Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path E:/Gamez/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 30.0.15.1123 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) UnloadTime: 7.080600 ms game version: 0.8.4g UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'WelcomePanel') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 7.725400 ms Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 666229. Total: 1006.163800 ms (FindLiveObjects: 33.607400 ms CreateObjectMapping: 88.634700 ms MarkObjects: 882.585800 ms DeleteObjects: 1.335300 ms) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at FootstepSoundEmitter.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 33 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 53 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1920 x 1025 fmt 39 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (480 x 257 fmt 53 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (240 x 129 fmt 53 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1920 x 1025 fmt 60 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1920 x 1025 fmt 60 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1920 x 1025 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1920 x 1025 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (960 x 512 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (960 x 512 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (480 x 256 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (240 x 128 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (240 x 128 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) Crash!!! D3D11: Failed to create RenderTexture (60 x 32 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (60 x 32 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (30 x 16 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (30 x 16 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 0000000000000000) ========== OUTPUTTING STACK TRACE ================== ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 0000000000000000) ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * D:/Temps/Eleventh Hour Games/Last Epoch/Crashes D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 27 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 19 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (1920 x 1025 fmt 27 aa 1), error 0x887a0005 (Filename: Line: 207) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) D3D11: Failed to create RenderTexture (1920 x 1025 fmt 27 aa 1), error 0x887a0005 (Filename: Line: 207) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) d3d11: failed to lock buffer 0000019D0C70C538 of size 1048576 [0x8007000E]. D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) d3d11: failed to lock buffer 0000019D0C70C538 of size 1048576 [0x8007000E]. D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) d3d11: failed to lock buffer 0000019D0C70C538 of size 1048576 [0x8007000E]. D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) d3d11: failed to lock buffer 0000019D0C70C538 of size 1048576 [0x8007000E]. D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) d3d11: failed to lock buffer 0000019D0C70C538 of size 1048576 [0x8007000E]. D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) D3D11: Failed to create RenderTexture (3840 x 2050 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 207) d3d11: failed to lock buffer 0000019D0C70C538 of size 1048576 [0x8007000E]. d3d11: failed to lock buffer 0000019D0C70C538 of size 1048576 [0x8007000E]. d3d11: failed to lock buffer 0000019D0C70C538 of size 1048576 [0x8007000E]. D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 448) d3d11: failed to lock buffer 0000019D0C70C538 of size 1048576 [0x8007000E]. d3d11: failed to lock buffer 0000019D0C70C538 of size 1048576 [0x8007000E]. D3D11: Failed to create RenderTexture (3840 x 2050 fmt 60 aa 1), error 0x887a0005 (Filename: Line: 207) d3d11: failed to create 2D texture id=7468 width=3 height=1 mips=1 dxgifmt=29 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=7468 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=7472 width=128 height=2 mips=1 dxgifmt=10 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=7472 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create buffer (target 0x1 mode 1 size 32768) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 8192) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 1179648) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 208896) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 3 size 480) [0x887A0005] A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * D:/Temps/Eleventh Hour Games/Last Epoch/Crashes A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * D:/Temps/Eleventh Hour Games/Last Epoch/Crashes