Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path E:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3090 (ID=0x2204) Vendor: VRAM: 24348 MB Driver: 30.0.14.7168 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) UnloadTime: 11.031500 ms game version: 0.8.3c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.DeRegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.DeRegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.DeRegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 4.458600 ms Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 646506. Total: 610.823800 ms (FindLiveObjects: 18.745400 ms CreateObjectMapping: 23.524800 ms MarkObjects: 566.803500 ms DeleteObjects: 1.749800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) UsingAbilityStateActivatedAction:Invoke(Actor) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__84_0(Result`1) UsingAbilityStateActivatedAction:Invoke(Actor) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Bear/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Log:logEnumberable(IEnumerable`1) WerebearFormTree:updateMutator(LocalTreeData, TreeData) LocalTreeData:updateMutator(Ability, TreeData) LocalTreeData:loadSkillTree(String, Byte, UInt16, List`1, List`1, Byte, Int32) CharacterData1:loadSkillTrees() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4618969 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UsingAbilityStateActivatedAction:Invoke(Actor) UsingAbilityStateActivatedAction:Invoke(Actor) PotionUseAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 338 unused Assets to reduce memory usage. Loaded Objects now: 701264. Total: 690.357500 ms (FindLiveObjects: 26.386300 ms CreateObjectMapping: 27.433300 ms MarkObjects: 635.658600 ms DeleteObjects: 0.878900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.40 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 7.949700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 488 unused Assets to reduce memory usage. Loaded Objects now: 713803. Total: 682.368500 ms (FindLiveObjects: 26.056300 ms CreateObjectMapping: 26.781800 ms MarkObjects: 626.197100 ms DeleteObjects: 3.332800 ms) PreLoading Scene: C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 9.155273E-05 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 318 unused Assets to reduce memory usage. Loaded Objects now: 724113. Total: 710.499600 ms (FindLiveObjects: 27.673800 ms CreateObjectMapping: 26.990000 ms MarkObjects: 654.710100 ms DeleteObjects: 1.125500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C10 0.72 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 11.943500 ms Unloading 768 unused Assets to reduce memory usage. Loaded Objects now: 763124. Total: 751.181800 ms (FindLiveObjects: 27.748400 ms CreateObjectMapping: 34.168200 ms MarkObjects: 685.690100 ms DeleteObjects: 3.574700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 763124. Total: 725.949800 ms (FindLiveObjects: 29.294500 ms CreateObjectMapping: 34.711300 ms MarkObjects: 661.200500 ms DeleteObjects: 0.743200 ms) PreLoading Scene: C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Finished Load Scene References, Time Taken: 1.23661 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 330 unused Assets to reduce memory usage. Loaded Objects now: 768473. Total: 709.500400 ms (FindLiveObjects: 29.336700 ms CreateObjectMapping: 34.906300 ms MarkObjects: 644.211400 ms DeleteObjects: 1.045500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C30 1.97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 24.466600 ms Unloading 1365 unused Assets to reduce memory usage. Loaded Objects now: 883156. Total: 750.205400 ms (FindLiveObjects: 32.666600 ms CreateObjectMapping: 37.107200 ms MarkObjects: 675.407300 ms DeleteObjects: 5.023600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 883156. Total: 721.130400 ms (FindLiveObjects: 33.845400 ms CreateObjectMapping: 36.653100 ms MarkObjects: 649.743300 ms DeleteObjects: 0.888100 ms) Shrine spawn rate multiplier from zone size | 0.9197491 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) PreLoading Scene: C35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.3320313 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 3373 unused Assets to reduce memory usage. Loaded Objects now: 916988. Total: 773.162700 ms (FindLiveObjects: 38.946800 ms CreateObjectMapping: 38.005600 ms MarkObjects: 692.431400 ms DeleteObjects: 3.778500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C35 1.13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 77.563700 ms Unloading 3224 unused Assets to reduce memory usage. Loaded Objects now: 741700. Total: 726.088900 ms (FindLiveObjects: 26.885800 ms CreateObjectMapping: 33.457800 ms MarkObjects: 661.819000 ms DeleteObjects: 3.925800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 741700. Total: 734.571100 ms (FindLiveObjects: 28.873100 ms CreateObjectMapping: 35.306500 ms MarkObjects: 669.516200 ms DeleteObjects: 0.874800 ms) Shrine spawn rate multiplier from zone size | 0.6420215 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Log:logEnumberable(IEnumerable`1) WerebearFormTree:updateMutator(LocalTreeData, TreeData) LocalTreeData:updateMutator(Ability, TreeData) LocalTreeData:tryToSpendSkillPoint(Ability, Byte) LocalTreeData:receiveSpendSkillPointCommand(Ability, Byte) TreeUIManager:skillTreeNodeClicked(SkillTreeNode) PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Log:logEnumberable(IEnumerable`1) WerebearFormTree:updateMutator(LocalTreeData, TreeData) LocalTreeData:updateMutator(Ability, TreeData) LocalTreeData:tryToSpendSkillPoint(Ability, Byte) LocalTreeData:receiveSpendSkillPointCommand(Ability, Byte) TreeUIManager:skillTreeNodeClicked(SkillTreeNode) PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.3301392 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 3987 unused Assets to reduce memory usage. Loaded Objects now: 770433. Total: 796.491500 ms (FindLiveObjects: 35.196700 