[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Initialize engine version: 2021.3.42f1 (f1197811e8ce) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 7900 XTX (ID=0x744c) Vendor: ATI VRAM: 24518 MB Driver: 31.0.14000.58004 D3D11 device created for Microsoft Media Foundation video decoding. Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.GlobalSerializationConfig:get_Logger() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = NetworkMessageLogging = False Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Core.CommandLine:get_Options() EHG.Multiplayer.GameplayEnvironment:.cctor() EngineFeatures:.ctor() Features:.cctor() SystemAnnouncementService:.ctor() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. UnloadTime: 4.537300 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Create (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.IProgress`1[T] progress, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.ToUniTask[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, System.IProgress`1[T] progress, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.GetAwaiter[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0 at Localization.InitializeTableCaching () [0x00000] in <00000000000000000000000000000000>:0 at Localization.InitializeTableCaching () [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) Localization:.cctor() LE.UI.MultiPicker.AffixContentGenerator:OnBeforeAssembliesLoaded() Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() Local build hash: 124ab954a9c4a62ddf7d286a13e0421eb5f82918 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Localization:OnTableChanged(StringTable) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! The referenced script on this Behaviour (Game Object 'PlayOfflineButtonNew') is missing! The referenced script on this Behaviour (Game Object 'PlayOnlineButton') is missing! Unloading 7 Unused Serialized files (Serialized files now loaded: 10) game version: 1.1.7.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line -1544626200] Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Bazaar.MinMaxSelector.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Bazaar.BazaarGoldCostMinMaxSelector.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line -1544623288] IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() _scalableGO must not contain null entries. 1 null entries found in UISubScaler on GameObject Tooltip. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UISubScaler:RemoveNullEntriesAndLogErrorIfFound(List`1, String) UISubScaler:Awake() EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnloadTime: 3.921000 ms Unloading 22119 unused Assets to reduce memory usage. Loaded Objects now: 866162. Total: 560.305400 ms (FindLiveObjects: 40.053100 ms CreateObjectMapping: 41.674200 ms MarkObjects: 467.826000 ms DeleteObjects: 10.751600 ms) The referenced script on this Behaviour (Game Object 'PlayOfflineButtonNew') is missing! The referenced script on this Behaviour (Game Object 'PlayOnlineButton') is missing! Unloading 5 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 6.078500 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 866167. Total: 540.929600 ms (FindLiveObjects: 43.473600 ms CreateObjectMapping: 45.685300 ms MarkObjects: 447.547200 ms DeleteObjects: 4.223100 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() The referenced script on this Behaviour (Game Object '') is missing! 2025-02-25T23:12:55.6533951+00:00 Log ClientSessionID=803d04b442b546e38c52a63e8f3dafe6 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_Telemetry() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! 2025-02-25T23:12:56.0697107+00:00 Log Matched player 'D97088D792549C39' to region 'deu-central' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType1`2:.ctor(j__TPar, j__TPar) LE.Services.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:12:57.1678051+00:00 Log Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.CosmosClientCharacterService:AddRegionDataStore(String, Uri) LE.Services.d__152:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType1`2:.ctor(j__TPar, j__TPar) LE.Services.d__154:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType1`2:.ctor(j__TPar, j__TPar) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType1`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:13:09.7467558+00:00 Log Loading character: totdim BB73DB1EAB80C20B isOnline: True, cycle: Tuna, class: Primalist LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:13:11.4837343+00:00 Log Connected to chat as 'Tridim' (ID: 'D97088D792549C39') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__67:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleHealthCheckEvent(EventHealthCheck, HealthCheckEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-02-25T23:13:12.0362533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c825d (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:13:12.2574774+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c825d (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:13:12.3113028+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c825d (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:13:12.3473288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c8376 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:13:12.3838616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c8376 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:13:12.5249534+00:00 Log Enter Game: Matchmaking... LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:13:12.5254531+00:00 Log Requesting game server in region eu-west LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:PreMatchmake(UserIdentity, String) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:13:14.9802795+00:00 Log Matchmaking finished: {"Ip":"37.48.96.245","Port":14380,"LidgrenPort":13841,"AllocationId":null}. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType1`2:.ctor(j__TPar, j__TPar) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType1`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:13:15.1743698+00:00 Log Enter Game: Connecting to 37.48.96.245:14380 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType1`2:.ctor(j__TPar, j__TPar) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType1`2:.ctor(j__TPar, j__TPar) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType1`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:13:15.2388658+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:18.3234909+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 35CC8596B1B168D5 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:18.3234909+00:00 Log CLIENT: Setting RemoteConnectionId to -8230892866420510327 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:18.3234909+00:00 Log Server Accepted (IP=37.48.96.245;Port=14380) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:18.3244893+00:00 Warning Value for key serverRegion was null, it will not be included in event CharacterSessionStarted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Services.Analytics.AnalyticsServiceInstance:SerializeObject(String, String, Object) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:CharacterSessionStarted(CharacterData, String) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType1`2:.ctor(j__TPar, j__TPar) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:19.0211647+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Observatory, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:19.0216617+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:19.0216617+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:19.0221618+00:00 Log LoadingScreen.OnEnable(Observatory) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:19.0226618+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 5 Unused Serialized files (Serialized files now loaded: 15) Unloading 97866 unused Assets to reduce memory usage. Loaded Objects now: 898238. Total: 