Mono path[0] = 'H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'H:/SteamLibrary/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11127 MB Driver: 26.21.14.3200 Begin MonoManager ReloadAssembly - Completed reload, in 2.157 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acid Flask Tree') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 1.575800 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com (Filename: Line: 813) Uploading Crash Report ArgumentException: JSON parse error: The document is empty. at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type) at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005c] in :0 at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in :0 at GlobalDataTracker.LoadGlobalData () [0x0002a] in :0 at GlobalDataTracker.Start () [0x00006] in :0 (Filename: Line: 0) Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 813) Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 2.379600 ms Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 311963. Total: 558.177300 ms (FindLiveObjects: 11.898100 ms CreateObjectMapping: 20.863400 ms MarkObjects: 524.498700 ms DeleteObjects: 0.916800 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 951 unused Assets to reduce memory usage. Loaded Objects now: 322951. Total: 665.413800 ms (FindLiveObjects: 12.179300 ms CreateObjectMapping: 21.112500 ms MarkObjects: 628.923600 ms DeleteObjects: 3.197900 ms) Time to load EmptyForLoading 0.81 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.861100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 359815. Total: 633.816800 ms (FindLiveObjects: 14.503600 ms CreateObjectMapping: 14.431400 ms MarkObjects: 604.318500 ms DeleteObjects: 0.562900 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 45.110000 ms game version: Beta 0.7.7f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1248 unused Assets to reduce memory usage. Loaded Objects now: 317013. Total: 613.214800 ms (FindLiveObjects: 12.590400 ms CreateObjectMapping: 17.398400 ms MarkObjects: 578.304100 ms DeleteObjects: 4.921300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 317013. Total: 602.025800 ms (FindLiveObjects: 14.995400 ms CreateObjectMapping: 13.553000 ms MarkObjects: 573.034600 ms DeleteObjects: 0.442200 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.799300 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 318043. Total: 606.243100 ms (FindLiveObjects: 12.480700 ms CreateObjectMapping: 13.363000 ms MarkObjects: 579.906600 ms DeleteObjects: 0.492400 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 927 unused Assets to reduce memory usage. Loaded Objects now: 323308. Total: 690.234200 ms (FindLiveObjects: 12.726900 ms CreateObjectMapping: 18.528500 ms MarkObjects: 657.141100 ms DeleteObjects: 1.837200 ms) Time to load EmptyForLoading 0.79 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.857200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 360135. Total: 697.327800 ms (FindLiveObjects: 14.826000 ms CreateObjectMapping: 14.178800 ms MarkObjects: 667.773000 ms DeleteObjects: 0.549600 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Setting up 6 worker threads for Enlighten. Thread -> id: 24ac -> priority: 1 Thread -> id: 24b8 -> priority: 1 Thread -> id: 24bc -> priority: 1 Thread -> id: 2498 -> priority: 1 Thread -> id: 1fe8 -> priority: 1 Thread -> id: 24f8 -> priority: 1 Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library H:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api