ms CreateObjectMapping: 36.274200 ms MarkObjects: 718.104400 ms DeleteObjects: 6.915900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C40 1.15 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 38.610100 ms Unloading 1101 unused Assets to reduce memory usage. Loaded Objects now: 834831. Total: 757.696700 ms (FindLiveObjects: 32.825400 ms CreateObjectMapping: 35.906800 ms MarkObjects: 686.128600 ms DeleteObjects: 2.835600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 834831. Total: 753.723600 ms (FindLiveObjects: 34.336900 ms CreateObjectMapping: 35.796200 ms MarkObjects: 682.813300 ms DeleteObjects: 0.776600 ms) Shrine spawn rate multiplier from zone size | 1.487154 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: C40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 0.6505127 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 1293 unused Assets to reduce memory usage. Loaded Objects now: 879579. Total: 794.093500 ms (FindLiveObjects: 34.471500 ms CreateObjectMapping: 36.710300 ms MarkObjects: 720.692800 ms DeleteObjects: 2.218500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C40TR 1.46 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 54.734100 ms This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CTS.CompleteTerrainShader:ApplyMaterial() CTS.CompleteTerrainShader:ApplyMaterialAndUpdateShader() CTS.CompleteTerrainShader:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception in UMAAssetIndexer.AddAssetItem: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at UMA.AssetItem.get__Type () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.AddAssetItem (UMA.AssetItem ai, System.Boolean SkipBundleCheck) [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UpdateSerializedDictionaryItems () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicAssetLoader.AddAssets[T] (System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]]& assetBundlesUsedDict, System.Boolean searchResources, System.Boolean searchBundles, System.Boolean downloadAssetsEnabled, System.String bundlesToSearch, System.String resourcesFolderPath, System.Nullable`1[T] assetNameHash, System.String assetName, System.Action`1[T] callback, System.Boolean forceDownloadAll) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.UpdateDynamicRaceLibrary (System.Boolean downloadAssets, System.Nullable`1[T] raceHash) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.GetAllRaces () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicCharacterSystem.Init () [0x00000] in <00000000000000000000000000000000>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception in UMAAssetIndexer.AddAssetItem: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at UMA.AssetItem.get__Type () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.AddAssetItem (UMA.AssetItem ai, System.Boolean SkipBundleCheck) [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UpdateSerializedDictionaryItems () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicAssetLoader.AddAssets[T] (System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]]& assetBundlesUsedDict, System.Boolean searchResources, System.Boolean searchBundles, System.Boolean downloadAssetsEnabled, System.String bundlesToSearch, System.String resourcesFolderPath, System.Nullable`1[T] assetNameHash, System.String assetName, System.Action`1[T] callback, System.Boolean forceDownloadAll) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.UpdateDynamicRaceLibrary (System.Boolean downloadAssets, System.Nullable`1[T] raceHash) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.GetAllRaces () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicCharacterSystem.Init () [0x00000] in <00000000000000000000000000000000>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1721 unused Assets to reduce memory usage. Loaded Objects now: 884356. Total: 793.275700 ms (FindLiveObjects: 32.724300 ms CreateObjectMapping: 36.107100 ms MarkObjects: 720.869200 ms DeleteObjects: 3.574800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 884356. Total: 794.520800 ms (FindLiveObjects: 34.120100 ms CreateObjectMapping: 36.552900 ms MarkObjects: 722.910200 ms DeleteObjects: 0.937200 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 39 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1024 x 1024 fmt 53 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 27 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 33 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1024 x 1024 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1024 x 1024 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1720 x 720 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1720 x 720 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (860 x 360 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 27 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1720 x 720 fmt 27 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1720 x 720 fmt 27 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) no camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:UpdateWind() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) no camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LoadBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) no camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) no camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderInstancedVegetation() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) no camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:DrawCellsIndirectComputeShader() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) Unloading 3 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 91.872200 ms game version: 0.8.3c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2258 unused Assets to reduce memory usage. Loaded Objects now: 683506. Total: 623.490600 ms (FindLiveObjects: 23.486500 ms CreateObjectMapping: 25.693800 ms MarkObjects: 569.965300 ms DeleteObjects: 