03:21.0910601+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:03:21.0991230+00:00 Log Environment manager is initialized in the scene: PCG_Tomb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:03:21.0991230+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:03:21.1608751+00:00 Warning DetachParticleSystemsOnDeath on GlowingBeforeOpening (1) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:03:21.1618830+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:03:21.2157729+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:03:21.2157729+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:03:21.2157729+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:03:21.2157729+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:03:21.5913635+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:04:58.1335987+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:04:58.1351010+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:03.4719947+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:03.6182653+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:05:03.6291003+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:03.6301059+00:00 Warning [Transitions] Transition ID 20 ignored; nesting under active transition 19 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:03.6346926+00:00 Log [QA-464852] Changing Active Scene to 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:03.6367499+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:03.6550079+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:03.6731217+00:00 Log Environment manager is initialized in the scene: M_B30 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:03.7050349+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:03.7050349+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:03.7410905+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:03.7421355+00:00 Error Received resurrect message without correspdonding death message. at ActorSync#ReceiveResurrect:739 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Asserter:IsTrue(Boolean, String, Object, String, String, Int32) ActorSync:ReceiveResurrect(Boolean) PlayerActorSync:ReceiveResurrect(Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:03.9859352+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:03.9871556+00:00 Warning [Transitions] Attempted to end transition 20 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:04.0960586+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:04.1035703+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:04.1035703+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:04.1060926+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:04.1071023+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:04.1314597+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:05:04.2033851+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:05:05.1266023+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:21.5296688+00:00 Log [Forge Craft] Input Main Item : Profane Crown | Item ID : 5,50,11,0,14,4,128,18,170,134,34,4,17,168,232,32,22,97,16,13,72,66,237,109,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:05:21.5925513+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:53.2460689+00:00 Log [Forge Craft] Input Main Item : Decaying Homunculus | Item ID : 5,3,205,22,16,4,128,33,16,126,26,4,2,123,119,17,74,255,64,24,226,16,22,117,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Removal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:05:53.2998679+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : True Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Decaying Homunculus | Item ID : 5,3,205,22,16,3,128,33,16,126,26,3,2,123,119,64,24,226,16,22,117,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:05:53.8278010+00:00 Log [Forge Craft] Input Main Item : Decaying Homunculus | Item ID : 5,3,205,22,16,3,128,33,16,126,26,3,2,123,119,64,24,226,16,22,117,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Removal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:05:53.9114153+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 23 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Decaying Homunculus | Item ID : 5,3,205,22,16,2,128,33,16,126,3,2,64,24,226,16,22,117,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:06:03.6470971+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 49.82ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:06:06.8626794+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 50.27ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:06:13.5020121+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:06:14.2161349+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 47.49ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:06:27.3769083+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T20:06:28.6645827+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:06:28.6650863+00:00 Log Factions Panel - LastFactionPanel player pref is TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:06:28.6946806+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:06:28.6990674+00:00 Log Factions Panel - Opened faction panel TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:06:28.6990674+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:06:30.2554764+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T20:06:31.5412839+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionUI:OnFactionPrimaryButtonClicked(FactionID) LE.Factions.FactionTile:b__25_0() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:06:33.4031509+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T20:06:34.6762731+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:06:34.6905949+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:06:34.6905949+00:00 Log Factions Panel - LastFactionPanel player pref is TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:06:34.7207993+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:06:34.7248370+00:00 Log Factions Panel - Opened faction panel TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:06:34.7248370+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:06:49.7784415+00:00 Log Received Local Tree Data from server | characterLevel | 89 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 54 | 0 | 102 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 1 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T20:07:04.9077391+00:00 Log Received Local Tree Data from server | characterLevel | 89 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 54 | 0 | 102 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 1 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T20:07:14.1571261+00:00 Log Received Local Tree Data from server | characterLevel | 89 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 54 | 0 | 102 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 1 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T20:07:14.4882134+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T20:07:15.4990327+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T20:07:23.6765594+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:23.6765594+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:23.6780631+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:23.9293582+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:23.9303739+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:25.2395146+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:25.2567869+00:00 Warning Got 78 lazily-init'd (not-preloaded) pools during scene MonolithHub! Mole Strider 03 Dig - in to ground vfx Mole Strider 01 Melee Strike - Hit vfx v_Mole Strider 02 Venom Spit Mole Strider 02 projectile explosion vfx v_SoulOfTheErased Projectile SilkenCocoonOnDeath Vfx 1 v_DesertGoliath 02 Dash Mole Strider 03 Dig - Out of ground vfx Omen 01v4 Lightning Tether Cast VFX v_Omen 01v4.1 Lightning Tether Buff v_Omen 01v4.2 Lightning Discharge Delayer v_Vine Walker 02 Poison Projectile Vine Walker 02 Poison Projectile Indicator VFX AncientOasis02 05 TailSwirl Slash Cast VFX Vine Walker 02 Explosion VFX v_Omen 01v4.3 Lightning Discharge LargeTempleConstruct 02 SlowingCone cast vfx LargeTempleConstruct 02 SlowingCone vfx v_Omen 04v4.0 Lightning Denial Starter v_Omen 04v4.1 Lightning Denial Indicator Gorilla 03 Ground Pound Explosion 1 VFX v_Omen 04v4.2 Lightning Denial v_LargeTempleConstruct 03.2 Beam v_LargeTempleConstruct BeamCrystal 00.1 Beam v_LargeTempleConstruct BeamCrystal 00.2 Beam1 v_LargeTempleConstruct BeamCrystal 00.3 Beam2 v_paralysingSpit Draal Lava Gatherer Explosion VFX Omen 07v4 Lightning Teleport Cast VFX Quill Hog Digging Spawning VFX Quill Hog Digging Start VFX v_GiantScorpionTailMelee Wood Planks Pieces and Dust ShrineManateeAilmentVFX Quill Hog Digging End VFX v_Loomwalker 031.2 SilkProjectile Loomwalker 031.2 Indicator VFX Loomwalker 031.2 Silk Projectile Explosion VFX v_Loomwalker 031.3 SilkGround AoE v_GoldthreadArachne 03 LightningSpear GoldthreadArachne small explosion v_Shrine Ability Character Abilities v_Maelstrom MaelstromColdVFX v_Possessed Mod 05 Necrospin ChosenErased 01 NecroOrb Cast VFX v_GoldthreadApostle 02 NecroticWaves v_GoldthreadArachne 01 Slash v_AcidFlask vr_AcidFlask Poison AcidFlaskExplosionVFX v_Possessed Mod 06 Retaliation Laser Indicator v_Loomwalker 02 NecroticOrb v_Loomwalker 02.1 NecroticShrapnel Loomwalker 04 Taunt VFX Loomwalker02NecroticOrbOnDeathVFX v_Champion Mod 01 Necrotic Circle v_Possessed Mod 01 Slow Sparks Gorilla Champion 03 Ground Pound Explosion 1 VFX Gorilla Champion 03 Ground Pound Explosion 2 VFX v_Gorilla Champion 04 Bloodlust Gorilla Champion 04 Bloodlust VFX SoulCage Ground Slam VFX Loomwalker 032.1 SlamExplosion VFX v_GoldthreadArachne 02 NecroticSpear v_GoldthreadArachne 02.2 NecroticDoT GoldthreadArachne big explosion v_MerunaSiren Champion 04.05 HydroPumpDelayer v_Possessed Mod 05 Cursed Threads DoT v_LobsterSharkDash MerunaSirenWaveCastVFX GoldthreadApostle long cast vfx v_MerunaSiren Champion 02 Wave v_ChosenErased 02 SilkenEnrage ChosenErasedBuff VFX v_GoldthreadApostle 01 LightningBeam v_ChosenErased 03 SilkenHand Delayer v_ChosenErased 03.1 SilkenHand Ground UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:25.2567869+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M50, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:25.2567869+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 6 Unused Serialized files (Serialized files now loaded: 506) Unloading 14452 unused Assets to reduce memory usage. Loaded Objects now: 1310190. Total: 754.898900 ms (FindLiveObjects: 104.036600 ms CreateObjectMapping: 88.590700 ms MarkObjects: 544.931700 ms DeleteObjects: 17.337700 ms) 2026-03-30T20:07:26.0382932+00:00 Log Storing variant 'M_M50_NightStormVoid' for scene 'M_M50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:26.2568077+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:07:26.2639319+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:07:26.2654372+00:00 Log LoadingScreen.OnSceneLoaded(M_M50, Additive M_M50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:07:26.2664437+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:07:26.2676809+00:00 Log Time to Additive load 'M_M50' 1.03 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:07:26.3072506+00:00 Log LoadingScreen.OnDisable(M_M50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:26.3086298+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:26.6707920+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:26.6939936+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cemetery, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:26.6939936+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 42 Unused Serialized files (Serialized files now loaded: 525) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1377872. Total: 747.128500 ms (FindLiveObjects: 102.734300 ms CreateObjectMapping: 89.185600 ms MarkObjects: 547.787900 ms DeleteObjects: 7.419100 ms) 2026-03-30T20:07:27.5221249+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:27.5231419+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:27.5246453+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:27.5246453+00:00 Log Storing variant 'Cemetery_Default' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:27.5268118+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:27.5268118+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:27.5299048+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:27.5834930+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T20:07:27.5834930+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:07:27.5834930+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:07:27.5884526+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cemetery, Additive PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:07:27.5884526+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:07:27.5906432+00:00 Log Time to Additive load 'PCG_Cemetery' 0.90 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:07:27.5917165+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T20:07:27.8786814+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:27.8807263+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:27.9192228+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:27.9400890+00:00 Log [QA-464852] Changing Active Scene to 'M_M50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:27.9411469+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:27.9421747+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:27.9591949+00:00 Log Environment manager is initialized in the scene: M_M50 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:27.9812787+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:27.9812787+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:28.0460601+00:00 Warning VerifyActorVisibility: sync D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:28.1250044+00:00 Warning VerifyActorVisibility: sync D9793 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:28.7269102+00:00 Log PCG_RESULT_INFO: { "Seed": 316218036, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 64.8586, "PropPlacementMs": 723.3517, "PropPlacementTimings": { "CommandsMs": 54.4765, "LoadMs": 611.4041, "InstantiateMs": 52.326 }, "NavMeshGenMs": 50.2508, "SpawnerPlacementMs": 67.5089, "CollisionBuildMs": 145.2903, "TotalTimeMs": 1198.24219 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T20:07:28.7294070+00:00 Log LoadingScreen.OnDisable(PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:28.7304513+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2026-03-30T20:07:28.9008023+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIWeaver.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.WeaverRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.NewWeaverPointButton.Clicked () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Uploading Crash Report 2026-03-30T20:07:28.9045509+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIWeaver.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.WeaverRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T20:07:29.1067726+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:07:29.1292700+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:29.1302799+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:07:29.7181673+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn (Clone) D9793 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:07:29.8499455+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D9550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T20:08:29.2599826+00:00 Error DestroyOnVisualsDeath on Sandstorm Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_CorruptedVoidCultistMeleeCleaver Champion (Clone) D9551. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T20:09:04.3831237+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:09:04.6377410+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T20:09:04.6658928+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:09:04.6721000+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:09:04.6776854+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:09:04.6776854+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:09:04.6832377+00:00 Log Environment manager is initialized in the scene: PCG_Cemetery UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:09:04.6832377+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:09:04.7598682+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:09:04.8298926+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:09:04.8308978+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:09:04.8308978+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:09:04.8308978+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:09:05.2188499+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:10:03.2443918+00:00 Log Null visuals Temporal Sanctum Key UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:11:14.1697892+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn (Clone) D9793 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:11:14.1697892+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Woven Firstborn (Clone) D9793: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:11:34.2236072+00:00 Log Null visuals Amulet UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:11:45.7373650+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:12:45.9488745+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T20:12:55.1547256+00:00 Log Idol Enchantment craft started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IdolEnchantmentCraftingUI:Craft() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:12:55.2168093+00:00 Log Idol Enchantment craft succeeded. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__468:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__13:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) RequestWithResponse`2:ReceiveResponse(TResponse) PlayerActorSync:HandleCraftIdolEnchantmentResponse(MessageIdolEnchantmentResponse) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageIdolEnchantmentResponse(IMessageService, MessageIdolEnchantmentResponse, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:12:59.5419539+00:00 Warning No close sound defined for Woven Enchanter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T20:13:02.0634082+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:02.2143840+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:13:02.2267920+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:02.2267920+00:00 Warning [Transitions] Transition ID 25 ignored; nesting under active transition 24 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:02.2359343+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:02.2404512+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:02.2789445+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:02.2809585+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:02.2819642+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:02.5563164+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:13:02.7721494+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:13:02.7731550+00:00 Warning [Transitions] Attempted to end transition 25 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:02.8325602+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:13:02.8335745+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M50"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:13:03.3183540+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:04.0629533+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:10.3520777+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:10.3530842+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:10.3530842+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:10.6067319+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:10.6067319+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:12.2183978+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:12.2377806+00:00 Warning Got 26 lazily-init'd (not-preloaded) pools during scene MonolithHub! Ice Goliath Champion 03 Lumbering Strike Explosion VFX v_Shrine Ability 22 Damage Reduction and Thorns Thorn Nova vfx v_Champion Mod 02 Quicksand v_CorruptedVoidCultistMeleeCleaver Champion 05 MultiCleaverThrow VoidWormApparition CorruptedVoidCultist_Melee_Cleaver_Slash_01 v_RewovenErased 03 SoulDitch RewovenErased 03.1 NecroticExplosion VFX GoldthreadApostle 03 DeathOrb cast v_GoldthreadApostle 04 Escape Basic Spawning Dust Puff VFX Event Actor Mod 07 Teleport Start VFX Event Actor Mod 07 Teleport End VFX v_GoldthreadApostle 03 DeathOrb WovenFirstborn 04 Claw Strike VFX v_WovenFirstborn 03.1 Lightning Terror Fields v_WovenFirstborn 10 Bodyswap (Escape) Teleporter v_WovenFirstborn 10.1 Bodyswap (Escape) Delayer WovenFirstborn 07.1 Bodyswap Explosion VFX Woven Firstborn Barrage Start Webs VFX v_WovenFirstborn 08.1 Spirit Barrage Projectiles WovenFirstborn 08.1 Spirit Barrage Indicator VFX WovenFirstborn 08.2 Spirit Barrage Explosion VFX WovenFirstborn 02 Glare of Death Cast VFX v_WovenFirstborn 02 Glare of Death UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:12.2377806+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_B40, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:12.2377806+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 7 Unused Serialized files (Serialized files now loaded: 524) Unloading 19077 unused Assets to reduce memory usage. Loaded Objects now: 1320115. Total: 782.048700 ms (FindLiveObjects: 121.709900 ms CreateObjectMapping: 102.471800 ms MarkObjects: 539.370800 ms DeleteObjects: 18.495200 ms) 2026-03-30T20:13:13.0428721+00:00 Log Storing variant 'M_B40_DefaultNew' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:13.3654443+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:13:13.3707477+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:13:13.3719189+00:00 Log LoadingScreen.OnSceneLoaded(M_B40, Additive M_B40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:13:13.3719189+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:13:13.3729273+00:00 Log Time to Additive load 'M_B40' 1.15 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:13:13.4128363+00:00 Log LoadingScreen.OnDisable(M_B40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:13.4128363+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:13.5728223+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:13:13.6375999+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:13:13.6776078+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:13:13.6786251+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:13:13.6796299+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:13:13.7495793+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:13:13.8048392+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:13.8048392+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 45 Unused Serialized files (Serialized files now loaded: 527) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1368555. Total: 732.938900 ms (FindLiveObjects: 99.213600 ms CreateObjectMapping: 86.749600 ms MarkObjects: 540.431500 ms DeleteObjects: 6.543600 ms) 2026-03-30T20:13:14.5580980+00:00 Warning VerifyActorVisibility: sync D12192 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5591037+00:00 Warning VerifyActorVisibility: sync D12195 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5601122+00:00 Warning VerifyActorVisibility: sync D12192 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5601122+00:00 Warning VerifyActorVisibility: sync D12195 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5611213+00:00 Warning VerifyActorVisibility: sync D12192 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5611213+00:00 Warning VerifyActorVisibility: sync D12195 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5621278+00:00 Log Storing variant 'WeaverTombs_GrayGreen' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5631343+00:00 Warning VerifyActorVisibility: sync D12192 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5631343+00:00 Warning VerifyActorVisibility: sync D12195 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5631343+00:00 Warning VerifyActorVisibility: sync D12192 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5631343+00:00 Warning VerifyActorVisibility: sync D12195 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5646387+00:00 Warning VerifyActorVisibility: sync D12192 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5646387+00:00 Warning VerifyActorVisibility: sync D12195 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:14.5859575+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T20:13:14.5859575+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:13:14.5859575+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:13:14.5879706+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:13:14.5890356+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:13:14.5900558+00:00 Log Time to Additive load 'PCG_Tomb' 0.79 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:13:14.5910624+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T20:13:14.6095243+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:13:15.0306456+00:00 Log PCG_RESULT_INFO: { "Seed": 2945111333, "Grammar": "1", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 60.8557, "PropPlacementMs": 172.0214, "PropPlacementTimings": { "CommandsMs": 40.9801, "LoadMs": 92.4779, "InstantiateMs": 33.6507 }, "NavMeshGenMs": 46.1263, "SpawnerPlacementMs": 15.9764, "CollisionBuildMs": 90.5805, "TotalTimeMs": 464.355469 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T20:13:15.0326537+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:15.0326537+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:15.0346874+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:13:15.0346874+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:13:15.0928422+00:00 Log [QA-464852] Changing Active Scene to 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:15.0928422+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:15.0943456+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:15.1049521+00:00 Log Environment manager is initialized in the scene: M_B40 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:15.1242702+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:15.1242702+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:15.4786378+00:00 Warning VerifyActorVisibility: sync D12506 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:15.4807152+00:00 Warning VerifyActorVisibility: sync D12195 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:15.4807152+00:00 Warning VerifyActorVisibility: FAILURE for sync D12195: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:15.4817206+00:00 Warning VerifyActorVisibility: sync D12192 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:15.4817206+00:00 Warning VerifyActorVisibility: FAILURE for sync D12192: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:15.4894454+00:00 Warning VerifyActorVisibility: sync D12506 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:15.4894454+00:00 Warning VerifyActorVisibility: sync D12195 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:15.4904893+00:00 Warning VerifyActorVisibility: FAILURE for sync D12195: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:15.4904893+00:00 Warning VerifyActorVisibility: sync D12192 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:15.4904893+00:00 Warning VerifyActorVisibility: FAILURE for sync D12192: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:15.5573738+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:13:15.5594144+00:00 Warning VerifyActorVisibility: sync v_ForgedSoldier Spire Guardian 04 (Clone) D12192 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:13:15.5594144+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_ForgedSoldier Spire Guardian 04 (Clone) D12192: - NOT active renderers will follow -> Total count is 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:13:15.5734827+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:13:15.5756330+00:00 Warning VerifyActorVisibility: sync v_ForgedSoldier Spire Guardian 04 (Clone) D12195 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:13:15.5756330+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_ForgedSoldier Spire Guardian 04 (Clone) D12195: - NOT active renderers will follow -> Total count is 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:13:16.3120796+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:16.3446335+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:16.3459420+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:13:16.5926342+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Clotho_(Rapier) (Clone) D12506 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:13:19.3501511+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T20:13:19.4797718+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:13:19.4808294+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T20:15:33.3011016+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:15:33.5557910+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T20:15:33.5855121+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:15:33.5931167+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:15:33.5970959+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:15:33.5970959+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:15:33.6034793+00:00 Log Environment manager is initialized in the scene: PCG_Tomb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:15:33.6034793+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:15:33.6618362+00:00 Warning DetachParticleSystemsOnDeath on GlowingBeforeOpening (1) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:15:33.6628470+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:15:33.7081602+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:15:33.7081602+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:15:33.7091650+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:15:33.7091650+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:15:34.0562339+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:16:52.4120957+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_Possessed Mod 01 Slow Sparks took over 3 ms : 3.15ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:17:36.5204577+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Clotho_(Rapier) (Clone) D12506 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:17:36.5204577+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Clotho_(Rapier) (Clone) D12506: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T20:17:55.2824390+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:17:55.5303743+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:17:55.5554658+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:17:55.5606752+00:00 Log [QA-464852] Changing Active Scene to 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:17:55.5626978+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:17:55.5854827+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:17:55.5916234+00:00 Log Environment manager is initialized in the scene: M_B40 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:17:55.6126002+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:17:55.6126002+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:17:55.9058114+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2026-03-30T20:18:20.1899546+00:00 Exception System.NullReferenceException: Do not create your own module instances, get them from a ParticleSystem instance at UnityEngine.ParticleSystem+EmissionModule.set_rateOverTime (UnityEngine.ParticleSystem+MinMaxCurve value) [0x00000] in <00000000000000000000000000000000>:0 at AilmentVFX.setCount (System.Single instances) [0x00000] in <00000000000000000000000000000000>:0 at MultiVFXAilmentVisualsCounter.setCount (System.Single stacks) [0x00000] in <00000000000000000000000000000000>:0 at AilmentVFXCreator.setInstanceCount (AilmentID ailment, System.Single instances, System.Boolean addToExistingCount) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ProcessAilmentStackChanges (System.Collections.Generic.List`1[T] changes) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageInternal (LE.Networking.Core.Messaging.IMessageService service, LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage[T] (LE.Networking.Core.Messaging.IMessageService service, T message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.MultiMessageRouter.RouteMessage[T] (LE.Networking.Core.Messaging.IMessageService service, T message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.LE.Networking.Core.Messaging.IMessageService.ReceiveMessage[T] (T message, LE.Networking.Core.NetPlayer sender) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageReader.ReadMessage (LE.Networking.Core.Messaging.IMessageService service, LE.Networking.Core.NetPlayer sender, LE.Networking.Core.Messaging.MessageKey key, System.Byte* buffer, System.Int32 length, System.Int32& offset) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T20:18:24.4751418+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:18:24.6217721+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:18:24.6394016+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:18:24.6404313+00:00 Warning [Transitions] Transition ID 30 ignored; nesting under active transition 29 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:18:24.6464637+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:18:24.6496492+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:18:24.6496492+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:18:24.6516650+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:18:24.6526843+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:18:24.7781389+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:18:24.9850875+00:00 Warning [Transitions] Attempted to end transition 30 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:18:25.1382904+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:18:25.1410515+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_B40"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:18:25.1440004+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest finished model10_top part_AlbedoTransparency from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest finished model10_bottom part_Normal from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest finished model10_top part_Normal from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest finished model10_bottom part_MetallicSmoothness from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest finished model10_top part_MetallicSmoothness from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest finished model10_bottom part_AlbedoTransparency from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_normal from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_metallic_smoothnes_2 from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_color from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_ao from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS 2026-03-30T20:18:25.6704683+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:19:02.6089567+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:19:05.1826349+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__69:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) MonolithTimelinePanelManager:OpenQuestEchoPopupWithStabilityInfo(Int32, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveGroupMetadata(NetPlayer, MessageMonolithGroupMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithGroupMetadata(IMessageService, MessageMonolithGroupMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:19:05.9054181+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:19:05.9904770+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:19:05.9914845+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:19:05.9914845+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:19:06.0927279+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:06.1125720+00:00 Warning Got 38 lazily-init'd (not-preloaded) pools during scene MonolithHub! MutantCockroachTailAttack01VFX Loot Lizard Item Drop VFX Void Death vfx 02 - smaller VoidEggPodDeath v_Possessed Mod 06.1 Retaliation Laser Damage v_Marsh Beetle Water Spit Marsh Beetle Slam Indicator Cast VFX Possessed Mod 04 Necrotic Teleport VFX v_Possessed Mod 04 Weaver Teleport Fateweaver Lachesis (Rapier) 03.1 Fate Write VFX Marsh Beetle Slam VFX AquaGrolePoolVFX CapsuleMan cast vfx v_Spire Invicibility Fire Bolt Cast VFX v_Spire 04.1 Fire Bolt Projectile Fire Bolt indicator v_Forged Soldier 04 FlameDash v_Forged Soldier 04.2 Fire Ground Fire bolt explosion 1 Fire bolt explosion 2 Forged Soldier Fire Spin Indicator v_Forged Soldier 03 Spinning Flamethrower Fire death v_ChosenErased 01 NecroOrb v_Possessed Mod 02 Spirit Projectile FatZombie 00 Phase Change VFX v_GoldthreadApostle 03.1 Orb v_GoldthreadApostle 03.2 OrbExplosion CrowNecroticCastVFX ImperialEraEnemy03 04 ResurrectMonsterVFX v_ProfaneFlesh Champion Zombie 01 Vomit Fateweaver (All) 13 Electrosilk Cast VFX v_Fateweaver (All) 13 Electrosilk SilkAilment Expiration VFX SilkAilmentVFX Fateweaver Clotho (Rapier) 01 Melee Attack VFX Fateweaver (All) 12 Entangle Cast VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:06.1125720+00:00 Log LoadingScreen.OnBeforeSceneLoaded(R8Q30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:06.1125720+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 6 Unused Serialized files (Serialized files now loaded: 511) Unloading 18808 unused Assets to reduce memory usage. Loaded Objects now: 1317009. Total: 760.675000 ms (FindLiveObjects: 96.635100 ms CreateObjectMapping: 85.712500 ms MarkObjects: 556.804100 ms DeleteObjects: 21.521300 ms) 2026-03-30T20:19:08.6539704+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:08.6549979+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:08.7774744+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (8.31, 0.14, -1.79) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2026-03-30T20:19:08.7795139+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R8Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:19:08.7805375+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R8Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:19:08.7815456+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive R8Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:19:08.7815456+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:19:08.7825661+00:00 Log Time to Additive load 'R8Q30' 2.69 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:19:08.8092508+00:00 Log LoadingScreen.OnDisable(R8Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:08.8092508+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:08.8728367+00:00 Log [QA-464852] Changing Active Scene to 'R8Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:08.8728367+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:08.8739821+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:08.8769978+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'R8Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:08.8779988+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'R8Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:08.9574323+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:19:09.1718939+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:09.1718939+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:19:15.8927089+00:00 Warning VerifyActorVisibility: sync v_Gaspar Husk Boss (Clone) D15253 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:19:15.9304302+00:00 Warning VerifyActorVisibility: sync v_Gaspar Husk Boss (Clone) D15253 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:19:15.9304302+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Gaspar Husk Boss (Clone) D15253: - NOT active renderers will follow -> Total count is 20 - boots - gloves - helm - mage_sandals - mage_underwear - torso_armor UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:19:17.9549322+00:00 Warning StateTransitionInteraction shouldn't be called from client, update the condition handler in EntranceGrowthTimer UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T20:19:28.4186015+00:00 Warning MeasureTimeScope:CreatePrefabInstance:Gaspar Boss 02 Ice Cast VFX took over 3 ms : 4.25ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:20:03.8754165+00:00 Warning MonolithGameplayManager.ActiveMetadata.EchoId is different than the one Server sent completion for or invalid. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Monolith.MonolithNetworkManager:ReceiveEchoCompletionMetadata(NetPlayer, MessageMonolithEchoCompletionMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEchoCompletionMetadata(IMessageService, MessageMonolithEchoCompletionMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:20:06.8947300+00:00 Warning No open sound defined for Choose Blessing panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Gameplay.Monolith.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:20:21.8604308+00:00 Warning No close sound defined for Choose Blessing panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:20:30.9703159+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:20:31.1201213+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:20:31.1406926+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:20:31.1406926+00:00 Warning [Transitions] Transition ID 33 ignored; nesting under active transition 32 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:20:31.1495406+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:20:31.1515753+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R8Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:20:31.1515753+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R8Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:20:31.1525833+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:20:31.1525833+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:20:31.2411959+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:20:31.2442465+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"R8Q30"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:20:31.3860618+00:00 Warning [Transitions] Attempted to end transition 33 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:20:31.4116185+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:20:32.1641980+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:20:33.0204190+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:20:34.2105661+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__69:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) MonolithTimelinePanelManager:OpenQuestEchoPopupWithStabilityInfo(Int32, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveGroupMetadata(NetPlayer, MessageMonolithGroupMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithGroupMetadata(IMessageService, MessageMonolithGroupMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:20:44.5160613+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.Modal`2:Cancel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:21:09.8974529+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__69:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) MonolithTimelinePanelManager:OpenQuestEchoPopupWithStabilityInfo(Int32, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveGroupMetadata(NetPlayer, MessageMonolithGroupMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithGroupMetadata(IMessageService, MessageMonolithGroupMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:21:18.9551365+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.Modal`2:Cancel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:21:32.0323772+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__69:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) MonolithTimelinePanelManager:OpenQuestEchoPopupWithStabilityInfo(Int32, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveGroupMetadata(NetPlayer, MessageMonolithGroupMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithGroupMetadata(IMessageService, MessageMonolithGroupMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T20:22:52.6962874+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.Modal`2:Cancel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:22:55.4013421+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:22:55.4023536+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:22:55.4023536+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:22:55.6550984+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:55.6561011+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:57.0197165+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:57.0397893+00:00 Warning Got 23 lazily-init'd (not-preloaded) pools during scene MonolithHub! Gaspar Boss 01 Teleport Cast VFX v_Gaspar Boss 01 Teleport to Center before Beams Gaspar Boss 01.1 Tri-Beam Cast VFX v_Gaspar Boss 01.1 Tri-beam v_Gaspar Boss Tri-beam Lightning v_Gaspar Boss Tri-beam Cold Gaspar Boss 02 Ice Cast VFX v_Gaspar Boss 02 Ice Waves Starter v_Gaspar Boss 02.1 IceWavesDelayer v_Gaspar Boss 02.2 Ice Waves v_Gaspar Boss 03 Teleport Elder Pannion Husk 03.1 Teleport Explosion VFX v_Gaspar Boss 06.1 Fire AOE Delayer Gaspar Boss 06.2 Fire AoE vfx v_Gaspar Boss Mine v_Gaspar Boss 08.1 Void Explosion Delayer v_Gaspar Boss Damage Donut Delayer Gaspar Boss 08.2 Void Explosion VFX v_Gaspar Boss Damage Donut Gaspar Boss 07.2 MineExplosionLightningVFX Gaspar Boss 09 VoidProjectileIndicatorVFX v_Gaspar Boss 09 Void Projectile Goop Death (Circle) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:57.0397893+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M210, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:57.0397893+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 20 Unused Serialized files (Serialized files now loaded: 513) Unloading 7804 unused Assets to reduce memory usage. Loaded Objects now: 1321310. Total: 771.005300 ms (FindLiveObjects: 100.704200 ms CreateObjectMapping: 90.544400 ms MarkObjects: 569.776100 ms DeleteObjects: 9.980100 ms) 2026-03-30T20:22:57.8388900+00:00 Log Storing variant 'M_M210_YellowMorning' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:22:58.1662484+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:22:58.1723223+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:22:58.1768599+00:00 Log LoadingScreen.OnSceneLoaded(M_M210, Additive M_M210) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:22:58.1768599+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:22:58.1788691+00:00 Log Time to Additive load 'M_M210' 1.16 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:22:58.2265486+00:00 Log LoadingScreen.OnDisable(M_M210) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:58.2265486+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:58.3212619+00:00 Log [QA-464852] Changing Active Scene to 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:58.3222727+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:58.3222727+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:58.3339747+00:00 Log Environment manager is initialized in the scene: M_M210 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:58.3599375+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:58.3599375+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:58.8696899+00:00 Warning VerifyActorVisibility: sync D16319 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:22:59.7558599+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D16319 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:22:59.9372180+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:22:59.9549558+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:22:59.9549558+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T20:23:46.5922389+00:00 Warning VerifyActorVisibility: sync v_SwampFiend Void (Clone) D16743 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:23:46.6394841+00:00 Warning VerifyActorVisibility: sync v_SwampFiend Void (Clone) D16743 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:23:46.8328382+00:00 Warning VerifyActorVisibility: sync v_SwampFiend Void (Clone) D16743 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:23:46.8328382+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_SwampFiend Void (Clone) D16743: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:23:52.2062197+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T20:23:52.3472506+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:23:52.3482718+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:24:07.6220397+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D16319 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:24:07.6220397+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Omen (Cold) (Clone) D16319: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:24:08.1620044+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:24:08.7350921+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:24:15.0726483+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:24:19.7237020+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:24:29.4441176+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:24:36.3804120+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:25:39.5999215+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:25:39.7511201+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:25:39.7618312+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:25:39.7618312+00:00 Warning [Transitions] Transition ID 36 ignored; nesting under active transition 35 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:25:39.7690528+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:25:39.7731224+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:25:39.7731224+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:25:39.7746279+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:25:39.7756314+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:25:40.1513751+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:25:40.1563943+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M210"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:25:40.1749053+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:25:40.2097622+00:00 Warning [Transitions] Attempted to end transition 36 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:25:40.7857651+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:25:54.5138234+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 64.31ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:26:02.7018436+00:00 Log [Forge Craft] Input Main Item : Plated Gauntlets | Item ID : 5,6,49,4,5,3,5,134,217,127,23,3,16,97,84,48,36,232,32,70,172,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:26:02.7582468+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:26:04.4710347+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 129.93ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:26:23.5524444+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:26:27.6803963+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:26:27.6817328+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:26:27.6817328+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:26:27.9342616+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:27.9352377+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:28.6196621+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:28.6425714+00:00 Warning Got 31 lazily-init'd (not-preloaded) pools during scene MonolithHub! Bug Death vfx 02 - smaller v_wovenIce Ice Death vfx 01 Enemy Shattered VFX v_Champion Mod 07 Blood Explosion Delayer NemesisSoldierBlood 04.3 Explosion VFX Ambusher AilmentVFX v_SwampFiend 08.1 Delayer Swamp Fiend Void AoE VFX Swamp Fiend Undead Leap Slam VFX Void Death SwampFiend vfx Omen 01v3 Cold Tether Cast VFX v_Void Spider Large 01 Void Web Void Spider Large 01 Void Web Indicator VFX v_Omen 01v3.1 Cold Tether Buff v_Omen 01v3.2 Cold Beam Delayer Omen 01v3.3 Cold Beam VFX v_Omen 04v3.0 Cold Denial Starter v_Omen 04v3.1 Cold Denial v_VoidDespair 04 Projectile v_VoidDespair 04.1 Forked Projectile Leap takeoff vfx Void Despair Leap Impact vfx v_PaladinVoidCultist 06 BuffProjectile v_PaladinVoidCultist 06.1 Buff v_PaladinVoidCultist 05 BasicProjectile PaladinVoidCultist 05 Projectile impact VFX VoidbombCreeper Explosion VFX Omen 07v3 Cold Teleport Cast VFX v_Voidfused Armor 08 Bladecircle v_Voidfused Armor 08.1 BladeProjectile UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:28.6440738+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M320, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:28.6440738+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 52 Unused Serialized files (Serialized files now loaded: 500) Unloading 12993 unused Assets to reduce memory usage. Loaded Objects now: 1328761. Total: 732.318000 ms (FindLiveObjects: 110.826600 ms CreateObjectMapping: 86.109000 ms MarkObjects: 520.965200 ms DeleteObjects: 14.416300 ms) 2026-03-30T20:26:29.4126417+00:00 Log Storing variant 'M_M320_Void' for scene 'M_M320' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:26:29.5856760+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M320' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:26:29.5881578+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M320' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:26:29.5901732+00:00 Log LoadingScreen.OnSceneLoaded(M_M320, Additive M_M320) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:26:29.5901732+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:26:29.5912653+00:00 Log Time to Additive load 'M_M320' 0.97 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:26:29.6263357+00:00 Log LoadingScreen.OnDisable(M_M320) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:29.6263357+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:29.7156640+00:00 Log [QA-464852] Changing Active Scene to 'M_M320' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:29.7156640+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:29.7166658+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:29.7269257+00:00 Log Environment manager is initialized in the scene: M_M320 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:29.7269257+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M320' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:29.7269257+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M320' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:30.7135987+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T20:26:31.0212495+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:26:31.0391113+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:26:31.0401125+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T20:28:03.5301882+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:04.1336507+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:ChallengePressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:28:04.1502844+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T20:28:04.1512925+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T20:28:04.2780410+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierVoid (Clone) D18885 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:28:04.3437889+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierVoid (Clone) D18885 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:04.3437889+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierVoid (Clone) D18885: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:36.3351068+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:36.4853696+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:28:36.4980003+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:36.4985034+00:00 Warning [Transitions] Transition ID 39 ignored; nesting under active transition 38 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:36.5035314+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:28:36.5080922+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M320' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:28:36.5080922+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M320' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:28:36.5095968+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:28:36.5108983+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:28:36.6117325+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:28:36.6143421+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M320"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:28:36.7572398+00:00 Warning [Transitions] Attempted to end transition 39 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:36.8082539+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:28:37.2548143+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base v2 (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 15/25 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericAutoPoolSubscriber`2:instantiate(Vector3, Quaternion, Boolean) GroundItemVisualsManager:SpawnGroundItem(SpawnGroundItemArgs&) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Utils.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2026-03-30T20:28:37.5169520+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:38.2557565+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base v2 (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 31/41 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:28:43.4997284+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 71.21ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:49.9636715+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 69.16ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:52.2993370+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 56.11ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:56.7336266+00:00 Log [Forge Craft] Input Main Item : Vanguard Boots | Item ID : 5,101,118,3,10,3,5,28,85,119,26,3,33,248,165,32,25,184,16,36,102,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:28:56.8034781+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:58.1361871+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:28:58.3271374+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 66.05ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:29:03.4715751+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:29:03.4726118+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:29:03.4726118+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:29:03.7257732+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:03.7262763+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:04.6416715+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:04.6613738+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_ThrallRush v_CorruptedVoidCultistRanged 03 Poison Projectile PaladinVoidCultist Melee VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:04.6613738+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M550, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:04.6623803+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 27 Unused Serialized files (Serialized files now loaded: 509) Unloading 6405 unused Assets to reduce memory usage. Loaded Objects now: 1345163. Total: 733.363500 ms (FindLiveObjects: 99.288800 ms CreateObjectMapping: 85.658900 ms MarkObjects: 537.311100 ms DeleteObjects: 11.104200 ms) 2026-03-30T20:29:05.4206003+00:00 Log Storing variant 'M550_OrangeRollingClouds' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916872312] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] 2026-03-30T20:29:05.5757838+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:29:05.5767916+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:29:05.5818764+00:00 Log LoadingScreen.OnSceneLoaded(M_M550, Additive M_M550) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:29:05.5818764+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:29:05.5829334+00:00 Log Time to Additive load 'M_M550' 0.94 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:29:05.5844381+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T20:29:05.5885186+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cave, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:05.5885186+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 9 Unused Serialized files (Serialized files now loaded: 521) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1350359. Total: 758.153100 ms (FindLiveObjects: 97.305300 ms CreateObjectMapping: 89.113000 ms MarkObjects: 564.364400 ms DeleteObjects: 7.369800 ms) 2026-03-30T20:29:06.4118998+00:00 Log Storing variant 'PCG_Cave_Mushroom_Neon' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:29:06.4658158+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:06.4736647+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T20:29:06.4896576+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:29:06.4906591+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:29:06.5479671+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cave, Additive PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:29:06.5479671+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:29:06.5479671+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:29:06.5500074+00:00 Log Time to Additive load 'PCG_Cave' 0.96 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:29:06.5510272+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T20:29:06.5548661+00:00 Log [QA-464852] Changing Active Scene to 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:06.5558734+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:06.5558734+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:06.5583832+00:00 Log Environment manager is initialized in the scene: M_M550 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875480] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-30T20:29:06.5838707+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:06.5838707+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873832] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] 2026-03-30T20:29:08.7757257+00:00 Log PCG_RESULT_INFO: { "Seed": 1742900968, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 1202.35828, "PropPlacementMs": 308.145, "PropPlacementTimings": { "CommandsMs": 196.832, "LoadMs": 56.7483, "InstantiateMs": 46.6831 }, "NavMeshGenMs": 38.9816, "SpawnerPlacementMs": 29.3382, "CollisionBuildMs": 413.8895, "TotalTimeMs": 2361.32813 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T20:29:08.7757257+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T20:29:08.7797574+00:00 Log LoadingScreen.OnDisable(PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:08.7797574+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:08.8101987+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:08.8101987+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:29:28.3960350+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T20:29:28.5159437+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:29:28.5159437+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T20:31:08.3769916+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:31:08.3779976+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:31:08.3779976+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:31:08.3860428+00:00 Log Environment manager is initialized in the scene: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:31:08.4013250+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AwesomeTechnologies.MeshTerrains.MeshTerrainData must be instantiated using the ScriptableObject.CreateInstance method instead of new MeshTerrainData. VegetationStudioMeshTerrainAssigner:AssignTerrainMeshToVegetationSystem() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872744] 2026-03-30T20:31:08.7517725+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T20:32:05.5868117+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T20:33:00.9476542+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D21028 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:33:01.0337983+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D21028 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:33:01.0337983+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D21028: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:33:24.5871563+00:00 Warning No open sound defined for Rift Beast Evolution panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) PlayerSync:TimeBeastEvolutionPanelPopulate(MessageTimeBeastEvolutionPanelPopulate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTimeBeastEvolutionPanelPopulate(IMessageService, MessageTimeBeastEvolutionPanelPopulate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:33:25.4655325+00:00 Warning No close sound defined for Rift Beast Evolution panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() TimeBeastEvolutionPanelUI:OnConfirmLineageCompleteButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:33:58.6183849+00:00 Log [QA-464852] Changing Active Scene to 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:33:58.6198891+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:33:58.6343010+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:33:58.6635032+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:33:58.6645270+00:00 Log Environment manager is initialized in the scene: M_M550 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875480] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-30T20:33:58.6867462+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:33:58.6867462+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873832] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'DryPlantsRHEP_B 01b') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T20:35:00.5471707+00:00 Error DestroyOnVisualsDeath on Blood Explosion Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_CorruptedVoidCultistDualWield Champion (Clone) D19473. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T20:35:41.9745351+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:35:42.1241320+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:35:42.1481252+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:35:42.1491258+00:00 Warning [Transitions] Transition ID 44 ignored; nesting under active transition 43 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:35:42.1531797+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:35:42.1541914+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:35:42.1541914+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M550' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:35:42.1562178+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:35:42.1572336+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:35:42.2924174+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:35:42.5142709+00:00 Warning [Transitions] Attempted to end transition 44 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:35:42.6007678+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:35:42.6063383+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M550"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:35:42.6103667+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:35:43.1792290+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:36:07.3504284+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:36:16.5442983+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T20:36:37.0718123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:36:37.0718123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T20:36:37.0733169+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T20:36:37.0743405+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:36:37.0753488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:36:37.0753488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:36:37.0764203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:36:37.0778533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T20:36:37.0778533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:36:37.0792572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T20:36:37.0804434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T20:38:08.2239572+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:38:08.3691612+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:38:08.3879492+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:38:08.3924468+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:08.3934534+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:08.3939566+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:08.4161822+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:08.4695474+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:08.4715603+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:08.7930475+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:38:09.4854261+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:38:12.4530343+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Gameplay.Monolith.MonolithGameplayManager:ShowDifficultyRequest(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:38:12.4580779+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:38:57.0173162+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:38:57.0183602+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:38:57.0183602+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:38:57.2711428+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:57.2711428+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:59.0852024+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:59.1061675+00:00 Warning Got 37 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_VoidThornBarrage summon_nature_2 v_voidScorpionTailMeleeAoE v_TimebeastHuntmasterAlly 02 BowShot v_Bumblebear 04.1 Bee Spit Projectiles Bumblebear 04.1 Bee Spit Projectiles Indicator VFX v_Bumblebear 03.2 Ramming Flight Damage Bumblebear 04.1 Bee Spit Explosion v_NonVoidWhiteSpriggan 01 Thorns v_Bumblebear 05 Bee Explosion Bumblebear 05.1 Bee Explosion Explosion Indicator Bumblebear 05.1 Bee Explosion Explosion VFX v_Bumblebear 05.1 Bee Explosion Slow Field Bumblebear 02 Quadruple ScratchL VFX Bumblebear 02 Quadruple ScratchR VFX ForgottenKnightAlly 01 Melee VFX DraalEggCarrier 01 EggDrop Cast VFX v_DraalEggCarrier 01 EggDrop DraalEggCarrier 01.1 Projectile Indicator v_Apophis 06 VoidCrystal v_DraalEggCarrierChampion 01.4 Sub-Projectiles DraalEggCarrier 01.2 Explosion VFX DraalEggCarrier Sub-Explosion VFX v_DraalQueen 06 Corrosive Glob DoT Pool DraalEggCarrierChampion 04 Melee 1 Slash VFX DraalEggCarrierChampion 05 Melee 2 Slash VFX v_TimebeastHuntmasterAlly 06 NetArrow v_TimebeastHuntmasterAlly 05 Ritual v_TimebeastHuntmasterAlly 04.1 TrapOnGround TimebeastHuntmasterAlly 03 Shout VFX TimebeastHuntmasterAlly 04.2 TrapDamage VFX DrownedDevouredHusk01StabVFX v_Void Horror Arcing Projectile v_voidSpit v_VoidNightmare 01 Charge VoidDirectedContinuousImplosionVFX CorruptedVoidCultist_Melee_Sword_Slash_01 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:59.1061675+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M470, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:38:59.1061675+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 10 Unused Serialized files (Serialized files now loaded: 523) Unloading 35367 unused Assets to reduce memory usage. Loaded Objects now: 1348569. Total: 916.017800 ms (FindLiveObjects: 100.417500 ms CreateObjectMapping: 105.975000 ms MarkObjects: 639.467900 ms DeleteObjects: 70.156900 ms) 2026-03-30T20:39:00.4561528+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2026-03-30T20:39:00.4941635+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:39:00.5049533+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:39:00.5093625+00:00 Log LoadingScreen.OnSceneLoaded(M_M470, Additive M_M470) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:39:00.5093625+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:39:00.5116236+00:00 Log Time to Additive load 'M_M470' 1.43 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:39:00.5866954+00:00 Log LoadingScreen.OnDisable(M_M470) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:00.5876971+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:01.3004647+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:01.3014713+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 526) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1454423. Total: 800.946400 ms (FindLiveObjects: 111.289900 ms CreateObjectMapping: 125.090900 ms MarkObjects: 556.695300 ms DeleteObjects: 7.869800 ms) 2026-03-30T20:39:02.1211765+00:00 Warning VerifyActorVisibility: sync D23032 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.1221838+00:00 Warning VerifyActorVisibility: sync D23032 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.1231841+00:00 Warning VerifyActorVisibility: sync D23032 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.1231841+00:00 Log Storing variant 'WeaverTombs_Gray' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.1242835+00:00 Warning VerifyActorVisibility: sync D23032 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.1242835+00:00 Warning VerifyActorVisibility: sync D23032 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.1242835+00:00 Warning VerifyActorVisibility: sync D23032 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.1263547+00:00 Warning VerifyActorVisibility: sync D23032 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.1495901+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T20:39:02.1505959+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:39:02.1505959+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:39:02.1551972+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:39:02.1551972+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:39:02.1572503+00:00 Log Time to Additive load 'PCG_Tomb' 0.86 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:39:02.1582679+00:00 Warning No AutoPoolPreloaderConfiguration found for scene MonolithHub. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T20:39:02.5498722+00:00 Log PCG_RESULT_INFO: { "Seed": 2514476713, "Grammar": "2", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 57.9501, "PropPlacementMs": 188.2659, "PropPlacementTimings": { "CommandsMs": 86.614, "LoadMs": 64.9763, "InstantiateMs": 29.6354 }, "NavMeshGenMs": 34.604, "SpawnerPlacementMs": 3.4369, "CollisionBuildMs": 64.1335, "TotalTimeMs": 424.8047 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.5663110+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.5663110+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6026070+00:00 Warning VerifyActorVisibility: sync D23163 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.6221958+00:00 Log [QA-464852] Changing Active Scene to 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6237002+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6237002+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6237002+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6247039+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6247039+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveTerrain(GameObject) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6247039+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6267193+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6267193+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6267193+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6267193+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6277256+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6277256+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6277256+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6277256+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6277256+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6277256+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6287321+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6287321+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6287321+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6287321+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6287321+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6297394+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6297394+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6297394+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6297394+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6297394+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6307439+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6307439+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6307439+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6317512+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6317512+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6317512+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6317512+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6317512+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6317512+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6317512+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6317512+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6332547+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6332547+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6332547+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6332547+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6362922+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6362922+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6362922+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6362922+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6362922+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6362922+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6362922+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6372968+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6372968+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6372968+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6372968+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6372968+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6383136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6403283+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6413346+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6569933+00:00 Log Environment manager is initialized in the scene: M_M470 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6809905+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.6809905+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:02.7817459+00:00 Warning VerifyActorVisibility: sync D23187 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.7904552+00:00 Warning VerifyActorVisibility: sync D23187 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:02.8273328+00:00 Log Reinitializing Ocean UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Crest.OceanRenderer:RunUpdate() 2026-03-30T20:39:03.6432626+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:39:03.6834297+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:03.6834297+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:39:04.4231225+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D23032 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:39:04.6872091+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Clotho_(Rapier) (Clone) D23163 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:39:04.7244038+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D23187 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T20:39:25.9283749+00:00 Error DestroyOnVisualsDeath on Acid Traps Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_TempleBeast Champion (Clone) D23035. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T20:39:59.9684293+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:40:02.4175257+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T20:40:39.0741073+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T20:40:39.2097490+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:40:39.2107551+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:41:07.9283549+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:41:08.1856029+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T20:41:08.1954163+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:41:08.2017249+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:41:08.2116631+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:41:08.2131660+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:41:08.2202242+00:00 Log Environment manager is initialized in the scene: PCG_Tomb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:41:08.2202242+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:41:08.2630946+00:00 Warning DetachParticleSystemsOnDeath on GlowingBeforeOpening (1) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:41:08.2644266+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:41:08.3079801+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:41:08.3079801+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:41:08.3079801+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:41:08.3079801+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T20:41:08.6630621+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:41:31.3983190+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T20:41:31.5528733+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:41:31.5528733+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:41:52.3422896+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T20:41:52.4781528+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:41:52.4781528+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:41:59.7808293+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D23187 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:41:59.7808293+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_TombGuardian (Clone) D23187: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T20:43:45.8594851+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Clotho_(Rapier) (Clone) D23163 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:43:45.8594851+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Clotho_(Rapier) (Clone) D23163: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:44:23.5915349+00:00 Log [Forge Craft] Input Main Item : Raven Crown | Item ID : 5,65,181,0,70,3,128,109,33,209,24,3,0,92,4,48,31,157,49,168,141,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Removal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:44:23.6762042+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : True Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Raven Crown | Item ID : 5,65,181,0,70,2,128,109,33,209,24,2,0,92,4,48,31,157,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:44:35.9601262+00:00 Log [Forge Craft] Input Main Item : Damned Souls | Item ID : 5,97,98,22,17,3,128,147,88,0,24,3,18,123,51,17,246,204,1,173,198,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Removal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:44:36.0228659+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 19 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Damned Souls | Item ID : 5,97,98,22,17,2,128,147,88,0,5,2,18,123,51,1,173,198,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:44:37.2360471+00:00 Log [Forge Craft] Input Main Item : Damned Souls | Item ID : 5,97,98,22,17,2,128,147,88,0,5,2,18,123,51,1,173,198,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Removal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:44:37.2885359+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 5 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Damned Souls | Item ID : 5,97,98,22,17,1,128,147,88,0,0,1,1,173,198,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:44:48.4259859+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 82.82ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:44:58.2249189+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 82.98ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:01.8698701+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 92.73ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:07.4148379+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__109:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) StashTabbedUIControls:OpenPurchaseNewTabFromButton() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:45:08.7281919+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:45:08.8835347+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 76.53ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:12.1917057+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__101:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) StashTabbedUIControls:ConfigureTab(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:45:23.0259863+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:45:28.2601419+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:28.4063347+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:45:28.4237595+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:28.4237595+00:00 Warning [Transitions] Transition ID 49 ignored; nesting under active transition 48 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:28.4278350+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:45:28.4298553+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:45:28.4451178+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:45:28.4471859+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:45:28.4481945+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:45:28.7170006+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:45:28.9479701+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:45:28.9489820+00:00 Warning [Transitions] Attempted to end transition 49 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:29.0599410+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T20:45:29.0629527+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M470"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:45:29.4862443+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2026-03-30T20:45:42.5773998+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T20:45:42.5784057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:45:42.5784057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T20:45:42.5794575+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:45:42.5794575+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T20:45:42.5804676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:45:42.5804676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Uploading Crash Report 2026-03-30T20:45:42.5814789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T20:45:42.5814789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:45:42.5829823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T20:45:42.5829823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T20:45:48.1128762+00:00 Log Received new game server info{ Ip = 172.240.29.68, Port = 12158 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.1133941+00:00 Log NetConnection(3427300617422821870) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.1133941+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.1487651+00:00 Log NetConnection(3427300617422821870) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.1507956+00:00 Log LoadingScreen.OnExpectedDisconnect WeaversHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.1507956+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.1517978+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() 2026-03-30T20:45:48.6473086+00:00 Log NetConnection(8133623617688401022) status changed (status: Connected, reason: 'Connected to 7E740B25966FE070') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.6473086+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(224318198895654748) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.6473086+00:00 Log Server Accepted (IP=172.240.29.68;Port=12158) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.7188003+00:00 Warning [Transitions] Transition ID 140 ignored; nesting under active transition 50 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.7208189+00:00 Warning Got 22 lazily-init'd (not-preloaded) pools during scene MonolithHub! Dust and Rocks v_Ice Elemental Barrage Ice Elemental Nova Cast VFX v_Ice Elemental Nova Ice Elemental Nova VFX Metal Sparks Death vfx 01 v_TempleBeast Champion 00 SlowCast v_TempleBeast Champion 00.2 Lightning v_TempleBeast 03 DelayedLightningStrike Smite VFX DraalLavaGatherer 03 Firebreath Cast VFX v_Event Actor Mod 03 Water Cone Delay v_CorruptedVoidCultistRanged Champion 01 Projectile CorruptedVoidCultistRanged Champion Indicator VFX CorruptedVoidCultistRanged Champion 01.1 SlowExplosion VFX Event Actor Mod 03.1 Water Cone Damage VFX TombGuardian 03 DoT Casting VFX v_TombGuardian 03 DoT v_OpenTombAbility OpenTombSpiderBurstVFX v_Fateweaver Clotho (Rapier) 02 Silk Stab Projectile Fateweaver Clotho (Rapier) 02 Silk Stab VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass42_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__42:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:48.7208189+00:00 Log LoadingScreen.OnBeforeSceneLoaded(WeaversHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass42_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__42:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 6 Unused Serialized files (Serialized files now loaded: 489) Unloading 23932 unused Assets to reduce memory usage. Loaded Objects now: 1342696. Total: 771.939700 ms (FindLiveObjects: 98.206500 ms CreateObjectMapping: 84.383100 ms MarkObjects: 559.703700 ms DeleteObjects: 29.645900 ms) 2026-03-30T20:45:49.5194967+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5214990+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E6047AFB36C2DA20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5230078+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E6047AFB36C2DA20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5230078+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E6047AFB36C2DA20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5230078+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E6047AFB36C2DA20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5241601+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E6047AFB36C2DA20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5241601+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5251655+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EAE81D375917095D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5251655+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EAE81D375917095D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5251655+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EAE81D375917095D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5261686+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5261686+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2A085C378495ACF5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5271704+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2A085C378495ACF5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5271704+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2A085C378495ACF5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5281691+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2A085C378495ACF5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5292403+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:49.5302519+00:00 Log Received remote host: prod-prod-a-towns-us-central-5qgrq-9w4zn UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 42 Unused Serialized files (Serialized files now loaded: 489) UnloadTime: 30.213800 ms 2026-03-30T20:45:50.0481124+00:00 Log Environment manager is initialized in the scene: WeaversHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916869976] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916869976] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916869976] 2026-03-30T20:45:50.4539826+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WeaversHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T20:45:50.4539826+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WeaversHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -1916870664] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -1916870664] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -1916870664] 2026-03-30T20:45:50.4714163+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D104) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.4714163+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.4781350+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D105) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.5514216+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 44.38ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.5630903+00:00 Log LoadingScreen.OnLocalPlayerInitialized(WeaversHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6344257+00:00 Log PlayerSync initialized for account ID EAE81D375917095D with NetObjectKey(D17) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6344257+00:00 Log PlayerActorSync initialized for account ID EAE81D375917095D with NetObjectKey(D18) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6420822+00:00 Log PlayerSync initialized for account ID ACB2F353D12C828 with NetObjectKey(D35) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6430832+00:00 Log PlayerActorSync initialized for account ID ACB2F353D12C828 with NetObjectKey(D36) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6493164+00:00 Log PlayerSync initialized for account ID 2034134C2B7DF470 with NetObjectKey(D41) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6493164+00:00 Log PlayerActorSync initialized for account ID 2034134C2B7DF470 with NetObjectKey(D42) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6559283+00:00 Log PlayerSync initialized for account ID E6047AFB36C2DA20 with NetObjectKey(D75) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6559283+00:00 Log PlayerActorSync initialized for account ID E6047AFB36C2DA20 with NetObjectKey(D76) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6589882+00:00 Log PlayerSync initialized for account ID 2A085C378495ACF5 with NetObjectKey(D96) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6589882+00:00 Log PlayerActorSync initialized for account ID 2A085C378495ACF5 with NetObjectKey(D97) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6649447+00:00 Log PlayerSync initialized for account ID 8A93A2727D57E1F9 with NetObjectKey(D102) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6649447+00:00 Log PlayerActorSync initialized for account ID 8A93A2727D57E1F9 with NetObjectKey(D103) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6690534+00:00 Log LoadingScreen.OnSceneLoaded(WeaversHub, Single WeaversHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:45:50.6726756+00:00 Log Time to Single load 'WeaversHub' 1.95 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:45:50.7434641+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 3328 unused Assets to reduce memory usage. Loaded Objects now: 1300157. Total: 744.989500 ms (FindLiveObjects: 106.164300 ms CreateObjectMapping: 82.374700 ms MarkObjects: 538.227100 ms DeleteObjects: 18.222900 ms) 2026-03-30T20:45:51.5370331+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:51.5370331+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:51.5380483+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:51.5411059+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:45:51.7179871+00:00 Log LoadingScreen.OnDisable(WeaversHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:45:51.7190045+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:45:51.7205086+00:00 Log Received Local Tree Data from server | characterLevel | 89 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 54 | 0 | 102 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 1 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T20:46:09.2597622+00:00 Warning No open sound defined for Masque panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.WeaverVendorPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:46:15.5639196+00:00 Log PlayerSync initialized for account ID 700F079FB248D9D7 with NetObjectKey(D106) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:15.5891731+00:00 Log PlayerActorSync initialized for account ID 700F079FB248D9D7 with NetObjectKey(D107) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:18.7008519+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:30.6168293+00:00 Warning No close sound defined for Masque panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T20:46:33.7603052+00:00 Log PlayerSync initialized for account ID 81A6171D8032CDE with NetObjectKey(D108) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:33.7893220+00:00 Log PlayerActorSync initialized for account ID 81A6171D8032CDE with NetObjectKey(D109) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2026-03-30T20:46:35.9494009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T20:46:35.9494009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2026-03-30T20:46:35.9514135+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T20:46:35.9514135+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:46:35.9529173+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2026-03-30T20:46:35.9543030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:46:35.9553858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:46:35.9563945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:46:35.9574026+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:46:35.9584117+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T20:46:35.9594818+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T20:46:40.9872423+00:00 Log Received new game server info{ Ip = 172.240.29.116, Port = 12639 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:40.9872423+00:00 Log NetConnection(8133623617688401022) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:40.9882500+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:40.9931859+00:00 Log NetConnection(8133623617688401022) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:40.9946920+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:40.9951944+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:40.9982049+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() 2026-03-30T20:46:41.8965615+00:00 Log NetConnection(-5005628641199529669) status changed (status: Connected, reason: 'Connected to 3BE1C793456F88BA') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:41.8965615+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(224318198895654748) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:41.8965615+00:00 Log Server Accepted (IP=172.240.29.116;Port=12639) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:41.9694407+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 148 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:41.9694407+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 148 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:42.0411498+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 148 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:42.0497014+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene WeaversHub! Basic Player Evade VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:42.0497014+00:00 Log LoadingScreen.OnBeforeSceneLoaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 489) Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 1303005. Total: 700.018300 ms (FindLiveObjects: 89.578100 ms CreateObjectMapping: 82.409000 ms MarkObjects: 521.626500 ms DeleteObjects: 6.403600 ms) Unloading 60 Unused Serialized files (Serialized files now loaded: 489) UnloadTime: 11.471900 ms 2026-03-30T20:46:43.3497491+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2026-03-30T20:46:43.7767298+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T20:46:43.7779073+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T20:46:43.8392487+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:43.8427709+00:00 Log Time to Single load 'MonolithHub' 1.79 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:46:43.8458370+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:46:43.8458370+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 469 unused Assets to reduce memory usage. Loaded Objects now: 1343370. Total: 715.049500 ms (FindLiveObjects: 95.357600 ms CreateObjectMapping: 83.103500 ms MarkObjects: 526.733800 ms DeleteObjects: 9.854300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 489) 2026-03-30T20:46:44.5880456+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:44.5880456+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-xbjlc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1343370. Total: 697.672500 ms (FindLiveObjects: 102.036000 ms CreateObjectMapping: 81.989300 ms MarkObjects: 507.271600 ms DeleteObjects: 6.373800 ms) 2026-03-30T20:46:45.4283825+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (2)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (5)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (4)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (3)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (19)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (4)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (18)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (20)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (6)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (13)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (5)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (3)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (10)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_03 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Gameplay/Transitions Folder/MonolithBridgeWIP (Initial)/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (2)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" 2026-03-30T20:46:45.5075192+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T20:46:45.5075192+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.5085390+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.5085390+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D1) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.5085390+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T20:46:45.5115668+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D2) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.5115668+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.5115668+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.5629978+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 44.71ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.5807958+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.6794537+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.6794537+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.6794537+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T20:46:45.6816897+00:00 Log Time to Additive load 'M_Rest' 1.84 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T20:46:45.6826909+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:46:45.6909832+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/GameObject/GameObject (1)/MonolithBridgeWIP (6to7)A/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" 2026-03-30T20:46:45.7380016+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T20:46:45.7601220+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:46:45.7611246+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T20:46:45.7626300+00:00 Log Received Local Tree Data from server | characterLevel | 89 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 54 | 0 | 102 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 1 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T20:46:46.4093732+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:48.7416041+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Gameplay.Monolith.MonolithGameplayManager:ShowDifficultyRequest(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T20:46:48.7451227+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: collect.analytics.