Mono path[0] = 'G:/Last Epoch/app/Last Epoch_Data/Managed' Mono config path = 'G:/Last Epoch/app/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path G:/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 26.21.14.4587 Begin MonoManager ReloadAssembly - Completed reload, in 0.157 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acid Flask Tree') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 2.867900 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 3.524200 ms Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 312121. Total: 884.341600 ms (FindLiveObjects: 23.341200 ms CreateObjectMapping: 30.376400 ms MarkObjects: 828.449400 ms DeleteObjects: 2.173800 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1515 unused Assets to reduce memory usage. Loaded Objects now: 324266. Total: 1006.438200 ms (FindLiveObjects: 26.074100 ms CreateObjectMapping: 29.991100 ms MarkObjects: 942.223700 ms DeleteObjects: 8.148800 ms) Time to load EmptyForLoading 1.25 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) d3d11: failed to create Cube texture id=6365 s=1024 mips=11 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=6365 [80070057] d3d11: failed to create Cube texture id=6371 s=512 mips=10 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=6371 [80070057] d3d11: failed to create buffer (target 0x1 mode 0 size 3326544) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 1806600) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2034560) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2535840) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2374840) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 625236) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2548640) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 473832) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2437720) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2558520) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 542352) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 1931680) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2541160) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 384000) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2550000) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 552264) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2381720) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 573900) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2248680) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 1823104) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 3587100) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 108744) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 3722640) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 429048) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 366384) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2082880) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 1944832) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2390440) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 3705720) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 2496120) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 3812160) [0x8007000E] UnloadTime: 4.039200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)