558.776900 ms (FindLiveObjects: 50.371500 ms CreateObjectMapping: 47.483800 ms MarkObjects: 430.757100 ms DeleteObjects: 30.163900 ms) Unloading 33 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 7.980100 ms 2025-02-25T23:13:20.5027614+00:00 Log PlayerSync.Initialize D97088D792549C39 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1544626376] 2025-02-25T23:13:20.7630017+00:00 Log PlayerActorSync.Initialize(D97088D792549C39, NetObjectKey - Full uint packedKey: 4194306 | SceneIndex 1 | ObjectId 2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:13:20.7634988+00:00 Log LoadingScreen.OnSceneLoaded(Observatory, Single Observatory) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:13:20.7930252+00:00 Log Time to Single load 'Observatory' 1.79 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:13:20.8010636+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 771 unused Assets to reduce memory usage. Loaded Objects now: 931238. Total: 534.139900 ms (FindLiveObjects: 48.434600 ms CreateObjectMapping: 41.825800 ms MarkObjects: 438.167000 ms DeleteObjects: 5.712100 ms) 2025-02-25T23:13:21.4332349+00:00 Log OnChannelInviteReceived: '11fd7c07-5b9a-4f8f-8e33-1671f598f5b4' by 'D97088D792549C39' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__107:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:OnChannelInviteReceived(IStreamChannel, IStreamUser) StreamChat.Core.StreamChatClient:OnInvitedNotification(NotificationInvitedEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-02-25T23:13:21.5726052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c825d (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:13:21.7854800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c825d (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:13:21.8240115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c8376 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:13:22.2265877+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:22.2270865+00:00 Log RtmClientPartyManager PartySettingsChanged LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:22.2924800+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Observatory) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_followerChance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:22.2929799+00:00 Log LoadingScreen.DisableAsync(Observatory, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_followerChance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:22.3230047+00:00 Log Received remote sha: 09fd2647460197e9181600dd9ac4144672abb10e LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-25T23:13:22.3230047+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '124ab954a9c4a62ddf7d286a13e0421eb5f82918', Server '09fd2647460197e9181600dd9ac4144672abb10e' 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6f1a420b (GameAssembly) mono_type_is_struct 0x00007fff6f78a5b3 (GameAssembly) mono_type_is_struct 0x00007fff6f79808e (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:13:22.3625425+00:00 Log Received remote host: prod-prod-a-towns-eu-west-jlflx-bgt7q LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:13:22.3855609+00:00 Log LoadingScreen.OnDisable(Observatory) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:13:22.3860608+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:17:37.0939533+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:17:37.0944568+00:00 Log Factions Panel - LastFactionPanel player pref is ForgottenKnights LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:17:37.1004529+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:17:37.1009526+00:00 Log Factions Panel - Opened faction panel ForgottenKnights LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:17:40.1367010+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:17:44.4521577+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionPanel:OnFactionPrimaryButtonClicked(FactionID) LE.Factions.FactionTile:b__22_1() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:17:48.6243908+00:00 Log Client: Open Observatory, Init(North), True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.d__85:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Factions.ObservatoryPanel:Init(ProphecyRegion, Boolean) LE.Factions.FactionsPanelManager:OnObservatoryOpened(ProphecyRegion) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-02-25T23:17:48.6243908+00:00 Warning Factions Panel - FactionsPanelManager.OpenSubPanel attempting to call UIBase.instance.openFactions, because !gameObject.activeSelf - this is recursive! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:OnObservatoryOpened(ProphecyRegion) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-02-25T23:17:48.6243908+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openFactions(Boolean, Boolean) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:OnObservatoryOpened(ProphecyRegion) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-02-25T23:17:48.6311554+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnObservatoryOpened(ProphecyRegion) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-02-25T23:17:49.5735004+00:00 Warning DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToAlpha(DOGetter`1, DOSetter`1, Single, Single) DG.Tweening.DOTweenModuleUI:DOFade(Image, Single, Single) LE.Factions.d__19:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:17:59.2168895+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:18:32.8601347+00:00 Log Received new game server info{ Ip = 37.48.96.247, Port = 13551 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:32.8601347+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client shutting down LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:32.8601347+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:32.9015442+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing server connection and creating new connection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:32.9015442+00:00 Log LoadingScreen.OnExpectedDisconnect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:32.9015442+00:00 Log LoadingScreen.OnEnable() LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:32.9025478+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:32.9215952+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Uploading Crash Report 2025-02-25T23:18:33.8997129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c825d (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:18:36.2690951+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 275A42324C2C429A LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:36.2695951+00:00 Log CLIENT: Setting RemoteConnectionId to -8230892866420510327 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:36.2695951+00:00 Log Server Accepted (IP=37.48.96.247;Port=13551) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:36.9851475+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:36.9851475+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:36.9851475+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:36.9856450+00:00 Log LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:36.9856450+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 21) Unloading 644 unused Assets to reduce memory usage. Loaded Objects now: 954170. Total: 555.401000 ms (FindLiveObjects: 52.185400 ms CreateObjectMapping: 42.103100 ms MarkObjects: 456.110100 ms DeleteObjects: 5.002000 ms) 2025-02-25T23:18:37.6279700+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:37.6284684+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 55 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 9.940100 ms 2025-02-25T23:18:38.3989187+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-02-25T23:18:38.4775284+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:18:38.5045482+00:00 Log PlayerSync.Initialize D97088D792549C39 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:18:38.5050481+00:00 Log Time to Single load 'MonolithHub' 