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T20:59:51.2451741+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T20:59:51.9484183+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:59:51.9664727+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:59:51.9664727+00:00 Log Factions Panel - LastFactionPanel player pref is TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:59:52.0032385+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:59:52.0073502+00:00 Log Factions Panel - Opened faction panel TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T20:59:52.0073502+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T21:01:43.0343319+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T21:01:44.2320412+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Gameplay.Monolith.MonolithGameplayManager:ShowDifficultyRequest(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:44.2356631+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:46.7878850+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:46.7888857+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:46.7888857+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:47.0430476+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:47.0430476+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:48.3821479+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:48.4012222+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Z30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:48.4012222+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 27 Unused Serialized files (Serialized files now loaded: 517) Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 1363740. Total: 737.334100 ms (FindLiveObjects: 104.921900 ms CreateObjectMapping: 84.705300 ms MarkObjects: 541.265700 ms DeleteObjects: 6.438800 ms) 2026-03-30T21:01:49.1676448+00:00 Log Storing variant 'M_Z30_MurkyDayRain' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:49.5150638+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (-17.08, -4.06, 50.87) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2026-03-30T21:01:49.5150638+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2026-03-30T21:01:49.5211695+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T21:01:49.5922443+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:01:49.6010020+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:01:49.6045615+00:00 Log LoadingScreen.OnSceneLoaded(M_Z30, Additive M_Z30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:01:49.6045615+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:01:49.6075712+00:00 Log Time to Additive load 'M_Z30' 1.23 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:01:49.6903022+00:00 Log LoadingScreen.OnDisable(M_Z30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:49.6903022+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:49.9076174+00:00 Warning VerifyActorVisibility: sync D194 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:49.9343092+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:49.9343092+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 39 Unused Serialized files (Serialized files now loaded: 526) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1414234. Total: 728.427800 ms (FindLiveObjects: 97.866500 ms CreateObjectMapping: 86.744700 ms MarkObjects: 537.280200 ms DeleteObjects: 6.535700 ms) 2026-03-30T21:01:50.6865708+00:00 Log Storing variant 'WeaverTombs_BlueRed' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:50.7212697+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T21:01:50.7212697+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:01:50.7212697+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:01:50.7233038+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:01:50.7233038+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:01:50.7254434+00:00 Log Time to Additive load 'PCG_Tomb' 0.79 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:01:50.7264461+00:00 Warning No AutoPoolPreloaderConfiguration found for scene MonolithHub. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T21:01:51.1761446+00:00 Log PCG_RESULT_INFO: { "Seed": 1610770680, "Grammar": "2", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 62.4872, "PropPlacementMs": 178.6209, "PropPlacementTimings": { "CommandsMs": 79.6014, "LoadMs": 69.4396, "InstantiateMs": 22.6462 }, "NavMeshGenMs": 33.1857, "SpawnerPlacementMs": 65.6174, "CollisionBuildMs": 71.1826, "TotalTimeMs": 488.769531 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T21:01:51.1792096+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.1792096+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3502590+00:00 Log [QA-464852] Changing Active Scene to 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3519624+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3519624+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3519624+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3529725+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3529725+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveTerrain(GameObject) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3529725+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3549754+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3549754+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3549754+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3549754+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3549754+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3549754+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3549754+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3549754+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3559764+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3559764+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3559764+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3559764+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3559764+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3559764+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3569873+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3569873+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3569873+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3569873+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3569873+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3569873+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3569873+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3580430+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3580430+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3580430+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3580430+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3590621+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3590621+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3590621+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3590621+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3590621+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3590621+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3600752+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3600752+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3610847+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3610847+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3625910+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3636134+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3636134+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3636134+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3636134+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3636134+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3636134+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3646284+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3646284+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3646284+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3646284+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3646284+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3646284+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3666634+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.3676823+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.4230385+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.4240549+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:51.4905571+00:00 Warning VerifyActorVisibility: sync D272 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:51.5045991+00:00 Warning VerifyActorVisibility: sync D272 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:51.7781896+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D194 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2026-03-30T21:01:52.0496994+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIWeaver.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.WeaverRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T21:01:52.0594164+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D272 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:01:52.4941622+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:01:52.5112122+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:01:52.5122130+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:02:44.3935269+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:02:44.6472520+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T21:02:44.6603199+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:02:44.6658838+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:02:44.6720682+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:02:44.6720682+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:02:44.6794241+00:00 Log Environment manager is initialized in the scene: PCG_Tomb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:02:44.6804314+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:02:44.7208493+00:00 Warning DetachParticleSystemsOnDeath on GlowingBeforeOpening (1) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:02:44.7208493+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:02:44.7598133+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T21:02:44.7598133+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T21:02:44.7598133+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T21:02:44.7598133+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T21:02:45.0320070+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T21:04:22.2355529+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D272 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:04:22.2355529+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D272: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:04:43.7075770+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:04:43.9560638+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:04:43.9753721+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:04:43.9805165+00:00 Log [QA-464852] Changing Active Scene to 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:04:43.9805165+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:04:43.9937164+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:04:44.0291993+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:04:44.0291993+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:04:44.3254521+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:05:32.4675018+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:05:32.6220156+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:05:32.6220156+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:05:32.6220156+00:00 Warning [Transitions] Transition ID 9 ignored; nesting under active transition 8 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:05:32.6273845+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:05:32.6319133+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:05:32.6329329+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:05:32.6339439+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:05:32.6349517+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:05:32.7839634+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:05:32.9552319+00:00 Warning [Transitions] Attempted to end transition 9 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:05:33.0045243+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:05:33.0066249+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_Z30"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:05:33.0096530+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:05:33.6521657+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:06:26.5482498+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:06:33.0752002+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:06:33.0752002+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:06:33.0762023+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:06:33.3291287+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:33.3301319+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:34.7173578+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:34.7369211+00:00 Warning Got 30 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_WoollyBoarRiderArcingAxe v_MagmaGroleArcingMagma Fire Hit Indicator magma volley MagmaExplosionVFX_new AncientOasis02 02 Dash Cast VFX AncientOasis02 01 MeleeBite VFX v_Giant T_Rex 03 Primeval Bellow Giant T_Rex 03 Primeval Bellow Buff VFX Giant T_Rex 04 Tail Swipe VFX Giant T_Rex 01 Bite VFX v_Giant T_Rex 02 Bulldoze Damage Ancient Oasis 01 jump stomp Cast VFX Ancient Oasis 01 melee thrust Cast VFX Ancient Oasis 02 tongue slam Cast VFX SoulCage Champion Ground Slam Indicator VFX v_SoulCage Champion 04 TeleportSlam Necrotic Explosion v_SoulCage Champion 03.1 NecroPool SoulCage Ground Slam Indicator VFX Enemy Skeleton Death VFX 01 Enemy Skeleton Getting Hit VFX Fateweaver Atropos (Dual Blades) 02 Silk Slash Cast VFX Fateweaver Atropos (Dual Blades) 02 Silk Slash VFX v_Fateweaver Atropos (Dual Blades) 02 Silk Slash Projectile Fateweaver Atropos (Dual Blades) 01 Melee Attack VFX ShrineStunAilmentVFX v_RahyehSoldierRanged 06 Miniboss SummonMelee v_RahyehFactionSwarmerMelee Catapulted Spawner Dummy Projectile RahyehSoldier FlamePaladinMeleeVFX v_AuraOfDecay MTX Blight Water UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:34.7369211+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M160, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:34.7374259+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 6 Unused Serialized files (Serialized files now loaded: 504) Unloading 17860 unused Assets to reduce memory usage. Loaded Objects now: 1360703. Total: 764.489500 ms (FindLiveObjects: 98.961700 ms CreateObjectMapping: 85.396700 ms MarkObjects: 555.520800 ms DeleteObjects: 24.609200 ms) 2026-03-30T21:06:35.5260300+00:00 Log Storing variant 'M_M260_OrangeVoidDust' for scene 'M_M160' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:06:35.7183797+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M160' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:06:35.7219815+00:00 Log LoadingScreen.OnSceneLoaded(M_M160, Additive M_M160) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:06:35.7219815+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:06:35.7240188+00:00 Log Time to Additive load 'M_M160' 1.01 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:06:35.7963038+00:00 Log LoadingScreen.OnDisable(M_M160) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:35.7963038+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:35.8373916+00:00 Log [QA-464852] Changing Active Scene to 'M_M160' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:35.8373916+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:35.8387816+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:35.8433835+00:00 Log Environment manager is initialized in the scene: M_M160 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:35.8660745+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M160' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:35.8660745+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'M_M160' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:36.3303504+00:00 Warning VerifyActorVisibility: sync D2856 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:06:36.3600365+00:00 Warning VerifyActorVisibility: sync D2856 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:06:37.2584562+00:00 Warning VerifyActorVisibility: sync v_Omen (Fire) (Clone) D2856 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:06:37.3141755+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:06:37.3321161+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:37.3326287+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:06:57.2583686+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:06:58.6558527+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__39:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) NemesisPanel:OpenSwapPanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:07:01.4633113+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) LE.UI.PanelSystem.d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystemExtensions:ConfirmAsync(PanelSystem, String, String, String, String, Nullable`1, Sprite, Sprite, Nullable`1, Nullable`1) LE.UI.PanelSystem.d__13:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.NemesisReplacementConfirmationModal:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:07:01.9657359+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:07:01.9672568+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:07:01.9793040+00:00 Warning OffsetCenterToAvoidOverlap.UpdateOffsetNextFrame: Invalid center panel or rect transform. Can't apply offset. Panel: null - GameObject: Center Panel Stack UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:07:02.5103592+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:EmpowerPressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:07:02.6623236+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierLightning (Clone) D3037 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:07:02.7308350+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierLightning (Clone) D3037 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:07:02.7308350+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierLightning (Clone) D3037: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:07:36.2157256+00:00 Error DestroyOnVisualsDeath on Blood Explosion Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Gorilla Champion (Clone) D2857. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T21:07:55.7671840+00:00 Warning VerifyActorVisibility: sync v_EmeraldNagasaMiniboss Endgame (Clone) D3589 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:07:55.7702470+00:00 Warning VerifyActorVisibility: sync v_EmeraldNagasaMiniboss Endgame (Clone) D3589 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:07:56.0801361+00:00 Warning VerifyActorVisibility: sync v_EmeraldNagasaMiniboss Endgame (Clone) D3589 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:07:56.0801361+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_EmeraldNagasaMiniboss Endgame (Clone) D3589: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:11.9971159+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:12.1485414+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:08:12.1601599+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:12.1601599+00:00 Warning [Transitions] Transition ID 12 ignored; nesting under active transition 11 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:12.1647438+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:12.1699518+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M160' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:12.1699518+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'M_M160' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:12.1719538+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:12.1729890+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:12.2919182+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:08:12.2949680+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M160"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:12.4293559+00:00 Warning [Transitions] Attempted to end transition 12 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:12.4609202+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_ao from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_metallic_smoothnes_2 from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_normal from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_color from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS 2026-03-30T21:08:13.1849887+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:16.3467628+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:19.2116888+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:19.2130324+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:19.2130324+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:19.4668040+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:19.4668040+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:21.0480912+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:21.0684429+00:00 Warning Got 24 lazily-init'd (not-preloaded) pools during scene MonolithHub! WengariShamanBuffCastVFX v_WengariShamanBuffProjectile v_WengariShamanBuff MirroredIceElementalAppearVFX v_WengariBerserkerCharge v_WengariRaiderAxeThrow StormWispLightningOnDeathVFX WaterExplosionVFX StormWispMeleeWaterExplosionVFX v_NemesisSoldierLightning 05 Mega Lightning Indicator NemesisSoldierLightning 05.1 Mega Lightning VFX v_NemesisSoldierLightning 03 LightningProjetile NemesisSoldierLightning 03.1 LightningProjetileExplosion VFX v_Shrine Ability 12 Upheaval v_Upheaval v_Upheaval Physical Upheaval Initial Hit VFX DustCloudOnDeathVFX v_Shrine Ability 27 Meteor Storm v_Shrine Ability 27.1 Meteors Projectile MeteorOnDeathHolyVFX EmeraldNagasa 03.2 CastingVFX EmeraldNagasa 04 Tailslash vfx v_WengariShamanBlizzard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:21.0684429+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M390, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:21.0684429+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 44 Unused Serialized files (Serialized files now loaded: 523) Unloading 12285 unused Assets to reduce memory usage. Loaded Objects now: 1363299. Total: 779.279600 ms (FindLiveObjects: 98.484500 ms CreateObjectMapping: 85.357400 ms MarkObjects: 582.023000 ms DeleteObjects: 13.413900 ms) 2026-03-30T21:08:21.8735336+00:00 Log Storing variant 'M_G70_GlowyNight' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! 2026-03-30T21:08:22.0741005+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:08:22.0751078+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:08:22.0801658+00:00 Log LoadingScreen.OnSceneLoaded(M_M390, Additive M_M390) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:08:22.0816692+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:08:22.0827351+00:00 Log Time to Additive load 'M_M390' 1.03 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:22.0837356+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T21:08:22.1276303+00:00 Log LoadingScreen.OnDisable(M_M390) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:22.1276303+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:22.2183538+00:00 Log [QA-464852] Changing Active Scene to 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:22.2183538+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:22.2193625+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:22.2218764+00:00 Log Environment manager is initialized in the scene: M_M390 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:22.2388380+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:22.2388380+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:22.8078665+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.0327227+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.0900790+00:00 Warning VerifyActorVisibility: sync D4038 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.0915833+00:00 Warning VerifyActorVisibility: sync D4227 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.0936230+00:00 Warning VerifyActorVisibility: sync D4625 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.0936230+00:00 Warning VerifyActorVisibility: sync D4645 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.0967274+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.1784318+00:00 Warning VerifyActorVisibility: sync v_RubyNagasaMiniboss (Clone) D4038 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:23.1804624+00:00 Warning VerifyActorVisibility: sync D4648 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.2030504+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.2205151+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.2517478+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.2641240+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.2836670+00:00 Warning VerifyActorVisibility: sync D4651 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.2836670+00:00 Warning VerifyActorVisibility: FAILURE for sync D4651: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.2918555+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.3138034+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.3606009+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.3798990+00:00 Warning VerifyActorVisibility: sync D4648 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.3812405+00:00 Warning VerifyActorVisibility: FAILURE for sync D4648: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.3817439+00:00 Warning VerifyActorVisibility: sync D4645 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.3817439+00:00 Warning VerifyActorVisibility: FAILURE for sync D4645: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:23.4656818+00:00 Warning VerifyActorVisibility: sync v_RubyNagasaMiniboss (Clone) D4227 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:23.5363138+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.7769435+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.8158115+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.8168123+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.8503306+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.8518337+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:23.9952098+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:24.0964066+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:24.1240378+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:24.1250548+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:08:24.1674761+00:00 Warning VerifyActorVisibility: sync v_RubyNagasaMiniboss (Clone) D4625 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:24.2029691+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:08:24.2062428+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D4645 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:24.2062428+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D4645: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:24.2147942+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D4648 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:24.2147942+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D4648: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:24.2158034+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D4651 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:24.2158034+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D4651: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T21:08:47.4209711+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D4857 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:08:47.4482409+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D4857 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:48.9547166+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D4857 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:08:48.9547166+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D4857: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T21:09:05.0973402+00:00 Warning VerifyActorVisibility: sync v_RubyNagasaMiniboss (Clone) D4227 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:09:05.0973402+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_RubyNagasaMiniboss (Clone) D4227: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:09:20.3873677+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_09 Wengari Spire (Clone) D4643/v_09 Wengari Spire (Clone)/WengariSpire/Physics/Antlers_3 (1)/Antlers_3 (1)" 2026-03-30T21:10:29.7918657+00:00 Error DestroyOnVisualsDeath on Sandstorm Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_DrakeBoss Champion (Clone) D4641. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T21:10:30.7159045+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T21:10:30.8520520+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:10:30.8520520+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:11:08.2968165+00:00 Warning VerifyActorVisibility: sync v_RubyNagasaMiniboss (Clone) D4625 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:11:08.2978180+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_RubyNagasaMiniboss (Clone) D4625: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:11:11.3962687+00:00 Warning VerifyActorVisibility: sync v_RubyNagasaMiniboss (Clone) D4038 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:11:11.3962687+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_RubyNagasaMiniboss (Clone) D4038: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_09 Wengari Spire (Clone) D4646/v_09 Wengari Spire (Clone)/WengariSpire/Physics/Antlers_3 (1)/Antlers_3 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_09 Wengari Spire (Clone) D4649/v_09 Wengari Spire (Clone)/WengariSpire/Physics/Antlers_3 (1)/Antlers_3 (1)" 2026-03-30T21:12:35.2648835+00:00 Error GroundItemVisuals.all has exceeded the expected max size of 256 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DList`1:Add(T) GroundItemVisuals:initialise(ItemDataUnpacked, UInt32, GroundItemLabel, Boolean) GroundItemVisualsManager:SpawnGroundItem(SpawnGroundItemArgs&) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T21:12:52.0630730+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:12:52.2145754+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:12:52.2262813+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:12:52.2262813+00:00 Warning [Transitions] Transition ID 15 ignored; nesting under active transition 14 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:12:52.2314579+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:12:52.2339981+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:12:52.2339981+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:12:52.2350054+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:12:52.2360587+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:12:52.2579148+00:00 Warning ObjectPool reached max size (256), calling destroy action instead UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) BaseGenericPrefabInstancePool`1:Release(T) GroundItemVisualsManager:poolGroundItemVisuals(GroundItemVisuals, Boolean) GroundItemVisualsManager:poolAllGroundItemVisuals() GroundItemVisualsManager:cleanupAllGroundItemVisuals() LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:12:52.4397567+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:12:52.4417701+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M390"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:12:52.5738581+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:12:52.5738581+00:00 Warning [Transitions] Attempted to end transition 15 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:12:53.2623387+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:12:57.4628711+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:13:28.7001482+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__69:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) MonolithTimelinePanelManager:OpenQuestEchoPopupWithStabilityInfo(Int32, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveGroupMetadata(NetPlayer, MessageMonolithGroupMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithGroupMetadata(IMessageService, MessageMonolithGroupMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:13:29.6360898+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:13:29.6901942+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:13:29.6916964+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:13:29.6916964+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:13:29.8040781+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:29.8245148+00:00 Warning Got 18 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_SapphireNagasa 04 WaterArrow v_SapphireNagasa 03.1 WaterOrb ImprisonedMage 06 Flame Scars Cast VFX Indicator v_DesertSerpent 01 Poison Shots RubyNagasa 05 CastVFX v_DesertSerpent 04 Sand Poison Twister v_DiamondNagasa 08 GuardianAura v_DiamondNagasa Champion 07 SkyBeam EmeraldNagasa 02 TailSlapVFX v_DiamondNagasa Champion 05 HolyWave v_DesertSerpent 03 SandDash Ice Whirlwind Cast VFX v_Spire 09.1 Ice Whirlwind Projectile Wengari Spire Indicator v_WengariRaiderBossAxeThrow v_Spire 09.2 Ice Whirlwind Damage v_DrakeBoss Champion 13 FireBreathing DesertSerpent 02 Melee Strike VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:29.8245148+00:00 Log LoadingScreen.OnBeforeSceneLoaded(R5Q30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:29.8245148+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 524) Unloading 13728 unused Assets to reduce memory usage. Loaded Objects now: 1367972. Total: 804.232900 ms (FindLiveObjects: 106.224400 ms CreateObjectMapping: 86.267700 ms MarkObjects: 597.962600 ms DeleteObjects: 13.776500 ms) 2026-03-30T21:13:33.9652022+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:33.9652022+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:34.1046527+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:13:34.1056544+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:13:34.1066622+00:00 Log LoadingScreen.OnSceneLoaded(R5Q30, Additive R5Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:13:34.1066622+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:13:34.1086731+00:00 Log Time to Additive load 'R5Q30' 4.30 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:13:34.1337604+00:00 Log LoadingScreen.OnDisable(R5Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:34.1337604+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:34.1783184+00:00 Log [QA-464852] Changing Active Scene to 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:34.1783184+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:34.1793581+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:34.1827225+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:34.1827225+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:34.2514197+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:13:34.2851356+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D7544 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:13:34.2895625+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D7544 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:13:34.4515259+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:34.4525930+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:13:36.1982113+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D7544 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:13:36.1982113+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Osprix Heorot Spear Boss Emerging (Clone) D7544: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:15:07.6967722+00:00 Warning MonolithGameplayManager.ActiveMetadata.EchoId is different than the one Server sent completion for or invalid. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Monolith.MonolithNetworkManager:ReceiveEchoCompletionMetadata(NetPlayer, MessageMonolithEchoCompletionMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEchoCompletionMetadata(IMessageService, MessageMonolithEchoCompletionMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:15:08.7083674+00:00 Warning No open sound defined for Choose Blessing panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Gameplay.Monolith.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:15:24.3352610+00:00 Warning No close sound defined for Choose Blessing panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:15:45.5448906+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:15:45.6933601+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:15:45.7060377+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:15:45.7060377+00:00 Warning [Transitions] Transition ID 18 ignored; nesting under active transition 17 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:15:45.7100597+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:15:45.7115620+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:15:45.7115620+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:15:45.7125771+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:15:45.7135817+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:15:45.7802922+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:15:45.7834133+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"R5Q30"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:15:45.9117380+00:00 Warning [Transitions] Attempted to end transition 18 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:15:45.9365405+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:15:46.7243558+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:15:56.7590032+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 50.07ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:02.7771234+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.31ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:05.9515495+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.69ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:12.2279233+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.72ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:16.1681610+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.92ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:23.1939674+00:00 Log [Forge Craft] Input Main Item : Shrine Boots | Item ID : 5,96,226,3,8,4,128,56,57,20,33,4,17,248,125,32,36,7,0,80,230,34,165,207,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:16:23.2753606+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:24.6130883+00:00 Log [Forge Craft] Input Main Item : Spidersilk Sash | Item ID : 5,22,92,2,7,2,128,197,106,13,22,2,0,75,197,0,24,154,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:16:24.6817701+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:26.0786574+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 47.62ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:30.3624714+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:30.4312139+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.51ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:41.2726426+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:41.2726426+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:41.2736730+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:41.5266058+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:41.5266058+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:42.7936191+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:42.8126621+00:00 Warning Got 27 lazily-init'd (not-preloaded) pools during scene MonolithHub! BallistaEnemyIndicatorVFX v_Ballista Enemy Projectile v_Osprix Heorot Spear Spiral Attack 1 v_Osprix Heorot Spear FireBomb Delayer 2 Osprix Heorot Ice Nova Indicator VFX FrostbiteAilmentVFX Osprix Heorot Spear Ice Stab Indicator v_Osprix Heorot Dash Attack OsprixVolcanicOrbCastVFX LightmageMeteorSmiteCastVFX Small Blood Ground Impact 01 v_Osprix Lightmage01Meteor Smite Osprix Lightmage 01 Meteor Smite GroundIndicator VFX ElementalNovaCastVFX FireNovaOnDeathVFX_ElementalNova Osprix Lightmage 01.1 MeteorOnDeathVFX v_volcanicOrb Osprix_VolcanicOrbVFX EmptyCastingVFX OsprixLightmage02FireWaveCastVFX v_Shrapnel ShrapnelVFX Osprix_VolcanicOrbDeathVFX v_OsprixLightmage02FireWave v_OsprixFireWave Osprix Heorot Spear leap impact indicator Osprix Heorot Slam Down VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:42.8126621+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M340, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:42.8126621+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 40 Unused Serialized files (Serialized files now loaded: 519) Unloading 10870 unused Assets to reduce memory usage. Loaded Objects now: 1372685. Total: 744.257100 ms (FindLiveObjects: 99.860800 ms CreateObjectMapping: 86.502700 ms MarkObjects: 544.016500 ms DeleteObjects: 13.876300 ms) 2026-03-30T21:16:43.5838552+00:00 Log Storing variant 'M_M160_Default' for scene 'M_M340' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MainTex' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916869976] Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916869976] Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916869976] Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916869976] 2026-03-30T21:16:43.7711849+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M340' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:16:43.7726961+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M340' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:16:43.7737166+00:00 Log LoadingScreen.OnSceneLoaded(M_M340, Additive M_M340) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:16:43.7737166+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:16:43.7757968+00:00 Log Time to Additive load 'M_M340' 0.98 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:16:43.7768056+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T21:16:43.8303814+00:00 Log LoadingScreen.OnDisable(M_M340) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:43.8303814+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:43.8857189+00:00 Log [QA-464852] Changing Active Scene to 'M_M340' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:43.8867293+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:43.8867293+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:43.8887601+00:00 Log Environment manager is initialized in the scene: M_M340 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MainTex' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873144] Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873144] Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873144] Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873144] 2026-03-30T21:16:43.9073346+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M340' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:43.9073346+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M340' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MainTex' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916871496] Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916871496] Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916871496] Material 'box_breakable_snow' with Shader 'Snow/SnowShader' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916871496] 2026-03-30T21:16:44.4976289+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:44.5103953+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:44.5438774+00:00 Warning VerifyActorVisibility: sync D9107 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:45.0147389+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.0268145+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.1583517+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.2396262+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.3343100+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.4926998+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.4926998+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.5096250+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.5402203+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.5437821+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:16:45.5692276+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:45.5692276+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:16:45.7053304+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.7713935+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:16:45.8875898+00:00 Warning VerifyActorVisibility: sync v_Omen (Fire) (Clone) D9107 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:17:32.6514803+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T21:17:32.7823826+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:17:32.7834200+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T21:18:16.9950648+00:00 Warning VerifyActorVisibility: sync v_Omen (Fire) (Clone) D9107 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:18:16.9950648+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Omen (Fire) (Clone) D9107: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:18:17.5364492+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:18:21.5426712+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:18:22.9733802+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:18:23.0062281+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:18:30.4025820+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:18:37.7888276+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:18:48.6713055+00:00 Warning DetachParticleSystemsOnDeath on v_CapsuleMan 7 DoT Area was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:18:49.2597112+00:00 Log Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 54 | 0 | 102 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 1 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 54 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 1 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T21:19:24.4561577+00:00 Log Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T21:19:52.0312866+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:19:52.1900289+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:19:52.1910305+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:19:52.1915365+00:00 Warning [Transitions] Transition ID 21 ignored; nesting under active transition 20 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:19:52.1969268+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:19:52.1989868+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M340' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:19:52.1989868+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M340' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:19:52.1999951+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:19:52.2014984+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:19:52.3863977+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:19:52.3884753+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M340"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:19:52.5331543+00:00 Warning [Transitions] Attempted to end transition 21 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:19:52.5497208+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:19:53.2135073+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:19:56.5885457+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:13.6851749+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:13.6856778+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:13.6856778+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:13.9446352+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:13.9457339+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:15.1636782+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:15.1827297+00:00 Warning Got 11 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Shrine Ability 20 Timeslow Aura Embermage Meteor Cast VFX v_VoidNightmare 02 BeakProjectile Omen 01v2 Fire Tether Beam Cast VFX v_Omen 01v2.1 Fire Tether Beam Buff v_Omen 01v2.2 Fire ball delayer v_Omen 04v2.0 Fire Denial Starter v_Omen 01v2.3 Fire ball v_Omen 04v2.1 Fire Denial Omen 07v2 Fire Teleport Cast VFX Omen 07v2 Fire Teleport VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:15.1837506+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_G70, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:15.1837506+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 27 Unused Serialized files (Serialized files now loaded: 521) Unloading 16824 unused Assets to reduce memory usage. Loaded Objects now: 1374387. Total: 774.265200 ms (FindLiveObjects: 100.170700 ms CreateObjectMapping: 102.774100 ms MarkObjects: 557.396600 ms DeleteObjects: 13.923000 ms) 2026-03-30T21:20:15.9862519+00:00 Log Storing variant 'M_G70_CloudyDay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:16.3072871+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:20:16.3138336+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:20:16.3169079+00:00 Log LoadingScreen.OnSceneLoaded(M_G70, Additive M_G70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:20:16.3169079+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:20:16.3180506+00:00 Log Time to Additive load 'M_G70' 1.15 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:20:16.3970014+00:00 Log LoadingScreen.OnDisable(M_G70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:16.3970014+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:16.4223366+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T21:20:16.4223366+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T21:20:16.6544125+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:16.6544125+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 51 Unused Serialized files (Serialized files now loaded: 533) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1459036. Total: 739.493500 ms (FindLiveObjects: 104.015500 ms CreateObjectMapping: 86.047200 ms MarkObjects: 542.808400 ms DeleteObjects: 6.621900 ms) 2026-03-30T21:20:17.4152962+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.4152962+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.4173164+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.4173164+00:00 Log Storing variant 'WeaverTombs_PurpleYellow' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.4183233+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.4183233+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.4213506+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.4413534+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T21:20:17.4413534+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:20:17.4413534+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:20:17.4423681+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:20:17.4437639+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:20:17.4447939+00:00 Log Time to Additive load 'PCG_Tomb' 0.79 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:20:17.4458212+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T21:20:17.7044261+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.7096216+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.7445706+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.7760603+00:00 Log [QA-464852] Changing Active Scene to 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:17.7770720+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:17.7780899+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:17.7894620+00:00 Log Environment manager is initialized in the scene: M_G70 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:17.8058116+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:17.8068192+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:17.8562438+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.8572670+00:00 Warning VerifyActorVisibility: sync D11249 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.9896175+00:00 Log PCG_RESULT_INFO: { "Seed": 1762175083, "Grammar": "4", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 60.977, "PropPlacementMs": 296.483, "PropPlacementTimings": { "CommandsMs": 83.5034, "LoadMs": 174.3749, "InstantiateMs": 30.6589 }, "NavMeshGenMs": 35.1163, "SpawnerPlacementMs": 4.3513, "CollisionBuildMs": 90.526, "TotalTimeMs": 570.8008 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.9954675+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:17.9964761+00:00 Warning VerifyActorVisibility: sync D11249 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:18.0065458+00:00 Warning VerifyActorVisibility: sync D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:18.0075869+00:00 Warning VerifyActorVisibility: sync D11249 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:18.0535261+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:18.0535261+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:19.1885807+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:20:19.2363889+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:19.2363889+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:20:19.8714091+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D11249 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:20:19.9922948+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D11113 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T21:21:02.9579654+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:21:03.2075791+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T21:21:03.2375217+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:21:03.2420830+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:21:03.2472785+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:21:03.2472785+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:21:03.2550762+00:00 Log Environment manager is initialized in the scene: PCG_Tomb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:21:03.2550762+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:21:03.2965493+00:00 Warning DetachParticleSystemsOnDeath on GlowingBeforeOpening (1) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:21:03.2975572+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:21:03.3687281+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T21:21:03.3687281+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T21:21:03.3687281+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T21:21:03.3687281+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T21:21:03.6771298+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:21:04.3961619+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:21:16.0989086+00:00 Warning MeasureTimeScope:CreatePrefabInstance:Gloves Ground Item Visuals took over 3 ms : 4.51ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() BaseGenericPrefabInstancePool`1:Allocate(Int32) ProactivePoolPreloader:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T21:21:59.9365244+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T21:22:00.0792204+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:22:00.0792204+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T21:23:40.0230672+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D11249 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:23:40.0230672+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D11249: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:24:03.2790981+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:24:03.5263536+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:24:03.5389989+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:24:03.5453487+00:00 Log [QA-464852] Changing Active Scene to 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:24:03.5473801+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:24:03.5711493+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:24:03.5834504+00:00 Log Environment manager is initialized in the scene: M_G70 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:24:03.6101909+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:24:03.6101909+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:24:03.9345534+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:24:54.0408455+00:00 Error DestroyOnVisualsDeath on Soul Geyser Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_ArmoredPhoenix Champion (Clone) D11116. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T21:25:39.7371785+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:25:39.8891718+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:25:39.9059837+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:25:39.9069911+00:00 Warning [Transitions] Transition ID 26 ignored; nesting under active transition 25 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:25:39.9186817+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:25:39.9232402+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:25:39.9232402+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:25:39.9252676+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:25:39.9262717+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:25:40.0766918+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:25:40.2395560+00:00 Warning [Transitions] Attempted to end transition 26 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:25:40.3548271+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:25:40.3568383+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_G70"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:25:40.3599341+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_normal from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_metallic_smoothnes_2 from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_color from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_ao from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS 2026-03-30T21:25:40.9489179+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:25:57.5827257+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 52.56ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:03.8023860+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:04.0668776+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.64ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:09.0691689+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:09.0691689+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:09.0701835+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:09.3224084+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:09.3234102+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:10.9780747+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:10.9973428+00:00 Warning Got 27 lazily-init'd (not-preloaded) pools during scene MonolithHub! WealthElemental 05 Beam VFX TempleBeastLightningExplosionVFX v_Loomwalker 05.1 NecroticBurst AoE DoT Champion Mod 04 Fire Teleport VFX v_Champion Mod 04.1 Fire Eruption Delayer FlamePaladin Champion 05.2 Explosion VFX v_Loomwalker 06.1 NecroWave Fateweaver (All) 15 Silkwarp Cast VFX v_Fateweaver (All) 15 Silkwarp v_Fateweaver (All) 12 Entangle v_Sacred Bloom 01 flower bomb Sacred Bloom indicator Sacred Bloom explosion v_hammerThrow base v_hammerThrow v_VoidBolt v_VoidPool ShrineCritAilmentVFX Armored Phoenix Champion XL Fire Explosion VFX Armored Phoenix Champion Fireball Cast VFX v_ArmoredPhoenix Champion 05 Fireball ArmoredPhoenix Champion 05 Fireball IndicatorVFX Armored Phoenix Flamethrower cast vfx v_ArmoredPhoenix Champion 03 Flamethrower v_ArmoredPhoenix Champion 02 Feathers ArmoredPhoenixFeathersExplosionVFX Sacred Bloom Flurry 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:10.9973428+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M80, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:10.9973428+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 6 Unused Serialized files (Serialized files now loaded: 528) Unloading 15797 unused Assets to reduce memory usage. Loaded Objects now: 1385439. Total: 816.521900 ms (FindLiveObjects: 99.947500 ms CreateObjectMapping: 85.446700 ms MarkObjects: 610.686600 ms DeleteObjects: 20.440400 ms) 2026-03-30T21:26:11.8430027+00:00 Log Storing variant 'M_M80_Day_FullFlowers' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:11.9018941+00:00 Log Storing variant 'PCG_Cave_Mushroom_Neon' for scene '' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:12.1707559+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:26:12.1768170+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:26:12.1778258+00:00 Log LoadingScreen.OnSceneLoaded(M_M80, Additive M_M80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:26:12.1778258+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:26:12.1788418+00:00 Log Time to Additive load 'M_M80' 1.20 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:26:12.1849371+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cave, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:12.1849371+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 45 Unused Serialized files (Serialized files now loaded: 528) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1421009. Total: 733.915700 ms (FindLiveObjects: 100.564400 ms CreateObjectMapping: 84.213000 ms MarkObjects: 541.886500 ms DeleteObjects: 7.251200 ms) 2026-03-30T21:26:12.9507439+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:12.9796817+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T21:26:12.9972167+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:26:12.9972167+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:26:12.9972167+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cave, Additive PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:26:12.9982235+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:26:12.9982235+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:26:12.9993183+00:00 Log Time to Additive load 'PCG_Cave' 0.82 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:26:13.0008212+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T21:26:13.0028482+00:00 Log [QA-464852] Changing Active Scene to 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:13.0038671+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:13.0038671+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:13.0125347+00:00 Log Environment manager is initialized in the scene: M_M80 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:13.0508247+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:13.0508247+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:15.7185328+00:00 Warning VerifyActorVisibility: sync D15254 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7220585+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7220585+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7220585+00:00 Warning VerifyActorVisibility: sync D15257 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7240904+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7240904+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7240904+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7240904+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7261110+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7261110+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7261110+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7271166+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7281404+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7281404+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7281404+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7281404+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7301642+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7301642+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7301642+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7301642+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7316689+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7326731+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7326731+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7326731+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7337538+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7347764+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7347764+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7347764+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7357827+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7357827+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7367882+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7367882+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7377892+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7377892+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7377892+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7388429+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7398496+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7398496+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7398496+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7398496+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7419125+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7419125+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7419125+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7419125+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7439309+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7439309+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7439309+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7439309+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7459495+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7459495+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7459495+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7459495+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7479772+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7479772+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7479772+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7479772+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7500633+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7500633+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7500633+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7500633+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7515683+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7515683+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7515683+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7515683+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7535776+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7535776+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7535776+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7535776+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7794098+00:00 Warning VerifyActorVisibility: sync D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7794098+00:00 Warning VerifyActorVisibility: FAILURE for sync D15254: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7794098+00:00 Warning VerifyActorVisibility: sync D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:15.7794098+00:00 Warning VerifyActorVisibility: FAILURE for sync D15257: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:26:17.2930337+00:00 Log PCG_RESULT_INFO: { "Seed": 1373517852, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 2895.74, "PropPlacementMs": 475.4077, "PropPlacementTimings": { "CommandsMs": 259.612, "LoadMs": 164.4005, "InstantiateMs": 46.2409 }, "NavMeshGenMs": 53.4423, "SpawnerPlacementMs": 13.9239, "CollisionBuildMs": 563.8397, "TotalTimeMs": 5306.15234 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T21:26:17.2941561+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T21:26:17.2961872+00:00 Log LoadingScreen.OnDisable(PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:17.2961872+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:17.3315897+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:17.3315897+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:26:18.2996154+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:26:18.3011184+00:00 Warning VerifyActorVisibility: sync v_Siege Golem Spire Guardian 06 (Clone) D15254 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:26:18.3011184+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Siege Golem Spire Guardian 06 (Clone) D15254: - NOT active renderers will follow -> Total count is 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:26:18.3071831+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:26:18.3091928+00:00 Warning VerifyActorVisibility: sync v_Siege Golem Spire Guardian 06 (Clone) D15257 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:26:18.3091928+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Siege Golem Spire Guardian 06 (Clone) D15257: - NOT active renderers will follow -> Total count is 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Unable skin the associated mesh with bone count: 1, Cloth component disabled. Please check that at least one of the bones is assigned. Unable skin the associated mesh with bone count: 1, Cloth component disabled. Please check that at least one of the bones is assigned. Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T21:27:39.7388545+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:27:39.8884273+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:27:39.9061727+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:27:39.9061727+00:00 Warning [Transitions] Transition ID 29 ignored; nesting under active transition 28 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:27:39.9117260+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:27:39.9188031+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:27:39.9188031+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:27:39.9208650+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:27:39.9213688+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:27:40.0292695+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:27:40.2315075+00:00 Warning [Transitions] Attempted to end transition 29 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:27:40.3744530+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:27:40.3779226+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M80"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:27:40.3809832+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:27:40.9299492+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T21:27:49.9957300+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:27:50.6963413+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 49.27ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:28:22.1311198+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:28:22.1321273+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:28:22.1321273+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:28:22.3908381+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:22.3908381+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:23.9796346+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:23.9985009+00:00 Warning Got 15 lazily-init'd (not-preloaded) pools during scene MonolithHub! Air Elemental Death VFX v_AirElemental 03 Projectile v_AirElemental_Projectile_Explosion v_AirElemental 04 WhirlwindProjectile v_armored phoenix 04 dash v_armored phoenix 03 flamethrower v2 v_armored phoenix 02 feathers Siege Golem 03 Projectil Cast VFX v_SiegeGolem 03 ArrowProjectileDelayer Siege Spire Bolt Cast VFX v_Spire 06.1 Siege Bolt Projectile Siege Spire Bolt Hit Indicator v_SiegeGolem 03.1 ArrowProjectile SiegeGolem 03.2 ProjectileBoltOnDeathVFX v_SiegeGolemFireAuraDelayers UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:23.9985009+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Z30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:23.9985009+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 10 Unused Serialized files (Serialized files now loaded: 528) Unloading 23881 unused Assets to reduce memory usage. Loaded Objects now: 1376252. Total: 755.245800 ms (FindLiveObjects: 101.540400 ms CreateObjectMapping: 88.048100 ms MarkObjects: 541.427800 ms DeleteObjects: 24.227200 ms) 2026-03-30T21:28:24.7861420+00:00 Log Storing variant 'M_Z30_Morning' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:28:24.9671353+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (-17.08, -4.06, 50.87) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2026-03-30T21:28:25.0068836+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:28:25.0140572+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:28:25.0170728+00:00 Log LoadingScreen.OnSceneLoaded(M_Z30, Additive M_Z30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:28:25.0170728+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:28:25.0180804+00:00 Log Time to Additive load 'M_Z30' 1.04 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:28:25.0292178+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cave, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:25.0292178+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:25.0317797+00:00 Log Storing variant 'PCG_Cave_Mushroom_White' for scene '' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script on this Behaviour (Game Object '') is missing! 2026-03-30T21:28:25.0651828+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 39 Unused Serialized files (Serialized files now loaded: 528) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1414830. Total: 777.959700 ms (FindLiveObjects: 144.248400 ms CreateObjectMapping: 88.984700 ms MarkObjects: 538.209600 ms DeleteObjects: 6.516500 ms) Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T21:28:26.2419821+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T21:28:26.2583167+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:28:26.2583167+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:28:26.3166902+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cave, Additive PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:28:26.3166902+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:28:26.3166902+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:28:26.3188029+00:00 Log Time to Additive load 'PCG_Cave' 1.29 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:28:26.3188029+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T21:28:26.3203059+00:00 Log [QA-464852] Changing Active Scene to 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:26.3208255+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:26.3218399+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:26.3672831+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:26.3682950+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:27.7778867+00:00 Log PCG_RESULT_INFO: { "Seed": 351980347, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 347.8961, "PropPlacementMs": 348.8156, "PropPlacementTimings": { "CommandsMs": 108.0032, "LoadMs": 189.1279, "InstantiateMs": 46.3617 }, "NavMeshGenMs": 37.4077, "SpawnerPlacementMs": 12.4368, "CollisionBuildMs": 463.3319, "TotalTimeMs": 2719.23828 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T21:28:27.7789039+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T21:28:27.7809097+00:00 Log LoadingScreen.OnDisable(PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:27.7820592+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:27.8101167+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:27.8101167+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:28.3661204+00:00 Warning VerifyActorVisibility: sync v_Omen (Fire) (Clone) D16256 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T21:28:32.2810320+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:32.2873948+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:32.2873948+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:32.2949627+00:00 Log Environment manager is initialized in the scene: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:28:32.3086878+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AwesomeTechnologies.MeshTerrains.MeshTerrainData must be instantiated using the ScriptableObject.CreateInstance method instead of new MeshTerrainData. VegetationStudioMeshTerrainAssigner:AssignTerrainMeshToVegetationSystem() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872744] 2026-03-30T21:28:32.7094824+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:29:19.4937356+00:00 Warning MeasureTimeScope:CreatePrefabInstance:vr_Warlock 04 Chthonic Fissure Default took over 3 ms : 4.14ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:29:43.0392900+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D17016 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:29:43.1027997+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D17016 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:29:43.1027997+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D17016: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:29:45.1640080+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:29:59.8295667+00:00 Warning No open sound defined for Rift Beast Evolution panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) PlayerSync:TimeBeastEvolutionPanelPopulate(MessageTimeBeastEvolutionPanelPopulate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTimeBeastEvolutionPanelPopulate(IMessageService, MessageTimeBeastEvolutionPanelPopulate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:30:03.7809817+00:00 Warning No close sound defined for Rift Beast Evolution panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() TimeBeastEvolutionPanelUI:OnConfirmEvolutionButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:30:07.2181690+00:00 Log [QA-464852] Changing Active Scene to 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:07.2191857+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:07.2354244+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:07.2516502+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:07.2873781+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:07.2873781+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:20.2831341+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D17250 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:30:20.2953029+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D17250 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:30:21.8982945+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D17250 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:30:21.8982945+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D17250: - NOT active renderers will follow -> Total count is 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T21:30:51.1548640+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:30:51.3085773+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:30:51.3185255+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:30:51.3185255+00:00 Warning [Transitions] Transition ID 34 ignored; nesting under active transition 33 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:30:51.3237898+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:51.3298761+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:51.3298761+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:51.3308771+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:51.3319214+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:30:51.5266377+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:30:51.7081033+00:00 Warning [Transitions] Attempted to end transition 34 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:30:51.7246927+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:30:51.7660775+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:30:51.7706440+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_Z30"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:30:52.3491205+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:31:03.6720940+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:31:03.7443142+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 50.84ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:31:08.5168075+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:31:08.5168075+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:31:08.5168075+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:31:08.7651941+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:08.7662114+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:10.0192203+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:10.0390270+00:00 Warning Got 22 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_thornclaw 02 dash v_DraalLavaGatherer 03 Firebreath v_thornclaw 05 hover dash v_TempleBeast Champion 02 Beam v_Time Beast LIghtning Horns 02 Discharge 10 Takeoff Casting VFX v_Time Beast 03 Pounce Dash Time Beast 03.1 Pounce Impact VFX Time Beast 02 Stomp VFX Draal Worker Indicator Draal Worker Bite VFX 2 v_DraalWorker 03 HoneyProjectile Draal Worker Honey Explosion v_DesertStinger 02 PoisonSting v_ImprisonedMage 10 Arc Volley Starter ImprisonedMage 10.1 Arc Volley Impact VFX v_ImprisonedMage 10.2 Arc Volley Mine ImprisonedMage 16 Lightning Construct Minion Death VFX v_ImprisonedMage 05 Surge Cold v_ImprisonedMage 16.1 Lightning Construct Projectile v_ImprisonedMage 12 Icicle HivelessPhraxOnDeathVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:10.0390270+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M220, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:10.0390270+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 10 Unused Serialized files (Serialized files now loaded: 519) Unloading 32118 unused Assets to reduce memory usage. Loaded Objects now: 1379082. Total: 781.603200 ms (FindLiveObjects: 104.538300 ms CreateObjectMapping: 86.362300 ms MarkObjects: 549.736100 ms DeleteObjects: 40.965900 ms) 2026-03-30T21:31:11.1646473+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:31:11.1770335+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:31:11.1861565+00:00 Log LoadingScreen.OnSceneLoaded(M_M220, Additive M_M220) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:31:11.1861565+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:31:11.1881819+00:00 Log Time to Additive load 'M_M220' 1.17 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:31:11.2319149+00:00 Log LoadingScreen.OnDisable(M_M220) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:11.2319149+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:11.3138742+00:00 Log [QA-464852] Changing Active Scene to 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:11.3149963+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:11.3160136+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:11.3694383+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:11.3709424+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:12.0850451+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.0943119+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.0948152+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.0953182+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.2628228+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.2638236+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.2706501+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.2905679+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.2916240+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.2916240+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.3395621+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.3405622+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.3405622+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.3598882+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.3608924+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.3676440+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.4220210+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.4220210+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.4230310+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.5208867+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.5290406+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.5748653+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.5748653+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.5839009+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.5849396+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7009715+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7020483+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7020483+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7110629+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7120663+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7130730+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7191752+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7206799+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7291043+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7306061+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.7306061+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.8267238+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.8277936+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.8447409+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.8457459+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.8467554+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.8519033+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.9147068+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.9230695+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.9240843+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.9240843+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.9907008+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.9917314+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:12.9927533+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.0457263+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.0457263+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.0530738+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.0705861+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.0716043+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.0882279+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.0892354+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.0892354+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1067232+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1067232+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1098042+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:31:13.1139346+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1139346+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1337065+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:13.1337065+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:31:13.1420558+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1431298+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1616881+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1679522+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1689759+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1689759+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1699971+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.1975406+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.2048819+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.2159483+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.2159483+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.2953526+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.2964060+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.3240564+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.3255598+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.3688723+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.3698835+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.4890924+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.4993653+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.5008684+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.5108554+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.5675991+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.5686058+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.5751600+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.5751600+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.6214340+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.6224354+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.6224354+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.6588502+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.6588502+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.6854118+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.6864218+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.6940173+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.6940173+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.7206775+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.7216929+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.7305313+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.7305313+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:13.7315464+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:31:42.5392555+00:00 Error DestroyOnVisualsDeath on Water Cone Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_FlamePaladin Champion (Clone) D18298. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T21:31:47.5228738+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T21:31:47.6658473+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:31:47.6658473+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Coroutine couldn't be started because the the game object 'TormentAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'TormentAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T21:32:24.8224258+00:00 Warning PrefabInstancePool for prefab ItemGroundTooltip (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 31/61 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericAutoPoolSubscriber`2:instantiate(Vector3, Quaternion, Boolean) GroundItemVisualsManager:SpawnGroundItem(SpawnGroundItemArgs&) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2026-03-30T21:32:46.8860972+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:32:47.0360484+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:32:47.0605705+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:32:47.0617112+00:00 Warning [Transitions] Transition ID 37 ignored; nesting under active transition 36 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:32:47.0659756+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:32:47.0807705+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:32:47.0807705+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:32:47.0832925+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:32:47.0843108+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:32:47.3063618+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:32:47.3083989+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M220"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:32:47.4605466+00:00 Warning [Transitions] Attempted to end transition 37 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:32:47.4796736+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:32:48.0979504+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T21:32:57.1268645+00:00 Log [Forge Craft] Input Main Item : Osprean Belt | Item ID : 5,63,94,2,9,3,128,150,251,108,27,3,32,8,44,32,23,18,48,75,200,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:32:57.2084508+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:32:58.2811478+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 53.64ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:32:58.3225414+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:05.3626649+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:05.3636832+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:05.3636832+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:05.6214073+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:05.6226798+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:06.9019138+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:06.9212833+00:00 Warning Got 9 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Warpath vr_WarpathPhysicalScepter v_SkullenRoll v_RahyehSoldierRanged 01 BowAttack Fire SoulCage Ground Slam VFX v_Shrine Ability 28 Necrotic Explosions v_Shrine Ability 28.1 Explosion Delayer v_Shrine Ability 31 Phoenix Flamethrower Shrine Ability 28.2 Explosion VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:06.9212833+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:06.9212833+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 36 Unused Serialized files (Serialized files now loaded: 517) Unloading 15489 unused Assets to reduce memory usage. Loaded Objects now: 1383706. Total: 757.931500 ms (FindLiveObjects: 96.744300 ms CreateObjectMapping: 84.254900 ms MarkObjects: 563.213500 ms DeleteObjects: 13.718100 ms) 2026-03-30T21:33:07.7063587+00:00 Log Storing variant 'M_M30_BlueMushrooms' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:08.0312286+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:33:08.0387812+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:33:08.0430811+00:00 Log LoadingScreen.OnSceneLoaded(M_M30, Additive M_M30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:33:08.0430811+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:33:08.0450832+00:00 Log Time to Additive load 'M_M30' 1.14 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:33:08.1087502+00:00 Log LoadingScreen.OnDisable(M_M30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:08.1097574+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:08.1428634+00:00 Log [QA-464852] Changing Active Scene to 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:08.1439122+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:08.1449195+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:08.1720915+00:00 Log Environment manager is initialized in the scene: M_M30 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:08.2029386+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:08.2029386+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (9)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (12)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (16)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (17)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (23)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (25)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (26)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (27)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (29)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (30)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (31)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (32)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (33)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (34)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (35)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (43)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (44)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (45)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (46)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (47)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (48)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (49)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (50)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (51)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (52)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (53)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (54)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (55)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (58)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (59)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (60)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (61)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (62)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (63)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (64)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (65)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (66)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (67)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (68)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (76)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (77)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (78)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (79)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (80)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (85)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (109)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (110)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (111)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (114)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (115)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (116)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (117)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (118)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (119)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (120)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (121)/Collider" 2026-03-30T21:33:08.9754040+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:08.9774360+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:08.9804659+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:08.9826932+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:08.9826932+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:08.9841979+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:09.7326805+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:09.7336813+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:09.7346822+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:09.7356907+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:09.7367072+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:09.7367072+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:09.7377582+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:09.7387740+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:09.7397829+00:00 Warning VerifyActorVisibility: sync D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:09.7786404+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:09.7786404+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:33:10.3521011+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:10.3531020+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:10.3531020+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:10.3592459+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:10.3607491+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:10.3607491+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:10.3607491+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:10.3690848+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:10.3705867+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D19524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:33:11.4161190+00:00 Error DestroyOnVisualsDeath on Fire Teleport Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_ArmoredPhoenix Champion (Clone) D19526. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T21:33:34.1278173+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:34.1291951+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:34.1291951+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:34.1291951+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:34.1378835+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:33:39.3073262+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D19755 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:33:39.3615613+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D19755 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:39.8708140+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D19755 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:39.8708140+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D19755: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:42.5264702+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:33:50.1854509+00:00 Error DestroyOnVisualsDeath on Sandstorm Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Gorilla Champion (Clone) D19525. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T21:34:07.3585511+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T21:34:07.4972918+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:34:07.4983310+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:34:17.8009666+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:17.8009666+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:17.8019699+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:17.8107765+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:17.8107765+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:17.8227932+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:17.8237941+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:17.8237941+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:26.1424510+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:26.1434684+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:26.1538301+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:34:26.1538301+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T21:35:05.7446337+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:05.7446337+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:05.7461363+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:05.7461363+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:06.9748499+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:06.9759747+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:06.9759747+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:06.9851814+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:06.9861903+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:08.5649994+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T21:35:08.7117574+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:08.7127642+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T21:35:34.6417585+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:34.7861045+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:35:34.8166977+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:34.8166977+00:00 Warning [Transitions] Transition ID 40 ignored; nesting under active transition 39 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:34.8222686+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:34.8317529+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:34.8317529+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:34.8337930+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:34.8348006+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:34.9666086+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:35:34.9686211+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M30"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:35:35.1028928+00:00 Warning [Transitions] Attempted to end transition 40 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:35.1313700+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:35:35.8420203+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:39.1826696+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:45.9495823+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:45.9505894+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:45.9505894+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:46.2036853+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:46.2036853+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:47.5017402+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:47.5212127+00:00 Warning Got 7 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_MerunaSirenWave MerunaSirenScreechVFX MerunaSirenWaterProjectileCastVFX v_MerunaSirenWaterProjectile HartonLightningStabVFX v_LightningElemental TurretShot Gorilla 01.2 Fisticuffs 2 VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:47.5222198+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_C35TR, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:47.5222198+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 35 Unused Serialized files (Serialized files now loaded: 517) Unloading 14049 unused Assets to reduce memory usage. Loaded Objects now: 1383920. Total: 769.043600 ms (FindLiveObjects: 102.642800 ms CreateObjectMapping: 83.842100 ms MarkObjects: 567.817500 ms DeleteObjects: 14.740800 ms) 2026-03-30T21:35:48.3185147+00:00 Log Storing variant 'M_C35TR_RainDay' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:48.5061042+00:00 Log Storing variant 'PCG_Cave_Mushroom_Dark' for scene '' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:48.5390576+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (166.82, 0.49, 66.83) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2026-03-30T21:35:48.5623839+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:35:48.5654935+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:35:48.5744009+00:00 Log LoadingScreen.OnSceneLoaded(M_C35TR, Additive M_C35TR) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:35:48.5744009+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:35:48.5764514+00:00 Log Time to Additive load 'M_C35TR' 1.07 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:35:48.5861555+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cave, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:48.5861555+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:48.6206808+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 29 Unused Serialized files (Serialized files now loaded: 529) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1405715. Total: 803.120600 ms (FindLiveObjects: 110.227500 ms CreateObjectMapping: 94.893600 ms MarkObjects: 590.678600 ms DeleteObjects: 7.320100 ms) 2026-03-30T21:35:49.5806569+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T21:35:49.5954449+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:35:49.5964495+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:35:49.6251445+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cave, Additive PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:35:49.6261755+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:35:49.6261755+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:35:49.6282221+00:00 Log Time to Additive load 'PCG_Cave' 1.04 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:35:49.6292285+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T21:35:49.6358030+00:00 Log [QA-464852] Changing Active Scene to 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:49.6368117+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:49.6368117+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:49.6434220+00:00 Log Environment manager is initialized in the scene: M_C35TR UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:49.6607513+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:49.6607513+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:49.7606094+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:49.7616766+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:49.8907001+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:49.8917259+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:50.1022994+00:00 Warning VerifyActorVisibility: sync D21143 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:50.1219446+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:50.1239729+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:50.9421896+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:50.9431985+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:50.9903596+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:50.9903596+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:50.9916831+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.0204969+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.0215128+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.0215128+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.0324225+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.0334321+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.0334321+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.0443203+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5138898+00:00 Log PCG_RESULT_INFO: { "Seed": 1789115705, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 507.2051, "PropPlacementMs": 573.689, "PropPlacementTimings": { "CommandsMs": 290.4658, "LoadMs": 226.3995, "InstantiateMs": 49.5831 }, "NavMeshGenMs": 50.7171, "SpawnerPlacementMs": 17.2466, "CollisionBuildMs": 450.4906, "TotalTimeMs": 2924.31641 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T21:35:51.5169409+00:00 Log LoadingScreen.OnDisable(PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:51.5169409+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:51.5190181+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:35:51.5282301+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5431319+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5431319+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5525857+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5538991+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5538991+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5549225+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5559306+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:51.5569362+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:35:51.5948665+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5948665+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5958719+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.5958719+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6026719+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6026719+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6123789+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6123789+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6134052+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6134052+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6244147+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6317009+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6329415+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6329415+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.6339422+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.7156827+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.7166924+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.7346558+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.7346558+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.7359873+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.7359873+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.7950586+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.7960660+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.8128456+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.8148556+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.8313100+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.8313100+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.8327092+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.8494150+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.8494150+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.8504159+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.8509193+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9446527+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9456602+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9551618+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9639424+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9649500+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9649500+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9659607+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9888508+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9903558+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9903558+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9913765+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:51.9913765+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.1855225+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.1855225+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.1865529+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2051745+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2061808+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2128536+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2128536+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2356267+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2434028+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2434028+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2702865+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2713610+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2790598+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.2805620+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.3546547+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.3546547+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.3559675+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4059981+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4136087+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4136087+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4217165+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4227333+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4227333+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4316089+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4316089+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4592498+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4678091+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.4678091+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:35:52.5617411+00:00 Warning VerifyActorVisibility: sync v_Omen (Fire) (Clone) D21143 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T21:36:49.6484114+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:36:49.6509260+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:36:49.6509260+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:36:49.6590202+00:00 Log Environment manager is initialized in the scene: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:36:49.6747495+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AwesomeTechnologies.MeshTerrains.MeshTerrainData must be instantiated using the ScriptableObject.CreateInstance method instead of new MeshTerrainData. VegetationStudioMeshTerrainAssigner:AssignTerrainMeshToVegetationSystem() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872744] 2026-03-30T21:36:50.0915723+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T21:38:06.7366002+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D22453 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:38:06.7885002+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D22453 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:38:06.7885002+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D22453: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:38:11.7906125+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:38:15.5629964+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:38:22.9686360+00:00 Warning No open sound defined for Rift Beast Evolution panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) PlayerSync:TimeBeastEvolutionPanelPopulate(MessageTimeBeastEvolutionPanelPopulate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTimeBeastEvolutionPanelPopulate(IMessageService, MessageTimeBeastEvolutionPanelPopulate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:38:26.5373433+00:00 Warning No close sound defined for Rift Beast Evolution panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() TimeBeastEvolutionPanelUI:OnConfirmEvolutionButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:38:30.1887212+00:00 Log [QA-464852] Changing Active Scene to 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:38:30.1899255+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:38:30.2088113+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:38:30.2280452+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:38:30.2325940+00:00 Log Environment manager is initialized in the scene: M_C35TR UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:38:30.2509272+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:38:30.2509272+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:38:37.5260212+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T21:38:37.6677832+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:38:37.6677832+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:38:47.8665972+00:00 Error DestroyOnVisualsDeath on Lightning Bolt Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Gorilla Champion (Clone) D21144. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T21:38:48.2647602+00:00 Error DestroyOnVisualsDeath on Lightning Bolt Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_TempleBeast Champion (Clone) D21176. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T21:39:13.0286606+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:39:13.1783403+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:39:13.1902296+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:39:13.1915829+00:00 Warning [Transitions] Transition ID 45 ignored; nesting under active transition 44 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:39:13.2016751+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:39:13.2040635+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:39:13.2050814+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:39:13.2060820+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:39:13.2071945+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:39:13.3760364+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:39:13.5258187+00:00 Warning [Transitions] Attempted to end transition 45 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:39:13.5810915+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:39:13.5861660+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_C35TR"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:39:13.5893289+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:39:14.2287593+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:39:20.4373036+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T21:44:36.0275041+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:44:36.0285112+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:44:36.0285112+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:44:36.2798891+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:36.2811475+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:37.8753318+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:37.8954398+00:00 Warning Got 13 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_MerunaOgreWaterTrenchAttack 1 AncientOasis02 03 TailAttackR Melee Slash Cast VFX v_bolroth 02 stomp Time Beast Lightning Horns 01 Charge Cast VFX v_Time Beast Lightning Horns 01 Charge v_Event Actor Mod 04 Lightning Bolt Delay v_Event Actor Mod 04.2 Bouncing Sparks Gorilla Champion 03 Ground Pound Explosion 3 VFX v_DiamondNagasa Champion 000 CastInvicibility Sapphire v_DiamondNagasa Champion 000 CastInvicibility Emerald v_Gorilla 02 RollOut v_DiamondNagasa Champion 02 HolyProjectile DiamondNagasa Champion 02.1 HolyDamages VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:37.8954398+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M220, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:37.8954398+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 10 Unused Serialized files (Serialized files now loaded: 529) Unloading 26843 unused Assets to reduce memory usage. Loaded Objects now: 1398556. Total: 786.270400 ms (FindLiveObjects: 119.490600 ms CreateObjectMapping: 85.955100 ms MarkObjects: 548.525800 ms DeleteObjects: 32.297300 ms) 2026-03-30T21:44:38.9750519+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:44:38.9841632+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:44:38.9872751+00:00 Log LoadingScreen.OnSceneLoaded(M_M220, Additive M_M220) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:44:38.9872751+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:44:38.9892920+00:00 Log Time to Additive load 'M_M220' 1.11 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:44:39.0271269+00:00 Log LoadingScreen.OnDisable(M_M220) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:39.0271269+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:39.1501733+00:00 Log [QA-464852] Changing Active Scene to 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:39.1516398+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:39.1516398+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:39.1865217+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:39.1865217+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:40.7414202+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:44:40.7660377+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:40.7670431+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:44:45.5723004+00:00 Warning VerifyActorVisibility: sync v_Rune Warden (Clone) D23553 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:44:45.6473507+00:00 Warning VerifyActorVisibility: sync v_Rune Warden (Clone) D23553 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:44:45.6473507+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Rune Warden (Clone) D23553: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23131/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23131/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23132/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23132/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23133/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23133/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23179/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23179/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23180/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23180/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23181/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23181/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23304/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23304/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23305/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23305/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23306/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23306/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23307/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23307/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23308/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23308/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23362/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23362/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23363/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23363/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23364/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23364/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23365/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23365/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23366/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23366/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:45:11.5074728+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D23802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:45:11.5287250+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D23802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:45:13.1263381+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D23802 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:45:13.1263381+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D23802: - NOT active renderers will follow -> Total count is 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23018/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23018/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23019/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23019/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23020/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23020/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23021/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23021/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:45:36.6041780+00:00 Warning DetachParticleSystemsOnDeath on v_Crystal Dragon Champion (Clone) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:45:36.6051873+00:00 Error DestroyOnVisualsDeath on Teleport Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Crystal Dragon Champion (Clone) D23510. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T21:45:45.4075601+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T21:45:45.5563430+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:45:45.5563430+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23367/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23367/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23368/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23368/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23369/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23369/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23370/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23370/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23371/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23371/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23334/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23334/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23335/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23335/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23336/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23336/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23337/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23337/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T21:46:19.0583374+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D24289 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:46:19.1201224+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D24289 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:46:20.6278411+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D24289 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:46:20.6278411+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D24289: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23234/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23234/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23235/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23235/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23236/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23236/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23237/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23237/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23348/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23348/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23349/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23349/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23350/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23350/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23351/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23351/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23401/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23401/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23402/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23402/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23403/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23403/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23028/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23028/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23029/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23029/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23030/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23030/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23033/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23033/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23034/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23034/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23035/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23035/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23036/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23036/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23037/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23037/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23038/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23038/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:47:07.3011849+00:00 Warning VerifyActorVisibility: sync v_Rune Warden (Clone) D24650 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:47:07.3652122+00:00 Warning VerifyActorVisibility: sync v_Rune Warden (Clone) D24650 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:47:07.3662128+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Rune Warden (Clone) D24650: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:47:14.4883568+00:00 Warning VerifyActorVisibility: sync D24695 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:47:14.4949520+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D24695 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:47:16.0920041+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D24695 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:47:16.0920041+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D24695: - NOT active renderers will follow -> Total count is 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23096/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23096/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23097/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23097/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23098/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23098/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23099/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23099/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23100/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23100/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23101/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23101/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23138/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23138/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23139/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23139/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23140/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23140/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23141/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23141/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23142/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23142/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23143/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23143/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" Curl error 6: Could not resolve host: cdp.cloud.unity3d.com BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23107/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23107/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23108/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23108/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23109/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23109/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23110/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23110/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23111/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23111/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23043/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23043/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23044/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23044/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23045/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23045/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23046/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23046/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23144/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23144/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23145/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23145/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23146/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23146/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23147/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23147/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23148/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D23148/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:48:43.1273887+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:48:43.2840567+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:48:43.2947239+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:48:43.2947239+00:00 Warning [Transitions] Transition ID 48 ignored; nesting under active transition 47 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:48:43.3044579+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:48:43.3202510+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:48:43.3212533+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M220' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:48:43.3226056+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:48:43.3236436+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:48:43.5462864+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:48:43.5498258+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M220"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:48:43.7056875+00:00 Warning [Transitions] Attempted to end transition 48 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:48:43.7255723+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:48:44.3475895+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:48:53.7049138+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:48:53.7059298+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:48:53.7069404+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:48:53.7069404+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:48:53.7079491+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:48:53.7079491+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:48:53.7079491+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:48:53.7089603+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:49:05.1239051+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 74.41ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:10.3822069+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 61.40ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:12.8079306+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 61.88ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:15.9072703+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 59.80ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:21.4564444+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 56.85ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:23.2120089+00:00 Log [Forge Craft] Input Main Item : Raven Crown | Item ID : 5,69,155,0,70,2,128,141,254,154,16,2,66,70,218,16,25,23,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Removal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:49:23.2897731+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 16 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Raven Crown | Item ID : 5,69,155,0,70,1,128,141,254,154,0,1,16,25,23,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:29.8581223+00:00 Log [Forge Craft] Input Main Item : Profane Regalia | Item ID : 5,18,164,1,14,3,128,119,166,190,34,3,16,17,75,17,168,240,33,158,206,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:49:29.9511233+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:37.0664756+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 55.50ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:38.1544824+00:00 Log [Forge Craft] Input Main Item : Cursed Bones | Item ID : 5,19,215,22,14,4,5,220,210,137,34,4,16,4,56,16,45,133,33,173,150,34,123,175,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Removal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:49:38.2268231+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : True Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Cursed Bones | Item ID : 5,19,215,22,14,3,5,220,210,137,34,3,16,4,56,16,45,133,33,173,150,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:41.6982122+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:51.1987481+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:51.1997496+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:51.1997496+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:51.4581779+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:51.4593488+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:52.6766560+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:52.6974354+00:00 Warning Got 38 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_RahyehSoldier SiegeEngineer 02 HammerThrow v_Rune Warden 02 Infinite Immolation Rune Warden 03 Astral Avalanche Indicator PhraxOnDeathVFX Rune Warden 03.1 Astral Avalanche R VFX Rune Warden 03.2 Astral Avalanche L VFX v_Rune Warden 01.1 Thunder Clap Explosion Rune Warden 01.2 Thunder Clap Large Explosion VFX v_HorridSlimeFire 02 FireBoneSpike v_ImprisonedMage 06 Flame Scars ImprisonedMage 08 Water Cone VFX v_ImprisonedMage 03 Surge Lightning v_ImprisonedMage 04 Surge Fire ImprisonedMage 13 Mana Strike VFX v_Osprix Zealot Dash v_Crystal Dragon Champion 03 Arcing Crystal CrystalSacredBloom indicator CrystalSacredBloom explosion VFX v_Crystal Dragon Champion 02 Dragon Hop ShrineExperienceBuffAilmentVFX RahyehSoldierEngineer Summon VFX Summon Vfx Burst RahyehSoldierSiegeEngineerMeleeVFX ImprisonedMage 11 Cold Beam Cast VFX v_ImprisonedMage 11 Cold Beam LightningOnDeathVFX v_Shrine Ability 23 Freezing Nova Shrine Ability 23.1 Freezing Nova VFX Gorilla Champion 05 Go Down Swinging 1st Hit VFX Gorilla Champion 05.1 Go Down Swinging 2nd Hit VFX v_Ice Beetle Spit Gorilla Champion 05.2 Go Down Swinging 3rd Hit VFX v_Shrine Ability 15 Shadow Cascade v_Shrine Ability 15.1 Shadow Cascade Delayer ShadowCascadeVFX v_Shrine Ability 14 Harvest v_newFireball_empty v_newFireball UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:52.6984435+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Z30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:52.6984435+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 36 Unused Serialized files (Serialized files now loaded: 530) Unloading 23825 unused Assets to reduce memory usage. Loaded Objects now: 1396006. Total: 848.981800 ms (FindLiveObjects: 106.678700 ms CreateObjectMapping: 86.581600 ms MarkObjects: 545.203700 ms DeleteObjects: 110.517200 ms) 2026-03-30T21:49:53.5780002+00:00 Log Storing variant 'M_Z30_DayPinkFlowers' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:53.7532730+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (-17.08, -4.06, 50.87) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2026-03-30T21:49:53.7921067+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:49:53.7983245+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:49:53.7983245+00:00 Log LoadingScreen.OnSceneLoaded(M_Z30, Additive M_Z30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:49:53.7983245+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:49:53.8008526+00:00 Log Time to Additive load 'M_Z30' 1.12 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:49:53.8416305+00:00 Log LoadingScreen.OnDisable(M_Z30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:53.8416305+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:53.9106817+00:00 Log [QA-464852] Changing Active Scene to 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:53.9116880+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:53.9116880+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:53.9507782+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:53.9517988+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:54.3498103+00:00 Warning VerifyActorVisibility: sync D26026 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:54.3508261+00:00 Warning VerifyActorVisibility: FAILURE for sync D26026: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:55.0524154+00:00 Warning VerifyActorVisibility: sync v_Vessel of Chaos (Clone) D26026 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:49:55.0524154+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Vessel of Chaos (Clone) D26026: - NOT active renderers will follow -> Total count is 29 - Vessel of Chaos Destruction - Plane - Plane - Plane UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:49:55.3467036+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:49:55.3632655+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:49:55.3643926+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25869/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25869/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25870/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25870/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25871/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25871/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25872/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25872/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25873/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25873/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25800/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25800/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25802/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25802/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25801/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25801/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25979/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25979/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25980/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25980/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25981/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25981/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25982/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25982/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25983/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25983/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25984/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25984/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25985/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25985/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25986/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25986/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25769/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25769/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25770/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25770/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25771/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25771/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25772/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25772/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25773/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D25773/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" Coroutine couldn't be started because the the game object 'TormentAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'TormentAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T21:51:20.7153339+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:20.8648664+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:51:20.8774112+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:20.8774112+00:00 Warning [Transitions] Transition ID 51 ignored; nesting under active transition 50 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:20.8831972+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:20.8887775+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:20.8897783+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Z30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:20.8912877+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:20.8923007+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:21.0145373+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:51:21.0175781+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_Z30"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:51:21.1523563+00:00 Warning [Transitions] Attempted to end transition 51 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:21.1776509+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:51:21.9026236+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T21:51:32.9620102+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:33.7372857+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 55.98ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:38.7363083+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:38.7373152+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:38.7373152+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:38.9957725+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:38.9968560+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:40.7783647+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:40.7986782+00:00 Warning Got 5 lazily-init'd (not-preloaded) pools during scene MonolithHub! RahyehSoldierEngineer Summon VFX Champion ballista death vfx RahyehSoldierSiegeEngineerChampionBallistaEnemyIndicatorVFX RotflyOnDeathVFX v_DraalLavaGatherer 01 LavaProjectile UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:40.7986782+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_F50, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:40.7986782+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 39 Unused Serialized files (Serialized files now loaded: 527) Unloading 10576 unused Assets to reduce memory usage. Loaded Objects now: 1390133. Total: 735.642100 ms (FindLiveObjects: 99.636300 ms CreateObjectMapping: 84.328800 ms MarkObjects: 536.816900 ms DeleteObjects: 14.858200 ms) 2026-03-30T21:51:41.8468734+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:51:41.8519616+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:51:41.8580464+00:00 Log LoadingScreen.OnSceneLoaded(M_F50, Additive M_F50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:51:41.8580464+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:51:41.8616254+00:00 Log Time to Additive load 'M_F50' 1.08 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:51:41.9073355+00:00 Log LoadingScreen.OnDisable(M_F50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:41.9078424+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:41.9730106+00:00 Log [QA-464852] Changing Active Scene to 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:41.9730106+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:41.9740221+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:42.0099114+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:42.0099114+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:42.5538648+00:00 Warning VerifyActorVisibility: sync D27390 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:43.0562244+00:00 Warning VerifyActorVisibility: sync v_Omen (Void) (Clone) D27390 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:51:43.5381768+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:51:43.5561943+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:43.5572045+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:51:48.4709673+00:00 Error DestroyOnVisualsDeath on Blood Explosion Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_DiamondNagasa Champion (Clone) D27391. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26977/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26977/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26978/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26978/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26979/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26979/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26980/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26980/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26981/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26981/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26982/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D26982/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27283/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27283/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27284/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27284/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27285/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27285/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27286/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27286/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27287/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27287/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27288/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27288/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27300/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27300/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27383/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27383/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27301/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27301/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27302/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27302/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27384/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27384/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27385/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27385/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27386/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27386/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27387/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27387/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27388/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27388/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27389/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27389/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:52:13.1207400+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:52:13.7340586+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:EmpowerPressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T21:52:13.7517054+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T21:52:13.7517054+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T21:52:13.8872698+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierLightning (Clone) D27609 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:52:13.9771046+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierLightning (Clone) D27609 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:52:13.9771046+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierLightning (Clone) D27609: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27347/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27347/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27104/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27104/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27105/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27105/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27106/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27106/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27107/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27107/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27339/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27339/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27348/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27348/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27340/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27340/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27108/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27108/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27341/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27341/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27109/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27109/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27342/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27342/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27349/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27349/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27110/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27110/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27350/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27350/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27351/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27351/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27352/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27352/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27343/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27343/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27344/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27344/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27361/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27361/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27363/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27363/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27362/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27362/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27364/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27364/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27033/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27033/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27032/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27032/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" Curl error 6: Could not resolve host: cdp.cloud.unity3d.com BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27034/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27034/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27035/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27035/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27036/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27036/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27037/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27037/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27038/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27038/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27082/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27082/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27081/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27081/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27083/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27083/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27084/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27084/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27085/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27085/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27086/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27086/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27087/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D27087/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" Coroutine couldn't be started because the the game object 'TormentAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T21:54:09.2046655+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:54:09.3604853+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:54:09.3670797+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:54:09.3670797+00:00 Warning [Transitions] Transition ID 54 ignored; nesting under active transition 53 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:54:09.3721179+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:54:09.3761715+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:54:09.3761715+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:54:09.3782745+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:54:09.3782745+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:54:09.4696237+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:54:09.4721579+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_F50"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:54:09.6004961+00:00 Warning [Transitions] Attempted to end transition 54 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:54:09.6650713+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:54:10.3926990+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:54:24.9050461+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 58.73ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:17.6883729+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:20.7908301+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:20.7918440+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:20.7918440+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:21.0447316+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:21.0457606+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:22.5978419+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:22.6203663+00:00 Warning Got 6 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_DiamondNagasa Champion 000 CastInvicibility Ruby v_HorridSlimeWater 02 IceBoneSpike Void Death Implosion base Void Splatter 05 - circular medium DeathBurst Leech v_VoidDrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:22.6203663+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M80, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:22.6203663+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 26 Unused Serialized files (Serialized files now loaded: 524) Unloading 7166 unused Assets to reduce memory usage. Loaded Objects now: 1408098. Total: 745.661700 ms (FindLiveObjects: 101.235500 ms CreateObjectMapping: 85.200900 ms MarkObjects: 547.088700 ms DeleteObjects: 12.136100 ms) 2026-03-30T21:55:23.3895384+00:00 Log Storing variant 'M_M80_YellowMorning' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:23.6253667+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:55:23.6339192+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:55:23.6359603+00:00 Log LoadingScreen.OnSceneLoaded(M_M80, Additive M_M80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:55:23.6359603+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:55:23.6379800+00:00 Log Time to Additive load 'M_M80' 1.04 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:55:23.6953711+00:00 Log LoadingScreen.OnDisable(M_M80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:23.6953711+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:23.8277074+00:00 Log [QA-464852] Changing Active Scene to 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:23.8295472+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:23.8295472+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:23.8421440+00:00 Log Environment manager is initialized in the scene: M_M80 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:23.8712708+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:23.8722887+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:24.4870280+00:00 Warning VerifyActorVisibility: sync D28548 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4880514+00:00 Warning VerifyActorVisibility: sync D28599 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4880514+00:00 Warning VerifyActorVisibility: sync D28665 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4880514+00:00 Warning VerifyActorVisibility: sync D28691 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4895541+00:00 Warning VerifyActorVisibility: sync D28903 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4895541+00:00 Warning VerifyActorVisibility: sync D28915 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4928303+00:00 Warning VerifyActorVisibility: sync D28548 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4928303+00:00 Warning VerifyActorVisibility: sync D28599 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4928303+00:00 Warning VerifyActorVisibility: sync D28665 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4938566+00:00 Warning VerifyActorVisibility: sync D28691 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4938566+00:00 Warning VerifyActorVisibility: sync D28903 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.4948871+00:00 Warning VerifyActorVisibility: sync D28915 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.5307036+00:00 Warning VerifyActorVisibility: sync D28548 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.5307036+00:00 Warning VerifyActorVisibility: sync D28599 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.5317453+00:00 Warning VerifyActorVisibility: sync D28665 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.5317453+00:00 Warning VerifyActorVisibility: sync D28691 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.5327590+00:00 Warning VerifyActorVisibility: sync D28903 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.5337683+00:00 Warning VerifyActorVisibility: sync D28915 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:24.6620796+00:00 Warning VerifyActorVisibility: sync v_Wengari Patriarch Monolith (Clone) D28548 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:55:24.7693532+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:24.7693532+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss (Clone) D28599 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:55:24.9079667+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:24.9079667+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss (Clone) D28665 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:55:24.9636684+00:00 Warning VerifyActorVisibility: sync v_Wengari Patriarch Monolith (Clone) D28691 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:55:25.3657665+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:55:25.3816769+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.3816769+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss (Clone) D28903 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:55:25.3907398+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:25.3907398+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:55:25.4184400+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.4184400+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss (Clone) D28915 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:55:25.7835748+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.7835748+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.7845851+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.7845851+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.7929276+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.7939341+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.7939341+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.7949348+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.8051135+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.8061201+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.8061201+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.8071277+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.8126799+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.8137112+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.8147122+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.8152154+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.8230440+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:25.8240537+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28827/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28827/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28828/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28828/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28829/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28829/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28830/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28830/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28666/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28666/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28667/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28667/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28668/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28668/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28669/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28669/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28670/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28670/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28671/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28671/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28560/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28560/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28561/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28561/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28562/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28562/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28563/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28563/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:55:43.4230583+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:43.4230583+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:43.4240908+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:43.4240908+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28612/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28612/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28613/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28613/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28614/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28614/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28615/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28615/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28521/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28521/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28616/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28616/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28522/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28522/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28617/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28617/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28523/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28523/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28524/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28524/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28525/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28525/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28724/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28724/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28725/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28725/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28726/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28726/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28727/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28727/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28728/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28728/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28729/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28729/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28751/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28751/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28752/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28752/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28753/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28753/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28754/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28754/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:55:50.1258185+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:50.1258185+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:50.1268801+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:50.1268801+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:50.1357003+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:50.1367091+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:50.1367091+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:50.1377320+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28640/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28640/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28641/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28641/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28642/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28642/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28643/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28643/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28644/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28644/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28645/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28645/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28805/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28805/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28806/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28806/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28807/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28807/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:55:56.8394660+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:56.8405250+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:56.8405250+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:56.8415511+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:56.8505226+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:56.8517098+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:56.8517098+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:56.8527239+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:56.8604977+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:56.8604977+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:55:56.8616356+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28943/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28943/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28944/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28944/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28945/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28945/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28946/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28946/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28947/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28947/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28811/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28811/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28812/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28812/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28813/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28813/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28814/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28814/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:56:00.7457489+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:00.7467587+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:00.7477800+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:00.7593370+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:00.7603564+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.0818601+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.0818601+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.0828773+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.0828773+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.0935889+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.0946115+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.0946115+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.0956354+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.1058743+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.1058743+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.1070558+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:02.1070558+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:09.9228911+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:09.9228911+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:09.9240574+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:09.9350874+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:09.9360882+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:09.9360882+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:09.9360882+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28889/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28889/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28890/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28890/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28891/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28891/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28892/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D28892/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:56:21.9806866+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss (Clone) D28903 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:21.9806866+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Raider Boss (Clone) D28903: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29019/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29019/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29020/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29020/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29021/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29021/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:56:24.9938843+00:00 Error DestroyOnVisualsDeath on Acid Traps Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_RahyehSoldierRanged Champion (Clone) D29069. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29025/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29025/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29022/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29022/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29023/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29023/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:56:25.1859614+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:25.1869624+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:25.1879628+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:25.1879628+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:25.1995972+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:25.2008149+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:25.2018544+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:25.2120537+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29026/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29026/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29027/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29027/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29024/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29024/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29028/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29028/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29029/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29029/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29030/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29030/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29046/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29046/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29045/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29045/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29047/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29047/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29048/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29048/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29049/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29049/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29050/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D29050/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T21:56:34.7978801+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:34.9527883+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:56:34.9643077+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:34.9653160+00:00 Warning [Transitions] Transition ID 57 ignored; nesting under active transition 56 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:34.9704029+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:34.9794538+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:34.9794538+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:34.9804788+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:34.9815513+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:35.1448052+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:56:35.1503788+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M80"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:56:35.2885793+00:00 Warning [Transitions] Attempted to end transition 57 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:35.3045764+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:56:35.9962507+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:39.4808377+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:42.3152786+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:42.3152786+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:42.3163232+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:42.5662884+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:42.5672901+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:43.8529388+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:43.8753707+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_SiegeGolemDash UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:43.8763790+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_G90, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:43.8763790+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 45 Unused Serialized files (Serialized files now loaded: 504) Unloading 12369 unused Assets to reduce memory usage. Loaded Objects now: 1403785. Total: 732.442800 ms (FindLiveObjects: 98.062600 ms CreateObjectMapping: 86.302800 ms MarkObjects: 535.715400 ms DeleteObjects: 12.361300 ms) 2026-03-30T21:56:44.6362974+00:00 Log Storing variant 'M_G90_NightRain' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:44.9359303+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:56:44.9460355+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:56:44.9470464+00:00 Log LoadingScreen.OnSceneLoaded(M_G90, Additive M_G90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:56:44.9470464+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:56:44.9495714+00:00 Log Time to Additive load 'M_G90' 1.10 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:56:44.9861536+00:00 Log LoadingScreen.OnDisable(M_G90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:44.9861536+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:45.0695719+00:00 Log [QA-464852] Changing Active Scene to 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:45.0695719+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:45.0705860+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:45.0938109+00:00 Log Environment manager is initialized in the scene: M_G90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:45.1125547+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:45.1125547+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:45.5397543+00:00 Warning VerifyActorVisibility: sync D29908 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:45.5402589+00:00 Warning VerifyActorVisibility: sync D29908 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:45.6268510+00:00 Warning VerifyActorVisibility: sync D29908 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:45.9293180+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T21:56:45.9293180+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss (Clone) D29908 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:56:46.4306818+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:56:46.4545136+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:56:46.4545136+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:57:10.8298089+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T21:57:10.9523104+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:57:10.9533204+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:57:30.8151154+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T21:58:03.1267104+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D30885 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:58:03.1323010+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D30885 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:03.7323457+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D30885 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:03.7323457+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D30885: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:10.2448982+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:19.3737789+00:00 Error DestroyOnVisualsDeath on Teleport Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Ice Goliath Champion (Clone) D29994. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T21:58:21.1694411+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss (Clone) D29908 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:21.1704974+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Raider Boss (Clone) D29908: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:32.2667739+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:32.4173338+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:58:32.4376625+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:32.4376625+00:00 Warning [Transitions] Transition ID 60 ignored; nesting under active transition 59 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:32.4464645+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:58:32.4530764+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:58:32.4530764+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:58:32.4541626+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:58:32.4552035+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:58:32.5863133+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T21:58:32.5883469+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_G90"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:58:32.7316362+00:00 Warning [Transitions] Attempted to end transition 60 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:32.7631770+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T21:58:33.4643061+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:37.4067317+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:58:37.4077616+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:58:37.4077616+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:58:37.4077616+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:58:37.4077616+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:58:37.4092657+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:58:37.4092657+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:58:37.4092657+00:00 Error v_PrimalSquirrel Void (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T21:58:59.0092994+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 59.70ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:58:59.8747517+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:59:05.5946663+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:59:05.5956790+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:59:05.5956790+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:59:05.8471642+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:05.8481902+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:07.4059324+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:07.4283003+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Shade, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:07.4288033+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 32 Unused Serialized files (Serialized files now loaded: 524) Unloading 5315 unused Assets to reduce memory usage. Loaded Objects now: 1426989. Total: 755.404100 ms (FindLiveObjects: 100.783600 ms CreateObjectMapping: 85.826900 ms MarkObjects: 557.945400 ms DeleteObjects: 10.847700 ms) 2026-03-30T21:59:08.2873825+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Shade' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:59:08.2883936+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Shade' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:59:08.2883936+00:00 Log LoadingScreen.OnSceneLoaded(M_Shade, Additive M_Shade) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:59:08.2888995+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T21:59:08.2904168+00:00 Log Time to Additive load 'M_Shade' 0.88 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:59:08.3155709+00:00 Log LoadingScreen.OnDisable(M_Shade) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:08.3155709+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:08.3719314+00:00 Log [QA-464852] Changing Active Scene to 'M_Shade' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:08.3729424+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:08.3729424+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:08.3740039+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Shade' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:08.3740039+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Shade' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:08.4475817+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:59:08.6125327+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:08.6145552+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T21:59:15.1934310+00:00 Warning StateTransitionInteraction shouldn't be called from client, update the condition handler in Monolith Stone Destroy Delay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T21:59:17.7936014+00:00 Warning VerifyActorVisibility: sync v_Shade of Orobyss Boss (Clone) D31198 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T21:59:17.8631590+00:00 Warning VerifyActorVisibility: sync v_Shade of Orobyss Boss (Clone) D31198 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T21:59:17.8631590+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Shade of Orobyss Boss (Clone) D31198: - NOT active renderers will follow -> Total count is 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T22:00:05.4057229+00:00 Log Null visuals Temporal Sanctum Key UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:00:05.4057229+00:00 Log Null visuals Rune of Refinement UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:00:05.4057229+00:00 Log Null visuals Increased Mana Regen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:00:28.0028261+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:28.1528679+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:00:28.1645527+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:28.1645527+00:00 Warning [Transitions] Transition ID 63 ignored; nesting under active transition 62 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:28.1691382+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:28.1701594+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Shade' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:28.1701594+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Shade' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:28.1721924+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:28.1721924+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:28.2353537+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T22:00:28.2373838+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_Shade"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:00:28.3704688+00:00 Warning [Transitions] Attempted to end transition 63 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:28.3953811+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:00:29.1829077+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:37.4221709+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:37.8903945+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 63.00ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:43.9528485+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__69:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) MonolithTimelinePanelManager:OpenQuestEchoPopupWithStabilityInfo(Int32, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveGroupMetadata(NetPlayer, MessageMonolithGroupMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithGroupMetadata(IMessageService, MessageMonolithGroupMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:45.2291787+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:00:45.3080956+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:45.3090964+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:45.3090964+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:45.4106436+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:45.4331735+00:00 Warning Got 10 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Shade of Orobyss 07.1 Spike Delayer TeleportCastingVFX Giant Slow Meteor Cast VFX v_Shade of Orobyss 30.2 Slow Meteor Visuals v_Shade of Orobyss 30.3 Damage Void Tentacle Slam Indicator Tentacle Portal v_Shade of Orobyss 16 Poison Cone Shade of Orobyss Tentacle Slam vfx v_Shade of Orobyss 17.1 Poison AoE DoT UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:45.4331735+00:00 Log LoadingScreen.OnBeforeSceneLoaded(R5Q30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:45.4331735+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 524) Unloading 10819 unused Assets to reduce memory usage. Loaded Objects now: 1418570. Total: 751.802900 ms (FindLiveObjects: 101.548300 ms CreateObjectMapping: 88.735300 ms MarkObjects: 550.150100 ms DeleteObjects: 11.367000 ms) 2026-03-30T22:00:49.3969315+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.3979521+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.4664043+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:00:49.4674132+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:00:49.4684142+00:00 Log LoadingScreen.OnSceneLoaded(R5Q30, Additive R5Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:00:49.4684142+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:00:49.4699178+00:00 Log Time to Additive load 'R5Q30' 4.06 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:00:49.4966879+00:00 Log LoadingScreen.OnDisable(R5Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.4966879+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.5409448+00:00 Log [QA-464852] Changing Active Scene to 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.5409448+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.5409448+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.5455069+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.5465209+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.5933869+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D31518 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:00:49.6003551+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D31518 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:49.6406102+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:49.8000543+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D31518 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:49.8011621+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D31518 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:49.8229190+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.8240646+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:00:49.8634999+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D31518 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:51.5671346+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D31518 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:00:51.5671346+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Osprix Heorot Spear Boss Emerging (Clone) D31518: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T22:02:25.4807917+00:00 Warning VerifyActorVisibility: sync v_AgileHarbinger - Argentus (Clone) D32550 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:02:25.5523072+00:00 Warning VerifyActorVisibility: sync v_AgileHarbinger - Argentus (Clone) D32550 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:02:25.5523072+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_AgileHarbinger - Argentus (Clone) D32550: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T22:03:42.8071531+00:00 Warning MonolithGameplayManager.ActiveMetadata.EchoId is different than the one Server sent completion for or invalid. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Monolith.MonolithNetworkManager:ReceiveEchoCompletionMetadata(NetPlayer, MessageMonolithEchoCompletionMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEchoCompletionMetadata(IMessageService, MessageMonolithEchoCompletionMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:03:44.8121147+00:00 Warning No open sound defined for Choose Blessing panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Gameplay.Monolith.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:04:02.6689838+00:00 Warning No close sound defined for Choose Blessing panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:04:10.0299471+00:00 Log Null visuals Adorned Idol UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:04:14.8293137+00:00 Warning Got 16 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_AgileHarbinger Argentus 01 SpiralAttack AgileHarbinger 10 Beam indicator v_AgileHarbinger 10.2 Beam1 VFX v_AgileHarbinger 10 Dash AgileHarbinger 09 Take off vfx AgileHarbinger 09.1 Stab VFX AgileHarbinger 08 Dash VFX AgileHarbinger 07.1 Slash VFX AgileHarbinger 05 PortalSpear Cast Portal VFX AgileHarbinger 05 PortalSpear warning VFX v_AgileHarbinger 03 DebuffProjectile VFX v_AgileHarbinger 06.1 VoidRift VFX AgileHarbinger 06 VoidRiftStab VFX v_AgileHarbinger 06.2 SpearStarter v_AgileHarbinger 04.1 VoidFlameReave VFX AgileHarbinger 04 VoidSlash VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:04:14.8298157+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Knight, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:04:14.8298157+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:04:14.8298157+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:04:14.8308165+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 40 Unused Serialized files (Serialized files now loaded: 521) Unloading 11011 unused Assets to reduce memory usage. Loaded Objects now: 1417154. Total: 767.079200 ms (FindLiveObjects: 108.368100 ms CreateObjectMapping: 97.624400 ms MarkObjects: 550.139100 ms DeleteObjects: 10.947000 ms) 2026-03-30T22:04:16.2101810+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:04:16.2112439+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:04:16.2112439+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-xbjlc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:04:16.2132778+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() Unloading 50 Unused Serialized files (Serialized files now loaded: 521) UnloadTime: 39.716000 ms 2026-03-30T22:04:16.9134969+00:00 Log FK Convo Switch SSG-graph Init State entered UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.TownSceneStateGraph:Awake() 2026-03-30T22:04:16.9147084+00:00 Log Environment manager is initialized in the scene: M_Knight UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2026-03-30T22:04:17.2775421+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Knight' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:04:17.2881524+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Knight' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:04:17.3450918+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D33382) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:04:17.3461009+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T22:04:17.3557174+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D33383) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:04:17.3567292+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:04:17.4470619+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 74.34ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:04:17.4524075+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:04:17.4600118+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Knight) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:04:17.5371414+00:00 Log LoadingScreen.OnSceneLoaded(M_Knight, Single M_Knight) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:04:17.5391499+00:00 Log FK Convo Switch SSG-graph Init State exited UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.TownSceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:UnrollQueue() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:04:17.5412484+00:00 Log FK Convo Switch SSG-graph Fourth Kill Ready entered UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.TownSceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:UnrollQueue() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:04:17.5422559+00:00 Log Time to Single load 'M_Knight' 2.71 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:04:17.5518279+00:00 Log [QA-464852] Changing Active Scene to 'M_Knight' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:04:17.5579125+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:04:17.5624365+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 15044 unused Assets to reduce memory usage. Loaded Objects now: 1349535. Total: 775.030500 ms (FindLiveObjects: 113.003700 ms CreateObjectMapping: 93.752400 ms MarkObjects: 545.523600 ms DeleteObjects: 22.750100 ms) 2026-03-30T22:04:18.4052287+00:00 Log CinemachinePlayerTargeter.cs: Item labels are disabled due to the start of a cinematic UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CinemachinePlayerTargeter:set_TooltipsHidden(Boolean) CinemachinePlayerTargeter:SetPlayerToCamera(Boolean, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() PlayerCinemachineTriggerAction:InternalDoTriggerEnter(GameObject) 2026-03-30T22:04:18.5142571+00:00 Log LoadingScreen.OnDisable(M_Knight) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:04:18.5152576+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:04:18.5162583+00:00 Log Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:04:18.5290135+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:04:18.7273168+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:04:27.6625729+00:00 Warning StateTransitionInteraction shouldn't be called from client, update the condition handler in Fourth Kill Turn In UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:04:27.7306182+00:00 Log FK Convo Switch SSG-graph Fourth Kill Ready exited UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.TownSceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:ProcessSyncData(StateGraphSyncData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGraphStateUpdate(IMessageService, MessageGraphStateUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:04:27.7316256+00:00 Log FK Convo Switch SSG-graph Fourth Kill Turned In entered UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.TownSceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:ProcessSyncData(StateGraphSyncData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGraphStateUpdate(IMessageService, MessageGraphStateUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:04:29.9114426+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:04:29.9333958+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:04:29.9344035+00:00 Log Factions Panel - LastFactionPanel player pref is TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:04:29.9729683+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:04:29.9797455+00:00 Log Factions Panel - Opened faction panel TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:04:29.9797455+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:04:31.5717304+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:04:31.5889688+00:00 Warning No open sound defined for Forgotten Knights Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:04:31.5940117+00:00 Warning StateTransitionInteraction shouldn't be called from client, update the condition handler in FK Panel Open Interactable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) ConditionHandler:TryTriggerInteraction(GameObject) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:04:33.7184880+00:00 Warning No close sound defined for Forgotten Knights Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:04:33.7526675+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:04:33.7643609+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.Factions.FactionRankUI:OnDestroy() 2026-03-30T22:04:35.1192177+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:04:35.1376062+00:00 Warning No open sound defined for Circle of Fortune Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:04:36.0829572+00:00 Warning No open sound defined for Forgotten Knights Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:04:36.0879931+00:00 Warning StateTransitionInteraction shouldn't be called from client, update the condition handler in FK Panel Open Interactable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) ConditionHandler:TryTriggerInteraction(GameObject) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:04:36.0932069+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.Factions.FactionRankUI:OnDestroy() 2026-03-30T22:04:55.0773707+00:00 Warning No close sound defined for Forgotten Knights Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() d__202:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) UIBase:closeFactions() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:04:58.9053226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2026-03-30T22:04:58.9063308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2026-03-30T22:04:58.9073374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2026-03-30T22:04:58.9088700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:04:58.9098848+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:04:58.9109239+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:04:58.9119309+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:04:58.9129358+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2026-03-30T22:04:58.9139545+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:04:58.9149674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:04:58.9164004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T22:05:01.4212185+00:00 Log LoadingScreen.OnBeforeSceneLoaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:01.4212185+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:01.4212185+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:01.4227350+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 493) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 1350585. Total: 760.253700 ms (FindLiveObjects: 94.956600 ms CreateObjectMapping: 87.738700 ms MarkObjects: 570.803900 ms DeleteObjects: 6.753800 ms) 2026-03-30T22:05:02.2633441+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() Unloading 60 Unused Serialized files (Serialized files now loaded: 493) 2026-03-30T22:05:02.8457806+00:00 Log CinemachinePlayerTargeter.cs: Item labels are enabled due to the end of a cinematic UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CinemachinePlayerTargeter:set_TooltipsHidden(Boolean) UnloadTime: 13.640700 ms 2026-03-30T22:05:02.9101500+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() Uploading Crash Report 2026-03-30T22:05:03.2957403+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionUIEndgame.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OpenSubPanel (LE.Factions.FactionUI panel, System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() 2026-03-30T22:05:03.2957403+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionUIEndgame.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OpenSubPanel (LE.Factions.FactionUI panel, System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Uploading Crash Report 2026-03-30T22:05:03.2967468+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIWeaver.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.WeaverRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T22:05:03.3245747+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:05:03.3265857+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:05:03.3961953+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D33385) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T22:05:03.3982100+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D33386) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:05:03.4007184+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:05:03.4049502+00:00 Log Time to Single load 'MonolithHub' 1.99 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:05:03.4089681+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:03.4089681+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:03.4100250+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:05:03.4201337+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:03.4711219+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 44.31ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:03.4772937+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:03.4783076+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:03.4783076+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:03.4838511+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:03.4838511+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:03.5603523+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:03.5613708+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-xbjlc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:03.5613708+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 538 unused Assets to reduce memory usage. Loaded Objects now: 1384347. Total: 743.908200 ms (FindLiveObjects: 102.307800 ms CreateObjectMapping: 88.069700 ms MarkObjects: 544.063400 ms DeleteObjects: 9.466900 ms) 2026-03-30T22:05:04.3315717+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 493) Uploading Crash Report 2026-03-30T22:05:04.3521100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__16_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__16_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.d__99:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Uploading Crash Report 2026-03-30T22:05:04.3533074+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__16_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__16_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.d__99:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (2)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (5)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (4)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (3)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (19)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (4)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (18)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (20)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (6)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (13)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (5)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (3)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (10)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_03 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Gameplay/Transitions Folder/MonolithBridgeWIP (Initial)/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (2)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" 2026-03-30T22:05:04.5476086+00:00 Log Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 162 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:05:04.5476086+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1385872. Total: 734.147300 ms (FindLiveObjects: 102.260100 ms CreateObjectMapping: 84.284900 ms MarkObjects: 540.608500 ms DeleteObjects: 6.993100 ms) 2026-03-30T22:05:05.4192455+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T22:05:05.4192455+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:05:05.4206756+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:05:05.4206756+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:05:05.4206756+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:05:05.4226776+00:00 Log Time to Additive load 'M_Rest' 2.01 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/GameObject/GameObject (1)/MonolithBridgeWIP (6to7)A/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" 2026-03-30T22:05:05.4249851+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:05.4702685+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:05.4712695+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:09.3418433+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Gameplay.Monolith.MonolithGameplayManager:ShowDifficultyRequest(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:09.3444131+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:24.0878410+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:24.0893439+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:24.0893439+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:24.3433629+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:24.3443635+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:25.7676881+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:25.8303558+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M330, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:25.8313695+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 27 Unused Serialized files (Serialized files now loaded: 519) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1401370. Total: 739.158300 ms (FindLiveObjects: 98.138600 ms CreateObjectMapping: 84.759000 ms MarkObjects: 549.464900 ms DeleteObjects: 6.795000 ms) 2026-03-30T22:05:26.6009081+00:00 Log Storing variant 'M_G70_GlowyNight' for scene 'M_M330' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! 2026-03-30T22:05:26.7830511+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2026-03-30T22:05:26.7840586+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916872264] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916872264] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] 2026-03-30T22:05:26.8091595+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M330' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:05:26.8164876+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M330' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:05:26.8261365+00:00 Log LoadingScreen.OnSceneLoaded(M_M330, Additive M_M330) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:05:26.8261365+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:05:26.8296516+00:00 Log Time to Additive load 'M_M330' 1.06 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:05:26.8306545+00:00 Warning No AutoPoolPreloaderConfiguration found for scene MonolithHub. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:05:26.8918345+00:00 Log LoadingScreen.OnDisable(M_M330) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.8918345+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! 2026-03-30T22:05:26.9439652+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:26.9439652+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:26.9449657+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:26.9469675+00:00 Log [QA-464852] Changing Active Scene to 'M_M330' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9489693+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9489693+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9489693+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9489693+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9503272+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveTerrain(GameObject) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9503272+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9528531+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9528531+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9528531+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9528531+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9528531+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9528531+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9528531+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9538737+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9538737+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9538737+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9538737+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9538737+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9538737+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9548809+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9548809+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9548809+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9548809+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9548809+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9548809+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9558885+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9558885+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9558885+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9558885+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9568960+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9568960+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9568960+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9568960+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9568960+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9568960+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9568960+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9579017+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9589028+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9594081+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9594081+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9594081+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9624313+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9624313+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9624313+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9624313+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9624313+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9624313+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9634414+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9644431+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9644431+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9644431+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9644431+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9644431+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9644431+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9674454+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9689498+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:26.9830831+00:00 Log Environment manager is initialized in the scene: M_M330 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875432] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875432] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-30T22:05:27.0054044+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M330' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:27.0054044+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M330' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873784] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873784] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] 2026-03-30T22:05:27.1190869+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:27.5914987+00:00 Warning VerifyActorVisibility: sync D33804 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:27.9350534+00:00 Warning VerifyActorVisibility: sync D33804 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:27.9370681+00:00 Warning VerifyActorVisibility: sync D33804 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:27.9381103+00:00 Warning VerifyActorVisibility: sync D33804 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:27.9391103+00:00 Warning VerifyActorVisibility: sync D33804 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:28.2097142+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2097142+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2107203+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2242563+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2325564+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2325564+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2669420+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2734501+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2734501+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2745170+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2745170+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2755273+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2832996+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.2843039+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.3392410+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.3455089+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.3475260+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.3555746+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.3565833+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.4023853+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.4023853+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.4033925+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.4033925+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.4189456+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.4189456+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.4199596+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.4710180+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.4720261+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.4720261+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.5417415+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:28.5660011+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:28.5660011+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:05:28.7632263+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.7642580+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.7642580+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.7652645+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.7759755+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.7759755+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.7769822+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.7999645+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.7999645+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8440964+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8532355+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8532355+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8543833+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8599648+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8609815+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8609815+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8619940+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8891343+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8905206+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8905206+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.8915345+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:05:28.9401146+00:00 Warning VerifyActorVisibility: sync v_Omen (Void) (Clone) D33804 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33726/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33726/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33737/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33737/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33727/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33727/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33738/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33738/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33728/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33728/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33739/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33739/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33729/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33729/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33730/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33730/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33740/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33740/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33710/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33710/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33711/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33711/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33712/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33712/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33713/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33713/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33714/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33714/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T22:05:41.4508678+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:05:41.5792699+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:05:41.5792699+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33572/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33572/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33573/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33573/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33574/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33574/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33575/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33575/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33649/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33649/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33650/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33650/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33651/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33651/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33652/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33652/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33554/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33554/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33555/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33555/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33556/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33556/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33557/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33557/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33558/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33558/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33559/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33559/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33664/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33664/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33665/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33665/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33666/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33666/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33667/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33667/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33668/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33668/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33669/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33669/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T22:06:38.0808114+00:00 Error DestroyOnVisualsDeath on Void Arc Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_FlamePaladin Champion (Clone) D33805. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33605/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33605/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33606/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33606/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33786/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33786/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33787/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33787/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33788/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33788/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33789/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33789/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33790/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33790/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33607/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33607/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33608/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33608/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33791/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33791/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33609/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D33609/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T22:07:16.3888130+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:07:16.5322011+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:07:16.5508527+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:07:16.5518589+00:00 Warning [Transitions] Transition ID 70 ignored; nesting under active transition 69 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:07:16.5607888+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:07:16.5690439+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M330' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:07:16.5690439+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M330' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:07:16.5710725+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:07:16.5720806+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:07:16.7104193+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T22:07:16.7134707+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M330"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:07:16.8610114+00:00 Warning [Transitions] Attempted to end transition 70 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:07:16.8933072+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:07:17.5813863+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:07:20.8273913+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T22:07:27.0165139+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T22:07:27.5678123+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:07:27.5863442+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:07:27.5863442+00:00 Log Factions Panel - LastFactionPanel player pref is ForgottenKnights UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:07:27.5961564+00:00 Warning No open sound defined for Forgotten Knights Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:07:27.6004148+00:00 Log Factions Panel - Opened faction panel ForgottenKnights UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:07:27.6014226+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:07:29.1082012+00:00 Warning No close sound defined for Forgotten Knights Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:07:29.1455212+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:07:29.1571404+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.Factions.FactionRankUI:OnDestroy() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T22:07:54.7290916+00:00 Log Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:08:05.0830755+00:00 Log Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 32 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 33 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:08:14.3955269+00:00 Log Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 33 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:08:16.1377342+00:00 Log Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:08:31.1141718+00:00 Log Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:08:46.2642826+00:00 Log Received Local Tree Data from server | characterLevel | 90 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:08:46.6217188+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T22:08:47.1419231+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass1_0.b__1 (UnityEngine.Color x) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.ColorPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.ColorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Color startValue, UnityEngine.Color changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:08:47.6836834+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:52.3049362+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:52.3064081+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:52.3064081+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:52.5587584+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:52.5587584+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:53.8131308+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:53.8345967+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene MonolithHub! Adrift Meruna Water Attack Casting VFX ShrineHasteAilmentVFX v_MerunaOgreWaterTrenchAttack Lightning UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:53.8356018+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M210, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:53.8356018+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 9 Unused Serialized files (Serialized files now loaded: 517) Unloading 13050 unused Assets to reduce memory usage. Loaded Objects now: 1403466. Total: 773.105900 ms (FindLiveObjects: 104.520500 ms CreateObjectMapping: 92.497100 ms MarkObjects: 559.026800 ms DeleteObjects: 17.061000 ms) 2026-03-30T22:08:54.6423002+00:00 Log Storing variant 'M_D10_SandStorm' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:54.8660334+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:08:54.8715681+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:08:54.8725775+00:00 Log LoadingScreen.OnSceneLoaded(M_M210, Additive M_M210) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:08:54.8735859+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:08:54.8756065+00:00 Log Time to Additive load 'M_M210' 1.06 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:08:54.9299865+00:00 Log LoadingScreen.OnDisable(M_M210) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:54.9311668+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:55.5541549+00:00 Warning VerifyActorVisibility: sync D35495 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:55.5776275+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:55.5776275+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 52 Unused Serialized files (Serialized files now loaded: 529) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1501880. Total: 785.420600 ms (FindLiveObjects: 120.465000 ms CreateObjectMapping: 93.917300 ms MarkObjects: 563.636700 ms DeleteObjects: 7.400800 ms) 2026-03-30T22:08:56.3832967+00:00 Log Storing variant 'WeaverTombs_PurpleYellow' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:56.4232446+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T22:08:56.4242431+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:08:56.4242431+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:08:56.4273105+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:08:56.4273105+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:08:56.4298311+00:00 Log Time to Additive load 'PCG_Tomb' 0.85 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:08:56.4308427+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:08:56.9647025+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:08:56.9647025+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:08:56.9647025+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:08:56.9647025+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:08:56.9950502+00:00 Log [QA-464852] Changing Active Scene to 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:56.9961883+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:56.9961883+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:57.0078342+00:00 Log Environment manager is initialized in the scene: M_M210 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:57.0259166+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:57.0259166+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:57.1660346+00:00 Log PCG_RESULT_INFO: { "Seed": 210197418, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 218.5047, "PropPlacementMs": 180.5199, "PropPlacementTimings": { "CommandsMs": 91.4049, "LoadMs": 53.3043, "InstantiateMs": 28.353 }, "NavMeshGenMs": 36.1821, "SpawnerPlacementMs": 151.8326, "CollisionBuildMs": 81.6073, "TotalTimeMs": 760.7422 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T22:08:57.1690935+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:57.1690935+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:57.1853019+00:00 Warning VerifyActorVisibility: sync D35675 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:57.4245967+00:00 Warning VerifyActorVisibility: sync D35675 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:57.4245967+00:00 Warning VerifyActorVisibility: sync D35702 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:57.4321626+00:00 Warning VerifyActorVisibility: sync D35675 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:57.4321626+00:00 Warning VerifyActorVisibility: sync D35702 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:57.4577574+00:00 Warning VerifyActorVisibility: sync D35675 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:57.4592595+00:00 Warning VerifyActorVisibility: sync D35702 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2026-03-30T22:08:57.7976272+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUITimelines.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.ForgottenKnightsRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Uploading Crash Report 2026-03-30T22:08:57.7991315+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionUIEndgame.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OpenSubPanel (LE.Factions.FactionUI panel, System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T22:08:57.8831983+00:00 Warning VerifyActorVisibility: sync v_Omen (Void) (Clone) D35495 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:08:58.1354625+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:08:58.1602633+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:58.1602633+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:08:58.2497001+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Lachesis_(Staff) (Clone) D35675 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:08:58.2967385+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D35702 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:09:40.7522035+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:09:41.5338413+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:ChallengePressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:09:41.5527806+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:09:41.5527806+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:09:41.6918753+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierLightning (Clone) D36186 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:09:41.6949923+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierLightning (Clone) D36186 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T22:09:41.7862040+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierLightning (Clone) D36186 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:09:41.7862040+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierLightning (Clone) D36186: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:10:37.0451288+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D36561 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:10:37.0772601+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D36561 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:10:38.5832732+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D36561 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:10:38.5832732+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D36561: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T22:10:55.4327537+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D36704 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:10:55.4598762+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D36704 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:10:57.0641126+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D36704 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:10:57.0651260+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D36704: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T22:11:27.6987067+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:11:27.8433436+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:11:27.8443493+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:11:47.6298881+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:11:47.7752266+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:11:47.7937514+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:11:47.7937514+00:00 Warning [Transitions] Transition ID 73 ignored; nesting under active transition 72 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:11:47.7997369+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:11:47.8039685+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:11:47.8039685+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M210' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:11:47.8049764+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:11:47.8059838+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:11:47.9838480+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T22:11:48.2011510+00:00 Warning [Transitions] Attempted to end transition 73 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:11:48.2159844+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:11:48.2463526+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T22:11:48.2499227+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M210"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:11:48.8228849+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:12:02.3386522+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 50.95ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:12:07.8169129+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__101:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) StashTabbedUIControls:ConfigureTab(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:12:15.3059261+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:12:21.5840949+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 51.98ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:12:24.2745221+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 51.11ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:12:32.3795613+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 49.97ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:12:37.3328746+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.46ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:12:38.0721487+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T22:13:36.2512975+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:36.2523057+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:36.2523057+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:36.5049620+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:36.5049620+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:37.7239266+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:37.7447556+00:00 Warning Got 9 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Crystal Elemental 01 Ruby Projectile NemesisSoldierLightning 04 LightningExplosion warning VFX v_ImprisonedMage 19 Ice Channel Void Scholar 02 Ice Nova VFX ImprisonedMage 17 Cold Construct Minion Death VFX ImprisonedMage 07 Storm Quadrant Cast VFX ImprisonedMage 07 Storm Quadrant VFX v_Crystal Elemental 02 Sapphire Projectile VineCrawler attack 1 slash VFX crystal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:37.7447556+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_C35TR, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:37.7447556+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 6 Unused Serialized files (Serialized files now loaded: 520) Unloading 19617 unused Assets to reduce memory usage. Loaded Objects now: 1410866. Total: 750.214200 ms (FindLiveObjects: 100.753700 ms CreateObjectMapping: 90.326900 ms MarkObjects: 539.204300 ms DeleteObjects: 19.928700 ms) 2026-03-30T22:13:38.5212495+00:00 Log Storing variant 'M_C35TR_RainyNight' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:38.6651144+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (166.82, 0.49, 66.83) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2026-03-30T22:13:38.6869709+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:13:38.6894838+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:13:38.6916237+00:00 Log LoadingScreen.OnSceneLoaded(M_C35TR, Additive M_C35TR) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:13:38.6926391+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:13:38.6946748+00:00 Log Time to Additive load 'M_C35TR' 0.97 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:13:38.7536859+00:00 Log LoadingScreen.OnDisable(M_C35TR) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:38.7546968+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:39.5988906+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cemetery, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:39.5988906+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:39.6020012+00:00 Warning VerifyActorVisibility: sync D37940 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 29 Unused Serialized files (Serialized files now loaded: 529) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1521507. Total: 778.868400 ms (FindLiveObjects: 112.444500 ms CreateObjectMapping: 90.702700 ms MarkObjects: 567.853800 ms DeleteObjects: 7.866700 ms) 2026-03-30T22:13:40.4029918+00:00 Warning VerifyActorVisibility: sync D37940 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:40.4050066+00:00 Warning VerifyActorVisibility: sync D37940 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:40.4060172+00:00 Log Storing variant 'Cemetery_Default3' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:40.4085931+00:00 Warning VerifyActorVisibility: sync D37940 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:40.4096202+00:00 Warning VerifyActorVisibility: sync D37940 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:40.4116378+00:00 Warning VerifyActorVisibility: sync D37940 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:40.4126454+00:00 Warning VerifyActorVisibility: sync D37940 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:40.4539190+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T22:13:40.4549194+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:13:40.4549194+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:13:40.4570848+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cemetery, Additive PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:13:40.4570848+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:13:40.4596085+00:00 Log Time to Additive load 'PCG_Cemetery' 0.86 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:13:40.4606187+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:13:41.0801870+00:00 Log [QA-464852] Changing Active Scene to 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:41.0811973+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:41.0811973+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:41.0897837+00:00 Log Environment manager is initialized in the scene: M_C35TR UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:41.1065444+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:41.1075545+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:41.1985049+00:00 Warning VerifyActorVisibility: sync D38186 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:41.6920663+00:00 Log PCG_RESULT_INFO: { "Seed": 897788181, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 238.6038, "PropPlacementMs": 619.5496, "PropPlacementTimings": { "CommandsMs": 87.3803, "LoadMs": 455.7386, "InstantiateMs": 69.3831 }, "NavMeshGenMs": 54.7827, "SpawnerPlacementMs": 23.3591, "CollisionBuildMs": 210.869, "TotalTimeMs": 1277.34375 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T22:13:41.6950842+00:00 Log LoadingScreen.OnDisable(PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:41.6950842+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:41.9570623+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D37940 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:13:42.2026823+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:42.2268286+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:42.2268286+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:13:42.3817276+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn (Clone) D38186 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:13:46.8455081+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:13:46.9805420+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:13:46.9815531+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:14:01.8367907+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D38433 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:14:01.8740769+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D38433 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:14:02.2474601+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:14:02.3894677+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D38433 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:14:02.3894677+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D38433: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:14:08.1094520+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:14:44.3211415+00:00 Error DestroyOnVisualsDeath on Soul Geyser Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_LargeTempleConstructChampion (Clone) D37943. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T22:14:45.0187201+00:00 Error DestroyOnVisualsDeath on Soul Geyser Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_DiamondNagasa Champion (Clone) D37941. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T22:14:57.4290793+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:14:57.5650392+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:14:57.5660444+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:15:01.7103582+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:15:01.9645068+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T22:15:01.9838494+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:15:01.9898875+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:15:01.9932094+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:15:01.9942372+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_C35TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:15:02.0006707+00:00 Log Environment manager is initialized in the scene: PCG_Cemetery UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:15:02.0006707+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:15:02.0877377+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:15:02.1394900+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:15:02.1394900+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:15:02.1394900+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:15:02.1405040+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:15:02.4832540+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T22:16:18.1551596+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 103 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 55 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 2 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:16:50.1298346+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn (Clone) D38186 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:16:50.1298346+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Woven Firstborn (Clone) D38186: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:17:16.8797853+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:17:17.0500832+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.97ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T22:18:20.9675737+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T22:18:23.3430975+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:23.4973865+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:18:23.5158620+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:23.5168668+00:00 Warning [Transitions] Transition ID 77 ignored; nesting under active transition 76 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:23.5226348+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:23.5246589+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:23.5533835+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:23.5554389+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:23.5554389+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:23.7794794+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T22:18:23.9584711+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:18:23.9584711+00:00 Warning [Transitions] Attempted to end transition 77 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:24.0023495+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T22:18:24.0034071+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_C35TR"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:18:24.5716992+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:26.0985598+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:28.0276361+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:28.0286369+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:28.0286369+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:28.2817022+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:28.2828163+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:29.6033258+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:29.6237766+00:00 Warning Got 7 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_TundraStalker 02 IceBreath v_RahyehSoldier FlamePaladin 05.1 ExplosionDelayer WovenFirstborn 06 Lightning Slam VFX v_WovenFirstborn 01 Necroshock Burst Start WovenFirstborn 01 Necroshock Burst VFX v_WovenFirstborn 01.1 Necroshock Burst Aftershock WovenFirstborn 01.3 Necroshock Burst Aftershock Explosion VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:29.6247889+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M540, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:29.6247889+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 7 Unused Serialized files (Serialized files now loaded: 511) Unloading 23583 unused Assets to reduce memory usage. Loaded Objects now: 1430570. Total: 855.091000 ms (FindLiveObjects: 119.369000 ms CreateObjectMapping: 103.256500 ms MarkObjects: 611.912100 ms DeleteObjects: 20.553000 ms) 2026-03-30T22:18:30.5046661+00:00 Log Storing variant 'M540_RainyNight' for scene 'M_M540' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:31.1250600+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M540' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:18:31.1270875+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:18:31.1270875+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M540' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:18:31.1368665+00:00 Log LoadingScreen.OnSceneLoaded(M_M540, Additive M_M540) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:18:31.1368665+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:18:31.1393957+00:00 Log Time to Additive load 'M_M540' 1.54 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:18:31.1414113+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:18:31.2053540+00:00 Log LoadingScreen.OnDisable(M_M540) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:31.2063552+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! 2026-03-30T22:18:31.8313390+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:31.8328041+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:31.8358066+00:00 Warning VerifyActorVisibility: sync D41040 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 11 Unused Serialized files (Serialized files now loaded: 528) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1481244. Total: 860.008800 ms (FindLiveObjects: 150.375800 ms CreateObjectMapping: 106.760100 ms MarkObjects: 593.617400 ms DeleteObjects: 9.254700 ms) 2026-03-30T22:18:32.7174341+00:00 Warning VerifyActorVisibility: sync D41040 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:32.7199390+00:00 Warning VerifyActorVisibility: sync D41040 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:32.7220077+00:00 Log Storing variant 'WeaverTombs_Default' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:32.7240496+00:00 Warning VerifyActorVisibility: sync D41040 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:32.7250642+00:00 Warning VerifyActorVisibility: sync D41040 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:32.7285957+00:00 Warning VerifyActorVisibility: sync D41040 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:32.7306490+00:00 Warning VerifyActorVisibility: sync D41040 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:32.7707070+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T22:18:32.7707070+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:18:32.7707070+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:18:32.7754269+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:18:32.7754269+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:18:32.7774695+00:00 Log Time to Additive load 'PCG_Tomb' 0.95 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:18:32.7795435+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:18:33.0975376+00:00 Warning VerifyActorVisibility: sync D41172 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:33.1126528+00:00 Log [QA-464852] Changing Active Scene to 'M_M540' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:33.1136604+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:33.1147058+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:33.1157160+00:00 Log Environment manager is initialized in the scene: M_M540 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:33.1157160+00:00 Warning DetachParticleSystemsOnDeath on IceBreath (1) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:33.1382967+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M540' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:33.1388019+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M540' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:33.7985300+00:00 Log PCG_RESULT_INFO: { "Seed": 2895986758, "Grammar": "2", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 106.3737, "PropPlacementMs": 667.5649, "PropPlacementTimings": { "CommandsMs": 85.6511, "LoadMs": 517.5438, "InstantiateMs": 56.9831 }, "NavMeshGenMs": 47.6035, "SpawnerPlacementMs": 46.3624, "CollisionBuildMs": 80.8172, "TotalTimeMs": 1072.26563 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T22:18:33.8015741+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:33.8015741+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:34.0464202+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:18:34.1251032+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:34.1306270+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:18:35.7115554+00:00 Warning VerifyActorVisibility: sync v_Omen (Void) (Clone) D41040 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:18:35.9285478+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D41172 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:19:28.7456968+00:00 Warning DetachParticleSystemsOnDeath on v_Crystal Dragon Champion (Clone) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:19:28.7482060+00:00 Error DestroyOnVisualsDeath on Soul Geyser Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Crystal Dragon Champion (Clone) D41041. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T22:19:52.5402214+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:19:52.6707918+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:19:52.6718038+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:20:16.3055661+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:20:17.6843140+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__39:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) NemesisPanel:OpenSwapPanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:20:19.9445469+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) LE.UI.PanelSystem.d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystemExtensions:ConfirmAsync(PanelSystem, String, String, String, String, Nullable`1, Sprite, Sprite, Nullable`1, Nullable`1) LE.UI.PanelSystem.d__13:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.NemesisReplacementConfirmationModal:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:20:20.4770920+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:20:20.4785949+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:20:20.5000005+00:00 Warning OffsetCenterToAvoidOverlap.UpdateOffsetNextFrame: Invalid center panel or rect transform. Can't apply offset. Panel: null - GameObject: Center Panel Stack UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:20:21.2654327+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:EmpowerPressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:20:21.4164760+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierPoison (Clone) D41682 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:20:21.5035132+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierPoison (Clone) D41682 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:20:21.5035132+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierPoison (Clone) D41682: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:21:05.1449827+00:00 Error DestroyOnVisualsDeath on Water Cone Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_LargeTempleConstructChampion (Clone) D41043. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T22:21:14.8322494+00:00 Warning VerifyActorVisibility: sync v_Osprix Firemage Boss Emerging (Clone) D42164 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:21:14.8553384+00:00 Warning VerifyActorVisibility: sync v_Osprix Holy Zealot Boss (Clone) D42165 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:21:14.8823765+00:00 Warning VerifyActorVisibility: sync v_Osprix Firemage Boss Emerging (Clone) D42164 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:21:14.8823765+00:00 Warning VerifyActorVisibility: sync v_Osprix Holy Zealot Boss (Clone) D42165 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:21:15.0856210+00:00 Warning VerifyActorVisibility: sync v_Osprix Firemage Boss Emerging (Clone) D42164 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:21:15.0856210+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Osprix Firemage Boss Emerging (Clone) D42164: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:21:15.0866279+00:00 Warning VerifyActorVisibility: sync v_Osprix Holy Zealot Boss (Clone) D42165 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:21:15.0866279+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Osprix Holy Zealot Boss (Clone) D42165: - NOT active renderers will follow -> Total count is 6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Particle System 'Fire Sheet' is trying to spawn on a mesh with zero surface area 2026-03-30T22:21:42.4060854+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:21:42.6659559+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T22:21:42.6859620+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:21:42.6926929+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:21:42.6946946+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:21:42.6946946+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M540' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:21:42.6946946+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M540' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:21:42.7025448+00:00 Log Environment manager is initialized in the scene: PCG_Tomb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:21:42.7025448+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:21:42.7562028+00:00 Warning DetachParticleSystemsOnDeath on GlowingBeforeOpening (1) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:21:42.7572126+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:21:42.7983167+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:21:42.7983167+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:21:42.7988216+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:21:42.7988216+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:21:43.1048635+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:21:44.0057824+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:22:20.0891674+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_IMEmpireScorpionC 05 ClawLazers VFX took over 3 ms : 3.27ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T22:22:55.8969872+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D42947 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:22:55.9767297+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D42947 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:22:57.4829028+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D42947 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:22:57.4829028+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D42947: - NOT active renderers will follow -> Total count is 11 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T22:23:27.6837653+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D41172 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:23:27.6837653+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D41172: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:23:50.2570732+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 50.17ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:23:56.7289415+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:24:09.7923465+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__101:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) StashTabbedUIControls:ConfigureTab(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:24:11.4599969+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:24:18.3915224+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:18.5412863+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:24:18.5605592+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:18.5605592+00:00 Warning [Transitions] Transition ID 81 ignored; nesting under active transition 80 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:18.5648498+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:18.5668641+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:18.5820477+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:18.5830542+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:18.5840703+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:18.7700904+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T22:24:18.9555224+00:00 Warning [Transitions] Attempted to end transition 81 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:18.9729066+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:24:19.0024118+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T22:24:19.0059263+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M540"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:24:19.6030211+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:25.1606398+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:27.1655699+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:27.1665757+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:27.1665757+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:27.4190502+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:27.4190502+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:28.7106721+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:28.7313686+00:00 Warning Got 33 lazily-init'd (not-preloaded) pools during scene MonolithHub! Crystal Dragon Champion Lightning Explosion 05 Charge Up VFX v_Crystal Dragon Champion 06 Heaven's Fury Crystal Dragon Champion Lightning Explosion 05 Ground explosion v_Crystal Dragon Champion 06.2 Heaven's Fury Damage Forged Soldier Poison Spin Indicator v_NemesisSoldierPoison 04 PoisonSpin v_LargeTempleConstructChampion 02 SplittingProjectiles v_LargeTempleConstructChampion 02.21 Delayer v_LargeTempleConstructChampion 02.1 Square Projectiles v_LargeTempleConstructChampion 02.11 RightSquareProjectiles LargeTempleConstructChampion 02.22 Square Explosion VFX v_LargeTempleConstructChampion 01 SummonCrystal v_LargeTempleConstructChampion 99.1 Beam v_LargeTempleConstructChampion 99.2 Beam2 v_LargeTempleConstructChampion 99.3 Beam3 v_Osprix Holy Zealot Boss Eruption HolyEruptionVFX - osprix vanguard v_LargeTempleConstructChampion 03.1 Spinning Lightning Projectiles LargeTempleConstruct 01 Melee VFX BruteHarbinger 02 SlowShout vfx IMEmpireScorpionC 03.1 Cast VFX v_IMEmpireScorpionC 03 ExplodingProjectile VFX IMEmpireScorpionC 03.1 Explosion VFX IMEmpireScorpionC 02 Pincer VFX IMEmpireScorpionC 01 Melee VFX v_IMEmpireScorpionC Champion 06 NecroticGas IMEmpireScorpionC 05 ClawLazers Indicator v_IMEmpireScorpionC 05 ClawLazers VFX v_IMEmpireScorpionC 04 GrowingLazer v_GoldThreadSpiderling 03 Dash GoldThreadSpiderling 02 NecroticExplosion casting vfx GoldThreadSpiderling 02 NecroticExplosion VFX v_Fateweaver (All) 16 Necroswoop UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:28.7313686+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_F20, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:28.7313686+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 6 Unused Serialized files (Serialized files now loaded: 518) Unloading 41726 unused Assets to reduce memory usage. Loaded Objects now: 1412340. Total: 766.182000 ms (FindLiveObjects: 107.586500 ms CreateObjectMapping: 90.056400 ms MarkObjects: 543.680000 ms DeleteObjects: 24.858600 ms) 2026-03-30T22:24:29.7370336+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:24:29.7400649+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:24:29.7410728+00:00 Log LoadingScreen.OnSceneLoaded(M_F20, Additive M_F20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:24:29.7420880+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:24:29.7430889+00:00 Log Time to Additive load 'M_F20' 1.03 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:24:29.8017132+00:00 Log LoadingScreen.OnDisable(M_F20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:29.8021801+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:30.0783770+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:30.0783770+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 528) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1463359. Total: 750.354700 ms (FindLiveObjects: 112.277200 ms CreateObjectMapping: 85.477100 ms MarkObjects: 545.762300 ms DeleteObjects: 6.837600 ms) 2026-03-30T22:24:30.8506127+00:00 Log Storing variant 'WeaverTombs_Gray' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:30.8761772+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T22:24:30.8761772+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:24:30.8761772+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:24:30.8771845+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:24:30.8781856+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:24:30.8793439+00:00 Log Time to Additive load 'PCG_Tomb' 0.80 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:24:30.8805447+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:24:31.2465119+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:24:31.2465119+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:24:31.2465119+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:24:31.2465119+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:24:31.3259403+00:00 Log PCG_RESULT_INFO: { "Seed": 1781893320, "Grammar": "3", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 50.5152, "PropPlacementMs": 170.4733, "PropPlacementTimings": { "CommandsMs": 19.6436, "LoadMs": 113.9944, "InstantiateMs": 31.8984 }, "NavMeshGenMs": 40.5263, "SpawnerPlacementMs": 30.5497, "CollisionBuildMs": 92.0278, "TotalTimeMs": 471.6797 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T22:24:31.3269452+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:31.3269452+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:31.3284514+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:24:31.3294567+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:24:31.4479018+00:00 Log [QA-464852] Changing Active Scene to 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:31.4489116+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:31.4489116+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:31.4569621+00:00 Log Environment manager is initialized in the scene: M_F20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:31.4793405+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:31.4805063+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:31.8454880+00:00 Warning VerifyActorVisibility: sync D43587 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:31.8551281+00:00 Warning VerifyActorVisibility: sync D43587 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:31.8959347+00:00 Warning VerifyActorVisibility: sync D43587 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:32.2242210+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Clotho_(Rapier) (Clone) D43587 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:24:32.6413633+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:32.6582684+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:32.6587715+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:44.4513930+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:44.7093662+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T22:24:44.7281403+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:24:44.7337762+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:44.7368790+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:44.7383838+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:44.7439539+00:00 Log Environment manager is initialized in the scene: PCG_Tomb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:44.7439539+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:44.8017926+00:00 Warning DetachParticleSystemsOnDeath on GlowingBeforeOpening (1) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:44.8017926+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:24:44.8619782+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:24:44.8629828+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:24:44.8629828+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:24:44.8629828+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:24:45.1934248+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T22:25:50.9151837+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Clotho_(Rapier) (Clone) D43587 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:25:50.9151837+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Clotho_(Rapier) (Clone) D43587: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:26:17.7016804+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 50.25ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:26:21.3066539+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:26:21.5617832+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:26:21.5809970+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:26:21.5860602+00:00 Log [QA-464852] Changing Active Scene to 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:26:21.5880672+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:26:21.6047484+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:26:21.6123020+00:00 Log Environment manager is initialized in the scene: M_F20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:26:21.6341818+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:26:21.6341818+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:26:21.9903544+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:26:33.1998573+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:26:33.3295271+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:26:33.3305325+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:26:44.1734228+00:00 Error DestroyOnVisualsDeath on Void Arc Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_FrozenWolf Champion (Clone) D43438. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T22:27:02.1433038+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D44833 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:27:02.2010373+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D44833 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:03.7117810+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D44833 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:03.7117810+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D44833: - NOT active renderers will follow -> Total count is 11 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T22:27:11.8631974+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:12.5443925+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:EmpowerPressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:27:12.5630533+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:27:12.5630533+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:27:12.6963556+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierPoison (Clone) D44909 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:27:12.7401795+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierPoison (Clone) D44909 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:12.7401795+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierPoison (Clone) D44909: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:29.8068333+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D45086 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:27:29.8712053+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D45086 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:31.3750469+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D45086 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:31.3750469+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D45086: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T22:27:39.3498617+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:39.5000085+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:27:39.5189091+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:39.5189091+00:00 Warning [Transitions] Transition ID 86 ignored; nesting under active transition 85 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:39.5291490+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:27:39.5331773+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:27:39.5331773+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:27:39.5346809+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:27:39.5367079+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:27:39.6871514+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T22:27:39.8582244+00:00 Warning [Transitions] Attempted to end transition 86 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:39.9036964+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T22:27:39.9047021+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_F20"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:27:39.9067591+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:27:40.5482641+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:27:43.3893348+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T22:28:16.2665954+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:16.2665954+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:16.2680987+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:16.5204520+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:16.5204520+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:18.1152790+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:18.1371005+00:00 Warning Got 18 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Shrine Ability 24 Nature Beam Fateweaver (All) 11 Shockfate Cast VFX v_Fateweaver (All) 11 Shockfate Indicator Cast v_Fateweaver (All) 11.1 Shockfate Damage Field v_Fateweaver Clotho (Rapier) 03 Fate Write Fateweaver (All) 11.1 Shockfate Damage Field Explosion VFX Fateweaver (All) 14 Soulsilk Cast VFX v_bolroth 03 rampage v_FrozenWolf Champion 00.1 ArcingIcicles v_FrozenWolf Champion 05 IciclesLine WolfIceBiteVFX v_FrozenWolf Champion 04.2 Icicles v_NemesisSoldierPoison 03 PoisonProjectile NemesisSoldierPoison 03 Indicator VFX v_NemesisSoldierPoison 04.1 PoisonPool actual Forged Soldier Poison Explosion VFX v_NemesisSoldierPoison 05 Projectile Indicator v_NemesisSoldierPoison 05.1 Projectile UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:18.1371005+00:00 Log LoadingScreen.OnBeforeSceneLoaded(WE521, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:18.1371005+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 6 Unused Serialized files (Serialized files now loaded: 528) Unloading 12090 unused Assets to reduce memory usage. Loaded Objects now: 1417851. Total: 774.875600 ms (FindLiveObjects: 115.102100 ms CreateObjectMapping: 94.099100 ms MarkObjects: 549.409400 ms DeleteObjects: 16.264500 ms) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916872264] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] 2026-03-30T22:28:19.3480020+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:19.3505174+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:19.3505174+00:00 Log LoadingScreen.OnSceneLoaded(WE521, Additive WE521) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:19.3505174+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:19.3525270+00:00 Log Time to Additive load 'WE521' 1.24 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:19.3535368+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:28:19.3888251+00:00 Log LoadingScreen.OnDisable(WE521) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:19.3888251+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:19.5053843+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cemetery, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:19.5053843+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 18 Unused Serialized files (Serialized files now loaded: 528) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1428301. Total: 742.220400 ms (FindLiveObjects: 105.961800 ms CreateObjectMapping: 89.192400 ms MarkObjects: 540.020000 ms DeleteObjects: 7.045400 ms) 2026-03-30T22:28:20.2614999+00:00 Log Storing variant 'Cemetery_Gray' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:20.2917892+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T22:28:20.2917892+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:20.2917892+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:20.2928823+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cemetery, Additive PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:20.2928823+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:20.2939186+00:00 Log Time to Additive load 'PCG_Cemetery' 0.79 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:20.2949587+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:28:20.3222266+00:00 Log LoadingScreen.OnDisable(PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:20.3222266+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:21.3389642+00:00 Log PCG_RESULT_INFO: { "Seed": 1298440933, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 67.2081, "PropPlacementMs": 209.9844, "PropPlacementTimings": { "CommandsMs": 52.5629, "LoadMs": 85.9948, "InstantiateMs": 66.2377 }, "NavMeshGenMs": 103.7188, "SpawnerPlacementMs": 2.0537, "CollisionBuildMs": 294.9761, "TotalTimeMs": 789.0625 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:21.3500234+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:28:21.3500234+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:28:21.4952840+00:00 Log [QA-464852] Changing Active Scene to 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:21.4963219+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:21.4963219+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:21.5010504+00:00 Log Environment manager is initialized in the scene: WE521 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875432] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-30T22:28:21.5179254+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:21.5179254+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873784] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] 2026-03-30T22:28:22.0333281+00:00 Warning VerifyActorVisibility: sync D45595 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:22.0343290+00:00 Warning VerifyActorVisibility: sync D45607 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:22.0343290+00:00 Warning VerifyActorVisibility: sync D45615 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:22.1308231+00:00 Warning VerifyActorVisibility: sync D45615 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:22.1308231+00:00 Warning VerifyActorVisibility: FAILURE for sync D45615: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:22.8465521+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn Uber (Clone) D45595 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:22.8521923+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D45607 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:22.8607007+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D45615 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:22.8607007+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_TombGuardian (Clone) D45615: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:23.1134825+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:23.1300929+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:23.1310988+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:32.5939780+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:32.5949879+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:39.0807953+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:39.2322306+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:28:39.2513244+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:39.2513244+00:00 Warning [Transitions] Transition ID 89 ignored; nesting under active transition 88 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:39.2554193+00:00 Log [QA-464852] Changing Active Scene to 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:39.2579233+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:39.2579233+00:00 Error Received resurrect message without correspdonding death message. at ActorSync#ReceiveResurrect:739 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Asserter:IsTrue(Boolean, String, Object, String, String, Int32) ActorSync:ReceiveResurrect(Boolean) PlayerActorSync:ReceiveResurrect(Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:39.4078733+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:28:39.4135913+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:39.4145987+00:00 Warning [Transitions] Attempted to end transition 89 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:39.4191472+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:39.4201768+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:39.4201768+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:39.4221776+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:39.4221776+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:39.4328330+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:39.8666126+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:28:40.4262787+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:42.0013733+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:43.4229633+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:43.4229633+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:43.4229633+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:43.6766145+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:43.6766145+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:45.2951160+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:45.3163451+00:00 Log LoadingScreen.OnBeforeSceneLoaded(WE521, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:45.3163451+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 7 Unused Serialized files (Serialized files now loaded: 528) Unloading 4844 unused Assets to reduce memory usage. Loaded Objects now: 1419973. Total: 735.854300 ms (FindLiveObjects: 102.910300 ms CreateObjectMapping: 85.250700 ms MarkObjects: 533.686900 ms DeleteObjects: 14.005800 ms) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916872264] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] 2026-03-30T22:28:46.2166720+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:46.2202426+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:46.2202426+00:00 Log LoadingScreen.OnSceneLoaded(WE521, Additive WE521) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:46.2202426+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:46.2222631+00:00 Log Time to Additive load 'WE521' 0.93 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:46.2232714+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:28:46.2530147+00:00 Log LoadingScreen.OnDisable(WE521) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:46.2540205+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:46.2890135+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() FlexibleEmergeAnimationManager:Awake() 2026-03-30T22:28:46.2890135+00:00 Warning VerifyActorVisibility: sync v_DesertBeastMiniboss (Clone) D45807 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:46.3205576+00:00 Warning VerifyActorVisibility: sync v_DesertBeastMiniboss (Clone) D45807 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:46.3508488+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cemetery, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:46.3521611+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 18 Unused Serialized files (Serialized files now loaded: 528) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1428584. Total: 731.915500 ms (FindLiveObjects: 103.940200 ms CreateObjectMapping: 85.079900 ms MarkObjects: 536.249900 ms DeleteObjects: 6.644800 ms) 2026-03-30T22:28:47.0962477+00:00 Log Storing variant 'Cemetery_White' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:47.1262401+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T22:28:47.1262401+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:47.1262401+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:47.1262401+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cemetery, Additive PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:47.1262401+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:28:47.1287629+00:00 Log Time to Additive load 'PCG_Cemetery' 0.78 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:47.1297758+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:28:47.1565051+00:00 Log LoadingScreen.OnDisable(PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:47.1565051+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:47.9562269+00:00 Log PCG_RESULT_INFO: { "Seed": 1298440933, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 54.8123, "PropPlacementMs": 205.0581, "PropPlacementTimings": { "CommandsMs": 21.6877, "LoadMs": 113.5926, "InstantiateMs": 64.5161 }, "NavMeshGenMs": 105.5318, "SpawnerPlacementMs": 2.2061, "CollisionBuildMs": 292.1997, "TotalTimeMs": 767.5781 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:47.9669806+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:28:47.9669806+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:28:48.3046835+00:00 Log [QA-464852] Changing Active Scene to 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:48.3056843+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:48.3066853+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:48.3113926+00:00 Log Environment manager is initialized in the scene: WE521 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875432] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-30T22:28:48.3281060+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:48.3291637+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873784] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] 2026-03-30T22:28:48.9177418+00:00 Warning VerifyActorVisibility: sync D46408 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:48.9177418+00:00 Warning VerifyActorVisibility: sync D46420 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:48.9177418+00:00 Warning VerifyActorVisibility: sync D46428 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:49.0109268+00:00 Warning VerifyActorVisibility: sync D46428 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:49.0119357+00:00 Warning VerifyActorVisibility: FAILURE for sync D46428: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:49.6541570+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn Uber (Clone) D46408 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:49.6617005+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D46420 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:49.6682801+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D46428 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:49.6692809+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_TombGuardian (Clone) D46428: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:28:50.0021215+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:50.0191513+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:50.0201621+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:28:52.6347421+00:00 Warning VerifyActorVisibility: sync v_DesertBeastMiniboss (Clone) D45807 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:28:52.6347421+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_DesertBeastMiniboss (Clone) D45807: - NOT active renderers will follow -> Total count is 6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:29:15.0479787+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:29:15.3023016+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T22:29:15.3143297+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:29:15.3197668+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:29:15.3207843+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:29:15.3207843+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:29:15.3278898+00:00 Log Environment manager is initialized in the scene: PCG_Cemetery UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:29:15.3278898+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:29:15.5328732+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:29:15.5948326+00:00 Error Wanted to show hover world object on MP Transition Message Sender, but it's null. at HoverTagOnMouseOver#ShowHoverWorldObject:287 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) HoverTagOnMouseOver:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:29:15.6228933+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:29:15.6243815+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:29:15.6243815+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:29:15.6243815+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:29:16.0061801+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Curl error 6: Could not resolve host: collect.analytics.unity3d.com Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T22:32:52.5378980+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn Uber (Clone) D46408 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:32:52.5384009+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Woven Firstborn Uber (Clone) D46408: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:32:52.5394024+00:00 Error DestroyOnVisualsDeath on SoulOfTheErased Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Woven Firstborn Uber (Clone) D46408. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T22:32:55.7808512+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D48661 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:32:55.7808512+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D48661: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:32:55.8492033+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D48661 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:32:55.8492033+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D48661: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:10.8899679+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:10.8909809+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:16.5089074+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:16.6599920+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:33:16.6787234+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:16.6797870+00:00 Warning [Transitions] Transition ID 94 ignored; nesting under active transition 93 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:16.6797870+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:16.6808266+00:00 Error Received resurrect message without correspdonding death message. at ActorSync#ReceiveResurrect:739 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Asserter:IsTrue(Boolean, String, Object, String, String, Int32) ActorSync:ReceiveResurrect(Boolean) PlayerActorSync:ReceiveResurrect(Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:16.6860383+00:00 Log [QA-464852] Changing Active Scene to 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:33:16.6895611+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:33:16.7536137+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:33:16.7556290+00:00 Log Environment manager is initialized in the scene: WE521 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875432] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-30T22:33:16.7739169+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:33:16.7739169+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873784] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] 2026-03-30T22:33:16.9978410+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:16.9978410+00:00 Warning [Transitions] Attempted to end transition 94 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:17.0640864+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:33:17.0650962+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:33:17.0650962+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:33:17.0661025+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:33:17.0676051+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:33:17.0819742+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:33:17.1210982+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:33:18.0800226+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:18.8704641+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:33:25.9741476+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T22:33:58.6610079+00:00 Log [Forge Craft] Input Main Item : Astrolabe | Item ID : 5,41,103,19,7,4,5,226,194,160,38,4,80,4,217,64,38,20,16,8,254,64,80,90,0 Glyph : Glyph of Despair modifier (Affix Shard/Rune) : Added Dodge Rating UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:33:58.7516465+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : True Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : Added Dodge Rating (8) Resulting Item : Astrolabe | Item ID : 5,41,103,19,7,4,5,226,194,160,38,4,80,4,217,64,38,20,48,8,71,64,80,90,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:34:04.0392473+00:00 Log [Forge Craft] Input Main Item : Astrolabe | Item ID : 5,41,103,19,7,4,5,226,194,160,38,4,80,4,217,64,38,20,48,8,71,64,80,90,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Added Dodge Rating UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:34:04.1061856+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 10 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Astrolabe | Item ID : 5,41,103,19,7,4,5,226,194,160,28,4,80,4,217,64,38,20,64,7,16,64,80,90,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:34:24.5668119+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 64.06ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:35:05.1380521+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 77.31ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: collect.analytics.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T22:43:23.8254234+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 88.96ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:43:38.2607531+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 80.04ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:43:54.6378033+00:00 Warning No valid destination container found in opened panels UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.PanelSystem:TryQuickMove(Vector2Int, ContainerID, TPanel, Boolean&, Boolean) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:43:54.6883880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:43:54.6893935+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:43:54.6903995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:43:54.6914241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:43:54.6924321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:43:54.6934408+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:43:54.6944455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:43:54.6955058+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:43:54.6970091+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:43:54.6980234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:43:54.6990297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T22:43:56.0580298+00:00 Warning Got 4 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_TombGuardian 05 HomingExplodingSpiderProjectile v_Fateweaver Atropos (Dual Blades) 03 Necrospin WovenFirstborn 09 Silk Tongue Cast VFX v_WovenFirstborn 09 Silk Tongue UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:43:56.0580298+00:00 Log LoadingScreen.OnBeforeSceneLoaded(Dun1Q10, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:43:56.0590504+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:43:56.0590504+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:43:56.0600575+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 7 Unused Serialized files (Serialized files now loaded: 517) 2026-03-30T22:43:58.8872576+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() Unloading 8399 unused Assets to reduce memory usage. Loaded Objects now: 1427722. Total: 812.475200 ms (FindLiveObjects: 122.395300 ms CreateObjectMapping: 106.439600 ms MarkObjects: 565.852700 ms DeleteObjects: 17.787000 ms) 2026-03-30T22:43:59.8720510+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:43:59.9219187+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:43:59.9219187+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-xbjlc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 68 Unused Serialized files (Serialized files now loaded: 526) UnloadTime: 87.932100 ms 2026-03-30T22:44:01.1133339+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Dun1Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:44:01.1226836+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Dun1Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:44:01.2172234+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D48835) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:44:01.2172234+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T22:44:01.2206895+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D48836) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:44:01.2725176+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 45.49ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:44:01.2830900+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:44:01.5260277+00:00 Log LoadingScreen.OnSceneLoaded(Dun1Q10, Single Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:44:01.5336386+00:00 Log Time to Single load 'Dun1Q10' 5.48 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:44:01.5629813+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:44:01.5649957+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 14670 unused Assets to reduce memory usage. Loaded Objects now: 1497107. Total: 806.654000 ms (FindLiveObjects: 130.205200 ms CreateObjectMapping: 95.079400 ms MarkObjects: 563.937700 ms DeleteObjects: 17.431200 ms) 2026-03-30T22:44:02.9170310+00:00 Warning Attempted minimap size '4096' is larger than maximum '2048' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Minimap.MinimapGenerator:GetMinimapForTriangulation(NavMeshTriangulation, List`1, Material, ComputeShader, ComputeShader, Boolean, Single) LE.UI.Minimap.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:44:02.9542285+00:00 Log LoadingScreen.OnDisable(Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:44:02.9555478+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:44:02.9570514+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:44:03.4145427+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:03.6022354+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:03.6744644+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:03.7185107+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:03.7727257+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:03.7792954+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:03.8160242+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:03.8170259+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:44:03.8331263+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:44:03.8331263+00:00 Log Factions Panel - LastFactionPanel player pref is TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:44:03.8654993+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:44:03.8700373+00:00 Log Factions Panel - Opened faction panel TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:44:03.8700373+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T22:44:04.0285531+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:04.0674750+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:04.0686155+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:04.1661949+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:04.2084976+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:04.2938217+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:04.3274612+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:04.3339994+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:44:30.0350353+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T22:44:30.5805382+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass1_0.b__1 (UnityEngine.Color x) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.ColorPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.ColorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Color startValue, UnityEngine.Color changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:44:32.1545966+00:00 Warning No open sound defined for Temporal Sanctum panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.TemporalSanctumEntrancePanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:36.6294730+00:00 Warning No close sound defined for Temporal Sanctum panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.TemporalSanctumEntrancePanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:38.8292846+00:00 Log LoadingScreen.OnBeforeSceneLoaded(Dun1Q30, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:38.8302911+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:38.8302911+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:38.8313084+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 527) Unloading 763 unused Assets to reduce memory usage. Loaded Objects now: 1709855. Total: 813.796700 ms (FindLiveObjects: 124.586200 ms CreateObjectMapping: 82.439800 ms MarkObjects: 596.899800 ms DeleteObjects: 9.869500 ms) 2026-03-30T22:44:39.8706965+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() Unloading 46 Unused Serialized files (Serialized files now loaded: 527) UnloadTime: 79.816900 ms Uploading Crash Report 2026-03-30T22:44:40.8858896+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIWeaver.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.WeaverRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T22:44:40.9152906+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:44:40.9169664+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:44:40.9812796+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D49723) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T22:44:40.9843045+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D49724) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:44:40.9843045+00:00 Log LoadingScreen.OnSceneLoaded(Dun1Q30, Single Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:44:40.9878358+00:00 Log Time to Single load 'Dun1Q30' 2.16 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:44:40.9919042+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:44:40.9929102+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:40.9939354+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.0497493+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 47.93ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.0558384+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.0593657+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.0593657+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.0654648+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1442721+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1452791+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-xbjlc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1452791+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1452791+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1452791+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1452791+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1452791+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1464294+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1464294+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1464294+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1464294+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1464294+00:00 Warning VerifyActorVisibility: sync D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1474304+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:41.1572930+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Unloading 3812 unused Assets to reduce memory usage. Loaded Objects now: 1399761. Total: 835.262600 ms (FindLiveObjects: 103.442600 ms CreateObjectMapping: 105.243400 ms MarkObjects: 615.616700 ms DeleteObjects: 10.959300 ms) 2026-03-30T22:44:42.0073896+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:42.0073896+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:42.0078935+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:42.0078935+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:42.0078935+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:42.0078935+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:42.0078935+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:42.0078935+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:42.1131917+00:00 Warning Attempted minimap size '4096' is larger than maximum '2048' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Minimap.MinimapGenerator:GetMinimapForTriangulation(NavMeshTriangulation, List`1, Material, ComputeShader, ComputeShader, Boolean, Single) LE.UI.Minimap.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:44:42.1203866+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:42.1301057+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:42.1399460+00:00 Log LoadingScreen.OnDisable(Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:44:42.1409626+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:44:42.1409626+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:44:50.4384433+00:00 Warning No open sound defined for BOSS: {0} panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:OpenDungeonBossVotePanel() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:51.1827478+00:00 Warning No close sound defined for BOSS: {0} panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:51.1837486+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:51.4355726+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:44:51.4422961+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:51.4473272+00:00 Log [QA-464852] Changing Active Scene to 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:44:51.6969917+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:44:52.0550796+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D49725 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:44:52.0550796+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_VoidNagasa Boss (Clone) D49725: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:45:12.8495605+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:45:13.1037774+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:45:13.1281468+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:45:13.1336002+00:00 Log [QA-464852] Changing Active Scene to 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:45:13.3824154+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:45:15.0927467+00:00 Warning No open sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:45:21.6793609+00:00 Warning No close sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T22:45:24.9493071+00:00 Warning DOTWEEN ► Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Tweener:DoStartup(TweenerCore`3) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:45:31.2781602+00:00 Log [Forge Craft] Input Main Item : Osprean Belt | Item ID : 5,68,186,2,9,3,5,100,176,37,44,3,32,30,78,32,10,167,80,36,155,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Increased Poison Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:45:31.3542184+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 17 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Osprean Belt | Item ID : 5,68,186,2,9,4,5,100,176,37,27,4,32,30,78,32,10,167,80,36,155,0,61,206,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:45:32.7439267+00:00 Warning No open sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:45:42.4470772+00:00 Warning No close sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T22:45:43.0643543+00:00 Warning No open sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:46:05.4256472+00:00 Warning No close sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T22:46:05.6093165+00:00 Warning DOTWEEN ► Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Tweener:DoStartup(TweenerCore`3) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:46:11.2709592+00:00 Warning No open sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:46:14.5755958+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 58.30ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:24.6706136+00:00 Warning No close sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T22:46:31.3181127+00:00 Warning No open sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:46:35.2132426+00:00 Warning No close sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T22:46:38.6954247+00:00 Warning No valid destination container found in opened panels UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.PanelSystem:TryQuickMove(Vector2Int, ContainerID, TPanel, Boolean&, Boolean) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:46:40.3207818+00:00 Warning Got 4 lazily-init'd (not-preloaded) pools during scene Dun1Q30! v_Void Nagasa Boss 0.1 aoe v_Void Nagasa Boss 1 screen nuke TimeTravelTeleportVFX Start Water Cone Cast VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:40.3207818+00:00 Log LoadingScreen.OnBeforeSceneLoaded(Dun1Q10, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:40.3217874+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:40.3217874+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:40.3227941+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 520) 2026-03-30T22:46:43.2169556+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() Unloading 1227 unused Assets to reduce memory usage. Loaded Objects now: 1412109. Total: 773.015300 ms (FindLiveObjects: 105.399800 ms CreateObjectMapping: 93.415300 ms MarkObjects: 565.725600 ms DeleteObjects: 8.473800 ms) 2026-03-30T22:46:44.0145075+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:44.0170179+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:44.0170179+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-xbjlc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 68 Unused Serialized files (Serialized files now loaded: 529) UnloadTime: 25.308800 ms 2026-03-30T22:46:45.1883079+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Dun1Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:46:45.1923383+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Dun1Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:46:45.2762479+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D49820) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:46:45.2772485+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T22:46:45.2802978+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D49821) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:46:45.3309818+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 44.75ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:46:45.3423145+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:46:45.5818022+00:00 Log LoadingScreen.OnSceneLoaded(Dun1Q10, Single Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:46:45.5902904+00:00 Log Time to Single load 'Dun1Q10' 5.27 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:46:45.6069567+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:46:45.6100366+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 5141 unused Assets to reduce memory usage. Loaded Objects now: 1506303. Total: 751.329900 ms (FindLiveObjects: 108.548600 ms CreateObjectMapping: 82.846500 ms MarkObjects: 549.580200 ms DeleteObjects: 10.354000 ms) 2026-03-30T22:46:47.0171949+00:00 Warning Attempted minimap size '4096' is larger than maximum '2048' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Minimap.MinimapGenerator:GetMinimapForTriangulation(NavMeshTriangulation, List`1, Material, ComputeShader, ComputeShader, Boolean, Single) LE.UI.Minimap.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:46:47.0633781+00:00 Log LoadingScreen.OnDisable(Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:46:47.0633781+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:46:47.0643950+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:46:47.6722874+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:46:47.7153823+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:46:47.7517566+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:46:47.8844308+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:46:47.9383046+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:46:48.1150036+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:46:48.2774667+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T22:46:48.9033722+00:00 Warning No open sound defined for Temporal Sanctum panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.TemporalSanctumEntrancePanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:52.7041689+00:00 Warning No close sound defined for Temporal Sanctum panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.TemporalSanctumEntrancePanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:55.1654907+00:00 Log LoadingScreen.OnBeforeSceneLoaded(Dun1Q30, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:55.1669938+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:55.1669938+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:55.1680108+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 527) Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 1725200. Total: 786.690500 ms (FindLiveObjects: 127.002600 ms CreateObjectMapping: 86.064400 ms MarkObjects: 566.296000 ms DeleteObjects: 7.326700 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 527) 2026-03-30T22:46:56.1650549+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() UnloadTime: 65.200500 ms 2026-03-30T22:46:57.0792762+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:46:57.0812865+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:46:57.2008397+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D50737) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T22:46:57.2038598+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D50738) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:46:57.2038598+00:00 Log LoadingScreen.OnSceneLoaded(Dun1Q30, Single Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:46:57.2073801+00:00 Log Time to Single load 'Dun1Q30' 2.04 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:46:57.2104053+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:46:57.2124882+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.2124882+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.2134964+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.2683136+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 46.94ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.2745234+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.2780496+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.2790563+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.2841002+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3642601+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3642601+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-xbjlc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3642601+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3652644+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3652644+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3652644+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3652644+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3652644+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3662715+00:00 Warning VerifyActorVisibility: sync D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3662715+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:57.3769349+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Unloading 5023 unused Assets to reduce memory usage. Loaded Objects now: 1406109. Total: 750.127200 ms (FindLiveObjects: 97.336100 ms CreateObjectMapping: 83.040900 ms MarkObjects: 559.522100 ms DeleteObjects: 10.227500 ms) 2026-03-30T22:46:58.1371695+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:58.1406964+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:58.1406964+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:58.1406964+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:58.1417019+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:58.1417019+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:58.1417019+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:58.1417019+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D50739 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:46:58.2377015+00:00 Warning Attempted minimap size '4096' is larger than maximum '2048' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Minimap.MinimapGenerator:GetMinimapForTriangulation(NavMeshTriangulation, List`1, Material, ComputeShader, ComputeShader, Boolean, Single) LE.UI.Minimap.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:46:58.2635086+00:00 Log LoadingScreen.OnDisable(Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:46:58.2645199+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:46:58.2655261+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:47:01.9962867+00:00 Warning No open sound defined for BOSS: {0} panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:OpenDungeonBossVotePanel() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:47:02.7755704+00:00 Warning No close sound defined for BOSS: {0} panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:47:02.7904869+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:47:03.0359743+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:47:03.0495073+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:47:03.0545887+00:00 Log [QA-464852] Changing Active Scene to 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:47:03.3027970+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:47:03.7417703+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D50739 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:47:03.7417703+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_VoidNagasa Boss (Clone) D50739: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:47:20.3399969+00:00 Warning Cleared 1 dupe references to on v_Void Nagasa Boss 10 Lightning Balls(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:417 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T22:47:35.6209624+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:47:35.8685468+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:47:35.8869198+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:47:35.8929692+00:00 Log [QA-464852] Changing Active Scene to 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:47:36.1411462+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:47:37.3093194+00:00 Warning No open sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:47:38.5913294+00:00 Warning No close sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() EternityCachePanelUI:Close() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:47:39.4884470+00:00 Warning No open sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T22:47:46.7784048+00:00 Warning No close sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() EternityCachePanelUI:Close() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:47:48.8439853+00:00 Warning No open sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T22:47:50.4442938+00:00 Warning No close sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() EternityCachePanelUI:Close() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:47:50.4724771+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:47:52.9772395+00:00 Warning DOTWEEN ► Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Tweener:DoStartup(TweenerCore`3) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T22:48:00.5212226+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 53.17ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:48:52.1747265+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 4 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:49:45.2449115+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:49:46.9079928+00:00 Warning DOTWEEN ► Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[]) DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single) DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsTreesUIManager:OpenSkillTree(Ability) SpecialisedAbilityIcon:clicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:49:57.6385547+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 3 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:51:34.6191336+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2026-03-30T22:51:44.3669005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:51:44.3679160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:51:44.3689394+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:51:44.3699762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T22:51:44.3713028+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:51:44.3723969+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:51:44.3734414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T22:51:44.3734414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:51:44.3755282+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T22:51:44.3755282+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T22:51:44.3770314+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T22:51:46.9669389+00:00 Warning Got 7 lazily-init'd (not-preloaded) pools during scene Dun1Q30! v_Emperors Remains Boss Mortar Starter LightningCastVFX Lightning Beam VFX v_Void Nagasa Boss 09 Void Beams Starter v_Void Nagasa Boss 09.1 Void Beams v_Void Nagasa Boss 10 Lightning Balls Void Nagasa Lightning Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:46.9669389+00:00 Log LoadingScreen.OnBeforeSceneLoaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:46.9679554+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:46.9679554+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:46.9679554+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 Unused Serialized files (Serialized files now loaded: 496) Unloading 576 unused Assets to reduce memory usage. Loaded Objects now: 1426652. Total: 768.753000 ms (FindLiveObjects: 104.530000 ms CreateObjectMapping: 82.665900 ms MarkObjects: 572.755900 ms DeleteObjects: 8.800700 ms) 2026-03-30T22:51:47.8673026+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() Unloading 60 Unused Serialized files (Serialized files now loaded: 496) UnloadTime: 25.254200 ms 2026-03-30T22:51:48.5947030+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2026-03-30T22:51:49.0751342+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:51:49.0776524+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T22:51:49.1649441+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D50941) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T22:51:49.1684795+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D50942) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:51:49.1705085+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:51:49.1755374+00:00 Log Time to Single load 'MonolithHub' 2.21 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:51:49.1790647+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:51:49.1790647+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:51:49.1800707+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:51:49.1918348+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:49.2480384+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.98ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:49.2545387+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:49.2545387+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:49.2555449+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:49.2610767+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:49.2610767+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:49.3427606+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:49.3427606+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-xbjlc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:51:49.3438770+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 694 unused Assets to reduce memory usage. Loaded Objects now: 1434518. Total: 763.993200 ms (FindLiveObjects: 105.408900 ms CreateObjectMapping: 87.575900 ms MarkObjects: 562.251300 ms DeleteObjects: 8.756400 ms) 2026-03-30T22:51:50.1623536+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 493) Uploading Crash Report 2026-03-30T22:51:50.1796603+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__16_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__16_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.d__99:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Uploading Crash Report 2026-03-30T22:51:50.1806704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__16_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__16_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.d__99:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1436315. Total: 747.378200 ms (FindLiveObjects: 104.553300 ms CreateObjectMapping: 82.375000 ms MarkObjects: 553.678100 ms DeleteObjects: 6.771400 ms) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (2)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (5)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (4)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (3)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (19)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (4)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (18)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (20)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (6)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (13)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (5)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (3)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (10)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_03 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Gameplay/Transitions Folder/MonolithBridgeWIP (Initial)/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (2)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" 2026-03-30T22:51:51.1027878+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T22:51:51.1038022+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:51:51.3392720+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T22:51:51.3402772+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:51:51.3402772+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:51:51.3412819+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:51:51.3412819+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:51:51.3433023+00:00 Log Time to Additive load 'M_Rest' 2.17 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:51:51.3443080+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/GameObject/GameObject (1)/MonolithBridgeWIP (6to7)A/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" 2026-03-30T22:51:51.3850713+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:51:51.3860796+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: collect.analytics.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T22:57:55.8964739+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Gameplay.Monolith.MonolithGameplayManager:ShowDifficultyRequest(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:57:55.9000532+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:57:58.0139514+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:57:58.0149520+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:57:58.0149520+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:57:58.2675003+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:57:58.2675003+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:00.0090010+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:00.0328999+00:00 Log LoadingScreen.OnBeforeSceneLoaded(WE521, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:00.0342703+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 27 Unused Serialized files (Serialized files now loaded: 525) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1448235. Total: 770.814500 ms (FindLiveObjects: 109.375500 ms CreateObjectMapping: 83.534600 ms MarkObjects: 571.265500 ms DeleteObjects: 6.637200 ms) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! 2026-03-30T22:58:01.0052678+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2026-03-30T22:58:01.0052678+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916872264] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] 2026-03-30T22:58:01.0275626+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:58:01.0295762+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:58:01.0305816+00:00 Log LoadingScreen.OnSceneLoaded(WE521, Additive WE521) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:58:01.0305816+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:58:01.0326460+00:00 Log Time to Additive load 'WE521' 1.02 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:58:01.0336661+00:00 Warning No AutoPoolPreloaderConfiguration found for scene MonolithHub. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:58:01.0744242+00:00 Log LoadingScreen.OnDisable(WE521) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:01.0744242+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:01.1798286+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cemetery, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:01.1798286+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 18 Unused Serialized files (Serialized files now loaded: 525) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1457073. Total: 745.869400 ms (FindLiveObjects: 104.075100 ms CreateObjectMapping: 85.596900 ms MarkObjects: 548.855700 ms DeleteObjects: 7.341100 ms) 2026-03-30T22:58:01.9451904+00:00 Log Storing variant 'Cemetery_Default2' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:58:01.9851251+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T22:58:01.9851251+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:58:01.9851251+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:58:01.9856302+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cemetery, Additive PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:58:01.9856302+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T22:58:01.9871583+00:00 Log Time to Additive load 'PCG_Cemetery' 0.81 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:58:01.9881651+00:00 Warning No AutoPoolPreloaderConfiguration found for scene MonolithHub. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T22:58:02.0209752+00:00 Log LoadingScreen.OnDisable(PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:02.0219851+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.2764242+00:00 Log PCG_RESULT_INFO: { "Seed": 1298440933, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 71.2907, "PropPlacementMs": 242.7766, "PropPlacementTimings": { "CommandsMs": 102.1022, "LoadMs": 71.5336, "InstantiateMs": 61.8255 }, "NavMeshGenMs": 105.2671, "SpawnerPlacementMs": 31.3067, "CollisionBuildMs": 290.6922, "TotalTimeMs": 851.5625 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T22:58:03.5067405+00:00 Log [QA-464852] Changing Active Scene to 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5087591+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5087591+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5087591+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5097650+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5097650+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveTerrain(GameObject) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5097650+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5117816+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5117816+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5117816+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5117816+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5117816+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5117816+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5117816+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5130660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5130660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5130660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5130660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5130660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5130660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5130660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5130660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5130660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5140753+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5140753+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5140753+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5140753+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5140753+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5145793+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5145793+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5150826+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5150826+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5150826+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5150826+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5150826+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5150826+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5150826+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5160903+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5171061+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5171061+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5171061+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5171061+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5201303+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5201303+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5201303+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5201303+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5206343+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5206343+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5206343+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5211375+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5211375+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5211375+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5211375+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5211375+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5211375+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5241569+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5241569+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5293370+00:00 Log Environment manager is initialized in the scene: WE521 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875432] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-30T22:58:03.5465845+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:03.5465845+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873784] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] 2026-03-30T22:58:03.9878326+00:00 Warning VerifyActorVisibility: sync D51333 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:58:03.9892265+00:00 Warning VerifyActorVisibility: sync D51345 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:58:03.9892265+00:00 Warning VerifyActorVisibility: sync D51353 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:58:04.0941911+00:00 Warning VerifyActorVisibility: sync D51353 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:58:04.0941911+00:00 Warning VerifyActorVisibility: FAILURE for sync D51353: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:58:04.8747064+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn Uber (Clone) D51333 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:58:04.8828883+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D51345 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:58:04.8905898+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D51353 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:58:04.8905898+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_TombGuardian (Clone) D51353: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T22:58:05.0651782+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:58:05.0838095+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:05.0838095+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:32.1018696+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:58:32.3554368+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T22:58:32.3909539+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T22:58:32.3964951+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:32.3975111+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:32.3985296+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:32.4056769+00:00 Log Environment manager is initialized in the scene: PCG_Cemetery UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:32.4056769+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:32.6172149+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T22:58:32.7083791+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:58:32.7093796+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:58:32.7093796+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:58:32.7093796+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-30T22:58:33.0817375+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T22:59:15.4291624+00:00 Error v_PrimalSquirrel Void (Clone) in PCG_Cemetery has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T22:59:15.4302021+00:00 Error v_PrimalSquirrel Void (Clone) in PCG_Cemetery has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T22:59:15.4302021+00:00 Error v_PrimalSquirrel Void (Clone) in PCG_Cemetery has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T22:59:15.4312092+00:00 Error v_PrimalSquirrel Void (Clone) in PCG_Cemetery has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T22:59:15.4312092+00:00 Error v_PrimalSquirrel Void (Clone) in PCG_Cemetery has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T22:59:15.4312092+00:00 Error v_PrimalSquirrel Void (Clone) in PCG_Cemetery has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T22:59:15.4322147+00:00 Error v_PrimalSquirrel Void (Clone) in PCG_Cemetery has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() 2026-03-30T22:59:15.4322147+00:00 Error v_PrimalSquirrel Void (Clone) in PCG_Cemetery has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() InstantiateOnActorDeath:OnDestroy() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T23:00:34.0090418+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D51345 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:00:34.0090418+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_TombGuardian (Clone) D51345: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:01:25.9764195+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn Uber (Clone) D51333 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:01:25.9774358+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Woven Firstborn Uber (Clone) D51333: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:01:25.9794561+00:00 Error DestroyOnVisualsDeath on SoulOfTheErased Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Woven Firstborn Uber (Clone) D51333. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T23:01:29.2248823+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D54064 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:01:29.2263852+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D54064: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:01:29.2862914+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D54064 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:01:29.2862914+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D54064: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:01:56.4991279+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:01:56.5011381+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:02.1366094+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:02.2894508+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:02:02.3078414+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:02.3089872+00:00 Warning [Transitions] Transition ID 112 ignored; nesting under active transition 111 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:02.3150462+00:00 Log [QA-464852] Changing Active Scene to 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:02.3176105+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:02.3774699+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:02.3805412+00:00 Log Environment manager is initialized in the scene: WE521 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875432] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-30T23:02:02.3978735+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:02.3978735+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873784] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] 2026-03-30T23:02:02.4315435+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:02.4325481+00:00 Error Received resurrect message without correspdonding death message. at ActorSync#ReceiveResurrect:739 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Asserter:IsTrue(Boolean, String, Object, String, String, Int32) ActorSync:ReceiveResurrect(Boolean) PlayerActorSync:ReceiveResurrect(Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:02.6306994+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:02.6306994+00:00 Warning [Transitions] Attempted to end transition 112 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:02.7220321+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:02.7230377+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:02.7230377+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:02.7250532+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:02.7250532+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:02.7422980+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:02.7853810+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:02:03.7373185+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:04.5108369+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:13.0645043+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:13.0645043+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:13.0645043+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:13.3179896+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:13.3179896+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:14.9182812+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:14.9383775+00:00 Warning Got 6 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_GoldthreadArachne 01c2 ReversedSlash v_TombGuardian 04 EggSpider WovenFirstborn 07 Bodyswap Teleporter Cast VFX v_WovenFirstborn 07 Bodyswap Teleporter v_Fateweaver (All) 14 Soulsilk Fateweaver (All) 14 Soulsilk Explosion VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:14.9393861+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M500, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:14.9393861+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 7 Unused Serialized files (Serialized files now loaded: 523) Unloading 6589 unused Assets to reduce memory usage. Loaded Objects now: 1452931. Total: 773.520900 ms (FindLiveObjects: 104.366900 ms CreateObjectMapping: 84.745300 ms MarkObjects: 570.262200 ms DeleteObjects: 14.146100 ms) 2026-03-30T23:02:16.4461528+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:02:16.5401848+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:02:16.5421948+00:00 Log Time to Additive load 'M_M500' 1.62 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:02:16.5707737+00:00 Log LoadingScreen.OnSceneLoaded(M_M500, Additive M_M500) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadFinish(IMessageService, MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:16.5717837+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadFinish(IMessageService, MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:16.6514707+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cave, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:16.6514707+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:16.6835878+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 27 Unused Serialized files (Serialized files now loaded: 524) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1625886. Total: 780.908100 ms (FindLiveObjects: 120.214200 ms CreateObjectMapping: 90.796400 ms MarkObjects: 562.282900 ms DeleteObjects: 7.613800 ms) 2026-03-30T23:02:17.8462798+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T23:02:17.8611637+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:02:17.8611637+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:02:17.8631788+00:00 Log Time to Additive load 'PCG_Cave' 1.21 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:02:17.8641900+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T23:02:18.5083367+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cave, Additive PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadFinish(IMessageService, MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5083367+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadFinish(IMessageService, MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5083367+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadFinish(IMessageService, MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5098254+00:00 Log Storing variant 'PCG_Cave_Mushroom_Default' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5112275+00:00 Warning VerifyActorVisibility: sync D54555 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5112275+00:00 Warning VerifyActorVisibility: sync D54558 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5122420+00:00 Warning VerifyActorVisibility: sync D54853 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5122420+00:00 Warning VerifyActorVisibility: sync D54876 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5122420+00:00 Warning VerifyActorVisibility: sync D54977 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5132492+00:00 Warning VerifyActorVisibility: sync D55125 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5142606+00:00 Warning VerifyActorVisibility: sync D55443 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:18.5324247+00:00 Log [QA-464852] Changing Active Scene to 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:18.5334394+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:18.5334394+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:18.6828498+00:00 Log Environment manager is initialized in the scene: M_M500 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:18.7062489+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:18.7062489+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:19.5155986+00:00 Warning VerifyActorVisibility: sync D55446 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:19.5155986+00:00 Warning VerifyActorVisibility: FAILURE for sync D55446: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:02:20.8275324+00:00 Log PCG_RESULT_INFO: { "Seed": 22536694, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 1194.20325, "PropPlacementMs": 330.0583, "PropPlacementTimings": { "CommandsMs": 179.0911, "LoadMs": 99.8287, "InstantiateMs": 44.0036 }, "NavMeshGenMs": 48.0066, "SpawnerPlacementMs": 18.7729, "CollisionBuildMs": 440.5407, "TotalTimeMs": 2312.5 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T23:02:20.8285543+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T23:02:20.8480758+00:00 Log LoadingScreen.OnDisable(PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:20.8480758+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:20.8849462+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:20.8849462+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:02:21.0033137+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:02:21.0047684+00:00 Warning VerifyActorVisibility: sync v_WengariBerserkerBoss (Clone) D54555 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:02:21.0149201+00:00 Warning VerifyActorVisibility: sync v_Wengari Patriarch Monolith (Clone) D54558 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:02:21.4596477+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:02:21.4606602+00:00 Warning VerifyActorVisibility: sync v_WengariBerserkerBoss (Clone) D54853 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:02:21.4937778+00:00 Warning VerifyActorVisibility: sync v_Wengari Patriarch Monolith (Clone) D54876 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:02:21.6453047+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:02:21.6453047+00:00 Warning VerifyActorVisibility: sync v_WengariBerserkerBoss (Clone) D54977 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:02:21.8285030+00:00 Warning VerifyActorVisibility: sync v_Wengari Patriarch Monolith (Clone) D55125 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:02:22.2746846+00:00 Warning VerifyActorVisibility: sync v_Omen (Void) (Clone) D55443 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:02:22.2822631+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:02:22.2822631+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss (Clone) D55446 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:02:22.2822631+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Raider Boss (Clone) D55446: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T23:03:29.6938586+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:29.8451457+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:03:29.8573226+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:29.8573226+00:00 Warning [Transitions] Transition ID 116 ignored; nesting under active transition 115 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:29.8634991+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:29.8822071+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:29.8832814+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:29.8843004+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:29.8863022+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:29.9951994+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:03:30.4802202+00:00 Warning [Transitions] Attempted to end transition 116 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:30.8442941+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:03:30.8463020+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M500"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:03:30.8496583+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:03:30.8992721+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:34.1541493+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:35.3928810+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T23:03:39.6116601+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:41.9416644+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:41.9426741+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:41.9426741+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:42.1956707+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:42.1961742+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:43.6016314+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:43.6231898+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_G90, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:43.6231898+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 10 Unused Serialized files (Serialized files now loaded: 521) Unloading 24384 unused Assets to reduce memory usage. Loaded Objects now: 1466996. Total: 764.512800 ms (FindLiveObjects: 108.288200 ms CreateObjectMapping: 85.458200 ms MarkObjects: 545.523000 ms DeleteObjects: 25.241700 ms) 2026-03-30T23:03:44.4192709+00:00 Log Storing variant 'M_G90_Morning' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:44.6114974+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:03:44.6221103+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:03:44.6261578+00:00 Log LoadingScreen.OnSceneLoaded(M_G90, Additive M_G90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:03:44.6266633+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:03:44.6276724+00:00 Log Time to Additive load 'M_G90' 1.03 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:03:44.6697095+00:00 Log LoadingScreen.OnDisable(M_G90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:44.6697095+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:44.7364850+00:00 Log [QA-464852] Changing Active Scene to 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:44.7364850+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:44.7376597+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:44.7651740+00:00 Log Environment manager is initialized in the scene: M_G90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:44.7836710+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:44.7836710+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:45.2346515+00:00 Warning VerifyActorVisibility: sync D56405 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:45.2361550+00:00 Warning VerifyActorVisibility: sync D56405 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:45.2954432+00:00 Warning VerifyActorVisibility: sync D56405 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:45.7144095+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:03:46.1445131+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:46.1617533+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:46.1617533+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:03:46.2405473+00:00 Warning VerifyActorVisibility: sync v_Omen (Fire) (Clone) D56405 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:03:53.3323282+00:00 Warning VerifyActorVisibility: sync v_Omen (Fire) (Clone) D56405 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:03:53.3323282+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Omen (Fire) (Clone) D56405: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T23:04:25.0937615+00:00 Warning DetachParticleSystemsOnDeath on v_CapsuleMan 7 DoT Area was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:05:42.1243944+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D57565 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:05:42.2100295+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D57565 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:05:42.2100295+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D57565: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:05:59.9840715+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:00.1345801+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:06:00.1537588+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:00.1537588+00:00 Warning [Transitions] Transition ID 119 ignored; nesting under active transition 118 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:00.1638335+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:00.1704020+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:00.1704020+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:00.1724709+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:00.1734879+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:00.3216192+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:06:00.3236504+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_G90"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:06:00.4701283+00:00 Warning [Transitions] Attempted to end transition 119 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:00.4985988+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:06:01.1836990+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:03.2311752+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:12.7114608+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:12.7124670+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:12.7124670+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:12.9652739+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:12.9652739+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:14.5904865+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:14.6113259+00:00 Warning Got 9 lazily-init'd (not-preloaded) pools during scene MonolithHub! Gorilla 01 Fisticuffs VFX Gorilla 03 Ground Pound Explosion 2 VFX Gorilla 03 Ground Pound Explosion 3 VFX Gorilla 03 Ground Pound Explosion 4 VFX v_PlantMonsterArcingProjectile v_PlantMonsterPoisonPool v_FlameGryphon 00 MeteorLandingDelayer v_Osprix Vanguard 01 Holy Eruption Winged Fire Boss Beam Cast VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:14.6113259+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_G90, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:14.6113259+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 32 Unused Serialized files (Serialized files now loaded: 528) Unloading 19964 unused Assets to reduce memory usage. Loaded Objects now: 1452831. Total: 768.105600 ms (FindLiveObjects: 109.665800 ms CreateObjectMapping: 84.485100 ms MarkObjects: 558.240100 ms DeleteObjects: 15.714000 ms) 2026-03-30T23:06:15.4096430+00:00 Log Storing variant 'M_G90_Morning' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:15.5831996+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:06:15.5927413+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:06:15.5952246+00:00 Log LoadingScreen.OnSceneLoaded(M_G90, Additive M_G90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:06:15.5962248+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:06:15.5972976+00:00 Log Time to Additive load 'M_G90' 1.01 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:06:15.6059979+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cave, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:15.6059979+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:15.6359255+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 32 Unused Serialized files (Serialized files now loaded: 529) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1490931. Total: 759.404100 ms (FindLiveObjects: 110.045100 ms CreateObjectMapping: 83.927200 ms MarkObjects: 556.947300 ms DeleteObjects: 8.483800 ms) 2026-03-30T23:06:16.5352538+00:00 Log Storing variant 'PCG_Cave_Mushroom_White' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:16.5547711+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T23:06:16.5719798+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:06:16.5719798+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:06:16.6406043+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cave, Additive PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:06:16.6416154+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:06:16.6416154+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:06:16.6436380+00:00 Log Time to Additive load 'PCG_Cave' 1.04 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:06:16.6446458+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T23:06:16.6446458+00:00 Log [QA-464852] Changing Active Scene to 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:16.6461501+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:16.6461501+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:16.7069631+00:00 Log Environment manager is initialized in the scene: M_G90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:16.7262655+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:16.7262655+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:16.8586650+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:16.8779852+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:17.0631962+00:00 Warning VerifyActorVisibility: sync D58182 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.0631962+00:00 Warning VerifyActorVisibility: sync D58186 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6100551+00:00 Warning VerifyActorVisibility: sync D58182 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6100551+00:00 Warning VerifyActorVisibility: sync D58186 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6100551+00:00 Warning VerifyActorVisibility: sync D58189 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6267718+00:00 Warning VerifyActorVisibility: sync D58182 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6277749+00:00 Warning VerifyActorVisibility: sync D58186 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6277749+00:00 Warning VerifyActorVisibility: FAILURE for sync D58186: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6277749+00:00 Warning VerifyActorVisibility: sync D58189 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6277749+00:00 Warning VerifyActorVisibility: FAILURE for sync D58189: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6297982+00:00 Warning VerifyActorVisibility: sync D58182 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6297982+00:00 Warning VerifyActorVisibility: sync D58186 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6297982+00:00 Warning VerifyActorVisibility: FAILURE for sync D58186: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6297982+00:00 Warning VerifyActorVisibility: sync D58189 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6308074+00:00 Warning VerifyActorVisibility: FAILURE for sync D58189: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6318645+00:00 Warning VerifyActorVisibility: sync D58182 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6318645+00:00 Warning VerifyActorVisibility: sync D58186 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6328736+00:00 Warning VerifyActorVisibility: FAILURE for sync D58186: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6328736+00:00 Warning VerifyActorVisibility: sync D58189 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6328736+00:00 Warning VerifyActorVisibility: FAILURE for sync D58189: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6901106+00:00 Warning VerifyActorVisibility: sync D58182 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6901106+00:00 Warning VerifyActorVisibility: sync D58186 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6901106+00:00 Warning VerifyActorVisibility: FAILURE for sync D58186: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6901106+00:00 Warning VerifyActorVisibility: sync D58189 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.6901106+00:00 Warning VerifyActorVisibility: FAILURE for sync D58189: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:17.9831709+00:00 Log PCG_RESULT_INFO: { "Seed": 1338845712, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 328.3465, "PropPlacementMs": 340.0983, "PropPlacementTimings": { "CommandsMs": 149.4713, "LoadMs": 146.8621, "InstantiateMs": 36.4896 }, "NavMeshGenMs": 36.6058, "SpawnerPlacementMs": 16.909, "CollisionBuildMs": 343.9258, "TotalTimeMs": 1445.3125 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T23:06:17.9831709+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-30T23:06:17.9875116+00:00 Log LoadingScreen.OnDisable(PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:17.9875116+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:18.0195345+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:18.0205523+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:06:18.0739587+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.1748326+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.2182415+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.3103728+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.4002996+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.5379604+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.6015351+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.6361325+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.6495247+00:00 Warning VerifyActorVisibility: sync v_Omen (Lightning) (Clone) D58182 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:06:18.6546894+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.6648622+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.6663640+00:00 Warning VerifyActorVisibility: sync v_MerunaOgre Spire Guardian 03 (Clone) D58186 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:06:18.6663640+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_MerunaOgre Spire Guardian 03 (Clone) D58186: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:06:18.6738263+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.6738263+00:00 Warning VerifyActorVisibility: sync v_MerunaOgre Spire Guardian 03 (Clone) D58189 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:06:18.6748319+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_MerunaOgre Spire Guardian 03 (Clone) D58189: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:06:18.7571885+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.7644913+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.7644913+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:18.7741265+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:06:42.9376111+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T23:06:43.0783303+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:06:43.0783303+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-30T23:07:07.1201810+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:07:07.1262500+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:07:07.1273512+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:07:07.1346506+00:00 Log Environment manager is initialized in the scene: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:07:07.1491884+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AwesomeTechnologies.MeshTerrains.MeshTerrainData must be instantiated using the ScriptableObject.CreateInstance method instead of new MeshTerrainData. VegetationStudioMeshTerrainAssigner:AssignTerrainMeshToVegetationSystem() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872744] 2026-03-30T23:07:07.4987321+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T23:07:43.8623871+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:07:43.8984504+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T23:08:04.3542883+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D59107 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:08:04.4158977+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D59107 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:08:04.4158977+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D59107: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:08:08.8871255+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:08:23.6845400+00:00 Warning No open sound defined for Rift Beast Evolution panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) PlayerSync:TimeBeastEvolutionPanelPopulate(MessageTimeBeastEvolutionPanelPopulate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTimeBeastEvolutionPanelPopulate(IMessageService, MessageTimeBeastEvolutionPanelPopulate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:08:27.1745487+00:00 Warning No close sound defined for Rift Beast Evolution panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() TimeBeastEvolutionPanelUI:OnConfirmEvolutionButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:08:30.5531607+00:00 Log [QA-464852] Changing Active Scene to 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:08:30.5541631+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:08:30.5696666+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:08:30.5864710+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:08:30.6017083+00:00 Log Environment manager is initialized in the scene: M_G90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:08:30.6189327+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:08:30.6189327+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:09:16.7440559+00:00 Error DestroyOnVisualsDeath on Ember Meteor Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_DrakeBoss Champion (Clone) D58183. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T23:09:54.6745783+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:09:54.8279116+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:09:54.8470229+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:09:54.8470229+00:00 Warning [Transitions] Transition ID 124 ignored; nesting under active transition 123 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:09:54.8573473+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:09:54.8644491+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:09:54.8644491+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:09:54.8659523+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:09:54.8669671+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:09:54.9872341+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:09:55.1740700+00:00 Warning [Transitions] Attempted to end transition 124 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:09:55.3018325+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:09:55.3048600+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_G90"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:09:55.3085229+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:09:55.8848105+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:07.4110178+00:00 Log [Forge Craft] Input Main Item : Immortal Crown | Item ID : 5,56,200,0,64,4,128,42,109,102,27,4,16,8,159,2,70,198,33,247,205,48,31,193,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:10:07.4759009+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:23.3676494+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:23.9170516+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 51.42ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:27.1376282+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:27.1386290+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:27.1386290+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:27.3923675+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:27.3923675+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:28.6598356+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:28.6813439+00:00 Warning Got 5 lazily-init'd (not-preloaded) pools during scene MonolithHub! VineCrawler attack 1 slash VFX red Moon Blast Cast VFX v_Spire 03.1 Lagon Beam Anticipation Moon Blast Explosion Moon death UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:28.6813439+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_G70, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:28.6813439+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 10 Unused Serialized files (Serialized files now loaded: 517) Unloading 25909 unused Assets to reduce memory usage. Loaded Objects now: 1465037. Total: 800.610800 ms (FindLiveObjects: 114.676100 ms CreateObjectMapping: 86.528000 ms MarkObjects: 563.490100 ms DeleteObjects: 35.915000 ms) 2026-03-30T23:10:29.5163850+00:00 Log Storing variant 'M_G70_Default' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:29.7622472+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:10:29.7688495+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:10:29.7732051+00:00 Log LoadingScreen.OnSceneLoaded(M_G70, Additive M_G70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:10:29.7742248+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:10:29.7757290+00:00 Log Time to Additive load 'M_G70' 1.12 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() The referenced script on this Behaviour (Game Object '') is missing! 2026-03-30T23:10:29.8840635+00:00 Log LoadingScreen.OnDisable(M_G70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:29.8840635+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:29.9239712+00:00 Log [QA-464852] Changing Active Scene to 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:29.9239712+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:29.9249726+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:29.9372374+00:00 Log Environment manager is initialized in the scene: M_G70 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:29.9580747+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:29.9580747+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:30.3133919+00:00 Warning VerifyActorVisibility: sync D60428 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:30.3546090+00:00 Warning VerifyActorVisibility: sync D60428 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:31.2487605+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:10:31.2658984+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:31.2669301+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:10:31.4007310+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D60428 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:10:57.0184128+00:00 Error DestroyOnVisualsDeath on Water Cone Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_FrozenWolf Champion (Clone) D60431. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T23:11:43.1895345+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:11:43.8986957+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:ChallengePressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:11:43.9193202+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:11:43.9193202+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:11:44.0280790+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierPoison (Clone) D61231 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:11:44.1073672+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierPoison (Clone) D61231 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:11:44.1073672+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierPoison (Clone) D61231: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:11:59.6858305+00:00 Error DestroyOnVisualsDeath on Acid Traps Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_LargeTempleConstructChampion (Clone) D60429. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() Coroutine couldn't be started because the the game object 'TormentAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T23:12:55.3136001+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:12:55.4636774+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:12:55.4823904+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:12:55.4823904+00:00 Warning [Transitions] Transition ID 127 ignored; nesting under active transition 126 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:12:55.4874604+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:12:55.4946667+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:12:55.4946667+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:12:55.4956672+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:12:55.4967455+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:12:55.6000362+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:12:55.6010953+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_G70"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:12:55.7482320+00:00 Warning [Transitions] Attempted to end transition 127 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_ao from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS 2026-03-30T23:12:55.7919742+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:12:56.5069673+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:12:59.7933441+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:05.1956752+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T23:13:05.8569210+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:13:05.8727321+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:13:05.8727321+00:00 Log Factions Panel - LastFactionPanel player pref is TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:13:05.9057809+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:13:05.9102064+00:00 Log Factions Panel - Opened faction panel TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:13:05.9102064+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:13:11.7091718+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:13:11.7281881+00:00 Warning No open sound defined for Circle of Fortune Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T23:13:15.7518100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T23:13:15.7528188+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T23:13:15.7538199+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T23:13:15.7548465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T23:13:15.7558501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T23:13:15.7568733+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T23:13:15.7579427+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T23:13:15.7590338+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T23:13:15.7602114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T23:13:15.7613221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T23:13:15.7625086+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnFactionVisitButtonClicked (LE.Factions.FactionID factionID) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.b__25_2 () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) LE.Factions.FactionRankUI:OnFactionVisitButtonClicked(FactionID) LE.Factions.FactionTile:b__25_2() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T23:13:19.6050326+00:00 Log Received new game server info{ Ip = 170.23.34.52, Port = 13640 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:19.6060339+00:00 Log NetConnection(-5005628641199529669) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:19.6060339+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:19.6107146+00:00 Log NetConnection(-5005628641199529669) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:19.6117152+00:00 Log LoadingScreen.OnExpectedDisconnect Observatory UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:19.6127160+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:19.6127160+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() 2026-03-30T23:13:20.1929527+00:00 Log NetConnection(8711656078648547327) status changed (status: Connected, reason: 'Connected to FF1738150C05E678') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:20.1929527+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(224318198895654748) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:20.1929527+00:00 Log Server Accepted (IP=170.23.34.52;Port=13640) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:20.2768917+00:00 Warning [Transitions] Transition ID 819 ignored; nesting under active transition 128 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:20.2789149+00:00 Log LoadingScreen.OnBeforeSceneLoaded(Observatory, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass42_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__42:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 51 Unused Serialized files (Serialized files now loaded: 493) Unloading 19982 unused Assets to reduce memory usage. Loaded Objects now: 1449403. Total: 756.479000 ms (FindLiveObjects: 108.896900 ms CreateObjectMapping: 86.530000 ms MarkObjects: 542.634800 ms DeleteObjects: 18.416500 ms) 2026-03-30T23:13:21.0532255+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0542338+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 6774A76BEAD48436 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0557368+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 6774A76BEAD48436 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0557368+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 6774A76BEAD48436 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0557368+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0557368+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 6DCDD76C6E4F076A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0557368+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 6DCDD76C6E4F076A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0557368+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 6DCDD76C6E4F076A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0567501+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 6DCDD76C6E4F076A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0567501+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0567501+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD2317AEDAAC4752 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0567501+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD2317AEDAAC4752 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0567501+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD2317AEDAAC4752 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0567501+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD2317AEDAAC4752 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0567501+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD2317AEDAAC4752 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0577508+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD2317AEDAAC4752 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0577508+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD2317AEDAAC4752 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0577508+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0577508+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 3480CFB38A7FD0B1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0577508+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 3480CFB38A7FD0B1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0577508+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 3480CFB38A7FD0B1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0577508+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 3480CFB38A7FD0B1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0587526+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 3480CFB38A7FD0B1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0587526+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 3480CFB38A7FD0B1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0587526+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0587526+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E607F15FB413FEF0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0587526+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E607F15FB413FEF0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0587526+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E607F15FB413FEF0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0597536+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:21.0597536+00:00 Log Received remote host: prod-prod-a-towns-us-central-5qgrq-fbft6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 35 Unused Serialized files (Serialized files now loaded: 493) UnloadTime: 80.080500 ms 2026-03-30T23:13:21.7856290+00:00 Log Environment manager is initialized in the scene: Observatory UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() Uploading Crash Report 2026-03-30T23:13:22.2284204+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIWeaver.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.WeaverRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T23:13:22.2531650+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Observatory' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:13:22.2577486+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Observatory' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:13:22.3090493+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D591) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.3090493+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T23:13:22.3176217+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D592) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.4025165+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 46.28ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.4320912+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Observatory) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5156751+00:00 Log PlayerSync initialized for account ID 55621EBCF74EB21C with NetObjectKey(D412) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5156751+00:00 Log PlayerActorSync initialized for account ID 55621EBCF74EB21C with NetObjectKey(D413) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5201766+00:00 Log PlayerSync initialized for account ID 6774A76BEAD48436 with NetObjectKey(D577) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5201766+00:00 Log PlayerActorSync initialized for account ID 6774A76BEAD48436 with NetObjectKey(D578) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5267513+00:00 Log PlayerSync initialized for account ID E607F15FB413FEF0 with NetObjectKey(D581) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5277708+00:00 Log PlayerActorSync initialized for account ID E607F15FB413FEF0 with NetObjectKey(D582) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5308612+00:00 Log PlayerSync initialized for account ID AD2317AEDAAC4752 with NetObjectKey(D583) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5308612+00:00 Log PlayerActorSync initialized for account ID AD2317AEDAAC4752 with NetObjectKey(D584) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5348913+00:00 Log PlayerSync initialized for account ID 6DCDD76C6E4F076A with NetObjectKey(D585) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5348913+00:00 Log PlayerActorSync initialized for account ID 6DCDD76C6E4F076A with NetObjectKey(D586) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5395388+00:00 Log PlayerSync initialized for account ID 7764A7416E6E826 with NetObjectKey(D587) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5395388+00:00 Log PlayerActorSync initialized for account ID 7764A7416E6E826 with NetObjectKey(D588) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5456317+00:00 Log PlayerSync initialized for account ID 3480CFB38A7FD0B1 with NetObjectKey(D589) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5456317+00:00 Log PlayerActorSync initialized for account ID 3480CFB38A7FD0B1 with NetObjectKey(D590) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5513376+00:00 Log LoadingScreen.OnSceneLoaded(Observatory, Single Observatory) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:13:22.5544047+00:00 Log Time to Single load 'Observatory' 2.28 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:13:22.6328424+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 10498 unused Assets to reduce memory usage. Loaded Objects now: 1406551. Total: 762.622300 ms (FindLiveObjects: 103.138900 ms CreateObjectMapping: 85.557900 ms MarkObjects: 558.580100 ms DeleteObjects: 15.345000 ms) 2026-03-30T23:13:23.4313015+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:23.4323095+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:23.4323095+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:23.4368888+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:23.4368888+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:23.4368888+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:23.5968407+00:00 Log LoadingScreen.OnDisable(Observatory) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:13:23.5978876+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:13:23.5989110+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:13:26.3739540+00:00 Warning No open sound defined for Favor Gambler panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:13:40.7887401+00:00 Log PlayerSync initialized for account ID D0F460222EB37B1A with NetObjectKey(D593) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:40.8055827+00:00 Log PlayerActorSync initialized for account ID D0F460222EB37B1A with NetObjectKey(D594) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:42.7487178+00:00 Log PlayerSync initialized for account ID 2029DA7084FC7BC1 with NetObjectKey(D595) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:42.7969810+00:00 Log PlayerActorSync initialized for account ID 2029DA7084FC7BC1 with NetObjectKey(D596) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:13:46.7680112+00:00 Warning No close sound defined for Favor Gambler panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) StartConversationInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) RelayNPCInteraction:OnNPCInteraction(GameObject) NPCInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T23:13:49.2485668+00:00 Warning No open sound defined for Favor Gambler panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:14:07.1341170+00:00 Warning No close sound defined for Favor Gambler panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T23:14:24.7227335+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 51.09ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:14:34.8466624+00:00 Log PlayerSync initialized for account ID 269397D8886AE8B with NetObjectKey(D597) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:14:34.8640671+00:00 Log PlayerActorSync initialized for account ID 269397D8886AE8B with NetObjectKey(D598) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:14:35.5597082+00:00 Log PlayerSync initialized for account ID 5FD697215B869BA1 with NetObjectKey(D599) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:14:35.5784352+00:00 Log PlayerActorSync initialized for account ID 5FD697215B869BA1 with NetObjectKey(D600) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:14:35.9244995+00:00 Log PlayerSync initialized for account ID 2DFE4719C4DF4F9 with NetObjectKey(D601) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:14:35.9512883+00:00 Log PlayerActorSync initialized for account ID 2DFE4719C4DF4F9 with NetObjectKey(D602) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:14:37.4566442+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T23:14:37.4632234+00:00 Warning No open sound defined for Observatory panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:OpenObservatoryPanel(ProphecyRegion, Boolean, Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T23:14:37.4667693+00:00 Log Client: Open Observatory, Init(North), True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:Init(ProphecyRegion, Boolean) LE.UI.PanelSystem.ObservatoryPanel:OnOpenWithArgs(ObservatoryPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:OpenObservatoryPanel(ProphecyRegion, Boolean, Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T23:14:38.1255602+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:14:38.2123435+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:14:38.3379106+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2026-03-30T23:14:49.7935246+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Factions.FactionItemContainer.CanReceiveItem (ItemData item, System.Int32 amount) [0x00000] in <00000000000000000000000000000000>:0 at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00000] in <00000000000000000000000000000000>:0 at OneSlotItemContainer.MoveItemTo (ItemContainerEntry item, System.Int32 amount, IItemContainer destination, System.Nullable`1[T] pos, Context context) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.MoveFromContainerToContainer (ContainerID source, UnityEngine.Vector2Int sourcePos, ContainerID dest, System.Nullable`1[T] destPos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.DropItemFromCursor (ContainerID destination, UnityEngine.Vector2Int destPos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryDropFromCursorWithoutNotification (ContainerID identifier, UnityEngine.Vector2Int positionInContainer, System.Boolean attemptSwap, UnityEngine.Vector2Int destPos, UnityEngine.Vector2Int itemToPickPos, IItemContainer& container) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryDropFromCursor (ContainerID identifier, UnityEngine.Vector2Int positionInContainer, System.Boolean attemptSwap, UnityEngine.Vector2Int destPos, UnityEngine.Vector2Int itemToPickPos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryDropFromCursor (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.LensContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T23:14:50.2312742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Factions.FactionItemContainer.CanReceiveItem (ItemData item, System.Int32 amount) [0x00000] in <00000000000000000000000000000000>:0 at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00000] in <00000000000000000000000000000000>:0 at OneSlotItemContainer.MoveItemTo (ItemContainerEntry item, System.Int32 amount, IItemContainer destination, System.Nullable`1[T] pos, Context context) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.MoveFromContainerToContainer (ContainerID source, UnityEngine.Vector2Int sourcePos, ContainerID dest, System.Nullable`1[T] destPos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.DropItemFromCursor (ContainerID destination, UnityEngine.Vector2Int destPos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryDropFromCursorWithoutNotification (ContainerID identifier, UnityEngine.Vector2Int positionInContainer, System.Boolean attemptSwap, UnityEngine.Vector2Int destPos, UnityEngine.Vector2Int itemToPickPos, IItemContainer& container) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryDropFromCursor (ContainerID identifier, UnityEngine.Vector2Int positionInContainer, System.Boolean attemptSwap, UnityEngine.Vector2Int destPos, UnityEngine.Vector2Int itemToPickPos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryDropFromCursor (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.LensContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Uploading Crash Report 2026-03-30T23:14:54.4436609+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Factions.FactionItemContainer.CanReceiveItem (ItemData item, System.Int32 amount) [0x00000] in <00000000000000000000000000000000>:0 at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00000] in <00000000000000000000000000000000>:0 at OneSlotItemContainer.MoveItemTo (ItemContainerEntry item, System.Int32 amount, IItemContainer destination, System.Nullable`1[T] pos, Context context) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.MoveFromContainerToContainer (ContainerID source, UnityEngine.Vector2Int sourcePos, ContainerID dest, System.Nullable`1[T] destPos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.DropItemFromCursor (ContainerID destination, UnityEngine.Vector2Int destPos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryDropFromCursorWithoutNotification (ContainerID identifier, UnityEngine.Vector2Int positionInContainer, System.Boolean attemptSwap, UnityEngine.Vector2Int destPos, UnityEngine.Vector2Int itemToPickPos, IItemContainer& container) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryDropFromCursor (ContainerID identifier, UnityEngine.Vector2Int positionInContainer, System.Boolean attemptSwap, UnityEngine.Vector2Int destPos, UnityEngine.Vector2Int itemToPickPos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryDropFromCursor (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.LensContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T23:15:03.2879018+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:15:14.3020277+00:00 Log PlayerSync initialized for account ID 6A2376CB0A8E5BFF with NetObjectKey(D603) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:15:14.3238411+00:00 Log PlayerActorSync initialized for account ID 6A2376CB0A8E5BFF with NetObjectKey(D604) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:15:18.2298896+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:15:26.8467490+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:15:31.9198029+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:15:36.6167056+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:15:42.5290736+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:15:48.2491395+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:15:53.9419327+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:15:57.3928625+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:16:00.7458146+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:16:05.3669099+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:16:14.1616205+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:16:14.2640334+00:00 Log PlayerSync initialized for account ID 8B4B8E6B6A6FE756 with NetObjectKey(D605) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:16:14.2922513+00:00 Log PlayerActorSync initialized for account ID 8B4B8E6B6A6FE756 with NetObjectKey(D606) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:16:16.0878710+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:16:21.2497879+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:16:24.3968538+00:00 Log Client: Sync Received, Init(East) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:16:35.0254941+00:00 Warning No close sound defined for Observatory panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.ObservatoryPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T23:16:39.9746690+00:00 Warning No open sound defined for Favor Gambler panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:16:46.8281052+00:00 Log PlayerSync initialized for account ID 4D55A01E2DCF3557 with NetObjectKey(D607) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:16:46.8524152+00:00 Log PlayerActorSync initialized for account ID 4D55A01E2DCF3557 with NetObjectKey(D608) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:17:21.8618577+00:00 Warning No close sound defined for Favor Gambler panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T23:17:24.7726434+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:17:24.7787666+00:00 Warning No open sound defined for Observatory panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:OpenObservatoryPanel(ProphecyRegion, Boolean, Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:17:24.7797723+00:00 Log Client: Open Observatory, Init(North), True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:Init(ProphecyRegion, Boolean) LE.UI.PanelSystem.ObservatoryPanel:OnOpenWithArgs(ObservatoryPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:OpenObservatoryPanel(ProphecyRegion, Boolean, Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:17:28.0914239+00:00 Log PlayerSync initialized for account ID B3F88D7CAAFCAD63 with NetObjectKey(D609) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:17:28.1084762+00:00 Log PlayerActorSync initialized for account ID B3F88D7CAAFCAD63 with NetObjectKey(D610) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:17:35.4989305+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:17:35.9910186+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:17:35.9910186+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:17:35.9910186+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:17:44.7200112+00:00 Log PlayerSync initialized for account ID 693ACADE13EC1248 with NetObjectKey(D611) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:17:44.7477561+00:00 Log PlayerActorSync initialized for account ID 693ACADE13EC1248 with NetObjectKey(D612) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:17:46.4570939+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T23:17:54.3354739+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:17:57.2836818+00:00 Log PlayerSync initialized for account ID 25DB4B60C23AA75A with NetObjectKey(D613) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:17:57.3133644+00:00 Log PlayerActorSync initialized for account ID 25DB4B60C23AA75A with NetObjectKey(D614) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:17:59.8809829+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:11.0322244+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:11.4505776+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:18:14.1433503+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:17.8595121+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:21.1698632+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:26.9008079+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:30.7142244+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:37.4705781+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:37.9870247+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:18:41.4723942+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:45.0326354+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:47.9220764+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:50.9160094+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:53.7166217+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:54.1526163+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:18:56.6264802+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:18:57.0171436+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:18:59.6165534+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:01.0759106+00:00 Log PlayerSync initialized for account ID 70129B5EFD0001ED with NetObjectKey(D615) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:01.1020492+00:00 Log PlayerActorSync initialized for account ID 70129B5EFD0001ED with NetObjectKey(D616) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:02.7099644+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:03.0066325+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:06.2531298+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:10.2894340+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:10.6815753+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:19:13.1965105+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:16.1753768+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:19.8723115+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:20.3668243+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:19:22.5592555+00:00 Log PlayerSync initialized for account ID ADC81020EEC9A9D2 with NetObjectKey(D617) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:22.5878947+00:00 Log PlayerActorSync initialized for account ID ADC81020EEC9A9D2 with NetObjectKey(D618) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T23:19:23.9654182+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:24.0853334+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:27.3790219+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:32.1415616+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:37.3501128+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:40.0136685+00:00 Log PlayerSync initialized for account ID DE0E67C1058417D1 with NetObjectKey(D619) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:40.0493886+00:00 Log PlayerActorSync initialized for account ID DE0E67C1058417D1 with NetObjectKey(D620) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:41.1956031+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:43.0965615+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:44.0089234+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:48.1026462+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:19:50.8663938+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:03.3905008+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:07.3621400+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:10.2416056+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:13.3098769+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:16.3556909+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:20.9026163+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:24.0552524+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:26.3380521+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:30.3140690+00:00 Log Client: Sync Received, Init(West) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:45.8828270+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:49.9717089+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:20:55.6263896+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:00.5625727+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:03.4205555+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:10.7752912+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:13.7033522+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:20.4125947+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:23.1455150+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:26.1353478+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:30.3625145+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:30.7594191+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:21:39.0288856+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:41.6360612+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:46.7669824+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:49.7137688+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:52.9280977+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:21:57.4153462+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:22:02.0783152+00:00 Log Client: Sync Received, Init(North) False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__91:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryUI:OnSyncReceived() LE.Factions.CircleOfFortune:ReceiveFactionSpecificData(MessageSyncFaction) LE.Factions.Faction:ReceiveFactionData(MessageSyncFaction) PlayerActorSync:HandleSyncFaction(MessageSyncFaction) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncFaction(IMessageService, MessageSyncFaction, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:22:10.4878515+00:00 Warning No close sound defined for Observatory panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.ObservatoryPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T23:22:13.7206963+00:00 Warning StateTransitionInteraction shouldn't be called from client, update the condition handler in Speak with Sandrak Objective UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:22:16.5705068+00:00 Warning StateTransitionInteraction shouldn't be called from client, update the condition handler in Speak with Sandrak Objective UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:22:24.7024565+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:22:24.7202887+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:22:24.7202887+00:00 Log Factions Panel - LastFactionPanel player pref is CircleOfFortune UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:22:24.7330102+00:00 Warning No open sound defined for Circle of Fortune Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:22:24.7385970+00:00 Log Factions Panel - Opened faction panel CircleOfFortune UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:22:24.7385970+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:22:29.6226993+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.Factions.FactionRankUI:OnDestroy() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T23:22:53.3476189+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 55.40ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:22:58.1626990+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 55.85ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2026-03-30T23:22:59.4839678+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2026-03-30T23:22:59.4854711+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report 2026-03-30T23:22:59.4864905+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:22:59.4894990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T23:22:59.4905003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:22:59.4905003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:22:59.4917632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:22:59.4927730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:22:59.4937846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T23:22:59.4937846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com 2026-03-30T23:22:59.4952881+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:23:08.1527871+00:00 Log Received new game server info{ Ip = 172.240.29.116, Port = 12097 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:08.1538835+00:00 Log NetConnection(8711656078648547327) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:08.1538835+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:08.1835099+00:00 Log NetConnection(8711656078648547327) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:08.1845216+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:08.1855226+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:08.1860283+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() 2026-03-30T23:23:09.0563170+00:00 Log NetConnection(6163714209145609318) status changed (status: Connected, reason: 'Connected to 66DC269D6AE98955') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:09.0563170+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(224318198895654748) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:09.0563170+00:00 Log Server Accepted (IP=172.240.29.116;Port=12097) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:09.1300128+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 866 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:09.1419679+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 866 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:09.2022419+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 866 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:09.2042618+00:00 Warning Got 4 lazily-init'd (not-preloaded) pools during scene Observatory! Mage Evade VFX Acolyte Evade VFX Wraithblade Evade MTX VFX Umbral Crow Evade MTX VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:09.2042618+00:00 Log LoadingScreen.OnBeforeSceneLoaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 493) Unloading 194 unused Assets to reduce memory usage. Loaded Objects now: 1418275. Total: 796.723000 ms (FindLiveObjects: 114.404700 ms CreateObjectMapping: 91.619600 ms MarkObjects: 582.987700 ms DeleteObjects: 7.710600 ms) Unloading 60 Unused Serialized files (Serialized files now loaded: 493) 2026-03-30T23:23:10.6640213+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() 2026-03-30T23:23:10.6640213+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() UnloadTime: 15.203900 ms 2026-03-30T23:23:10.7339669+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2026-03-30T23:23:11.1582910+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIProphecies.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.CircleOfFortuneRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.CircleOfFortuneRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() 2026-03-30T23:23:11.1840583+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:23:11.1840583+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:23:11.2674819+00:00 Log Time to Single load 'MonolithHub' 2.07 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:23:11.3202809+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadFinish(IMessageService, MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:11.3202809+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D1) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916871928] 2026-03-30T23:23:11.3233099+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D2) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 740 unused Assets to reduce memory usage. Loaded Objects now: 1456549. Total: 781.905100 ms (FindLiveObjects: 109.668900 ms CreateObjectMapping: 91.504800 ms MarkObjects: 571.692900 ms DeleteObjects: 9.037900 ms) 2026-03-30T23:23:12.1208690+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:12.1218754+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:12.1228821+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (2)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (5)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (4)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (3)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (19)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (4)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (18)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (20)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (6)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (13)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (5)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (3)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (10)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_03 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Gameplay/Transitions Folder/MonolithBridgeWIP (Initial)/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (2)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" Unloading 2 Unused Serialized files (Serialized files now loaded: 493) 2026-03-30T23:23:12.2596955+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:12.2607026+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:12.2607026+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:12.2607026+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:12.2903406+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1457534. Total: 756.878000 ms (FindLiveObjects: 109.120500 ms CreateObjectMapping: 85.434800 ms MarkObjects: 554.141900 ms DeleteObjects: 8.180000 ms) 2026-03-30T23:23:13.2345914+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 49.51ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:13.2467017+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:13.2467017+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:13.3339483+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:13.3339483+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-j48cq UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:13.4064384+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:23:13.4971234+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T23:23:13.4981309+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:23:13.4991466+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:23:13.4991466+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:23:13.4991466+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:23:13.5011583+00:00 Log Time to Additive load 'M_Rest' 1.38 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:23:13.5021674+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/GameObject/GameObject (1)/MonolithBridgeWIP (6to7)A/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" 2026-03-30T23:23:13.5441059+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:13.5441059+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:13.8862272+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:17.0556390+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Gameplay.Monolith.MonolithGameplayManager:ShowDifficultyRequest(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:17.0597191+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:20.0472468+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:20.0483178+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:20.0483178+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:20.3004448+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:20.3004448+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:21.7247157+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:21.7455817+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M500, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:21.7455817+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 27 Unused Serialized files (Serialized files now loaded: 507) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1473137. Total: 770.280900 ms (FindLiveObjects: 104.849900 ms CreateObjectMapping: 87.984700 ms MarkObjects: 570.747900 ms DeleteObjects: 6.697900 ms) 2026-03-30T23:23:22.9873022+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2026-03-30T23:23:22.9893241+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T23:23:23.1396704+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:23:23.2364602+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:23:23.2385222+00:00 Log Time to Additive load 'M_M500' 1.51 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:23:23.2732961+00:00 Log LoadingScreen.OnSceneLoaded(M_M500, Additive M_M500) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadFinish(IMessageService, MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:23.2743052+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadFinish(MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadFinish(IMessageService, MessageSceneLoadFinish, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:23.4103053+00:00 Log LoadingScreen.OnDisable(M_M500) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4103053+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4425677+00:00 Log [QA-464852] Changing Active Scene to 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4446085+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4446085+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4446085+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4446085+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4446085+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveTerrain(GameObject) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4456094+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4471153+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4471153+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4471153+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4481257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4481257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4481257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4481257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4481257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4481257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4481257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4481257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4481257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4481257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4491395+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4491395+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4491395+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4491395+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4491395+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4491395+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4491395+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4491395+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4491395+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4491395+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4503257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4503257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4503257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4503257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4503257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4503257+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4513336+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4513336+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4524998+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4524998+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4524998+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4524998+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4555963+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4555963+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4555963+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4555963+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4561006+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4561006+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4561006+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4571035+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4571035+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4571035+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4571035+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4571035+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4571035+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4595374+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.4605464+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.6305928+00:00 Log Environment manager is initialized in the scene: M_M500 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.6538514+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:23.6553552+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:24.9919928+00:00 Warning VerifyActorVisibility: sync D1048 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:26.0095304+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:23:26.0387726+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:26.0387726+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:23:26.5395112+00:00 Warning VerifyActorVisibility: sync v_Omen (Void) (Clone) D1048 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:23:28.0507070+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:23:28.0668683+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:23:28.0668683+00:00 Log Factions Panel - LastFactionPanel player pref is CircleOfFortune UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:23:28.0785180+00:00 Warning No open sound defined for Circle of Fortune Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:23:28.0839647+00:00 Log Factions Panel - Opened faction panel CircleOfFortune UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:23:28.0839647+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:23:32.5952550+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.Factions.FactionRankUI:OnDestroy() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D555/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D555/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D556/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D556/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D557/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D557/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D377/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D377/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D378/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D378/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D379/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D379/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D380/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D380/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D665/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D665/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D666/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D666/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D667/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D667/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D668/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D668/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D669/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D669/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D670/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D670/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D658/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D658/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D660/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D660/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D659/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D659/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D661/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D661/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D662/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D662/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D342/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D342/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D343/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D343/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D344/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D344/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D345/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D345/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D346/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D346/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D347/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D347/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D365/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D365/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D366/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D366/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D367/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D367/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D368/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D368/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D369/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Phrax (Clone) D369/v_Phrax (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-30T23:24:58.9793092+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:24:59.1313519+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:24:59.1488447+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:24:59.1498567+00:00 Warning [Transitions] Transition ID 6 ignored; nesting under active transition 5 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:24:59.1594582+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:24:59.1778906+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:24:59.1791350+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M500' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:24:59.1802023+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:24:59.1822148+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:24:59.4809361+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:24:59.4840784+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M500"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:24:59.6186821+00:00 Warning [Transitions] Attempted to end transition 6 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:24:59.6398091+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:24:59.7651122+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIProphecies.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.CircleOfFortuneRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.CircleOfFortuneRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() 2026-03-30T23:25:00.1974004+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:25:09.1355137+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 52.10ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:25:18.4740270+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:25:18.4750286+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:25:18.4755341+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:25:18.7280348+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:18.7290744+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:20.1544272+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M390, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:20.1554282+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 27 Unused Serialized files (Serialized files now loaded: 516) Unloading 15146 unused Assets to reduce memory usage. Loaded Objects now: 1491860. Total: 765.851700 ms (FindLiveObjects: 108.295600 ms CreateObjectMapping: 87.140400 ms MarkObjects: 552.079700 ms DeleteObjects: 18.335300 ms) 2026-03-30T23:25:20.9412440+00:00 Log Storing variant 'M_M390_Default' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! 2026-03-30T23:25:21.0617241+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:25:21.0627252+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:25:21.0637261+00:00 Log LoadingScreen.OnSceneLoaded(M_M390, Additive M_M390) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:25:21.0637261+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:25:21.0662464+00:00 Log Time to Additive load 'M_M390' 0.91 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:25:21.0683790+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T23:25:21.1235523+00:00 Log LoadingScreen.OnDisable(M_M390) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:21.1235523+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:21.2252765+00:00 Log [QA-464852] Changing Active Scene to 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:21.2252765+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:21.2262916+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:21.2293370+00:00 Log Environment manager is initialized in the scene: M_M390 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:21.2507075+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:21.2507075+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:21.3318371+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.3675969+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.3686051+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.6904742+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.7186823+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.7196892+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.7206969+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.7206969+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.8775288+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.8785378+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.8795581+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.9027289+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.9027289+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.9027289+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.9027289+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.9743415+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.9904931+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:21.9904931+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0085410+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0095466+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0095466+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0105477+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0278917+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0329297+00:00 Warning VerifyActorVisibility: sync D2334 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:25:22.0385129+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0395206+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0481008+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0573860+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0573860+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0831669+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0831669+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0882790+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.0997005+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1007012+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1007012+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1007012+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1065740+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1183546+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1183546+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1193552+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1553012+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1618031+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1618031+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1628241+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1724619+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1724619+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1734673+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1734673+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1734673+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1799578+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1809587+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1809587+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1983015+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1993079+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.1993079+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2088241+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2088241+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2098315+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2164088+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2174151+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2271612+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2341791+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2351787+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2356820+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2454062+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2541831+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2637297+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2637297+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2637297+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2637297+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2725515+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2725515+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2725515+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2821748+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2821748+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.2831754+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3004561+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3004561+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3014621+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3174874+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3185170+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3195230+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3261348+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3261348+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3271366+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3359602+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3369654+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3369654+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3369654+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3552344+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3557376+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3557376+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3736201+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3736201+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3736201+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3792053+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3803864+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3803864+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3803864+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3813938+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3904256+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3914311+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3914311+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.3914311+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4110573+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4120576+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4120576+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4120576+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4213227+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4213227+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4213227+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4223233+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4412738+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4463328+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4463328+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4473329+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4537411+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4552452+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4552452+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4637686+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4637686+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4637686+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4637686+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4652709+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4703681+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4822364+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4835156+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4890744+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4890744+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.4890744+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5073802+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5073802+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5073802+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5083807+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5253823+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5253823+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5268140+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5268140+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5631206+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5729828+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5729828+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.5729828+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.6094519+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.6104588+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.6104588+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.6290963+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.6336115+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.6456548+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.6456548+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.6468198+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7011536+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7061835+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7076335+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7358172+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7368181+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7368181+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7634682+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7726697+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7726697+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7736752+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7736752+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7812355+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7822436+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7822436+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7908071+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7918084+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.7918084+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.8171638+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.8171638+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.8268981+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.8552328+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.8552328+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.8636632+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.8702467+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.8713268+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.8713268+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.9542648+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.9552652+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.9557690+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.9727767+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.9737855+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.9737855+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.9737855+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.9795405+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:25:22.9913332+00:00 Warning VerifyActorVisibility: sync v_Omen (Void) (Clone) D2334 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:25:23.0117061+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:25:23.0354308+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:23.0354308+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:25.2873014+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D2337 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:25:25.3332359+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D2337 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:25:26.8381398+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D2337 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:25:26.8391405+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D2337: - NOT active renderers will follow -> Total count is 11 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T23:25:34.0923893+00:00 Warning PrefabInstancePool for prefab Catalyst Ground Item Visuals (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 11/21 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericAutoPoolSubscriber`2:instantiate(Vector3, Quaternion, Boolean) GroundItemVisualsManager:SpawnGroundItem(SpawnGroundItemArgs&) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Utils.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2026-03-30T23:25:34.0996172+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base v2 (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 32/42 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericAutoPoolSubscriber`2:instantiate(Vector3, Quaternion, Boolean) GroundItemVisualsManager:SpawnGroundItem(SpawnGroundItemArgs&) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Utils.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2026-03-30T23:25:35.0960301+00:00 Warning PrefabInstancePool for prefab Catalyst Ground Item Visuals (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 18/28 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:25:35.1143241+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base v2 (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 36/46 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T23:27:31.2964083+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:27:31.2974284+00:00 Warning VerifyActorVisibility: sync v_WengariBerserkerBoss (Clone) D3190 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:27:31.3091538+00:00 Warning VerifyActorVisibility: sync v_WengariBerserkerBoss (Clone) D3190 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:31.4131194+00:00 Warning VerifyActorVisibility: sync v_WengariBerserkerBoss (Clone) D3190 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:31.4131194+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_WengariBerserkerBoss (Clone) D3190: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:43.6886376+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:27:43.6896437+00:00 Warning VerifyActorVisibility: sync v_Wengari Matriarch (Clone) D3346 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:27:43.7203891+00:00 Warning VerifyActorVisibility: sync v_Wengari Patriarch (Clone) D3347 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:27:43.7759599+00:00 Warning VerifyActorVisibility: sync v_Wengari Matriarch (Clone) D3346 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:43.7759599+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Matriarch (Clone) D3346: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:43.7759599+00:00 Warning VerifyActorVisibility: sync v_Wengari Patriarch (Clone) D3347 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T23:27:43.8674528+00:00 Warning VerifyActorVisibility: sync v_Wengari Patriarch (Clone) D3347 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:43.8674528+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Patriarch (Clone) D3347: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T23:27:52.9951247+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:52.9984596+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:59.1004061+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:59.2575035+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:27:59.2702419+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:59.2702419+00:00 Warning [Transitions] Transition ID 9 ignored; nesting under active transition 8 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:59.2712472+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:59.2712472+00:00 Error Received resurrect message without correspdonding death message. at ActorSync#ReceiveResurrect:739 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Asserter:IsTrue(Boolean, String, Object, String, String, Int32) ActorSync:ReceiveResurrect(Boolean) PlayerActorSync:ReceiveResurrect(Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:59.2801006+00:00 Log [QA-464852] Changing Active Scene to 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:27:59.4161144+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:27:59.4458230+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:59.4458230+00:00 Warning [Transitions] Attempted to end transition 9 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:27:59.4533477+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:27:59.4548839+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:27:59.4548839+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:27:59.4559999+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:27:59.4580076+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:27:59.4788289+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:27:59.8161978+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:28:00.0232041+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base v2 (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 37/47 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericAutoPoolSubscriber`2:instantiate(Vector3, Quaternion, Boolean) GroundItemVisualsManager:SpawnGroundItem(SpawnGroundItemArgs&) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Utils.