4.344200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 683506. Total: 620.378100 ms (FindLiveObjects: 25.356600 ms CreateObjectMapping: 27.117600 ms MarkObjects: 567.102100 ms DeleteObjects: 0.801400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 3.881500 ms Unloading 546 unused Assets to reduce memory usage. Loaded Objects now: 694422. Total: 614.215300 ms (FindLiveObjects: 23.769300 ms CreateObjectMapping: 26.172800 ms MarkObjects: 563.180100 ms DeleteObjects: 1.092600 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Bear/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Log:logEnumberable(IEnumerable`1) WerebearFormTree:updateMutator(LocalTreeData, TreeData) LocalTreeData:updateMutator(Ability, TreeData) LocalTreeData:loadSkillTree(String, Byte, UInt16, List`1, List`1, Byte, Int32) CharacterData1:loadSkillTrees() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0614624 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UsingAbilityStateActivatedAction:Invoke(Actor) UsingAbilityStateActivatedAction:Invoke(Actor) PotionUseAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 736413. Total: 758.876700 ms (FindLiveObjects: 27.110000 ms CreateObjectMapping: 35.633400 ms MarkObjects: 695.149700 ms DeleteObjects: 0.983400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.06 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 7.520100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 1276 unused Assets to reduce memory usage. Loaded Objects now: 747974. Total: 739.175900 ms (FindLiveObjects: 27.310500 ms CreateObjectMapping: 34.981000 ms MarkObjects: 674.461800 ms DeleteObjects: 2.422200 ms) PreLoading Scene: C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7536011 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 759308. Total: 772.274900 ms (FindLiveObjects: 28.650200 ms CreateObjectMapping: 36.016000 ms MarkObjects: 706.752200 ms DeleteObjects: 0.856000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C40 1.56 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 12.325000 ms Unloading 11130 unused Assets to reduce memory usage. Loaded Objects now: 826901. Total: 767.849500 ms (FindLiveObjects: 30.983000 ms CreateObjectMapping: 35.753300 ms MarkObjects: 694.951900 ms DeleteObjects: 6.160700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 826901. Total: 756.022200 ms (FindLiveObjects: 31.179500 ms CreateObjectMapping: 35.849400 ms MarkObjects: 688.124600 ms DeleteObjects: 0.868300 ms) Shrine spawn rate multiplier from zone size | 1.486215 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 27 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 19 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3440 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Could not allocate memory: System out of memory! Trying to allocate: 22369648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 32944B | peak: 0B | reserved: 8290304B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 103809024B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 19922944B [ ALLOC_TEMP_JOB_ASYNC ] used: 29658733B | peak: 0B | reserved: 227540992B [ ALLOC_DEFAULT ] used: 584888044B | peak: 0B | reserved: 721289216B [ ALLOC_GFX ] used: 334511738B | peak: 0B | reserved: 357625856B [ ALLOC_CACHEOBJECTS ] used: 1970798808B | peak: 0B | reserved: 2206756864B [ ALLOC_TYPETREE ] used: 6751832B | peak: 0B | reserved: 11534336B Could not allocate memory: System out of memory! Trying to allocate: 11184824B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 65712B | peak: 0B | reserved: 8290304B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 103809024B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 19922944B [ ALLOC_TEMP_JOB_ASYNC ] used: 29658733B | peak: 0B | reserved: 227540992B [ ALLOC_DEFAULT ] used: 584888044B | peak: 0B | reserved: 721289216B [ ALLOC_GFX ] used: 334511738B | peak: 0B | reserved: 357625856B [ ALLOC_CACHEOBJECTS ] used: 1970798808B | peak: 0B | reserved: 2206756864B [ ALLOC_TYPETREE ] used: 6751832B | peak: 0B | reserved: 11534336B Could not allocate memory: System out of memory! Trying to allocate: 22369648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 32944B | peak: 0B | reserved: 8290304B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 103809024B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 19922944B [ ALLOC_TEMP_JOB_ASYNC ] used: 29658733B | peak: 0B | reserved: 227540992B [ ALLOC_DEFAULT ] used: 584888044B | peak: 0B | reserved: 721289216B [ ALLOC_GFX ] used: 334511738B | peak: 0B | reserved: 357625856B [ ALLOC_CACHEOBJECTS ] used: 1970798808B | peak: 0B | reserved: 2206756864B [ ALLOC_TYPETREE ] used: 6751832B | peak: 0B | reserved: 11534336B (Filename: Line: 1503) Could not allocate memory: System out of memory! Trying to allocate: 11184824B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 65712B | peak: 0B | reserved: 8290304B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 103809024B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 19922944B [ ALLOC_TEMP_JOB_ASYNC ] used: 29658733B | peak: 0B | reserved: 227540992B [ ALLOC_DEFAULT ] used: 584888044B | peak: 0B | reserved: 721289216B [ ALLOC_GFX ] used: 334511738B | peak: 0B | reserved: 357625856B [ ALLOC_CACHEOBJECTS ] used: 1970798808B | peak: 0B | reserved: 2206756864B [ ALLOC_TYPETREE ] used: 6751832B | peak: 0B | reserved: 11534336B (Filename: Line: 1503) Could not allocate memory: System out of memory! Trying to allocate: 22369648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 98304B | peak: 0B | reserved: 8290304B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 103809024B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 19922944B [ ALLOC_TEMP_JOB_ASYNC ] used: 29658796B | peak: 0B | reserved: 227540992B [ ALLOC_DEFAULT ] used: 584887972B | peak: 0B | reserved: 721289216B [ ALLOC_GFX ] used: 334511738B | peak: 0B | reserved: 357625856B [ ALLOC_CACHEOBJECTS ] used: 1970798808B | peak: 0B | reserved: 2206756864B [ ALLOC_TYPETREE ] used: 6751832B | peak: 0B | reserved: 11534336B Could not allocate memory: System out of memory! Trying to allocate: 22369648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 98304B | peak: 0B | reserved: 8290304B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 103809024B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 19922944B [ ALLOC_TEMP_JOB_ASYNC ] used: 29658796B | peak: 0B | reserved: 227540992B [ ALLOC_DEFAULT ] used: 584887972B | peak: 0B | reserved: 721289216B [ ALLOC_GFX ] used: 334511738B | peak: 0B | reserved: 357625856B [ ALLOC_CACHEOBJECTS ] used: 1970798808B | peak: 0B | reserved: 2206756864B [ ALLOC_TYPETREE ] used: 6751832B | peak: 0B | reserved: 11534336B (Filename: Line: 1503) Crash!!! A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Bear/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Bear/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes SymInit: Symbol-SearchPath: '.;E:\games\Steam\steamapps\common\Last Epoch;E:\games\Steam\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Bear' OS-Version: 10.0.0 E:\games\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF6F98F0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA8C810000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFA8A940000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFA89FE0000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 E:\games\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFA1B950000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFA8C530000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFA8A700000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFA8AA00000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFA8A3E0000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFA8A7E0000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFA8A2B0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFA8B600000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFA8BE70000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFA8B2A0000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFA84330000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFA8C730000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFA8BFA0000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFA8C0C0000), size: 4624384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFA8A6B0000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFA8A3B0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFA8BD60000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFA8BBF0000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFA8AB60000), size: 7598080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFA8BC90000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFA8C090000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFA7A1C0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFA8A550000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFA24E80000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFA8B8E0000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFA88840000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFA850C0000), size: 1089536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFA69FA0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFA1B770000), size: 1941504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.75.58.35 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFA8A930000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFA87EA0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFA89F50000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFA87940000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll:RTSSHooks64.dll (0000000180000000), size: 4399104 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFA8B810000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFA880A0000), size: 7933952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FFA899C0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FFA89E90000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 E:\games\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FF999870000), size: 73486336 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFA893C0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFA89720000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFA8AA40000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFA85F10000), size: 2506752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFA88880000), size: 999424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_253e24b785ea60ca\nvldumdx.dll:nvldumdx.dll (00007FFA7F3F0000), size: 1073152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 30.0.14.7168 C:\WINDOWS\SYSTEM32\msasn1.dll:msasn1.dll (00007FFA89B40000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFA83300000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\SYSTEM32\drvstore.dll:drvstore.dll (00007FFA7F5E0000), size: 1351680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\devobj.dll:devobj.dll (00007FFA89D00000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFA89920000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFA8A4F0000), size: 393216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFA8B8C0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFA89900000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFA89050000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_253e24b785ea60ca\nvwgf2umx.dll:nvwgf2umx.dll (00007FFA40880000), size: 77615104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 30.0.14.7168 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FF9C14D0000), size: 2895872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.23.0.74 Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFA88C80000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFA7F5A0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFA8A880000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFA7F170000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFA7F0D0000), size: 