Mono path[0] = 'D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'D:/games/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 26.21.14.4575 Begin MonoManager ReloadAssembly - Completed reload, in 2.840 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 2.229300 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at OptionsManager.LoadOverlayMap () [0x00010] in <0928022424194947bbd57f1f937ef652>:0 at OptionsManager.Awake () [0x0000c] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 2.597600 ms Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 310537. Total: 602.528500 ms (FindLiveObjects: 15.914100 ms CreateObjectMapping: 34.760100 ms MarkObjects: 550.753900 ms DeleteObjects: 1.099900 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1018 unused Assets to reduce memory usage. Loaded Objects now: 321354. Total: 681.621000 ms (FindLiveObjects: 15.844000 ms CreateObjectMapping: 36.172300 ms MarkObjects: 624.845800 ms DeleteObjects: 4.758400 ms) Time to load EmptyForLoading 0,88 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.009900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 358218. Total: 706.325400 ms (FindLiveObjects: 18.666100 ms CreateObjectMapping: 37.850000 ms MarkObjects: 649.310300 ms DeleteObjects: 0.498500 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 947 unused Assets to reduce memory usage. Loaded Objects now: 321976. Total: 704.783700 ms (FindLiveObjects: 17.087600 ms CreateObjectMapping: 37.717900 ms MarkObjects: 644.718100 ms DeleteObjects: 5.259800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 321976. Total: 707.594800 ms (FindLiveObjects: 22.562700 ms CreateObjectMapping: 39.205400 ms MarkObjects: 645.249500 ms DeleteObjects: 0.576800 ms) Time to load EmptyForLoading 1,52 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.932400 ms Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 351316. Total: 708.709300 ms (FindLiveObjects: 19.757700 ms CreateObjectMapping: 40.862900 ms MarkObjects: 647.177100 ms DeleteObjects: 0.911200 ms) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1156 unused Assets to reduce memory usage. Loaded Objects now: 322387. Total: 703.456900 ms (FindLiveObjects: 18.661800 ms CreateObjectMapping: 37.588300 ms MarkObjects: 638.710800 ms DeleteObjects: 8.495600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 322387. Total: 705.251800 ms (FindLiveObjects: 20.452100 ms CreateObjectMapping: 39.025200 ms MarkObjects: 645.184900 ms DeleteObjects: 0.589100 ms) Time to load EmptyForLoading 1,46 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 4.412600 ms Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 574569. Total: 780.201700 ms (FindLiveObjects: 33.741700 ms CreateObjectMapping: 45.994400 ms MarkObjects: 699.462000 ms DeleteObjects: 1.002800 ms) Shrine spawn rate multiplier from zone size | 1,854335 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to connect to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8562 unused Assets to reduce memory usage. Loaded Objects now: 340216. Total: 804.976700 ms (FindLiveObjects: 34.752000 ms CreateObjectMapping: 43.206500 ms MarkObjects: 687.242900 ms DeleteObjects: 39.774700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 340216. Total: 752.448500 ms (FindLiveObjects: 42.939600 ms CreateObjectMapping: 39.963900 ms MarkObjects: 668.882400 ms DeleteObjects: 0.662000 ms) Time to load EmptyForLoading 1,84 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.462000 ms Unloading 319 unused Assets to reduce memory usage. Loaded Objects now: 405616. Total: 779.700500 ms (FindLiveObjects: 25.747000 ms CreateObjectMapping: 43.872500 ms MarkObjects: 709.426600 ms DeleteObjects: 0.653800 ms) Shrine spawn rate multiplier from zone size | 1,764449 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5997 unused Assets to reduce memory usage. Loaded Objects now: 341059. Total: 763.153000 ms (FindLiveObjects: 26.876900 ms CreateObjectMapping: 41.298200 ms MarkObjects: 676.615000 ms DeleteObjects: 18.362400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 341059. Total: 746.908700 ms (FindLiveObjects: 31.978200 ms CreateObjectMapping: 40.835600 ms MarkObjects: 673.594100 ms DeleteObjects: 0.500500 ms) Time to load EmptyForLoading 