1.52 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 534 unused Assets to reduce memory usage. Loaded Objects now: 980307. Total: 553.351600 ms (FindLiveObjects: 50.651000 ms CreateObjectMapping: 42.506300 ms MarkObjects: 455.125400 ms DeleteObjects: 5.068300 ms) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_01 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_4/MonolithIsland R4/Monolith_Island_stairs (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 7-Hub/Monolith_Island_stairs (6)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_1/Monolith_Island_stairs (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 6-7/Monolith_Island_stairs (6)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/EmpoweringIsland/Stairs/Monolith_Island_stairs (5)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_01 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 4-7/Monolith_Island_stairs (5)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 4-6/Monolith_Island_stairs (6)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 7-Hub/Monolith_Island_stairs (5)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 4-7/Monolith_Island_stairs (6)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/Monolith_Island_stairs (7)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_4/MonolithIsland R4/Monolith_Island_stairs (2)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_01 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/EmpoweringIsland/Stairs/Monolith_Island_stairs (4)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_4/MonolithIsland R4/Monolith_Island_stairs (5)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 7-Hub/Monolith_Island_stairs (4)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_6/MonolithIsland R6/Monolith_Island_stairs (5)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 4-7/Monolith_Island_stairs (4)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (3)/Monolith_Island_01 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland Hub-9/Monolith_Island_stairs (4)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 6-7/Monolith_Island_stairs (4)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland Hub-9/Monolith_Island_stairs (5)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_6/MonolithIsland R6/Monolith_Island_stairs (6)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_01 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_4/MonolithIsland R4/Monolith_Island_stairs (6)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 4-6/Monolith_Island_stairs (5)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/EmpoweringIsland/Stairs/Monolith_Island_stairs (6)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 6-7/Monolith_Island_stairs (5)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/Monolith_Island_stairs (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_1/Monolith_Island_stairs (9)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_01 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_10/MonolithIsland R10/Monolith_Island_stairs (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland Hub-9/Monolith_Island_stairs (6)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_01 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_7/MonolithIsland R7/Monolith_Island_stairs (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_6/MonolithIsland R6/Monolith_Island_stairs (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 4-6/Monolith_Island_stairs (4)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (5)/Monolith_Island_01" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_01" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (3)/Monolith_Island_01" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (4)/Monolith_Island_01" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (4)/Monolith_Island_01" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (5)/Monolith_Island_03 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (4)/Monolith_Island_03 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (4)/Monolith_Island_03 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (3)/Monolith_Island_03 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_03 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_7/MonolithIsland R7/Monolith_Island_stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_10/MonolithIsland R10/Monolith_Island_stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (5)/Monolith_Island_01 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (4)/Monolith_Island_01 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (4)/Monolith_Island_01 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (3)/Monolith_Island_01 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_01 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (4)/Monolith_Island_01 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (3)/Monolith_Island_01 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (4)/Monolith_Island_01 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_01 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (5)/Monolith_Island_01 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (5to2)/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (6to4)B/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP(2to4)/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (6to7)B/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridge (Minihub_to9)A/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (3to6)B/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridge (Minihub_to8)/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (6to7)A/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (4to7)A/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Gameplay/Transitions Folder/MonolithBridgeWIP (Initial)/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridge (MinihubtoMinihub)/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (3to6)A/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (6to4)A/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (1to3)/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridge (Minihub_to10)/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridge (7toMinihub)(1)/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (4to7)B/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (1to5)/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridgeWIP (2to6)/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Bridges Folder/MonolithBridge (Minihub_to9)B/Monolith_Bridge_Base (1)/WalkableCube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (3)/Monolith_Island_01 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (4)/Monolith_Island_01 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (3)/Monolith_Island_01 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Islands Folder/Reality_2/MonolithIsland R2/MonolithPlainIsland (4)/Monolith_Island_01 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Connecting Folder/ConnectingIsland 3-6/MonolithPlainIsland (5)/Monolith_Island_01 (2)" Unloading 1 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 980307. Total: 569.799600 ms (FindLiveObjects: 53.771200 ms CreateObjectMapping: 44.743700 ms MarkObjects: 466.817600 ms DeleteObjects: 4.466300 ms) 2025-02-25T23:18:39.6737828+00:00 Log OnChannelInviteReceived: 'b2896238-fe11-45b8-bcea-098547a853fe' by 'D97088D792549C39' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__107:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:OnChannelInviteReceived(IStreamChannel, IStreamUser) StreamChat.Core.StreamChatClient:OnInvitedNotification(NotificationInvitedEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:18:39.6747804+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:39.6767810+00:00 Log Received remote sha: 09fd2647460197e9181600dd9ac4144672abb10e LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-25T23:18:39.6767810+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '124ab954a9c4a62ddf7d286a13e0421eb5f82918', Server '09fd2647460197e9181600dd9ac4144672abb10e' 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6f1a420b (GameAssembly) mono_type_is_struct 0x00007fff6f78a5b3 (GameAssembly) mono_type_is_struct 0x00007fff6f79808e (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:18:39.7163212+00:00 Log Received remote host: prod-prod-a-eu-west-226h2-xmr97 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-25T23:18:39.7428674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c825d (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:18:39.8446055+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1544626376] 2025-02-25T23:18:39.9221656+00:00 Log PlayerActorSync.Initialize(D97088D792549C39, NetObjectKey - Full uint packedKey: 4194306 | SceneIndex 1 | ObjectId 2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:18:39.9386771+00:00 Warning ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(MessageSyncItemContainerContents) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:18:40.0032553+00:00 Log LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_followerChance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:18:40.0037549+00:00 Log LoadingScreen.DisableAsync(MonolithHub, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_followerChance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:18:40.0347835+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:18:40.0352822+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:18:40.0598255+00:00 Log Time to Additive load 'M_Rest' 2.43 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:18:40.0683384+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:18:40.1550030+00:00 Log LoadingScreen.OnDisable(M_Rest) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:18:40.1555024+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:18:40.1695239+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c825d (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:18:40.2130791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Chat.StreamChatSystem.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatInputField.b__38_0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ChatManager.GetChannelCategory (System.String id) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at <>f__AnonymousType1`2[j__TPar,j__TPar]..ctor (j__TPar pi, j__TPar attrs) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.GetChatSystem () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6f1aa43a (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed44d97 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b2fb (GameAssembly) mono_type_is_struct 0x00007fff6e3ff2f5 (GameAssembly) mono_domain_set 0x00007fff6ed468cd (GameAssembly) mono_type_is_struct 0x00007fff6eb060f3 (GameAssembly) mono_type_is_struct 0x00007fff6f559336 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff6e40d739 (GameAssembly) mono_domain_set 0x00007fff6ed46a33 (GameAssembly) mono_type_is_struct 0x00007fff6e406af9 (GameAssembly) mono_domain_set 0x00007fff6eb063d4 (GameAssembly) mono_type_is_struct 0x00007fff6f576cd3 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6ed46837 (GameAssembly) mono_type_is_struct 0x00007fff6e392ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007fff6ec3b637 (GameAssembly) mono_type_is_struct 0x00007fff711d0623 (GameAssembly) mono_type_is_struct 0x00007fff711c8376 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:18:44.4210812+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:18:45.2769333+00:00 Warning [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:18:51.3481816+00:00 Error _scalableGO must not contain null entries. 1 null entries found in UISubScaler on GameObject GazeofOrobyssTooltip. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UISubScaler:RemoveNullEntriesAndLogErrorIfFound(List`1, String) UISubScaler:Awake() ActivateTransformOnUIHover:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:18:52.0146829+00:00 Error _scalableGO must not contain null entries. 1 null entries found in UISubScaler on GameObject CorruptionTooltip. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UISubScaler:RemoveNullEntriesAndLogErrorIfFound(List`1, String) UISubScaler:Awake() ActivateTransformOnUIHover:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:21:00.8118917+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:22:01.9530748+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:01.9540721+00:00 Log Factions Panel - LastFactionPanel player pref is CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:01.9600879+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:01.9600879+00:00 Log Factions Panel - Opened faction panel CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:04.0392074+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:04.0397066+00:00 Log Factions Panel - LastFactionPanel player pref is CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:04.0462099+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:04.0462099+00:00 Log Factions Panel - Opened faction panel CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:05.8002038+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:05.8007037+00:00 Log Factions Panel - LastFactionPanel player pref is CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:05.8062118+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:05.8067180+00:00 Log Factions Panel - Opened faction panel CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:29.4399687+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:29.4404677+00:00 Log Factions Panel - LastFactionPanel player pref is CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:29.4484790+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:22:29.4484790+00:00 Log Factions Panel - Opened faction panel CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:23:02.4837271+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:23:03.7262432+00:00 Warning [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:23:19.5607151+00:00 Error _scalableGO must not contain null entries. 1 null entries found in UISubScaler on GameObject MonolithDistanceTooltip. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UISubScaler:RemoveNullEntriesAndLogErrorIfFound(List`1, String) UISubScaler:Awake() ActivateTransformOnUIHover:OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:23:20.2142638+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:23:20.2147679+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:23:20.2152673+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:23:20.4627905+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:23:20.4632900+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:23:21.1286785+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M370, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:23:21.1286785+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 28 Unused Serialized files (Serialized files now loaded: 26) Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 1003550. Total: 570.169100 ms (FindLiveObjects: 59.134100 ms CreateObjectMapping: 43.911900 ms MarkObjects: 462.565000 ms DeleteObjects: 4.557600 ms) 2025-02-25T23:23:22.1308976+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-02-25T23:23:22.1779424+00:00 Log LoadingScreen.OnSceneLoaded(M_M370, Additive M_M370) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:23:22.1779424+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:23:22.1779424+00:00 Log LoadingScreen.DisableAsync(M_M370, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:23:22.2059564+00:00 Log Time to Additive load 'M_M370' 1.08 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:23:22.2268912+00:00 Log LoadingScreen.OnDisable(M_M370) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:23:22.2268912+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:23:22.2845287+00:00 Log Adding variant index 1 and scene index 302 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:23:22.4828452+00:00 Log Applying variant to scene Mudflats, scene index 302 and variant index 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:23:22.8929863+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:23:22.9991418+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:23:23.0001400+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:25:04.9035296+00:00 Warning [FMOD] Event not found: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) LE.Gameplay.Monolith.ForgeVisualController:OnReceivedState(State) LE.Networking.Monolith.ForgeSync:SetStateData(MessageSetState) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:25:21.3721786+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Visuals/Foreground/Main/Stash/Monolith_Island_stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Gameplay/Chest/Monolith_Island_stairs (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneRoot/SceneObjects/Gameplay/Chest/Monolith_Island_stairs (2)/Collider" 2025-02-25T23:25:21.5969804+00:00 Warning Value for key monolith_objective was null, it will not be included in event MonolithEchoEnd. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Services.Analytics.AnalyticsServiceInstance:SerializeObject(String, String, Object) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:b__50_0() LE.Telemetry.ClientSessionAnalytics:HandleAnalyticsException(Action) LE.Telemetry.ClientSessionAnalytics:OnSceneUnloaded(String) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:25:28.1787245+00:00 Error MenuIndicatorsManager: Does not implement active check for notification type ProphecyProgressed. at MenuIndicatorsManager#IsIndicatorsPanelActive:83 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) MenuIndicatorsManager:IsIndicatorsPanelActive(NotificationType) MenuIndicatorsManager:DisableActivePanelIndicators() UIPanel:Open(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:25:32.2102387+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:25:32.2107448+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:25:32.2107448+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:25:32.4630997+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:25:32.4635961+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:25:32.9475952+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:25:32.9856483+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M370, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:25:32.9856483+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 19 Unused Serialized files (Serialized files now loaded: 27) Unloading 6985 unused Assets to reduce memory usage. Loaded Objects now: 1107117. Total: 573.778800 ms (FindLiveObjects: 62.042000 ms CreateObjectMapping: 43.262500 ms MarkObjects: 458.993100 ms DeleteObjects: 9.480400 ms) 2025-02-25T23:25:34.0414583+00:00 Log LoadingScreen.OnSceneLoaded(M_M370, Additive M_M370) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:25:34.0419589+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:25:34.0419589+00:00 Log LoadingScreen.DisableAsync(M_M370, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:25:34.0755061+00:00 Log Time to Additive load 'M_M370' 1.13 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:25:34.0880194+00:00 Log Adding variant index 0 and scene index 302 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:25:34.0895194+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:25:34.7968769+00:00 Log Applying variant to scene Mudflats, scene index 302 and variant index 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:25:34.8775311+00:00 Log LoadingScreen.OnDisable(M_M370) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:25:34.8775311+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:25:34.8775311+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:25:34.8780214+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:27:27.4822049+00:00 Warning [FMOD] Event not found: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) LE.Gameplay.Monolith.ForgeVisualController:OnReceivedState(State) LE.Networking.Monolith.ForgeSync:SetStateData(MessageSetState) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:28:06.7780375+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:28:17.8091633+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:28:17.8096634+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:28:17.8101633+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:28:18.0585811+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:28:18.0590769+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:28:18.4250681+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:28:18.4636285+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_F80, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:28:18.4641285+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 19 Unused Serialized files (Serialized files now loaded: 27) Unloading 20350 unused Assets to reduce memory usage. Loaded Objects now: 1191251. Total: 581.743000 ms (FindLiveObjects: 71.954800 ms CreateObjectMapping: 46.087100 ms MarkObjects: 451.915500 ms DeleteObjects: 11.785100 ms) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(INetBehaviour, UInt16) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1544625880] 2025-02-25T23:28:19.6567135+00:00 Log LoadingScreen.OnSceneLoaded(M_F80, Additive M_F80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:28:19.6567135+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:28:19.6572127+00:00 Log LoadingScreen.DisableAsync(M_F80, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:28:19.6897297+00:00 Log Time to Additive load 'M_F80' 1.27 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:28:19.7142882+00:00 Log LoadingScreen.OnDisable(M_F80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:28:19.7142882+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:28:19.7798871+00:00 Log Adding variant index -1 and scene index 153 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:28:19.7813893+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:28:19.9836573+00:00 Log Applying variant to scene Imperial Warcamp, scene index 153 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (1)/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (1)/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (1)/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (2)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (2)/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (2)/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (2)/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (3)/QXL_Icelandic_Rock_Plates_skEpS_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (3)/QXL_Icelandic_Rock_Plates_skEpS_0 (1)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (4)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (4)/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (4)/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/ImpCliffBlend (4)/QXL_Huge_Icelandic_Lava_Cliff_siEoZ(Colliders)/Collision/Cube (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/ImperialTrashPile (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/ImperialTrashPile (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/ImperialTrashPile (1)/CorpsePile/Footsteps" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/ImperialTrashPile (1)/CorpsePile (1)/Footsteps" 2025-02-25T23:28:20.3791294+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:28:20.3801288+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:30:30.2976254+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:31:08.9921126+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:31:08.9931194+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:31:08.9936231+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:31:09.2462975+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:31:09.2467897+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:31:09.9605382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:31:09.9991116+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_C60, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:31:09.9996152+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 