598016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFA7A1F0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFA7EC80000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFA7A050000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFA89E50000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.572 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2107.4-0\MpOav.dll:MpOav.dll (00007FFA79F20000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.2107.4 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFA81F20000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFA70E10000), size: 1576960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FFA894E0000), size: 307200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFA893A0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFA87AC0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFA86D00000), size: 1990656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFA87CC0000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFA77E20000), size: 1019904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFA87270000), size: 3530752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFA875D0000), size: 991232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFA86BA0000), size: 1392640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFA77F20000), size: 1314816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFA77CC0000), size: 1384448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FFA84270000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FFA85B60000), size: 1007616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.1023 C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFA84060000), size: 2101248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFA6C120000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\comctl32.dll:comctl32.dll (00007FFA78C20000), size: 2727936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.19041.1110 C:\WINDOWS\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFA6BE50000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFA8BB00000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFA84340000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFA83910000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFA89410000), size: 835584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFA79FA0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFA79D40000), size: 520192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFA88850000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 E:\games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FFA515C0000), size: 679936 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFA74BF0000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29334.0 C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFA74AA0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29334.0 E:\games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFA69F50000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.95.20.30 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FF9C3A30000), size: 21549056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.75.58.35 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFA6D8D0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFA53810000), size: 532480 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.75.58.35 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFA1B5F0000), size: 1531904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.75.58.35 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFA89E10000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 E:\games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFA1B2C0000), size: 3301376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.2.0.9 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFA03B00000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFA74AB0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFA03B20000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFA6C8C0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFA84320000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFA0FD30000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFA03AF0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFA82980000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFA82960000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFA582C0000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFA71F50000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFA71E00000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFA71C90000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFA83430000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFA71C70000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 E:\games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFA556A0000), size: 458752 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\System32\OneCoreCommonProxyStub.dll:OneCoreCommonProxyStub.dll (00007FFA812D0000), size: 512000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Windows\System32\OneCoreUAPCommonProxyStub.dll:OneCoreUAPCommonProxyStub.dll (00007FFA7F730000), size: 7958528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFA82C60000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== 0x00007FFA1C72074B (UnityPlayer) UnityMain 0x00007FFA1C72025A (UnityPlayer) UnityMain 0x00007FFA1BEDDC82 (UnityPlayer) UnityMain 0x00007FFA1BEDBB4E (UnityPlayer) UnityMain 0x00007FFA1BEDBC09 (UnityPlayer) UnityMain 0x00007FFA1BEDEBEC (UnityPlayer) UnityMain 0x00007FFA1BFD5CA6 (UnityPlayer) UnityMain 0x00007FFA1C01290F (UnityPlayer) UnityMain 0x00007FFA1C09F4EC (UnityPlayer) UnityMain 0x00007FFA1C09F91A (UnityPlayer) UnityMain 0x00007FFA1C0A0A70 (UnityPlayer) UnityMain 0x00007FFA1C18BEF8 (UnityPlayer) UnityMain 0x00007FFA8A957034 (KERNEL32) BaseThreadInitThunk 0x00007FFA8C862651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Bear/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795)