1,60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.960000 ms Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 372019. Total: 758.342800 ms (FindLiveObjects: 23.152900 ms CreateObjectMapping: 41.041100 ms MarkObjects: 693.358900 ms DeleteObjects: 0.789200 ms) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 341061. Total: 752.853000 ms (FindLiveObjects: 24.259800 ms CreateObjectMapping: 40.467700 ms MarkObjects: 684.289400 ms DeleteObjects: 3.835700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 341061. Total: 745.098500 ms (FindLiveObjects: 22.454000 ms CreateObjectMapping: 41.152700 ms MarkObjects: 680.874100 ms DeleteObjects: 0.616900 ms) Time to load EmptyForLoading 1,55 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.093000 ms Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 369100. Total: 768.388500 ms (FindLiveObjects: 24.451900 ms CreateObjectMapping: 42.933200 ms MarkObjects: 699.767700 ms DeleteObjects: 1.235100 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateMagicPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00055] in <0928022424194947bbd57f1f937ef652>:0 at Spawner.Start () [0x0011f] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateMagicPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00055] in <0928022424194947bbd57f1f937ef652>:0 at Spawner.Start () [0x0011f] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <0928022424194947bbd57f1f937ef652>:0 at Spawner.Start () [0x000f0] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <0928022424194947bbd57f1f937ef652>:0 at Spawner.Start () [0x000f0] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateMagicPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00055] in <0928022424194947bbd57f1f937ef652>:0 at Spawner.Start () [0x0011f] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateMagicPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00055] in <0928022424194947bbd57f1f937ef652>:0 at Spawner.Start () [0x0011f] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateMagicPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00055] in <0928022424194947bbd57f1f937ef652>:0 at Spawner.Start () [0x0011f] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <0928022424194947bbd57f1f937ef652>:0 at Spawner.Start () [0x000f0] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <0928022424194947bbd57f1f937ef652>:0 at Spawner.Start () [0x000f0] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) Shrine spawn rate multiplier from zone size | 0,5229356 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2044 unused Assets to reduce memory usage. Loaded Objects now: 341207. Total: 759.767300 ms (FindLiveObjects: 23.013800 ms CreateObjectMapping: 40.737000 ms MarkObjects: 688.253500 ms DeleteObjects: 7.762500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 341207. Total: 763.231000 ms (FindLiveObjects: 30.877600 ms CreateObjectMapping: 39.565100 ms MarkObjects: 692.244800 ms DeleteObjects: 0.543000 ms) Time to load EmptyForLoading 1,58 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.047700 ms Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 363065. Total: 762.367100 ms (FindLiveObjects: 22.770700 ms CreateObjectMapping: 41.607300 ms MarkObjects: 697.161700 ms DeleteObjects: 0.826900 ms) Shrine spawn rate multiplier from zone size | 0,9224352 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E20TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2716 unused Assets to reduce memory usage. Loaded Objects now: 341375. Total: 764.948800 ms (FindLiveObjects: 23.361400 ms CreateObjectMapping: 41.806600 ms MarkObjects: 689.029900 ms DeleteObjects: 10.750600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 341375. Total: 759.178300 ms (FindLiveObjects: 24.817800 ms CreateObjectMapping: 41.117800 ms MarkObjects: 692.658700 ms DeleteObjects: 0.583400 ms) Time to load EmptyForLoading 1,60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. UnloadTime: 3.426800 ms Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 378468. Total: 766.347200 ms (FindLiveObjects: 24.482400 ms CreateObjectMapping: 42.575600 ms MarkObjects: 698.198300 ms DeleteObjects: 1.090400 ms) Shrine spawn rate multiplier from zone size | 0,914243 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6536 