67 Unused Serialized files (Serialized files now loaded: 28) Unloading 3207 unused Assets to reduce memory usage. Loaded Objects now: 1207130. Total: 588.956100 ms (FindLiveObjects: 72.022000 ms CreateObjectMapping: 45.608900 ms MarkObjects: 462.454200 ms DeleteObjects: 8.870600 ms) Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh 2025-02-25T23:31:11.0247797+00:00 Log LoadingScreen.OnSceneLoaded(M_C60, Additive M_C60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:31:11.0247797+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:31:11.0247797+00:00 Log LoadingScreen.DisableAsync(M_C60, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:31:11.0588213+00:00 Log Time to Additive load 'M_C60' 1.10 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:31:11.0832855+00:00 Log LoadingScreen.OnDisable(M_C60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:31:11.0837854+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:31:11.0943039+00:00 Log Adding variant index 4 and scene index 62 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:31:11.0958002+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1544625208] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1544625208] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1544625208] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1544625208] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1544625208] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1544625208] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1544625208] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1544625208] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1544625208] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1544625208] 2025-02-25T23:31:11.5082541+00:00 Log Applying variant to scene Fallen Harbour, scene index 62 and variant index 4 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo/Lagon_Circ_Marble_Floor_L" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo/Lagon_Circ_Marble_Floor_L" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo/Lagon_Circ_Marble_Floor_L" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo/Lagon_Circ_Marble_Floor_L (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo/Lagon_Circ_Marble_Floor_L (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo/Lagon_Circ_Marble_Floor_L (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo/NotPagoda/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (1)/Lagon_Circ_Marble_Floor_L" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (1)/Lagon_Circ_Marble_Floor_L" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (1)/Lagon_Circ_Marble_Floor_L" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (1)/Lagon_Circ_Marble_Floor_L (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (1)/Lagon_Circ_Marble_Floor_L (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (1)/Lagon_Circ_Marble_Floor_L (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (1)/NotPagoda/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (2)/Lagon_Circ_Marble_Floor_L" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (2)/Lagon_Circ_Marble_Floor_L" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (2)/Lagon_Circ_Marble_Floor_L" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (2)/Lagon_Circ_Marble_Floor_L (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (2)/Lagon_Circ_Marble_Floor_L (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (2)/Lagon_Circ_Marble_Floor_L (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Buildings Folder/Thetima_Gazebo (2)/NotPagoda/Fade" Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh 2025-02-25T23:31:11.5788082+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:31:11.5793109+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:31:11.6072402+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Crab LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:31:11.6072402+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Crab (12) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:31:11.6072402+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Crab (13) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:31:11.6072402+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Crab (3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:31:11.6082439+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Crab (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:31:11.6082439+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Crab (14) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:31:11.6082439+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Crab (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:31:11.6082439+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Crab (11) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:31:11.6082439+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Crab (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:31:11.6082439+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Crab (10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-02-25T23:32:32.1758216+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:32:54.6845167+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:32:54.6850193+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:32:54.6850193+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:32:54.9383073+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:32:54.9388064+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:32:55.8471151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:32:55.8876553+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M200, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:32:55.8876553+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 32 Unused Serialized files (Serialized files now loaded: 29) Unloading 41812 unused Assets to reduce memory usage. Loaded Objects now: 1213889. Total: 595.168300 ms (FindLiveObjects: 74.186600 ms CreateObjectMapping: 46.577000 ms MarkObjects: 450.045600 ms DeleteObjects: 24.358500 ms) 2025-02-25T23:32:56.9824879+00:00 Log LoadingScreen.OnSceneLoaded(M_M200, Additive M_M200) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:32:56.9824879+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:32:56.9824879+00:00 Log LoadingScreen.DisableAsync(M_M200, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:32:57.0165299+00:00 Log Time to Additive load 'M_M200' 1.17 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:32:57.0385578+00:00 Log Adding variant index 3 and scene index 255 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:32:57.0400580+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:32:57.2022260+00:00 Log Applying variant to scene Sinking City, scene index 255 and variant index 3 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:32:57.2723161+00:00 Error [Addressables] Not Preloaded - Object with name: v_blackwolf wasn't preloaded In Zone M_M200. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/CragTallRockGroup/NotWalkable" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/CragTallRockGroup/NotWalkable (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Ruins Folder/Sphere/GameObject/Ruins_11 (10)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Ruins Folder/Sphere/GameObject/Ruins_11 (13)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Ruins Folder/Sphere/GameObject/Ruins_11 (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Ruins Folder/Sphere/GameObject/Ruins_11 (11)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Ruins Folder/Sphere/GameObject (1)/Ruins_11 (10)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Ruins Folder/Sphere/GameObject (1)/Ruins_11 (13)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Ruins Folder/Sphere/GameObject (1)/Ruins_11 (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Ruins Folder/Sphere/GameObject (1)/Ruins_11 (11)" 2025-02-25T23:32:57.5292931+00:00 Log LoadingScreen.OnDisable(M_M200) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:32:57.5292931+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:32:57.5628326+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:32:57.5633337+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:36:07.0670282+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:38:03.6497182+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:38:03.6507227+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:38:03.6507227+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:38:03.9037281+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:38:03.9042273+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:38:04.2786259+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:38:04.3196712+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M280, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:38:04.3196712+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 45 Unused Serialized files (Serialized files now loaded: 28) Unloading 1750 unused Assets to reduce memory usage. Loaded Objects now: 1262086. Total: 582.770600 ms (FindLiveObjects: 78.776800 ms CreateObjectMapping: 46.085100 ms MarkObjects: 449.946800 ms DeleteObjects: 7.961300 ms) 2025-02-25T23:38:05.3528274+00:00 Error The vegetation prefab of item: PlantainGroupVSPro is missing. Please replace or delete VegetationItem. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() 2025-02-25T23:38:05.3623364+00:00 Error The vegetation prefab of item: PlantainGroupVSPro Copy is missing. Please replace or delete VegetationItem. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() 2025-02-25T23:38:05.3783435+00:00 Log LoadingScreen.OnSceneLoaded(M_M280, Additive M_M280) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:38:05.3783435+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:38:05.3783435+00:00 Log LoadingScreen.DisableAsync(M_M280, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:38:05.4138751+00:00 Log Time to Additive load 'M_M280' 1.14 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:38:05.4444203+00:00 Log LoadingScreen.OnDisable(M_M280) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:38:05.4449139+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:38:05.4713044+00:00 Log Adding variant index 1 and scene index 278 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:38:05.4728068+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:38:06.2193359+00:00 Error ActorVisualsList.visuals has exceeded the expected max size of 2048 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DList`1:Add(T) ActorVisuals:initialiseAlignment(Alignment) ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:38:06.8681679+00:00 Error [Addressables] Not Preloaded - Object with name: v_02 Blood Spire wasn't preloaded In Zone M_Rest. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:38:06.9632577+00:00 Error The vegetation prefab of item: PlantainGroupVSPro is missing. Please replace or delete VegetationItem. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:38:06.9727676+00:00 Error The vegetation prefab of item: PlantainGroupVSPro Copy is missing. Please replace or delete VegetationItem. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:38:07.1434025+00:00 Error The vegetation prefab of item: PlantainGroupVSPro is missing. Please replace or delete VegetationItem. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:38:07.1529104+00:00 Error The vegetation prefab of item: PlantainGroupVSPro Copy is missing. Please replace or delete VegetationItem. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:38:07.1764273+00:00 Log Applying variant to scene Ritual Lake, scene index 278 and variant index 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:38:07.2785015+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:38:07.2790004+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:39:14.8180619+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:39:39.2216290+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:39:39.2221289+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:39:39.2226289+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:39:39.4720152+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:39:39.4725152+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:39:40.2217559+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:39:40.2587794+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M340, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:39:40.2592824+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 31 Unused Serialized files (Serialized files now loaded: 29) Unloading 33603 unused Assets to reduce memory usage. Loaded Objects now: 1520953. Total: 642.028300 ms (FindLiveObjects: 98.100500 ms CreateObjectMapping: 50.483800 ms MarkObjects: 471.546600 ms DeleteObjects: 21.896100 ms) 2025-02-25T23:39:41.3250684+00:00 Log LoadingScreen.OnSceneLoaded(M_M340, Additive M_M340) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:39:41.3250684+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:39:41.3250684+00:00 Log LoadingScreen.DisableAsync(M_M340, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:39:41.3676027+00:00 Log Time to Additive load 'M_M340' 1.15 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:39:41.4101711+00:00 Log Adding variant index 0 and scene index 299 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:39:41.4121747+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:39:42.2067777+00:00 Log Applying variant to scene Frozen Sea, scene index 299 and variant index 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock/pf_fence_02 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock/pf_fence_02 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (1)/pf_fence_02 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (1)/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (1)/pf_fence_02 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (1)/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (2)/pf_fence_02 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (2)/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (2)/pf_fence_02 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (2)/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (3)/pf_fence_02 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (3)/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (3)/pf_fence_02 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (3)/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (4)/pf_fence_02 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (4)/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (4)/pf_fence_02 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (4)/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (5)/pf_fence_02 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (5)/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (5)/pf_fence_02 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (5)/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (6)/pf_fence_02 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (6)/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (6)/pf_fence_02 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (6)/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (7)/pf_fence_02 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (7)/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (7)/pf_fence_02 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (7)/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (8)/pf_fence_02 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (8)/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (8)/pf_fence_02 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (8)/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (9)/pf_fence_02 