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2026-03-30T23:28:00.4823473+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:28:01.0077900+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base v2 (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 38/48 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:28:01.7320201+00:00 Log Null visuals Elemental Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:28:01.7320201+00:00 Log Null visuals Minion Health Regen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:28:01.7320201+00:00 Log Null visuals Strength UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:28:01.7320201+00:00 Log Null visuals Added Dodge Rating UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:28:01.7320201+00:00 Log Null visuals Increased Mana Regen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:28:01.7320201+00:00 Log Null visuals Health Regen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:28:01.7320201+00:00 Log Null visuals Increased Bow Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:28:01.7320201+00:00 Log Null visuals Added Mana UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:28:01.7320201+00:00 Log Null visuals Increased Poison Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:28:01.7330887+00:00 Log Null visuals Poison Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:28:14.0173254+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 56.46ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:28:18.7212648+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 56.31ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:28:37.6189040+00:00 Log [Forge Craft] Input Main Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,44,3,49,150,85,32,8,172,96,70,225,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Redemption UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:28:37.6899174+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 1 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,43,3,49,150,85,32,8,172,97,159,225,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:28:40.2626687+00:00 Log [Forge Craft] Input Main Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,43,3,49,150,85,32,8,172,97,159,225,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Redemption UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:28:40.3156786+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : True Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,43,3,49,150,85,32,8,172,97,149,225,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:28:42.9973004+00:00 Log [Forge Craft] Input Main Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,43,3,49,150,85,32,8,172,97,149,225,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Redemption UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:28:43.0750722+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 7 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,36,3,49,150,85,32,8,172,97,164,225,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:28:46.1095411+00:00 Log [Forge Craft] Input Main Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,36,3,49,150,85,32,8,172,97,164,225,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Redemption UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:28:46.1742777+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 9 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,27,3,49,150,85,32,8,172,98,69,225,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:28:47.7572871+00:00 Log [Forge Craft] Input Main Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,27,3,49,150,85,32,8,172,98,69,225,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Redemption UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:28:47.8125214+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 13 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,14,3,49,150,85,32,8,172,97,249,225,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:28:50.7290233+00:00 Log [Forge Craft] Input Main Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,14,3,49,150,85,32,8,172,97,249,225,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Redemption UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:28:50.8072548+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 2 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,12,3,49,150,85,32,8,172,96,70,225,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:28:52.4091317+00:00 Log [Forge Craft] Input Main Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,12,3,49,150,85,32,8,172,96,70,225,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Redemption UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:28:52.4821485+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : True Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Witch Robes | Item ID : 5,48,188,1,62,3,128,221,80,226,12,3,49,150,85,32,8,172,98,74,225,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:28:58.8210389+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 53.95ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:29:12.2400109+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:29:16.4025935+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:29:21.2222476+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:29:26.5713441+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:29:30.6751077+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:29:31.4325436+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:29:35.4059693+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:29:51.5662003+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:29:51.5662003+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:29:51.5672090+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:29:51.8211172+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:51.8211172+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:53.3784243+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:53.4008601+00:00 Warning Got 22 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_RahyehSoldierRanged 07 Miniboss Airstrike ImprisonedMage 15 Fire Construct Minion Death VFX v_RahyehSoldierRanged 07.1 Miniboss Strike v_ImprisonedMage 15.1 Fire Construct Fireball RahyehSoldierRange Raining Arrows Indicator v_RahyehSoldierRanged 03 RainingArrows Rahyeh Soldier Arrow Rain Impact VFX v_Orchirian The Rampant 01 AcidSpit v_Orchirian The Rampant 01.1 AcidSpitPools Orchirian The Rampart Acid Split VFX v_StomPlant 01 Stomp v_CrystalSacredBloom 01 FlowerBomb v_Wengari Patriarch 04 Invuln Projectile v_Wengari Patriarch 04.1 Buff v_Wengari Patriarch 01 Avalanche v_avalanche snowball vr_avalanche_snowball Avalanche AoE Indicator v_Wengari Patriarch 02 Death Buff Wengari Leap Hit Indicator Lightning AvalancheSnowballAoEVFX v_Wengari Matriarch Death Buff UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:53.4008601+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_F50, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:53.4008601+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 523) Unloading 19393 unused Assets to reduce memory usage. Loaded Objects now: 1497252. Total: 845.625100 ms (FindLiveObjects: 112.049700 ms CreateObjectMapping: 90.900700 ms MarkObjects: 626.057700 ms DeleteObjects: 16.616600 ms) 2026-03-30T23:29:54.4632156+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:29:54.4683582+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:29:54.4693985+00:00 Log LoadingScreen.OnSceneLoaded(M_F50, Additive M_F50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:29:54.4693985+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:29:54.4714157+00:00 Log Time to Additive load 'M_F50' 1.09 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:29:54.5126223+00:00 Log LoadingScreen.OnDisable(M_F50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:54.5126223+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:54.5812414+00:00 Log [QA-464852] Changing Active Scene to 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:54.5822479+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:54.5822479+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:54.6193794+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:54.6193794+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:54.9906522+00:00 Warning VerifyActorVisibility: sync D3620 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:29:55.1020869+00:00 Warning VerifyActorVisibility: sync v_Wengari Patriarch Monolith (Clone) D3620 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:29:56.0418413+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:29:56.0590491+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:29:56.0590491+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:30:18.1848073+00:00 Warning VerifyActorVisibility: sync v_Wengari Patriarch Monolith (Clone) D3620 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:30:18.1853105+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Patriarch Monolith (Clone) D3620: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:30:24.3068920+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T23:30:24.4538595+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:30:24.4538595+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:30:44.1983366+00:00 Log Null visuals Glyph of Hope UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:30:44.1983366+00:00 Log Null visuals Endurance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:30:44.1983366+00:00 Log Null visuals Added Armor UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:30:44.1983366+00:00 Log Null visuals Necrotic Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:30:44.1983366+00:00 Log Null visuals Added Dodge Rating UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:30:55.2976448+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:30:56.2791659+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:EmpowerPressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:30:56.3011022+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:30:56.3011022+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:30:56.4175534+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierBlood (Clone) D4539 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:30:56.4623376+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierBlood (Clone) D4539 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:30:56.4623376+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierBlood (Clone) D4539: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:31:28.3234984+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:31:28.4740058+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:31:28.4750063+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:31:28.4755093+00:00 Warning [Transitions] Transition ID 13 ignored; nesting under active transition 12 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:31:28.4805256+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:31:28.4850607+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:31:28.4850607+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:31:28.4870862+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:31:28.4881715+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:31:28.6126825+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:31:28.6171575+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_F50"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:31:28.7520772+00:00 Warning [Transitions] Attempted to end transition 13 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:31:28.7790307+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:31:29.4978754+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:31:41.6008691+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 65.50ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:31:48.9533108+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 66.06ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:31:51.3179774+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 60.20ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:32:01.0308722+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:32:04.0222744+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:32:04.0233274+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:32:04.0233274+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:32:04.2750216+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:04.2764864+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:05.5312089+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:05.5539725+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Shrine Ability 32 Distant Damage Reduction v_RahyehSoldier Siege Engineer Champion 01 BallistaBolt v_NemesisSoldierBlood 04.1 ExplosionDelayed warning UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:05.5539725+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M360, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:05.5539725+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 26 Unused Serialized files (Serialized files now loaded: 511) Unloading 6038 unused Assets to reduce memory usage. Loaded Objects now: 1496234. Total: 796.700200 ms (FindLiveObjects: 108.061200 ms CreateObjectMapping: 85.673800 ms MarkObjects: 592.246600 ms DeleteObjects: 10.718100 ms) 2026-03-30T23:32:06.3811755+00:00 Log Storing variant 'M_M360_FoggyDarker' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:32:06.5327646+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:32:06.5338342+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:32:06.5348347+00:00 Log LoadingScreen.OnSceneLoaded(M_M360, Additive M_M360) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:32:06.5348347+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:32:06.5363433+00:00 Log Time to Additive load 'M_M360' 1.01 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:32:06.5373539+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T23:32:06.5736357+00:00 Log LoadingScreen.OnDisable(M_M360) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:06.5736357+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:06.6520945+00:00 Log [QA-464852] Changing Active Scene to 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:06.6530998+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:06.6530998+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:06.6566102+00:00 Log Environment manager is initialized in the scene: M_M360 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:06.6765874+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:06.6765874+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:08.2822802+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:32:08.3587736+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:08.3587736+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:43.6527434+00:00 Warning PrefabInstancePool for prefab Blood Splatter Small whenhit VFX Directional (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 16/26 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericAutoPoolSubscriber`2:instantiate(Vector3, Quaternion, Boolean) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, FreezeMaterialType, Boolean, Single) ActorSync:g__WhenHit|363_3(Boolean, <>c__DisplayClass363_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, EventReference, Boolean, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:32:44.6481842+00:00 Warning PrefabInstancePool for prefab Blood Splatter Small whenhit VFX Directional (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 17/27 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:32:48.7009006+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5577 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:32:48.7135116+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5577 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Coroutine couldn't be started because the the game object 'TormentAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-30T23:32:50.3149308+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5577 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:32:50.3149308+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D5577: - NOT active renderers will follow -> Total count is 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T23:33:25.2850526+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_IceBeast 05.15 Right Projectile took over 3 ms : 11.69ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:33:37.7577823+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5905 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:33:37.8390046+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5905 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:33:39.3422018+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5905 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:33:39.3432101+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D5905: - NOT active renderers will follow -> Total count is 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-30T23:33:45.2098879+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base v2 (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 39/49 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericAutoPoolSubscriber`2:instantiate(Vector3, Quaternion, Boolean) GroundItemVisualsManager:SpawnGroundItem(SpawnGroundItemArgs&) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2026-03-30T23:33:46.1222878+00:00 Warning PrefabInstancePool for prefab ItemGroundTooltip (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 39/69 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:34:22.3985990+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:34:22.5431989+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:34:22.5431989+00:00 Warning [Transitions] Transition ID 16 ignored; nesting under active transition 15 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:34:22.5487372+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:34:22.5497456+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:34:22.5507519+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:34:22.5517526+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:34:22.5527537+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:34:22.6509249+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:34:22.6540625+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M360"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:34:22.7928207+00:00 Warning [Transitions] Attempted to end transition 16 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:34:22.8751351+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:34:23.5734063+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:35:03.4837231+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 70.74ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T23:35:29.2601500+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 94.71ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:36:36.3424348+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 155.45ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:36:49.2330503+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 170.65ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:37:12.3010867+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 187.01ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:37:31.3957662+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 169.91ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T23:38:07.3446521+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 150.95ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:38:25.0097576+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 94.50ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:38:43.2569061+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 106.56ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:38:50.4088512+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 98.76ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:39:43.5945197+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 166.47ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:40:59.2144981+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 339.85ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:41:03.4949705+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 341.13ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:41:08.6059519+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 255.55ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:41:13.4731923+00:00 Log [Forge Craft] Input Main Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,33,4,0,43,189,33,245,74,80,7,32,0,19,154,0 Glyph : Glyph of Despair modifier (Affix Shard/Rune) : Increased Healing Effectiveness UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:41:13.5414363+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 3 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : True | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Ivory Ring | Item ID : 5,44,20,21,8,3,128,70,77,194,30,132,0,43,189,33,245,74,80,7,32,0,19,154,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:41:24.8197844+00:00 Log [Forge Craft] Input Main Item : Ivory Ring | Item ID : 5,44,20,21,8,3,128,70,77,194,30,132,0,43,189,33,245,74,80,7,32,0,19,154,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Intelligence UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:41:24.8957580+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 2 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,28,133,0,43,189,33,245,74,80,7,32,0,19,154,1,246,34,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:41:25.6208172+00:00 Log [Forge Craft] Input Main Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,28,133,0,43,189,33,245,74,80,7,32,0,19,154,1,246,34,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Intelligence UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:41:25.7145280+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 7 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,21,133,0,43,189,33,245,74,80,7,32,0,19,154,17,246,55,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:41:27.3794653+00:00 Log [Forge Craft] Input Main Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,21,133,0,43,189,33,245,74,80,7,32,0,19,154,17,246,55,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Intelligence UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:41:27.4551170+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 7 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,14,133,0,43,189,33,245,74,80,7,32,0,19,154,33,246,13,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:41:29.0473417+00:00 Log [Forge Craft] Input Main Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,14,133,0,43,189,33,245,74,80,7,32,0,19,154,33,246,13,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Intelligence UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:41:29.1345426+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : True Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,14,133,0,43,189,33,245,74,80,7,32,0,19,154,49,246,182,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:41:30.5019334+00:00 Log [Forge Craft] Input Main Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,14,133,0,43,189,33,245,74,80,7,32,0,19,154,49,246,182,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Intelligence UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:41:30.5654789+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 5 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,9,133,0,43,189,33,245,74,80,7,32,0,19,154,65,246,170,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:41:33.8932690+00:00 Log [Forge Craft] Input Main Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,9,133,0,43,189,33,245,74,80,7,32,0,19,154,65,246,170,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Strength UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:41:33.9775800+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 1 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,8,133,0,43,189,48,15,84,80,7,32,0,19,154,65,246,170,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:41:36.5007759+00:00 Log [Forge Craft] Input Main Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,8,133,0,43,189,48,15,84,80,7,32,0,19,154,65,246,170,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Increased Void Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:41:36.5713107+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 8 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Ivory Ring | Item ID : 5,44,20,21,8,4,128,70,77,194,0,133,0,43,189,65,248,78,80,7,32,0,19,154,65,246,170,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:42:35.4159895+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 218.59ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T23:44:24.4422419+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 154.84ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:44:29.4155568+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 158.46ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:44:32.8784845+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 160.72ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:44:44.6141849+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 168.45ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:44:50.8612339+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 133.74ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:45:20.5930708+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 174.49ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:45:37.7656113+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 178.24ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:45:44.9159489+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:45:47.3432551+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:45:47.3432551+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:45:47.3432551+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:45:47.5967771+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:47.5967771+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:48.8877443+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:48.9090575+00:00 Warning Got 5 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_IceBeast 05.1 Projectile v_IceBeast 05.15 Right Projectile IceBeast 05.1 IceShardExplosion VFX v_IceBeast 02 SmashDelayer IceBeast 01 MeleeR VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:48.9090575+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_G90, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:48.9090575+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 15 Unused Serialized files (Serialized files now loaded: 518) Unloading 11301 unused Assets to reduce memory usage. Loaded Objects now: 1585974. Total: 868.013000 ms (FindLiveObjects: 125.925400 ms CreateObjectMapping: 110.188000 ms MarkObjects: 613.097200 ms DeleteObjects: 18.801900 ms) 2026-03-30T23:45:49.8133457+00:00 Log Storing variant 'M_G90_NightRain' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:45:50.0014888+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:45:50.0131026+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:45:50.0156071+00:00 Log LoadingScreen.OnSceneLoaded(M_G90, Additive M_G90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:45:50.0156071+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:45:50.0186103+00:00 Log Time to Additive load 'M_G90' 1.13 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:45:50.0586423+00:00 Log LoadingScreen.OnDisable(M_G90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:50.0586423+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:50.1375541+00:00 Log [QA-464852] Changing Active Scene to 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:50.1385552+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:50.1385552+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:50.1687530+00:00 Log Environment manager is initialized in the scene: M_G90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:50.1901860+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:50.1901860+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:50.8606905+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:45:51.0789606+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:45:51.1992322+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:45:51.5765126+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:45:51.5997155+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:45:51.5997155+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:47:00.1962828+00:00 Error DestroyOnVisualsDeath on Soul Geyser Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Giant T_Rex Champion (Clone) D6590. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T23:47:06.5552145+00:00 Warning VerifyActorVisibility: sync v_DesertGoliathMiniboss (Clone) D7164 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:47:06.6176184+00:00 Warning VerifyActorVisibility: sync v_DesertGoliathMiniboss (Clone) D7164 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:47:06.8227698+00:00 Warning VerifyActorVisibility: sync v_DesertGoliathMiniboss (Clone) D7164 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:47:06.8227698+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_DesertGoliathMiniboss (Clone) D7164: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:47:25.1417826+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:47:25.2931733+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:47:25.3050345+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:47:25.3050345+00:00 Warning [Transitions] Transition ID 19 ignored; nesting under active transition 18 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:47:25.3104123+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:47:25.3170816+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:47:25.3170816+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:47:25.3181282+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:47:25.3191505+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:47:25.4415204+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:47:25.4440398+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_G90"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:47:25.5803403+00:00 Warning [Transitions] Attempted to end transition 19 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:47:25.6098861+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:47:26.3360878+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T23:49:17.9667274+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 155.30ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:49:26.5828410+00:00 Log [Forge Craft] Input Main Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,53,4,96,34,144,0,5,114,48,7,30,32,17,21,0 Glyph : Glyph of Despair modifier (Affix Shard/Rune) : Increased Critical Strike Chance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:49:26.6546489+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 2 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : True | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Defiled Bones | Item ID : 5,68,0,22,11,3,128,131,93,59,51,132,0,5,114,96,34,144,48,7,30,32,17,21,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:49:32.4425153+00:00 Log [Forge Craft] Input Main Item : Defiled Bones | Item ID : 5,68,0,22,11,3,128,131,93,59,51,132,0,5,114,96,34,144,48,7,30,32,17,21,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Increased Cast Speed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:49:32.5298037+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 6 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,45,133,0,5,114,96,34,144,48,7,30,32,17,21,0,4,10,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:49:42.5201096+00:00 Log [Forge Craft] Input Main Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,45,133,0,5,114,96,34,144,48,7,30,32,17,21,0,4,10,0 Glyph : ERROR modifier (Affix Shard/Rune) : Rune of Havoc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:49:42.5912742+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 1 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,44,133,0,5,114,96,34,144,32,7,30,48,17,21,0,4,10,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:49:45.4793711+00:00 Log [Forge Craft] Input Main Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,44,133,0,5,114,96,34,144,32,7,30,48,17,21,0,4,10,0 Glyph : ERROR modifier (Affix Shard/Rune) : Rune of Havoc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:49:45.5396435+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 6 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,38,133,0,5,114,48,34,144,32,7,30,0,17,21,96,4,10,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:49:58.5660830+00:00 Log [Forge Craft] Input Main Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,38,133,0,5,114,48,34,144,32,7,30,0,17,21,96,4,10,0 Glyph : ERROR modifier (Affix Shard/Rune) : Rune of Refinement UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:49:58.6252432+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 5 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,33,133,0,5,114,48,34,237,32,7,228,0,17,127,96,4,49,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:01.0892924+00:00 Log [Forge Craft] Input Main Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,33,133,0,5,114,48,34,237,32,7,228,0,17,127,96,4,49,0 Glyph : ERROR modifier (Affix Shard/Rune) : Rune of Refinement UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:01.1417485+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 7 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,26,133,0,5,114,48,34,71,32,7,6,0,17,74,96,4,72,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:06.5531226+00:00 Log [Forge Craft] Input Main Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,26,133,0,5,114,48,34,71,32,7,6,0,17,74,96,4,72,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Refinement UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:06.6078566+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 5 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Defiled Bones | Item ID : 5,68,0,22,11,4,128,131,93,59,21,133,0,5,114,48,34,236,32,7,104,0,17,252,96,4,250,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:26.0428796+00:00 Warning No valid destination container found in opened panels UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.PanelSystem:TryQuickMove(Vector2Int, ContainerID, TPanel, Boolean&, Boolean) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1120274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1120274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1140336+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1145375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1155425+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1165516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1176026+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1176026+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1196141+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1206191+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:26.1206191+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at KeysItemContainerUI.OpenMap (System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainersManager.TryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TryQuickEquip[TPanel] (UnityEngine.Vector2Int sourceItemPos, ContainerID sourceContainerID, TPanel sourceContainerPanel, System.Boolean alternate) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.TryQuickEquip (UnityEngine.Vector2Int sourcePos) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) KeysItemContainerUI:OpenMap(Nullable`1) ItemContainersManager:TryQuickEquipFromInventory(ContainerID, Vector2Int, Boolean) LE.UI.PanelSystem.PanelSystem:TryQuickEquip(Vector2Int, ContainerID, TPanel, Boolean) ItemContainerUI:TryQuickEquip(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:50:29.8592726+00:00 Warning Got 7 lazily-init'd (not-preloaded) pools during scene MonolithHub! thornclaw 04 hover melee VFX v_Giant T_Rex Champion 02 Fulgite Blades Slash 1 v_Giant T_Rex Champion 02 Fulgite Blades Slash 2 v_DesertStinger 03 ScreechSummon v_Giant T_Rex Champion 02 Fulgite Blades Slash 3 v_DesertGoliath 05.3 PoisonCloud Giant T_Rex Champion 01 Fulgur Breath Cast VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:29.8592726+00:00 Log LoadingScreen.OnBeforeSceneLoaded(Dun1Q10, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:29.8592726+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:29.8592726+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:29.8602781+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 32 Unused Serialized files (Serialized files now loaded: 517) 2026-03-30T23:50:32.6248841+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() Unloading 16813 unused Assets to reduce memory usage. Loaded Objects now: 1578439. Total: 866.964200 ms (FindLiveObjects: 131.958500 ms CreateObjectMapping: 110.443700 ms MarkObjects: 605.971400 ms DeleteObjects: 18.590100 ms) 2026-03-30T23:50:33.5405508+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:33.5425739+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:33.5425739+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-j48cq UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 68 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 28.938400 ms 2026-03-30T23:50:34.8783200+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Dun1Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:50:34.8783200+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Dun1Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:50:34.9721621+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D7400) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:50:34.9731663+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T23:50:34.9756746+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D7401) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:50:35.0280532+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 46.32ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:50:35.0382866+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:50:35.3110725+00:00 Log LoadingScreen.OnSceneLoaded(Dun1Q10, Single Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:50:35.3191835+00:00 Log Time to Single load 'Dun1Q10' 5.46 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:50:35.3490054+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:50:35.3510258+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 9457 unused Assets to reduce memory usage. Loaded Objects now: 1654479. Total: 826.182000 ms (FindLiveObjects: 127.255700 ms CreateObjectMapping: 100.818800 ms MarkObjects: 580.569700 ms DeleteObjects: 17.537200 ms) 2026-03-30T23:50:36.7510054+00:00 Warning Attempted minimap size '4096' is larger than maximum '2048' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Minimap.MinimapGenerator:GetMinimapForTriangulation(NavMeshTriangulation, List`1, Material, ComputeShader, ComputeShader, Boolean, Single) LE.UI.Minimap.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:50:36.7920603+00:00 Log LoadingScreen.OnDisable(Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:50:36.7920603+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:50:36.7942005+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:50:37.6019276+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:50:37.6332688+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:50:37.7106906+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:50:37.7403513+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:50:37.7593239+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:50:38.0146814+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:50:38.0715050+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:50:38.0811956+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:50:38.3721671+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:50:38.4007932+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-30T23:50:44.0022625+00:00 Warning No open sound defined for Temporal Sanctum panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.TemporalSanctumEntrancePanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:50.4527376+00:00 Warning No close sound defined for Temporal Sanctum panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.TemporalSanctumEntrancePanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:52.5441478+00:00 Log LoadingScreen.OnBeforeSceneLoaded(Dun1Q30, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:52.5459777+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:52.5459777+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:52.5469934+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 Unused Serialized files (Serialized files now loaded: 517) Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 1876113. Total: 854.078000 ms (FindLiveObjects: 145.776700 ms CreateObjectMapping: 96.978300 ms MarkObjects: 600.294100 ms DeleteObjects: 11.028000 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 517) 2026-03-30T23:50:53.5971642+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() UnloadTime: 74.278000 ms 2026-03-30T23:50:54.7518958+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:50:54.7518958+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:50:54.8083347+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D8363) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T23:50:54.8114308+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D8364) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:50:54.8114308+00:00 Log LoadingScreen.OnSceneLoaded(Dun1Q30, Single Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:50:54.8139401+00:00 Log Time to Single load 'Dun1Q30' 2.27 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:50:54.8190886+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:50:54.8190886+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.8200956+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.8746363+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 46.75ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.8807041+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.8842203+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.8842203+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.8893165+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9722979+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9722979+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-j48cq UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9722979+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9722979+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9722979+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9722979+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9738013+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9738013+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9738013+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9738013+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9738013+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9738013+00:00 Warning VerifyActorVisibility: sync D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9748153+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:54.9860058+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Unloading 1887 unused Assets to reduce memory usage. Loaded Objects now: 1551379. Total: 849.425500 ms (FindLiveObjects: 115.141700 ms CreateObjectMapping: 81.880600 ms MarkObjects: 642.715800 ms DeleteObjects: 9.686700 ms) 2026-03-30T23:50:55.8480407+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:55.8480407+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:55.8480407+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:55.8480407+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:55.8480407+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:55.8480407+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:55.8492430+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:55.8492430+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:55.8492430+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:50:55.9582073+00:00 Warning Attempted minimap size '4096' is larger than maximum '2048' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Minimap.MinimapGenerator:GetMinimapForTriangulation(NavMeshTriangulation, List`1, Material, ComputeShader, ComputeShader, Boolean, Single) LE.UI.Minimap.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:50:55.9829108+00:00 Log LoadingScreen.OnDisable(Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:50:55.9829108+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:50:55.9839132+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:51:00.6682089+00:00 Warning No open sound defined for BOSS: {0} panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:OpenDungeonBossVotePanel() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:51:01.4956880+00:00 Warning No close sound defined for BOSS: {0} panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:51:01.4966972+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:51:01.7494323+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:51:01.7740990+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:51:01.7797339+00:00 Log [QA-464852] Changing Active Scene to 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:51:02.0289751+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:51:02.4653845+00:00 Warning VerifyActorVisibility: sync v_VoidNagasa Boss (Clone) D8365 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:51:02.4664375+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_VoidNagasa Boss (Clone) D8365: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:51:14.9724075+00:00 Warning Cleared 1 dupe references to on v_Void Nagasa Boss 10 Lightning Balls(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:417 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-30T23:51:25.5403618+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:51:25.7939106+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:51:25.8122983+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:51:25.8188657+00:00 Log [QA-464852] Changing Active Scene to 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:51:26.0689426+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:51:27.4072289+00:00 Warning No open sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T23:51:35.3465958+00:00 Warning No close sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() EternityCachePanelUI:Close() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:38.4792376+00:00 Warning No open sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T23:51:41.5870063+00:00 Warning DOTWEEN ► Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Tweener:DoStartup(TweenerCore`3) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:51:42.0589866+00:00 Warning No close sound defined for Eternity Cache panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() EternityCachePanelUI:Close() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-30T23:51:58.5759175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:58.5769260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:58.5779262+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:58.5784305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:58.5794337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:58.5804502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:58.5814734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:58.5814734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:58.5824782+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:58.5824782+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:51:58.5839813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at MapPanel.OpenEra (SceneList+Era era, System.Boolean forceMoveTabIndicator, System.Boolean invokeHaptics) [0x00000] in <00000000000000000000000000000000>:0 at MapTabUIController.Select (TabUIElement element, System.Boolean notify) [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) MapPanel:OpenEra(Era, Boolean, Boolean) MapTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:52:02.3093926+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene Dun1Q30! v_Void Nagasa Boss 6.1 Healing Projectile v_Void Nagasa Boss 3.1 Attach to Player v_Void Nagasa Boss 3.2 Void dot area UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:02.3093926+00:00 Log LoadingScreen.OnBeforeSceneLoaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:02.3104537+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:02.3104537+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:02.3104537+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 Unused Serialized files (Serialized files now loaded: 496) Unloading 998 unused Assets to reduce memory usage. Loaded Objects now: 1549907. Total: 862.490000 ms (FindLiveObjects: 118.918100 ms CreateObjectMapping: 84.552600 ms MarkObjects: 650.130900 ms DeleteObjects: 8.886700 ms) 2026-03-30T23:52:03.2597725+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() Unloading 60 Unused Serialized files (Serialized files now loaded: 496) UnloadTime: 23.711200 ms 2026-03-30T23:52:04.0624537+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2026-03-30T23:52:04.5425337+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:52:04.5440368+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:52:04.6903109+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D8501) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T23:52:04.6938247+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D8502) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:04.6958517+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:04.6998916+00:00 Log Time to Single load 'MonolithHub' 2.39 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:52:04.7039655+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:52:04.7039655+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:52:04.7051074+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:04.7163060+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:04.7737328+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 49.67ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:04.7803275+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:04.7813345+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:04.7813345+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:04.7868690+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:04.7879143+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:04.8782002+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:04.8782002+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-j48cq UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:04.8792088+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 695 unused Assets to reduce memory usage. Loaded Objects now: 1562007. Total: 867.075200 ms (FindLiveObjects: 121.668100 ms CreateObjectMapping: 94.060900 ms MarkObjects: 640.261600 ms DeleteObjects: 11.084100 ms) 2026-03-30T23:52:05.7793043+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 493) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (2)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (5)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (4)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (3)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (19)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (4)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (18)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (20)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (6)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (13)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (5)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (3)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (10)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_03 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Gameplay/Transitions Folder/MonolithBridgeWIP (Initial)/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (2)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" 2026-03-30T23:52:05.8013791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__16_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__16_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.d__99:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2026-03-30T23:52:05.8013791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CosmeticPanelUI+<>c__DisplayClass43_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__16_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.RunOnThreadPool (System.Func`1[TResult] action, System.Boolean configureAwait, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__16_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.d__99:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1563838. Total: 841.920400 ms (FindLiveObjects: 147.187100 ms CreateObjectMapping: 94.362900 ms MarkObjects: 593.494900 ms DeleteObjects: 6.875000 ms) 2026-03-30T23:52:06.8444392+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:06.8454720+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:52:07.0148139+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T23:52:07.0158193+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:07.0158193+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:07.0168252+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:07.0168252+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:07.0188865+00:00 Log Time to Additive load 'M_Rest' 2.32 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:52:07.0208994+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/GameObject/GameObject (1)/MonolithBridgeWIP (6to7)A/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" 2026-03-30T23:52:07.0622369+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:52:07.0622369+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:52:39.2141191+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Gameplay.Monolith.MonolithGameplayManager:ShowDifficultyRequest(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:39.2176496+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:40.2092791+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-30T23:52:43.8411376+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:43.8421447+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:43.8431510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:43.8441520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:43.8446561+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:43.8456595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:43.8467253+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:43.8467253+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:43.8477322+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:43.8487370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:43.8497414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping, System.Boolean openCurrentEra, System.Nullable`1[T] keySubType) [0x00000] in <00000000000000000000000000000000>:0 at OpenMenuInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:openMap(Boolean, Boolean, Nullable`1) OpenMenuInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:47.0188143+00:00 Log Received new game server info{ Ip = 172.240.78.220, Port = 12712 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:47.0202616+00:00 Log NetConnection(6163714209145609318) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:47.0212639+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:47.0541472+00:00 Log NetConnection(6163714209145609318) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:47.0562026+00:00 Log LoadingScreen.OnExpectedDisconnect EoT UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:47.0575775+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:47.0597630+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() 2026-03-30T23:52:47.5407583+00:00 Log NetConnection(9134971431652293201) status changed (status: Connected, reason: 'Connected to 51FAF9301EF0C57E') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:47.5407583+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(224318198895654748) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:47.5407583+00:00 Log Server Accepted (IP=172.240.78.220;Port=12712) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:47.6137028+00:00 Warning [Transitions] Transition ID 286 ignored; nesting under active transition 27 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:47.6157848+00:00 Log LoadingScreen.OnBeforeSceneLoaded(EoT, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass42_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__42:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 27 Unused Serialized files (Serialized files now loaded: 504) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1569498. Total: 861.233300 ms (FindLiveObjects: 126.586300 ms CreateObjectMapping: 88.427000 ms MarkObjects: 638.619600 ms DeleteObjects: 7.599100 ms) 2026-03-30T23:52:49.0604215+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0604215+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 8C7B1F11AB749EF7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0604215+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 8C7B1F11AB749EF7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0614323+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 8C7B1F11AB749EF7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0614323+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 8C7B1F11AB749EF7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0614323+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0614323+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 703C2A859EEE44B2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0614323+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 703C2A859EEE44B2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0614323+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 703C2A859EEE44B2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0614323+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0624417+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 4C312BC23FB1FBD0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0624417+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 4C312BC23FB1FBD0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0624417+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 4C312BC23FB1FBD0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0624417+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:49.0624417+00:00 Log Received remote host: prod-prod-a-towns-us-central-5qgrq-jrv24 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 30 Unused Serialized files (Serialized files now loaded: 504) 2026-03-30T23:52:49.8859136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8859136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8859136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8859136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8859136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveTerrain(GameObject) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() 2026-03-30T23:52:49.8859136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8879383+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() 2026-03-30T23:52:49.8889622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8899695+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8899695+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8899695+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8899695+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8899695+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8899695+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8899695+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() 2026-03-30T23:52:49.8909823+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8909823+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8909823+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8909823+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() 2026-03-30T23:52:49.8930504+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8930504+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8930504+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8930504+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8930504+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8930504+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() 2026-03-30T23:52:49.8930504+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8940520+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8940520+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8940520+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() 2026-03-30T23:52:49.8945565+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8945565+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2026-03-30T23:52:49.8945565+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() UnloadTime: 38.340300 ms 2026-03-30T23:52:50.4269390+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:52:50.4269390+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:52:50.6289151+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D223) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.6289151+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T23:52:50.6330190+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D224) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.6873596+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 48.39ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.7037999+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8269107+00:00 Log PlayerSync initialized for account ID F022A1D73EF7FB3D with NetObjectKey(D139) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8269107+00:00 Log PlayerActorSync initialized for account ID F022A1D73EF7FB3D with NetObjectKey(D140) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8321982+00:00 Log PlayerSync initialized for account ID 4C312BC23FB1FBD0 with NetObjectKey(D151) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8321982+00:00 Log PlayerActorSync initialized for account ID 4C312BC23FB1FBD0 with NetObjectKey(D152) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8377924+00:00 Log PlayerSync initialized for account ID 8C7B1F11AB749EF7 with NetObjectKey(D157) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8377924+00:00 Log PlayerActorSync initialized for account ID 8C7B1F11AB749EF7 with NetObjectKey(D158) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8443826+00:00 Log PlayerSync initialized for account ID 1A5BB5828B568B67 with NetObjectKey(D190) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8443826+00:00 Log PlayerActorSync initialized for account ID 1A5BB5828B568B67 with NetObjectKey(D191) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8506558+00:00 Log PlayerSync initialized for account ID 703C2A859EEE44B2 with NetObjectKey(D201) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8506558+00:00 Log PlayerActorSync initialized for account ID 703C2A859EEE44B2 with NetObjectKey(D202) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8592966+00:00 Log PlayerSync initialized for account ID 4A740D8DA26F3809 with NetObjectKey(D209) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8592966+00:00 Log PlayerActorSync initialized for account ID 4A740D8DA26F3809 with NetObjectKey(D210) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8649257+00:00 Log PlayerSync initialized for account ID 9977D5242696633E with NetObjectKey(D213) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8649257+00:00 Log PlayerActorSync initialized for account ID 9977D5242696633E with NetObjectKey(D214) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8710154+00:00 Log PlayerSync initialized for account ID 201BFBEE087A59A0 with NetObjectKey(D216) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8710154+00:00 Log PlayerActorSync initialized for account ID 201BFBEE087A59A0 with NetObjectKey(D217) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8803932+00:00 Log PlayerSync initialized for account ID 13B81D55D4C7841 with NetObjectKey(D218) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8803932+00:00 Log PlayerActorSync initialized for account ID 13B81D55D4C7841 with NetObjectKey(D219) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8845662+00:00 Log PlayerSync initialized for account ID 693ACADE13EC1248 with NetObjectKey(D220) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8860133+00:00 Log PlayerActorSync initialized for account ID 693ACADE13EC1248 with NetObjectKey(D221) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8894485+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:52:50.8981064+00:00 Log Time to Single load 'EoT' 3.28 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:52:51.0048884+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Unloading 3946 unused Assets to reduce memory usage. Loaded Objects now: 1556717. Total: 818.194100 ms (FindLiveObjects: 123.152800 ms CreateObjectMapping: 85.299600 ms MarkObjects: 595.272700 ms DeleteObjects: 14.468400 ms) 2026-03-30T23:52:51.8664054+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:51.8674828+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:51.8674828+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:51.8706148+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:52:52.0388689+00:00 Log LoadingScreen.OnDisable(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:52:52.0388689+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:52:52.0399267+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:52:59.5194486+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 56.89ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:02.1451540+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 53.91ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:02.7092474+00:00 Log PlayerSync initialized for account ID CABAE7124E0A2AD7 with NetObjectKey(D225) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:02.7321561+00:00 Log PlayerActorSync initialized for account ID CABAE7124E0A2AD7 with NetObjectKey(D226) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:03.0425084+00:00 Log PlayerSync initialized for account ID 8BACF51F5B956D9B with NetObjectKey(D227) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:03.0652658+00:00 Log PlayerActorSync initialized for account ID 8BACF51F5B956D9B with NetObjectKey(D228) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:03.2517871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:03.2517871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:03.2528751+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:03.2538762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:03.2551350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:03.2551350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:03.2561461+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:03.2571575+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:03.2571575+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:03.2581642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:03.2591805+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UIWaypoint.GetWaypointTimeline () [0x00000] in <00000000000000000000000000000000>:0 at WaypointQuestIndicators.DisplayWaypointQuests () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.setActiveIfNot (UnityEngine.GameObject go, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OnPanelOpen[TPanel] (TPanel panel, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelInternal[TPanel] (TPanel panelPrefab, LE.UI.PanelSystem.PanelLocation panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.TogglePanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EpochExtensions:setActiveIfNot(GameObject, Boolean) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:TogglePanelWithArgs(TPanelArgs, Nullable`1) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-30T23:53:05.6308425+00:00 Log Received new game server info{ Ip = 172.240.29.140, Port = 14185 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:05.6318495+00:00 Log NetConnection(9134971431652293201) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:05.6318495+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:05.6440190+00:00 Log NetConnection(9134971431652293201) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:05.6461033+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:05.6461033+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:05.6568233+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() 2026-03-30T23:53:06.5521767+00:00 Log NetConnection(-5376947334519870340) status changed (status: Connected, reason: 'Connected to 7CACF535E33E61B5') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:06.5521767+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(224318198895654748) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:06.5521767+00:00 Log Server Accepted (IP=172.240.29.140;Port=14185) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:06.6193241+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 292 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:06.6251869+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 292 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:06.6926003+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 292 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:06.6941046+00:00 Log LoadingScreen.OnBeforeSceneLoaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass40_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__40:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 493) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1551005. Total: 850.442200 ms (FindLiveObjects: 116.765200 ms CreateObjectMapping: 84.143500 ms MarkObjects: 642.090300 ms DeleteObjects: 7.442300 ms) Unloading 60 Unused Serialized files (Serialized files now loaded: 493) UnloadTime: 23.530300 ms 2026-03-30T23:53:08.3749035+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2026-03-30T23:53:08.8513957+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:53:08.8524195+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-03-30T23:53:08.9562009+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:08.9602807+00:00 Log Time to Single load 'MonolithHub' 2.27 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:53:08.9638496+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:08.9648887+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 1038 unused Assets to reduce memory usage. Loaded Objects now: 1564612. Total: 804.060700 ms (FindLiveObjects: 121.868200 ms CreateObjectMapping: 84.727100 ms MarkObjects: 586.178300 ms DeleteObjects: 11.286500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 493) 2026-03-30T23:53:09.7971916+00:00 Log SHA MATCH (client f9a92d7131f95bbd89373c196c5cac2f73599e20, server f9a92d7131f95bbd89373c196c5cac2f73599e20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:09.7971916+00:00 Log Received remote host: prod-prod-a-us-central-2vlf2-jglf9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1564612. Total: 795.435900 ms (FindLiveObjects: 118.109700 ms CreateObjectMapping: 83.396900 ms MarkObjects: 586.151400 ms DeleteObjects: 7.777300 ms) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (2)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (5)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (4)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/Sphere (3)/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (19)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup (1)/Footsteps (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (4)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/VoidVeinGroup/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (18)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (20)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3/NormalWaypoint_3" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (6)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (13)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (5)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (3)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collider (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (10)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_03 (15)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/3_Master/Reality_3_Extra/Colliders/Colliders" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Collision (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Collider (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/Colliders/Monolith_Island_01 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Gameplay/Transitions Folder/MonolithBridgeWIP (Initial)/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9/NormalWaypoint (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/9_Master/Reality_9_Extra/Colliders/Monolith_Island_01 (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7_Extra/TreeGreenGroup (2)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/7_Master/Reality_7/NormalWaypoint_7" 2026-03-30T23:53:10.7325474+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:10.8274582+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T23:53:10.8284751+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.8284751+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.8284751+00:00 Log PlayerSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D1) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.8284751+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1916871976] 2026-03-30T23:53:10.8315136+00:00 Log PlayerActorSync (local) initialized for account ID E118CE652CAEDD48 with NetObjectKey(D2) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.8325679+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.8325679+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.8866228+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 47.48ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.8967094+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.9930301+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.9930301+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.9930301+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:10.9955409+00:00 Log Time to Additive load 'M_Rest' 2.03 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/Sphere_Main/GameObject/GameObject (1)/MonolithBridgeWIP (6to7)A/Monolith_Bridge_Base (1)/OutlineParent/InteractionCollider" 2026-03-30T23:53:10.9985801+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:11.0071458+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:53:11.0469235+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:53:11.0698291+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:11.0698291+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:11.0708364+00:00 Log Received Local Tree Data from server | characterLevel | 91 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 0 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 0 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 0 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 0 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-30T23:53:11.4822391+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:22.4039417+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Gameplay.Monolith.MonolithGameplayManager:ShowDifficultyRequest(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:22.4061204+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithDifficultyRequest(IMessageService, MessageMonolithDifficultyRequest, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:30.1485270+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:30.1495440+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:30.1495440+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:30.4027704+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:30.4027704+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:31.9424325+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:31.9655773+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_F20, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:31.9655773+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 27 Unused Serialized files (Serialized files now loaded: 510) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1579507. Total: 804.281200 ms (FindLiveObjects: 121.474100 ms CreateObjectMapping: 83.749400 ms MarkObjects: 589.733100 ms DeleteObjects: 9.324000 ms) 2026-03-30T23:53:32.9421446+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2026-03-30T23:53:32.9431537+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-30T23:53:32.9703138+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:32.9723155+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:32.9748357+00:00 Log LoadingScreen.OnSceneLoaded(M_F20, Additive M_F20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:32.9748357+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:53:32.9768509+00:00 Log Time to Additive load 'M_F20' 1.03 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:53:33.0295443+00:00 Log LoadingScreen.OnDisable(M_F20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0295443+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0768055+00:00 Log [QA-464852] Changing Active Scene to 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0778204+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0778204+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0788216+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0788216+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0788216+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveTerrain(GameObject) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0788216+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0811400+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0811400+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0811400+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0811400+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0811400+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0811400+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0821485+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0821485+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0821485+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0821485+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0821485+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0821485+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0821485+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0821485+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0831614+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0831614+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0831614+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0831614+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0831614+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0831614+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0836646+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0836646+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0836646+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0836646+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0846760+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0846760+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0846760+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0846760+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0846760+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0846760+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0846760+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0866781+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0866781+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0866781+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0866781+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0889468+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0889468+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0889468+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0899595+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0899595+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0899595+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0899595+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0899595+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0909808+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0909808+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0909808+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0909808+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0909808+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0930476+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.0940486+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.1023201+00:00 Log Environment manager is initialized in the scene: M_F20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.1238220+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:33.1248394+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:34.2898387+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:53:34.3077988+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:34.3077988+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:53:48.7561242+00:00 Error DestroyOnVisualsDeath on Acid Traps Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_LargeTempleConstructChampion (Clone) D134. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T23:54:06.5515414+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D396 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:54:06.5985331+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D396 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:07.1181789+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D396 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:07.1181789+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D396: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:12.6883826+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:24.9445930+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-30T23:54:25.0751064+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:25.0751064+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:35.4636436+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:35.6187752+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:54:35.6368026+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:35.6368026+00:00 Warning [Transitions] Transition ID 7 ignored; nesting under active transition 6 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:35.6420510+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:35.6455691+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:35.6455691+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:35.6475945+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:35.6486177+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:35.7456392+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:54:35.7477029+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_F20"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:54:35.8746372+00:00 Warning [Transitions] Attempted to end transition 7 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:35.9040176+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:54:36.6559255+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:49.8086130+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:52.6311361+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__69:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) MonolithTimelinePanelManager:OpenQuestEchoPopupWithStabilityInfo(Int32, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveGroupMetadata(NetPlayer, MessageMonolithGroupMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithGroupMetadata(IMessageService, MessageMonolithGroupMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:53.9819804+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-30T23:54:54.0476106+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:54.0488080+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:54.0488080+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:54.1500428+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:54.1710900+00:00 Warning Got 12 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_WeakLeap WeakLeapOnDeathVFX v_Shurikens Shuriken visuals Physical v_FrozenDryad 01 IceAura v_FrozenDryad 02.1 RisingBulbs AirElemental 02 DoubleMeleeRight VFX AirElemental 02 DoubleMeleeLeft VFX v_FrozenDryad 03 Charge FrozenDryad 02.2 BulbExplosionVFX v_FrozenDryad 03.2 IceTrail FrozenDryad 03 ChargeEnd ImpactVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:54.1721102+00:00 Log LoadingScreen.OnBeforeSceneLoaded(R5Q30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:54.1721102+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 524) Unloading 5432 unused Assets to reduce memory usage. Loaded Objects now: 1587405. Total: 839.331500 ms (FindLiveObjects: 123.562900 ms CreateObjectMapping: 97.563600 ms MarkObjects: 604.836500 ms DeleteObjects: 13.367800 ms) 2026-03-30T23:54:58.3102874+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:58.3113016+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:58.3751288+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:54:58.3761414+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:54:58.3771517+00:00 Log LoadingScreen.OnSceneLoaded(R5Q30, Additive R5Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:54:58.3771517+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:54:58.3791872+00:00 Log Time to Additive load 'R5Q30' 4.23 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:54:58.4066318+00:00 Log LoadingScreen.OnDisable(R5Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:58.4066318+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:58.4506947+00:00 Log [QA-464852] Changing Active Scene to 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:58.4506947+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:58.4517084+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:58.4548585+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:58.4558785+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:58.4967477+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D678 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:54:58.5561117+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:58.5561117+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D678 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:54:58.8388586+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:54:58.8388586+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:55:01.2521308+00:00 Warning VerifyActorVisibility: sync v_Osprix Heorot Spear Boss Emerging (Clone) D678 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:55:01.2521308+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Osprix Heorot Spear Boss Emerging (Clone) D678: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:56:10.1630640+00:00 Warning VerifyActorVisibility: sync v_AgileHarbinger - Argentus (Clone) D1481 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:56:10.2050253+00:00 Warning VerifyActorVisibility: sync v_AgileHarbinger - Argentus (Clone) D1481 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:56:10.2050253+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_AgileHarbinger - Argentus (Clone) D1481: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:57:07.8226478+00:00 Warning MonolithGameplayManager.ActiveMetadata.EchoId is different than the one Server sent completion for or invalid. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Monolith.MonolithNetworkManager:ReceiveEchoCompletionMetadata(NetPlayer, MessageMonolithEchoCompletionMetadata) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEchoCompletionMetadata(IMessageService, MessageMonolithEchoCompletionMetadata, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:57:09.8338042+00:00 Warning No open sound defined for Choose Blessing panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Gameplay.Monolith.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:57:34.6299145+00:00 Warning No close sound defined for Choose Blessing panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:57:40.6667948+00:00 Log Null visuals Raven Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GroundItemLabel:SetGroundTooltipText(Boolean) GroundItemLabel:SetGroundTooltipText() ItemTooltipOrganizer:IsFilterDisabledToggle(Boolean) EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-30T23:58:01.2041332+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:01.3551660+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:58:01.3724206+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:01.3724206+00:00 Warning [Transitions] Transition ID 10 ignored; nesting under active transition 9 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:01.3772135+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:01.3782364+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:01.3792444+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R5Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:01.3803133+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:01.3803133+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:01.4582992+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:58:01.4593079+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"R5Q30"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:58:01.5911863+00:00 Warning [Transitions] Attempted to end transition 10 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:01.6155763+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:58:02.3876502+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:41.9735830+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:43.9190158+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:43.9200269+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:43.9200269+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:44.1734130+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:44.1734130+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:45.7988660+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:45.8209004+00:00 Warning Got 2 lazily-init'd (not-preloaded) pools during scene MonolithHub! AgileHarbinger 02 DashBack VFX AgileHarbinger 01 Melee VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:45.8209004+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M390, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:45.8209004+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 40 Unused Serialized files (Serialized files now loaded: 525) Unloading 10355 unused Assets to reduce memory usage. Loaded Objects now: 1582358. Total: 839.618800 ms (FindLiveObjects: 127.841600 ms CreateObjectMapping: 96.609000 ms MarkObjects: 601.014500 ms DeleteObjects: 14.152300 ms) 2026-03-30T23:58:46.6915447+00:00 Log Storing variant 'M_M390_Night' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! 2026-03-30T23:58:46.8211730+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:58:46.8226762+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:58:46.8251895+00:00 Log LoadingScreen.OnSceneLoaded(M_M390, Additive M_M390) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:58:46.8251895+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-30T23:58:46.8272049+00:00 Log Time to Additive load 'M_M390' 1.03 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:58:46.8292288+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-30T23:58:46.8825156+00:00 Log LoadingScreen.OnDisable(M_M390) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:46.8825156+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:46.9605069+00:00 Log [QA-464852] Changing Active Scene to 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:46.9615075+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:46.9615075+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:46.9645474+00:00 Log Environment manager is initialized in the scene: M_M390 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:46.9815147+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:46.9815147+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:47.5299754+00:00 Warning VerifyActorVisibility: sync D2850 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:47.5987955+00:00 Warning VerifyActorVisibility: sync D2850 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:47.5998038+00:00 Warning VerifyActorVisibility: sync D2853 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:47.5998038+00:00 Warning VerifyActorVisibility: FAILURE for sync D2853: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:47.6164293+00:00 Error DestroyOnVisualsDeath on SoulOfTheErased Mod VFX(Clone) could not find an ActorVisuals reference on sync D2288. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-30T23:58:48.5544302+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:58:48.5788332+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:48.5798432+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:58:48.7391397+00:00 Warning VerifyActorVisibility: sync v_Omen (Fire) (Clone) D2850 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:58:48.7411418+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D2853 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:58:48.7411418+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D2853: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Curl error 6: Could not resolve host: collect.analytics.unity3d.com BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_09 Wengari Spire (Clone) D2851/v_09 Wengari Spire (Clone)/WengariSpire/Physics/Antlers_3 (1)/Antlers_3 (1)" 2026-03-30T23:59:47.6197186+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:59:47.7698165+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:59:47.7837989+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:59:47.7837989+00:00 Warning [Transitions] Transition ID 13 ignored; nesting under active transition 12 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:59:47.7936144+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:59:47.7956898+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:59:47.7956898+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:59:47.7966907+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:59:47.7976916+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-30T23:59:47.9539507+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-30T23:59:47.9604880+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M390"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-30T23:59:48.0845739+00:00 Warning [Transitions] Attempted to end transition 13 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:59:48.0996381+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-30T23:59:48.8080638+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:59:54.7884472+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:59:59.9895594+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:59:59.9905602+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-30T23:59:59.9905602+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:00:00.2496337+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:00.2501372+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:01.5654500+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:01.5866409+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_F70, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:01.5866409+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 517) Unloading 10378 unused Assets to reduce memory usage. Loaded Objects now: 1586580. Total: 842.947400 ms (FindLiveObjects: 122.401200 ms CreateObjectMapping: 97.151000 ms MarkObjects: 607.686300 ms DeleteObjects: 15.708200 ms) Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh 2026-03-31T00:00:02.7237621+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:00:02.7302721+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:00:02.7312793+00:00 Log LoadingScreen.OnSceneLoaded(M_F70, Additive M_F70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:00:02.7312793+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:00:02.7337935+00:00 Log Time to Additive load 'M_F70' 1.17 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:00:02.7846495+00:00 Log LoadingScreen.OnDisable(M_F70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:02.7846495+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:02.8559182+00:00 Log [QA-464852] Changing Active Scene to 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:02.8569947+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:02.8569947+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916871848] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916871848] 2026-03-31T00:00:02.9004592+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:02.9004592+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:03.1309724+00:00 Warning VerifyActorVisibility: sync D3731 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh 2026-03-31T00:00:03.3637584+00:00 Warning VerifyActorVisibility: sync D3731 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:00:03.3642634+00:00 Warning VerifyActorVisibility: sync D3731 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh 2026-03-31T00:00:03.3842338+00:00 Warning VerifyActorVisibility: sync D3731 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:00:03.4119612+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Rabbit (1) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-31T00:00:03.4119612+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Rabbit UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-31T00:00:04.1135215+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:00:04.1659535+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:04.1674562+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:00:04.2219024+00:00 Warning VerifyActorVisibility: sync v_Omen (Lightning) (Clone) D3731 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:00:22.0483857+00:00 Error DestroyOnVisualsDeath on Soul Geyser Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_RahyehSoldier Siege Engineer Champion (Clone) D3732. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-31T00:00:35.9249589+00:00 Warning No open sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) NemesisEncounter:OpenNemesisPanel(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:00:36.4972247+00:00 Warning No close sound defined for Nemesis panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean, Boolean) NemesisPanel:EmpowerPressed() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:00:36.5201516+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-31T00:00:36.5201516+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Image.set_fillAmount (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2026-03-31T00:00:36.6297575+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierBlood (Clone) D4014 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:00:36.6992126+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierBlood (Clone) D4014 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:00:36.6992126+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierBlood (Clone) D4014: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:00:48.0476340+00:00 Warning VerifyActorVisibility: sync v_Rune Warden (Clone) D4096 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:00:48.1349034+00:00 Warning VerifyActorVisibility: sync v_Rune Warden (Clone) D4096 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:00:48.1359054+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Rune Warden (Clone) D4096: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:01:00.4807941+00:00 Warning VerifyActorVisibility: sync v_Omen (Lightning) (Clone) D3731 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:01:00.4807941+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Omen (Lightning) (Clone) D3731: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-31T00:01:10.5046554+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-31T00:01:15.4990158+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-31T00:01:24.3723780+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-31T00:01:32.9957326+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-31T00:02:24.8871906+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5112 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:02:24.8973815+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5112 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:02:26.5155902+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5112 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:02:26.5155902+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D5112: - NOT active renderers will follow -> Total count is 11 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-31T00:02:47.8055268+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D5277 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:02:47.8383773+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D5277 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:02:48.3494988+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D5277 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:02:48.3494988+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D5277: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] 2026-03-31T00:02:50.8297483+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T00:03:31.8016673+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5698 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:03:31.8534332+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5698 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:03:33.3635981+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D5698 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:03:33.3635981+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D5698: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Invalid Layer Index '4' 2026-03-31T00:04:05.3390953+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:04:05.4894306+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-31T00:04:05.4957131+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:04:05.4957131+00:00 Warning [Transitions] Transition ID 16 ignored; nesting under active transition 15 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:04:05.5000107+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:04:05.5076929+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:04:05.5076929+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:04:05.5089450+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:04:05.5109612+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:04:05.6343238+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-31T00:04:05.6374846+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_F70"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:04:05.7715660+00:00 Warning [Transitions] Attempted to end transition 16 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:04:05.7992307+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-31T00:04:06.5317944+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:04:15.9903213+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 56.10ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:04:23.6700429+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 57.11ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:05:08.9509909+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 57.39ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:05:17.9757468+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 54.41ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:07:18.3507052+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 70.84ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T00:08:01.6861458+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 112.82ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:08:15.6772220+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 125.74ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:11:45.8748639+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 162.63ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:12:30.8679839+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 158.50ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T00:13:44.2040358+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 214.59ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:14:58.1461389+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__109:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) StashTabbedUIControls:OpenPurchaseNewTabFromButton() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:14:59.4041615+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-31T00:15:26.1287652+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 137.25ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:15:31.4629552+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T00:15:35.1460684+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:15:43.2061508+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:15:44.7199563+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:15:59.7567317+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:16:00.5112874+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:16:01.7488085+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:16:36.3229309+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:16:39.3674898+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:16:43.2359124+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:16:43.6971891+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:16:44.7405533+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:17:22.3140269+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 180.68ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:17:33.9734785+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 177.87ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T00:19:11.5846319+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 159.25ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:19:11.9563771+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T00:19:17.0359179+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:19:27.1075582+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:19:30.7935802+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:19:31.2648926+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:19:33.8877306+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:19:36.1136457+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:19:51.9143521+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:19:52.6112746+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:19:59.4112698+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:02.5746705+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:03.2204500+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:05.7228612+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:06.4210162+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:18.4458059+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:19.1328329+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:20.3001224+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:20.9448394+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:22.5440607+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:24.6812214+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:30.7977242+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:37.3293983+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:20:46.1677942+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:20:51.8478605+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:20:51.8478605+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:20:51.8491296+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:20:52.1009934+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:52.1024969+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:53.6778700+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:53.6988426+00:00 Warning Got 7 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_CrystalSpriggan 00 ThornBarrageDelayer BriarThornOnDeathVFX v_ThornBarrage Crystal CrystalSpriggan 01 LightningStrike Cast VFX v_NemesisSoldierBlood 05.1 BloodConeIndicator v_NemesisSoldierBlood 05.2 BloodCone Omen 07v4 Lightning Teleport VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:53.6988426+00:00 Log LoadingScreen.OnBeforeSceneLoaded(WE521, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:53.6998489+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 33 Unused Serialized files (Serialized files now loaded: 525) Unloading 23940 unused Assets to reduce memory usage. Loaded Objects now: 1686109. Total: 1015.847200 ms (FindLiveObjects: 150.532600 ms CreateObjectMapping: 117.229500 ms MarkObjects: 723.596500 ms DeleteObjects: 24.488000 ms) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916872264] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1916871384] 2026-03-31T00:20:55.2133172+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:20:55.2153328+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:20:55.2163384+00:00 Log LoadingScreen.OnSceneLoaded(WE521, Additive WE521) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:20:55.2163384+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:20:55.2184273+00:00 Log Time to Additive load 'WE521' 1.54 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:20:55.2194602+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-31T00:20:55.2725327+00:00 Log LoadingScreen.OnDisable(WE521) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:55.2725327+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:55.4807688+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cemetery, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:55.4807688+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 18 Unused Serialized files (Serialized files now loaded: 525) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1695439. Total: 971.537300 ms (FindLiveObjects: 135.854500 ms CreateObjectMapping: 112.577800 ms MarkObjects: 711.784500 ms DeleteObjects: 11.319800 ms) 2026-03-31T00:20:56.4700021+00:00 Log Storing variant 'Cemetery_Default2' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:20:56.5276866+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-31T00:20:56.5276866+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:20:56.5276866+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:20:56.5276866+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cemetery, Additive PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:20:56.5276866+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:20:56.5297006+00:00 Log Time to Additive load 'PCG_Cemetery' 1.05 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:20:56.5307016+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-31T00:20:56.5953726+00:00 Log LoadingScreen.OnDisable(PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:56.5953726+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:57.5808675+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T00:20:57.5808675+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T00:20:57.5808675+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T00:20:57.5808675+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T00:20:57.7209079+00:00 Log PCG_RESULT_INFO: { "Seed": 1298440933, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 104.7526, "PropPlacementMs": 277.9514, "PropPlacementTimings": { "CommandsMs": 100.4734, "LoadMs": 109.0266, "InstantiateMs": 61.1923 }, "NavMeshGenMs": 99.9559, "SpawnerPlacementMs": 26.6455, "CollisionBuildMs": 357.3439, "TotalTimeMs": 1007.8125 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-31T00:20:57.7234398+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T00:20:57.7234398+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T00:20:58.5508556+00:00 Log [QA-464852] Changing Active Scene to 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:58.5523586+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:58.5523586+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:58.5573771+00:00 Log Environment manager is initialized in the scene: WE521 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875432] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-31T00:20:58.5748261+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:20:58.5748261+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873784] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] 2026-03-31T00:20:59.0935161+00:00 Warning VerifyActorVisibility: sync D6522 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:20:59.0945326+00:00 Warning VerifyActorVisibility: sync D6534 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:20:59.0945326+00:00 Warning VerifyActorVisibility: sync D6542 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:20:59.1887813+00:00 Warning VerifyActorVisibility: sync D6542 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:20:59.1887813+00:00 Warning VerifyActorVisibility: FAILURE for sync D6542: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:21:00.1085059+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:21:00.1312959+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn Uber (Clone) D6522 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:21:00.1327987+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:21:00.1327987+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:21:00.1378514+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D6534 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:21:00.1485739+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D6542 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:21:00.1485739+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_TombGuardian (Clone) D6542: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:21:16.7616215+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:21:17.0125936+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-31T00:21:17.0386663+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:21:17.0445404+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:21:17.0455563+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:21:17.0455563+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:21:17.0531149+00:00 Log Environment manager is initialized in the scene: PCG_Cemetery UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:21:17.0531149+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:21:17.2601426+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:21:17.3430520+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T00:21:17.3430520+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T00:21:17.3430520+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T00:21:17.3440575+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T00:21:17.7091722+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-31T00:23:43.7146960+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D6534 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:23:43.7146960+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_TombGuardian (Clone) D6534: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:25:25.5976016+00:00 Log Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 104 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 56 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 3 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-31T00:25:45.8810217+00:00 Warning VerifyActorVisibility: sync v_Woven Firstborn Uber (Clone) D6522 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:25:45.8810217+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Woven Firstborn Uber (Clone) D6522: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:25:45.8825245+00:00 Error DestroyOnVisualsDeath on SoulOfTheErased Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Woven Firstborn Uber (Clone) D6522. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-31T00:25:49.1352282+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D9640 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:25:49.1352282+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D9640: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:25:49.1903863+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D9640 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:25:49.1917599+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Atropos_(Dual Blades) (Clone) D9640: - NOT active renderers will follow -> Total count is 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:26:15.9434575+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Clotho_(Rapier) (Clone) D9923 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:26:15.9434575+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Clotho_(Rapier) (Clone) D9923: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:26:16.0313180+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Clotho_(Rapier) (Clone) D9923 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:26:16.0313180+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Clotho_(Rapier) (Clone) D9923: - NOT active renderers will follow -> Total count is 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:26:49.5377794+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Lachesis_(Staff) (Clone) D10263 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:26:49.5377794+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Lachesis_(Staff) (Clone) D10263: - NOT active renderers will follow -> Total count is 4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:26:49.5601233+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Lachesis_(Staff) (Clone) D10263 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:26:49.5601233+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Lachesis_(Staff) (Clone) D10263: - NOT active renderers will follow -> Total count is 4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:26:58.5441865+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:26:58.5452887+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:27:05.2441563+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:27:05.3935037+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-31T00:27:05.4134114+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:27:05.4134114+00:00 Warning [Transitions] Transition ID 20 ignored; nesting under active transition 19 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:27:05.4195238+00:00 Log [QA-464852] Changing Active Scene to 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:27:05.4207161+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:27:05.4775081+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:27:05.4806049+00:00 Log Environment manager is initialized in the scene: WE521 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916875432] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916874552] 2026-03-31T00:27:05.4988602+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:27:05.4988602+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916873784] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsSettingsProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsSettingsProcessor:ApplyInLoadedScene(Boolean) LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872904] 2026-03-31T00:27:05.5176707+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:27:05.5186853+00:00 Error Received resurrect message without correspdonding death message. at ActorSync#ReceiveResurrect:739 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Asserter:IsTrue(Boolean, String, Object, String, String, Int32) ActorSync:ReceiveResurrect(Boolean) PlayerActorSync:ReceiveResurrect(Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:27:05.7063806+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:27:05.7063806+00:00 Warning [Transitions] Attempted to end transition 20 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:27:05.7534371+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:27:05.7544430+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:27:05.7544430+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE521' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:27:05.7554497+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:27:05.7564503+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:27:05.7767312+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:27:05.8181093+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-31T00:27:06.7727345+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:27:31.5247466+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 179.21ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:27:40.6061167+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 148.54ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T00:27:53.9210398+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 158.70ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:28:06.4587193+00:00 Log Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 34 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 167 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Curl error 6: Could not resolve host: collect.analytics.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T00:38:35.5919197+00:00 Warning Last input notification was 600.01 seconds ago (input action count 143, player Player0, time since startup 18865.21, last notification time 18265.21) at EpochInputManager#CheckIdleInput:1830 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:CheckIdleInput() EpochInputManager:Update() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-31T00:42:12.1764956+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T00:42:24.7381985+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:42:28.8076146+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:42:34.4984664+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:42:35.6473374+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:42:45.4499741+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:42:46.4265860+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T00:42:52.3463905+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:42:53.3826726+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:43:09.2677048+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:43:11.8070606+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:43:30.0844727+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:43:32.1573335+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:43:41.4019841+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:43:42.6507075+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:43:44.4582358+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:43:57.7950892+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:44:05.8023289+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:44:07.9137141+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:44:20.8933309+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:44:22.2241160+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:44:45.0765969+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:44:49.6413484+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:44:53.7895596+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:44:55.4497043+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:45:33.3774903+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:45:34.9170031+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:45:37.2254772+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:45:38.4396103+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:45:40.7905100+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:45:41.8237923+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:45:42.8531326+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:45:44.0197353+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:45:54.5774425+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:45:58.6223266+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:46:02.2704061+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:46:03.1577955+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:46:03.8289285+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:46:05.2897174+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:46:43.8003384+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:46:48.2027640+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:46:49.4440173+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:46:51.1317795+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:47:06.5299309+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-31T00:47:28.7122231+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:47:29.6876779+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:47:30.7380994+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T00:48:00.5258301+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:48:09.2902808+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:48:10.4984611+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:48:11.6656197+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:48:12.6695761+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:48:14.4259022+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:48:54.8560844+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:49:04.1961738+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:49:05.0545825+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:49:07.0144658+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:49:28.7243963+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:49:38.6467744+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:49:40.7171869+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:49:42.9265363+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:49:45.1793219+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:49:55.3050463+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:49:56.1134133+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:50:03.4421302+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:50:08.7772413+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:50:11.6445814+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:51:34.3334325+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:51:43.9876771+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:51:48.4096578+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:51:57.1853683+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:52:01.7147642+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:52:01.7147642+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:52:01.7157783+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:52:01.9696622+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:01.9696622+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:03.2547862+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:03.2760353+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene MonolithHub! TombGuardian 02 HeavyMelee VFX Fateweaver Lachesis (Staff) 02 Lasers of Fate Cast VFX Indicator v_Fateweaver Lachesis (Staff) 02 Lasers of Fate UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:03.2770443+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M510, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:03.2770443+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 7 Unused Serialized files (Serialized files now loaded: 519) Unloading 7932 unused Assets to reduce memory usage. Loaded Objects now: 1708944. Total: 980.879600 ms (FindLiveObjects: 149.242300 ms CreateObjectMapping: 102.386200 ms MarkObjects: 707.301200 ms DeleteObjects: 21.948900 ms) 2026-03-31T00:52:04.2930075+00:00 Log Storing variant 'M_M510_Default_Night' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:52:04.3249390+00:00 Log Storing variant 'PCG_Cave_Mushroom_White' for scene '' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:52:04.6334542+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:52:04.6375423+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:52:04.6420940+00:00 Log LoadingScreen.OnSceneLoaded(M_M510, Additive M_M510) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:52:04.6431037+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:52:04.6441533+00:00 Log Time to Additive load 'M_M510' 1.39 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:52:04.6461830+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:GetEventDescription(EventReference) LE.Audio.Fmod.Components.EventInstanceHandler:OnFirstTick() LE.CustomUpdate.ManagedLifecycleBehaviour:OnFirstTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() 2026-03-31T00:52:04.6461830+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-31T00:52:04.6548422+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Cave, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:04.6548422+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 23 Unused Serialized files (Serialized files now loaded: 529) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1720995. Total: 929.704400 ms (FindLiveObjects: 140.040700 ms CreateObjectMapping: 108.258000 ms MarkObjects: 668.683000 ms DeleteObjects: 12.722100 ms) 2026-03-31T00:52:05.7066522+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:05.7131302+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-31T00:52:05.7311245+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:52:05.7311245+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:52:05.7833430+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cave, Additive PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:52:05.7843493+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:52:05.7843493+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:52:05.7863568+00:00 Log Time to Additive load 'PCG_Cave' 1.13 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:52:05.7876062+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-31T00:52:05.7986353+00:00 Log [QA-464852] Changing Active Scene to 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:05.7986353+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:05.7996369+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:05.8192848+00:00 Log Environment manager is initialized in the scene: M_M510 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:05.8390453+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:05.8390453+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:06.5742003+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D10708 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:52:08.1299401+00:00 Log PCG_RESULT_INFO: { "Seed": 1501053256, "Grammar": "0", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 1082.41675, "PropPlacementMs": 504.5973, "PropPlacementTimings": { "CommandsMs": 256.718, "LoadMs": 163.3982, "InstantiateMs": 76.1345 }, "NavMeshGenMs": 42.6474, "SpawnerPlacementMs": 14.6353, "CollisionBuildMs": 429.46, "TotalTimeMs": 3802.73438 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-31T00:52:08.1299401+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass61_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-03-31T00:52:08.1334932+00:00 Log LoadingScreen.OnDisable(PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:08.1334932+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:08.1693565+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:08.1708583+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:52:08.2540081+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D10880 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:52:08.4517205+00:00 Warning VerifyActorVisibility: sync v_EmeraldNagasaMiniboss Endgame (Clone) D10970 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:52:08.4517205+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_EmeraldNagasaMiniboss Endgame (Clone) D10970: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:52:22.9509013+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) MouseMovementProcessor:TryMoveToInteractable(Boolean, Transform, MoveButtonAction) MovementProcessor:ProcessMouseMovement(Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) MovementProcessor:ProcessMovementInput(Vector2, Boolean, Boolean, Boolean, Boolean, Boolean, Transform, Transform, Vector3) EpochInputManager:Update() 2026-03-31T00:52:23.0993392+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:52:23.0993392+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) OneShotCacheEncounter:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:52:27.7996236+00:00 Error DestroyOnVisualsDeath on Water Cone Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Giant T_Rex Champion (Clone) D10967. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2026-03-31T00:52:48.8962540+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D10708 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:52:48.8972553+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D10708: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-31T00:53:25.4439431+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:53:25.4449536+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:53:25.4459603+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:53:25.4510533+00:00 Log Environment manager is initialized in the scene: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:53:25.4662111+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AwesomeTechnologies.MeshTerrains.MeshTerrainData must be instantiated using the ScriptableObject.CreateInstance method instead of new MeshTerrainData. VegetationStudioMeshTerrainAssigner:AssignTerrainMeshToVegetationSystem() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1916872744] 2026-03-31T00:53:25.8815789+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:54:55.7021429+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D12379 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:54:55.7062370+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D12379 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:54:55.8024391+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D12379 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:54:55.8024391+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D12379: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:55:04.5280941+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:55:15.3377919+00:00 Warning No open sound defined for Rift Beast Evolution panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) PlayerSync:TimeBeastEvolutionPanelPopulate(MessageTimeBeastEvolutionPanelPopulate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTimeBeastEvolutionPanelPopulate(IMessageService, MessageTimeBeastEvolutionPanelPopulate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:55:17.1407788+00:00 Warning No close sound defined for Rift Beast Evolution panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() TimeBeastEvolutionPanelUI:OnConfirmEvolutionButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:55:20.4696068+00:00 Log [QA-464852] Changing Active Scene to 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:20.4696068+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:20.4874508+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:20.5130983+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:20.5216902+00:00 Log Environment manager is initialized in the scene: M_M510 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:20.5407283+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:20.5407283+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-31T00:55:53.5342232+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:55:53.6886249+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-31T00:55:53.6896717+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:55:53.6896717+00:00 Warning [Transitions] Transition ID 26 ignored; nesting under active transition 25 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:55:53.6970942+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:53.6995981+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:53.6995981+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:53.7011182+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:53.7021975+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:55:53.9062461+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-31T00:55:54.1984647+00:00 Warning [Transitions] Attempted to end transition 26 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:55:54.2180515+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-31T00:55:54.2654713+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-31T00:55:54.2686290+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M510"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:55:54.7152727+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:56:26.4528554+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 212.62ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:56:43.0458768+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 173.89ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:56:54.7936939+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 249.13ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:57:02.0646094+00:00 Log [Forge Craft] Input Main Item : Noble Sash | Item ID : 5,45,39,2,6,3,128,157,204,152,23,132,51,3,130,16,12,37,32,75,28,0,19,70,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:57:02.1397860+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:57:03.5932251+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 204.35ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:57:04.6413112+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T00:57:04.6607750+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T00:57:04.6607750+00:00 Log Factions Panel - LastFactionPanel player pref is CircleOfFortune UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T00:57:04.6762902+00:00 Warning No open sound defined for Circle of Fortune Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T00:57:04.6809615+00:00 Log Factions Panel - Opened faction panel CircleOfFortune UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T00:57:04.6809615+00:00 Log FactionsPanel opened with MenuToOpen FactionPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.PanelSystem.FactionsPanel:OnOpenWithArgs(FactionsPanelOpenData) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T00:57:06.4193461+00:00 Warning No open sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelWithArgs(TPanelArgs, Nullable`1) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean, Boolean) FactionPanelTabs:SelectTab(TabIndex) TabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T00:57:06.4321029+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionsOpen(Boolean) LE.Factions.FactionRankUI:OnDestroy() 2026-03-31T00:57:23.7928385+00:00 Log Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 33 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 53 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 32 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 104 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 128 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 | 1 Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 123 | 122 | 103 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 2 Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 29 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 122 | 103 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-31T00:57:36.2509249+00:00 Log Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 122 | 103 | 186 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 2 | 1 Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 30 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 122 | 103 | 186 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 2 | 2 Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 122 | 103 | 186 | 188 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 2 | 2 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-31T00:57:47.0816558+00:00 Log Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 122 | 103 | 186 | 188 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 3 | 2 | 1 Received Local Tree Data from server | characterLevel | 92 | classID | 3 | chosenMastery | 3 20 | 0 | 28 | 57 | 0 | 105 | 24 | 1 | 2 | 3 | 6 | 7 | 30 | 58 | 31 | 35 | 57 | 50 | 112 | 54 | 89 | 91 | 87 | 96 | 100 | 102 | 99 | 108 | 106 | 111 | 109 | 8 | 1 | 1 | 5 | 5 | 6 | 10 | 1 | 3 | 8 | 8 | 5 | 5 | 3 | 3 | 5 | 5 | 2 | 5 | 2 | 3 | 2 | 5 | 4 | 5 | 0 | 49 | 0 | 20 | 1 | 9 | 26 | 16 | 23 | 24 | 27 | 19 | 21 | 6 | 8 | 4 | 2 | 1 | 1 | 5 | 2 | 2 | 1 | 3 | 0 | 53 | 1 | 20 | 1 | 8 | 2 | 11 | 16 | 17 | 5 | 7 | 8 | 6 | 1 | 4 | 1 | 1 | 5 | 2 | 4 | 3 | 0 | 155 | 2 | 20 | 0 | 13 | 2 | 14 | 15 | 20 | 21 | 22 | 23 | 24 | 3 | 4 | 5 | 27 | 29 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 4 | 0 | 123 | 3 | 20 | 1 | 10 | 23 | 15 | 19 | 1 | 2 | 9 | 10 | 7 | 25 | 24 | 3 | 4 | 1 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 0 | 47 | 4 | 20 | 1 | 8 | 10 | 9 | 8 | 20 | 21 | 22 | 28 | 30 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 4 | 31 | 9 | 8 | 51 | 64 | 45 | 161 | 168 | 43 | 164 | 21 | 156 | 154 | 42 | 10 | 41 | 183 | 166 | 44 | 25 | 151 | 2 | 4 | 181 | 182 | 46 | 59 | 125 | 122 | 103 | 186 | 188 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 2 | 3 | 2 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-31T00:57:49.9839934+00:00 Warning No close sound defined for Weaver Rank panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-31T00:57:50.8208124+00:00 Warning DOTWEEN ► Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Behaviour.get_isActiveAndEnabled () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass1_0.b__1 (UnityEngine.Color x) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Plugins.ColorPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.ColorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Color startValue, UnityEngine.Color changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T00:57:52.0773423+00:00 Warning No open sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.MonolithPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithRunData(IMessageService, MessageMonolithRunData, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:02.4527169+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:02.4537179+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:02.4537179+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageMonolithEnterStart(IMessageService, MessageMonolithEnterStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:02.7064322+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:02.7064322+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:04.3318165+00:00 Warning No close sound defined for Monolith panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.MonolithPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:CloseAllPanels() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:04.3537407+00:00 Warning Got 9 lazily-init'd (not-preloaded) pools during scene MonolithHub! Winged Fire Boss 03 DiscShot Cast VFX v_Winged Fire Boss 03 DiscShot Winged Fire 01 FireLineCast VFX v_Winged Fire Boss 01 Fire Explosion and Line Delayer v_Winged Fire 01 Fireline Winged Fire Boss 01.1 Explosion VFX v_WingedFire FirePatch Winged Fire Boss Beam VFX ShrineReflectAilmentVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:04.3537407+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M140, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:04.3537407+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 10 Unused Serialized files (Serialized files now loaded: 529) Unloading 23419 unused Assets to reduce memory usage. Loaded Objects now: 1725298. Total: 960.540100 ms (FindLiveObjects: 145.917500 ms CreateObjectMapping: 102.074600 ms MarkObjects: 678.903200 ms DeleteObjects: 33.644400 ms) 2026-03-31T00:58:05.3591379+00:00 Log Storing variant 'M_M130_Day' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:05.7378631+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:58:05.7421170+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:58:05.7476342+00:00 Log LoadingScreen.OnSceneLoaded(M_M140, Additive M_M140) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:58:05.7476342+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:58:05.7496360+00:00 Log Time to Additive load 'M_M140' 1.42 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:58:05.8381910+00:00 Log LoadingScreen.OnDisable(M_M140) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:05.8381910+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:06.1717311+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:06.1727420+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:06.1925742+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:06.1925742+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 40 Unused Serialized files (Serialized files now loaded: 530) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1793123. Total: 938.033600 ms (FindLiveObjects: 146.694500 ms CreateObjectMapping: 110.131100 ms MarkObjects: 669.489800 ms DeleteObjects: 11.717600 ms) 2026-03-31T00:58:07.2406408+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2406408+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2427093+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2427093+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2427093+00:00 Log Storing variant 'WeaverTombs_PurpleYellow' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2447470+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2447470+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2457659+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2457659+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2467823+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2467823+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2498299+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2498299+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2508309+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2508309+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.2724985+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2026-03-31T00:58:07.2724985+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:58:07.2724985+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:58:07.2766298+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:58:07.2777800+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-03-31T00:58:07.2787987+00:00 Log Time to Additive load 'PCG_Tomb' 1.11 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:58:07.2799149+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2026-03-31T00:58:07.5506521+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5517346+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5517346+00:00 Warning VerifyActorVisibility: sync D13241 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5517346+00:00 Warning VerifyActorVisibility: sync D13244 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5538371+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5548539+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5548539+00:00 Warning VerifyActorVisibility: sync D13241 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5548539+00:00 Warning VerifyActorVisibility: sync D13244 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5558919+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5558919+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5558919+00:00 Warning VerifyActorVisibility: sync D13241 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.5558919+00:00 Warning VerifyActorVisibility: sync D13244 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.6009952+00:00 Log [QA-464852] Changing Active Scene to 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:07.6020256+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:07.6030262+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:07.6110270+00:00 Log Environment manager is initialized in the scene: M_M140 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:07.6447278+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:07.6447278+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:07.7171993+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.7171993+00:00 Warning VerifyActorVisibility: sync D13238 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.7171993+00:00 Warning VerifyActorVisibility: sync D13241 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.7171993+00:00 Warning VerifyActorVisibility: sync D13244 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8791428+00:00 Log PCG_RESULT_INFO: { "Seed": 2268274289, "Grammar": "2", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 64.7698, "PropPlacementMs": 332.7445, "PropPlacementTimings": { "CommandsMs": 92.9395, "LoadMs": 195.5776, "InstantiateMs": 37.3564 }, "NavMeshGenMs": 47.2671, "SpawnerPlacementMs": 4.6316, "CollisionBuildMs": 88.6921, "TotalTimeMs": 630.8594 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8842471+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8842471+00:00 Warning VerifyActorVisibility: sync D13238 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8852693+00:00 Warning VerifyActorVisibility: FAILURE for sync D13238: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8852693+00:00 Warning VerifyActorVisibility: sync D13241 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8852693+00:00 Warning VerifyActorVisibility: FAILURE for sync D13241: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8852693+00:00 Warning VerifyActorVisibility: sync D13244 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8852693+00:00 Warning VerifyActorVisibility: FAILURE for sync D13244: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8864484+00:00 Warning VerifyActorVisibility: sync D13408 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8916165+00:00 Warning VerifyActorVisibility: sync D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8916165+00:00 Warning VerifyActorVisibility: sync D13238 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8916165+00:00 Warning VerifyActorVisibility: FAILURE for sync D13238: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8916165+00:00 Warning VerifyActorVisibility: sync D13241 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8916165+00:00 Warning VerifyActorVisibility: FAILURE for sync D13241: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8916165+00:00 Warning VerifyActorVisibility: sync D13244 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8916165+00:00 Warning VerifyActorVisibility: FAILURE for sync D13244: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8926280+00:00 Warning VerifyActorVisibility: sync D13408 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.8926280+00:00 Warning VerifyActorVisibility: sync D13426 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:07.9406218+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:07.9406218+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:08.4860050+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D13235 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:58:08.4880363+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D13238 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:58:08.4880363+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D13238: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:58:08.5000027+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D13241 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:58:08.5000027+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D13241: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:58:08.5131882+00:00 Warning VerifyActorVisibility: sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D13244 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:58:08.5131882+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Wengari Raider Boss Spire Guardian 09 (Clone) D13244: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:58:08.6862777+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionUIEndgame.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OpenSubPanel (LE.Factions.FactionUI panel, System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() 2026-03-31T00:58:08.6872791+00:00 Exception System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice+<>c__DisplayClass4_0.<_init>b__0 (LE.Factions.FactionID factionId) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice._init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.UnmergedFactionDataNotice.Init (System.Collections.Generic.IEnumerable`1[T] factionsToCheck) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionTile.Init (LE.Factions.Faction faction, System.Boolean showAligned) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUI.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionRankUIProphecies.OnPanelOpen () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.CircleOfFortuneRankPanel.OnOpenWithArgs (LE.UI.PanelSystem.CircleOfFortuneRankPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.TryShowRankPanel (LE.Factions.FactionID factionID, System.Boolean showTutorial, System.Boolean closeOverlapping, System.Boolean closeChoosePanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.Factions.FactionsPanelManager.OnFactionsOpen (System.Boolean openLastOrJoinedPanel) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.FactionsPanel.OnOpenWithArgs (LE.UI.PanelSystem.FactionsPanelOpenData data) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.PanelSystem.PanelSystem.OpenPanelWithArgs[TPanel,TPanelArgs] (TPanelArgs args, System.Nullable`1[T] panelLocation) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FactionsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionResultSource:Finalize() 2026-03-31T00:58:08.7210522+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:58:08.7481457+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:08.7491619+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T00:58:09.0017724+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Lachesis_(Staff) (Clone) D13408 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:58:09.0386599+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D13426 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13228/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13228/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13229/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13229/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13230/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13230/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13231/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13231/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13232/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13232/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13233/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13233/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13224/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13224/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13225/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13225/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13226/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13226/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13217/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13217/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13218/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13218/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13219/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13219/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13220/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13220/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13221/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13221/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13222/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13222/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13223/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13223/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12840/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12840/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12841/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12841/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12842/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12842/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12843/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12843/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12844/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12844/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13181/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13181/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13182/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13182/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13183/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13183/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13184/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13184/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12908/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12908/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13185/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13185/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12909/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12909/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13186/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13186/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12910/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12910/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12911/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12911/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12912/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12912/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12913/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12913/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12914/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12914/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12932/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12932/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12933/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12933/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12934/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12934/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12935/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12935/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12936/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12936/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_09 Wengari Spire (Clone) D13236/v_09 Wengari Spire (Clone)/WengariSpire/Physics/Antlers_3 (1)/Antlers_3 (1)" 2026-03-31T00:59:05.2863953+00:00 Warning VerifyActorVisibility: sync v_Omen (Cold) (Clone) D13235 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:59:05.2874257+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Omen (Cold) (Clone) D13235: - NOT active renderers will follow -> Total count is 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:59:36.7093271+00:00 Warning VerifyActorVisibility: sync v_Swamp Fiend Undead (Clone) D14721 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T00:59:36.7241317+00:00 Warning VerifyActorVisibility: sync v_Swamp Fiend Undead (Clone) D14721 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:59:38.0287784+00:00 Warning VerifyActorVisibility: sync v_Swamp Fiend Undead (Clone) D14721 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:59:38.0300408+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Swamp Fiend Undead (Clone) D14721: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T00:59:55.9573649+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T01:00:03.1283801+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:00:05.3188181+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:00:07.5346207+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.Modal`2:Cancel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:00:20.7180929+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:00:26.6096197+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:00:30.4876282+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:00:31.5079198+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:00:32.3977818+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:01:17.6581794+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:01:23.5791602+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:01:24.7587162+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:01:25.6638564+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:01:27.1951730+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:01:32.9579040+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:01:34.7992513+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:01:36.7212913+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:02:48.4283821+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:02:50.3717029+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T01:02:55.2837147+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13154/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13154/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13155/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13155/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13156/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13156/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13157/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13157/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" Coroutine couldn't be started because the the game object 'AcidSkinAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] Coroutine couldn't be started because the the game object 'MarkedForDeathAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916880648] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13060/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13060/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13061/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13061/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13062/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13062/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13063/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13063/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-31T01:03:20.0480207+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:03:20.2991723+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -1916881000] 2026-03-31T01:03:20.3184490+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:03:20.3250987+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:03:20.3291411+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:03:20.3291411+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:03:20.3372614+00:00 Log Environment manager is initialized in the scene: PCG_Tomb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:03:20.3372614+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:03:20.3925897+00:00 Warning DetachParticleSystemsOnDeath on GlowingBeforeOpening (1) was enabled before being returned to the pool UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:03:20.3936017+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:03:20.4190458+00:00 Error Wanted to show hover world object on MP Transition Message Sender, but it's null. at HoverTagOnMouseOver#ShowHoverWorldObject:287 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) HoverTagOnMouseOver:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:03:20.4325880+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T01:03:20.4325880+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T01:03:20.4338416+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T01:03:20.4338416+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2026-03-31T01:03:20.7581450+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-31T01:03:22.8370580+00:00 Warning VerifyActorVisibility: sync v_TombGuardian (Clone) D13426 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:03:22.8370580+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_TombGuardian (Clone) D13426: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Curl error 6: Could not resolve host: collect.analytics.unity3d.com BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13292/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13292/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13293/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13293/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13294/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13294/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13295/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13295/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13296/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13296/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13297/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13297/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13298/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13298/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13284/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13284/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13285/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13285/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13286/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13286/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13287/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13287/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13288/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13288/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13289/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13289/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13277/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13277/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13278/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13278/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13279/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13279/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13280/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13280/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13281/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13281/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13282/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13282/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13283/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13283/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13348/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13348/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13349/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13349/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13350/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13350/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13351/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13351/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13375/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13375/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13386/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13386/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13387/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13387/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13388/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13388/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13376/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13376/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13389/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13389/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13377/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13377/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13378/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13378/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13379/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13379/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13319/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13319/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13320/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13320/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13321/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13321/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13322/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13322/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13327/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13327/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13328/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13328/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13329/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13329/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13330/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13330/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13367/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13367/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13368/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13368/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13369/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13369/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13370/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13370/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13371/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13371/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13372/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13372/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13373/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13373/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13360/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13360/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13361/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13361/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13362/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13362/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13363/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13363/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13364/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13364/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13365/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13365/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13366/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13366/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-31T01:05:22.2603599+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Lachesis_(Staff) (Clone) D13408 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:05:22.2608627+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Fateweaver_Lachesis_(Staff) (Clone) D13408: - NOT active renderers will follow -> Total count is 4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:05:46.8173913+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__109:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) StashTabbedUIControls:OpenPurchaseNewTabFromButton() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:05:49.1745941+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:05:49.5045414+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 259.00ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:05:50.2102898+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__101:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) StashTabbedUIControls:ConfigureTab(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:05:54.5272375+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:05:58.9563760+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 224.16ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:06:08.5002594+00:00 Log Idol Enchantment craft started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IdolEnchantmentCraftingUI:Craft() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:06:08.5775202+00:00 Log Idol Enchantment craft succeeded. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__468:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__13:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) RequestWithResponse`2:ReceiveResponse(TResponse) PlayerActorSync:HandleCraftIdolEnchantmentResponse(MessageIdolEnchantmentResponse) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageIdolEnchantmentResponse(IMessageService, MessageIdolEnchantmentResponse, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:06:15.9881178+00:00 Warning No close sound defined for Woven Enchanter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseActivePanel() UIBase:ExitKeyDown() EpochInputManager:PreUpdateUiInput() EpochInputManager:Update() 2026-03-31T01:06:39.8156368+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:06:40.0699579+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-31T01:06:40.0868925+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:06:40.0938060+00:00 Log [QA-464852] Changing Active Scene to 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:06:40.0958187+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:06:40.1143043+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:06:40.1227409+00:00 Log Environment manager is initialized in the scene: M_M140 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:06:40.1603661+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:06:40.1613813+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:06:40.4938096+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13024/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13024/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13025/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13025/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13026/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13026/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13027/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13027/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13028/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13028/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13029/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13029/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13030/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D13030/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" 2026-03-31T01:06:49.8867268+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D16074 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__186:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__71:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T01:06:49.9355284+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D16074 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:06:50.3088026+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-03-31T01:06:50.4437183+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D16074 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:06:50.4437183+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D16074: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:06:56.0642090+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:07:09.2255354+00:00 Error Could not find VFX prefab for key 1101336804 which corresponds to casting vfx index 0 for ability Time Beast LIghtning Horns 02 Discharge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning) ActorSync:HandleMessagePlayCastingVFX(MessagePlayCastingVFX) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12902/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12902/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12903/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12903/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12904/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12904/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12905/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12905/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12906/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/L_wing_jnt" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_Rotfly (Clone) D12906/v_Rotfly (Clone)/MODEL_Desert_Stinger/GLOBAL_MOVES/JOINTS/root_jnt/hips_jnt/spine_jnt/spine1_jnt/spine2_jnt/R_wing_jnt" Curl error 6: Could not resolve host: cdp.cloud.unity3d.com BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_09 Wengari Spire (Clone) D13242/v_09 Wengari Spire (Clone)/WengariSpire/Physics/Antlers_3 (1)/Antlers_3 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_09 Wengari Spire (Clone) D13239/v_09 Wengari Spire (Clone)/WengariSpire/Physics/Antlers_3 (1)/Antlers_3 (1)" 2026-03-31T01:08:10.3487021+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:08:10.5111254+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-31T01:08:10.5111254+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:08:10.5111254+00:00 Warning [Transitions] Transition ID 31 ignored; nesting under active transition 30 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:08:10.5172325+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:08:10.5224207+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:08:10.5224207+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:08:10.5234269+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:08:10.5254415+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-03-31T01:08:10.7035147+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-31T01:08:10.9050227+00:00 Warning [Transitions] Attempted to end transition 31 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:08:10.9225658+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-03-31T01:08:10.9651944+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2026-03-31T01:08:10.9651944+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M140"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-03-31T01:08:11.5535611+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:08:35.7057982+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 59.03ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:08:39.2673951+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 239.83ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:08:47.9441457+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T01:09:13.2717700+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:09:20.9523135+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:09:50.1918897+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:09:51.7470893+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:09:54.6004361+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:09:55.0701579+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:10:00.1387398+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) NPCInteraction:OnNPCInteraction(GameObject) NPCInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-31T01:10:04.6747761+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 211.27ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:10:06.4649290+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T01:10:17.1337602+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:10:19.1264265+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:10:53.9726783+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:CloseAllPanels(PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) NPCInteraction:OnNPCInteraction(GameObject) NPCInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-03-31T01:11:00.4023634+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T01:11:11.3149296+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:13.2399883+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:16.3242888+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:23.0551414+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-31T01:11:26.7229531+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.Modal`2:Cancel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:28.1314850+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:30.3116278+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:30.7350690+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:31.7732439+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:32.6385627+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:35.6476632+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:36.2706093+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:39.7909653+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:40.6876697+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:43.4380552+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:11:44.7093205+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:12:33.8811047+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:12:41.0981810+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:12:42.7254916+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:12:44.4142331+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T01:13:29.3540689+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:13:44.6511647+00:00 Log [Forge Craft] Input Main Item : Citadel Boots | Item ID : 5,99,5,3,11,4,128,6,122,186,43,4,16,36,83,1,248,107,64,13,16,0,28,7,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:13:44.7063258+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:13:46.4136747+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 223.16ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:13:48.4828597+00:00 Log [Forge Craft] Input Main Item : Coven Hat | Item ID : 5,35,247,0,63,3,128,49,55,5,23,3,32,19,82,2,70,18,49,160,243,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__165:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:13:48.5583637+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:13:54.0516866+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 284.29ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:14:03.9618923+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 86.79ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:14:10.1641508+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 185.47ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:14:23.7402046+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__101:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) StashTabbedUIControls:ConfigureTab(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:14:24.4531464+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 50.49ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:14:31.5242136+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:14:35.0750811+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:14:35.5184563+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.Modal`2:Cancel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:14:42.2359116+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 274.59ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:14:47.2535592+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__101:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) StashTabbedUIControls:ConfigureTab(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:14:54.7084472+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:14:55.9840781+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__101:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) StashTabbedUIControls:ConfigureTab(Int32) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:14:59.4010354+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:15:09.5976909+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 323.04ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:15:37.6187421+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 218.16ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:15:41.1352236+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 209.96ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:15:46.2401102+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 326.54ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:15:57.1869070+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 144.00ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:16:27.7319206+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 342.04ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:16:31.1397945+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 151.16ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-03-31T01:17:23.2608101+00:00 Warning No open sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.LootFilterPanel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2026-03-31T01:17:26.2170205+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:17:27.5553299+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:17:32.7824372+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:17:34.3421744+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: cdp.cloud.unity3d.com 2026-03-31T01:18:03.6938581+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:04.2197581+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:05.0704865+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:09.0323288+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:19.6380875+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:20.3417344+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:21.2083579+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:22.4940337+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:24.5910579+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:25.0987389+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:29.2751929+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:31.0011197+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:43.3915423+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:18:44.0978526+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:01.9890038+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:02.9109324+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:04.6247825+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:05.1651321+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnNoButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:06.4074441+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:07.3080414+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:09.1009748+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:09.5870643+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:12.1552623+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) d__70:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LootFilterUI:OpenRuleEditor(Rule, PanelMode) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:12.9466046+00:00 Warning No open sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass14_0:b__0() Cysharp.Threading.Tasks.UniTask:Void(Func`1) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:15.2558411+00:00 Warning No close sound defined for Multi Category Selector panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:15.7431230+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:19.0785022+00:00 Warning No close sound defined for Loot Filter panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.LootFilterPanel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.PanelSystem:ClosePanel() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-31T01:19:29.5329275+00:00 Warning No open sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnOpen(PanelSystem, PanelLocation) LE.UI.PanelSystem.PanelSystem:OnPanelOpen(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(TPanel, PanelLocation) LE.UI.PanelSystem.PanelSystem:OpenPanelInternal(Nullable`1) LE.UI.PanelSystem.d__134`3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystem:OpenModalAsync(TArgs, Nullable`1) LE.UI.PanelSystem.d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.PanelSystemExtensions:ConfirmAsync(PanelSystem, String, String, String, String, Nullable`1, Sprite, Sprite, Nullable`1, Nullable`1) LE.UI.PanelSystem.d__35:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.UI.PanelSystem.MainMenuPanel:OnExitGameClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:30.1925978+00:00 Warning No close sound defined for Confirmation panel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.PanelSystem.Panel:OnClose() LE.UI.PanelSystem.PanelSystem:ClosePanelInternal(Panel, Boolean) LE.UI.PanelSystem.PanelSystem:ClosePanel(PanelLocation) LE.UI.PanelSystem.Modal`2:Close(TResult) LE.UI.PanelSystem.ConfirmationModalBase`2:OnYesButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-03-31T01:19:30.2620352+00:00 Warning The CancellationTokenSource has been disposed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Chat.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:Dispose(Boolean) LE.Services.ChatManager:Dispose() LE.Services.d__172:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.d__138:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.ServiceProvider:Clear() LE.Services.ServiceProviderInitializer:OnApplicationQuit() 2026-03-31T01:19:30.2620352+00:00 Warning The CancellationTokenSource has been disposed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Chat.d__88:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:LeaveGameChatChannels() LE.Chat.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:Dispose(Boolean) LE.Services.ChatManager:Dispose() LE.Services.d__172:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.d__138:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.ServiceProvider:Clear() LE.Services.ServiceProviderInitializer:OnApplicationQuit() Curl error 6: Could not resolve host: collect.analytics.unity3d.com 2026-03-31T01:19:31.7771730+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() 2026-03-31T01:19:31.9066830+00:00 Warning Tried to close all tooltips but instance was null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2026-03-31T01:19:33.0063086+00:00 Warning DOTWEEN ► SAFE MODE ► DOTween's safe mode captured 34 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side). - 30 missing target or field errors - 4 startup errors UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.DOTweenComponent:OnDestroy() 2026-03-31T01:19:33.0149283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Texture2D.ClearRequestedMipmapLevel () [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [Physics::Module] Cleanup current backned. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.