unused Assets to reduce memory usage. Loaded Objects now: 344604. Total: 796.406200 ms (FindLiveObjects: 27.702200 ms CreateObjectMapping: 43.183700 ms MarkObjects: 709.631400 ms DeleteObjects: 15.888500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 344604. Total: 776.849300 ms (FindLiveObjects: 37.449700 ms CreateObjectMapping: 40.728500 ms MarkObjects: 698.115200 ms DeleteObjects: 0.555300 ms) Time to load EmptyForLoading 1,67 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.418300 ms Unloading 1003 unused Assets to reduce memory usage. Loaded Objects now: 365934. Total: 787.558100 ms (FindLiveObjects: 24.855800 ms CreateObjectMapping: 41.672700 ms MarkObjects: 719.707600 ms DeleteObjects: 1.321200 ms) Shrine spawn rate multiplier from zone size | 0,9223404 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1665 unused Assets to reduce memory usage. Loaded Objects now: 345426. Total: 774.628600 ms (FindLiveObjects: 24.847400 ms CreateObjectMapping: 42.288900 ms MarkObjects: 695.630600 ms DeleteObjects: 11.861200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 345426. Total: 768.466000 ms (FindLiveObjects: 27.216400 ms CreateObjectMapping: 40.233800 ms MarkObjects: 700.380500 ms DeleteObjects: 0.634700 ms) Time to load EmptyForLoading 1,63 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.738200 ms Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 462069. Total: 802.821100 ms (FindLiveObjects: 30.214000 ms CreateObjectMapping: 48.209200 ms MarkObjects: 723.608700 ms DeleteObjects: 0.788700 ms) Shrine spawn rate multiplier from zone size | 1,881135 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 4834 unused Assets to reduce memory usage. Loaded Objects now: 344135. Total: 810.123300 ms (FindLiveObjects: 25.281200 ms CreateObjectMapping: 42.502500 ms MarkObjects: 727.607200 ms DeleteObjects: 14.732000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 344135. Total: 778.429900 ms (FindLiveObjects: 32.862000 ms CreateObjectMapping: 41.973400 ms MarkObjects: 702.896800 ms DeleteObjects: 0.696900 ms) Time to load EmptyForLoading 1,76 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.707700 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 414017. Total: 805.812200 ms (FindLiveObjects: 26.132200 ms CreateObjectMapping: 47.068900 ms MarkObjects: 732.022700 ms DeleteObjects: 0.588000 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at RamSpline.GenerateMesh (UnityEngine.Mesh& mesh) [0x009e2] in <0928022424194947bbd57f1f937ef652>:0 at RamSpline.GenerateSpline (System.Collections.Generic.List`1[T] generatedSplines) [0x003da] in <0928022424194947bbd57f1f937ef652>:0 at RamSpline.Start () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) Shrine spawn rate multiplier from zone size | 0,9485368 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: E50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3129 unused Assets to reduce memory usage. Loaded Objects now: 346096. Total: 818.784300 ms (FindLiveObjects: 27.548500 ms CreateObjectMapping: 41.563100 ms MarkObjects: 738.106100 ms DeleteObjects: 11.566200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 346096. Total: 789.037900 ms (FindLiveObjects: 26.378300 ms CreateObjectMapping: 40.580900 ms MarkObjects: 721.598000 ms DeleteObjects: 0.480100 ms) Time to load EmptyForLoading 1,74 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.860900 ms Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 480259. Total: 830.068400 ms (FindLiveObjects: 29.019100 ms CreateObjectMapping: 49.138300 ms MarkObjects: 751.172500 ms DeleteObjects: 0.737900 ms) Shrine spawn rate multiplier from zone size | 1,961914 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4272 unused Assets to reduce memory usage. Loaded Objects now: 347088. Total: 827.299600 ms (FindLiveObjects: 27.071400 ms CreateObjectMapping: 41.789200 ms MarkObjects: 737.631300 ms DeleteObjects: 20.807300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 347088. Total: 780.146400 ms (FindLiveObjects: 26.729300 ms CreateObjectMapping: 39.832100 ms MarkObjects: 712.895900 ms DeleteObjects: 0.688600 ms) Time to load EmptyForLoading 1,80 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.494300 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 374971. Total: 789.192300 ms (FindLiveObjects: 23.341900 ms CreateObjectMapping: 40.910000 ms MarkObjects: 724.384200 ms DeleteObjects: 0.555700 ms) loading scene: E1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 848 unused Assets to reduce memory usage. Loaded Objects now: 347235. Total: 819.705700 ms (FindLiveObjects: 27.302300 ms CreateObjectMapping: 40.962100 ms MarkObjects: 747.257200 ms DeleteObjects: 4.183700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 347235. Total: 793.761800 ms (FindLiveObjects: 26.229100 ms CreateObjectMapping: 40.914400 ms MarkObjects: 725.714100 ms DeleteObjects: 0.903400 ms) Time to load EmptyForLoading 1,66 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.914700 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 398293. Total: 817.308900 ms (FindLiveObjects: 26.070300 ms CreateObjectMapping: 42.490400 ms MarkObjects: 748.106700 ms DeleteObjects: 0.640700 ms) loading scene: E60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3658 unused Assets to reduce memory usage. Loaded Objects now: 349837. Total: 806.694900 ms (FindLiveObjects: 29.147700 ms CreateObjectMapping: 45.214000 ms MarkObjects: 725.679900 ms DeleteObjects: 6.652600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 349837. Total: 783.358100 ms (FindLiveObjects: 33.295800 ms CreateObjectMapping: 40.660300 ms MarkObjects: 708.542700 ms DeleteObjects: 0.858500 ms) Time to load EmptyForLoading 1,68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.596200 ms Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 377601. Total: 791.717000 ms (FindLiveObjects: 27.937400 ms CreateObjectMapping: 42.001500 ms MarkObjects: 720.965300 ms DeleteObjects: 0.812200 ms) loading scene: E70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 848 unused Assets to reduce memory usage. Loaded Objects now: 349736. Total: 811.376800 ms (FindLiveObjects: 24.869400 ms CreateObjectMapping: 40.771000 ms MarkObjects: 740.797300 ms DeleteObjects: 4.938800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 349736. Total: 812.287500 ms (FindLiveObjects: 29.053500 ms CreateObjectMapping: 40.375100 ms MarkObjects: 742.255500 ms DeleteObjects: 0.602800 ms) Time to load EmptyForLoading 1,67 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.780600 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 443103. Total: 843.418000 ms (FindLiveObjects: 27.008800 ms CreateObjectMapping: 46.539800 ms MarkObjects: 769.282200 ms DeleteObjects: 0.586700 ms) Shrine spawn rate multiplier from zone size | 0,9754701 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3630 unused Assets to reduce memory usage. Loaded Objects now: 350154. Total: 850.994200 ms (FindLiveObjects: 23.162300 ms CreateObjectMapping: 42.058200 ms MarkObjects: 768.965700 ms DeleteObjects: 16.807600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350154. Total: 822.543600 ms (FindLiveObjects: 23.628400 ms CreateObjectMapping: 44.600900 ms MarkObjects: 753.647100 ms DeleteObjects: 0.666700 ms) Time to load EmptyForLoading 1,83 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.293200 ms Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 586891. Total: 844.370000 ms (FindLiveObjects: 35.413600 ms CreateObjectMapping: 47.667900 ms MarkObjects: 760.300500 ms DeleteObjects: 0.987500 ms) Shrine spawn rate multiplier from zone size | 0,9086764 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1876 unused Assets to reduce memory usage. Loaded Objects now: 352127. Total: 816.668100 ms (FindLiveObjects: 26.530300 ms CreateObjectMapping: 41.332800 ms MarkObjects: 732.482500 ms DeleteObjects: 16.322100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 352127. Total: 801.528300 ms (FindLiveObjects: 33.922400 ms CreateObjectMapping: 42.520100 ms MarkObjects: 724.401600 ms DeleteObjects: 0.683400 ms) Time to load EmptyForLoading 1,86 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.850200 ms Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 445076. Total: 914.721800 ms (FindLiveObjects: 28.765000 ms CreateObjectMapping: 50.660700 ms MarkObjects: 834.312100 ms DeleteObjects: 0.983300 ms) Shrine spawn rate multiplier from zone size | 0,8454499 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)