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (9)/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (9)/pf_fence_02 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Boat Folder/Frozen Dock (9)/pf_fence_02 (9)" 2025-02-25T23:39:42.2378371+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:39:42.2393460+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:39:42.2393460+00:00 Log LoadingScreen.OnDisable(M_M340) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:39:42.2398480+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:41:06.3079233+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:42:52.1801479+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:42:52.1806488+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:42:52.1811475+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:42:52.4356342+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:42:52.4356342+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:42:53.0741653+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:42:53.1111896+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M90, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:42:53.1111896+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 31 Unused Serialized files (Serialized files now loaded: 29) Unloading 38504 unused Assets to reduce memory usage. Loaded Objects now: 1521052. Total: 639.166600 ms (FindLiveObjects: 98.363200 ms CreateObjectMapping: 48.588500 ms MarkObjects: 468.189000 ms DeleteObjects: 24.025300 ms) 2025-02-25T23:42:54.2950029+00:00 Log LoadingScreen.OnSceneLoaded(M_M90, Additive M_M90) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:42:54.2950029+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:42:54.2950029+00:00 Log LoadingScreen.DisableAsync(M_M90, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:42:54.3320292+00:00 Log Time to Additive load 'M_M90' 1.26 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:42:54.3835636+00:00 Log Adding variant index 0 and scene index 202 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:42:54.3850670+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:42:54.4075865+00:00 Error [Addressables] Not Preloaded - Object with name: v_Cave Bear wasn't preloaded In Zone M_Rest. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:42:54.4289203+00:00 Error [Addressables] Not Preloaded - Object with name: v_Winternid wasn't preloaded In Zone M_Rest. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:42:54.4734617+00:00 Error [Addressables] Not Preloaded - Object with name: v_Ice Titan wasn't preloaded In Zone M_Rest. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:42:54.8715062+00:00 Log Applying variant to scene Harvested Titan, scene index 202 and variant index 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/FleshWallGrinderUber/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/FleshWallGrinderUber/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/FleshWallGrinderUber/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/FleshWallGrinderUber/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/FleshWallGrinderUber/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/FleshWallGrinderUber/Grinder/Collider" 2025-02-25T23:42:55.0072262+00:00 Log LoadingScreen.OnDisable(M_M90) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:42:55.0072262+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:42:55.0693625+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:42:55.0703621+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:44:21.7156480+00:00 Warning [FMOD] Event not found: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) LE.Gameplay.Monolith.ForgeVisualController:OnReceivedState(State) LE.Networking.Monolith.ForgeSync:SetStateData(MessageSetState) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:44:34.4691229+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:44:47.3661867+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:44:47.3666858+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:44:47.3666858+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:44:47.6149030+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:44:47.6154024+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:44:48.3922583+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:44:48.4307971+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_F70W, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:44:48.4307971+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 33 Unused Serialized files (Serialized files now loaded: 30) Unloading 10185 unused Assets to reduce memory usage. Loaded Objects now: 1570863. Total: 669.339200 ms (FindLiveObjects: 136.066600 ms CreateObjectMapping: 54.392100 ms MarkObjects: 464.395600 ms DeleteObjects: 14.483100 ms) 2025-02-25T23:44:49.4639374+00:00 Log LoadingScreen.OnSceneLoaded(M_F70W, Additive M_F70W) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:44:49.4639374+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:44:49.4639374+00:00 Log LoadingScreen.DisableAsync(M_F70W, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:44:49.5064665+00:00 Log Time to Additive load 'M_F70W' 1.12 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:44:49.5194758+00:00 Log Adding variant index -1 and scene index 152 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:44:49.5219755+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:44:49.9669236+00:00 Log Applying variant to scene Rotting Fortress, scene index 152 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariWallV2/SnowBank (4)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariWallV2/SnowBank (5)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariWallV2/Fence3/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WengariWalls Folder/WengariCage/SnowCliffBlend (1)/Collider" 2025-02-25T23:44:50.0019549+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:44:50.0034633+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:44:50.0034633+00:00 Log LoadingScreen.OnDisable(M_F70W) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:44:50.0034633+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:48:12.2549879+00:00 Warning [FMOD] Event not found: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) LE.Gameplay.Monolith.ForgeVisualController:OnReceivedState(State) LE.Networking.Monolith.ForgeSync:SetStateData(MessageSetState) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:48:19.4692117+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:48:36.7038437+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:48:36.7043436+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:48:36.7048449+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-25T23:48:36.7758902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:48:36.8144234+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R1Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:48:36.8149242+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:48:36.9530584+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:48:36.9540568+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 43 Unused Serialized files (Serialized files now loaded: 29) Unloading 38921 unused Assets to reduce memory usage. Loaded Objects now: 1570970. Total: 658.129700 ms (FindLiveObjects: 106.718900 ms CreateObjectMapping: 55.375500 ms MarkObjects: 470.308400 ms DeleteObjects: 25.726100 ms) 2025-02-25T23:48:37.8543066+00:00 Log LoadingScreen.OnSceneLoaded(R1Q30, Additive R1Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:48:37.8543066+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:48:37.8543066+00:00 Log LoadingScreen.DisableAsync(R1Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:48:37.8948489+00:00 Log Time to Additive load 'R1Q30' 1.13 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:48:38.0329779+00:00 Log Adding variant index -1 and scene index 133 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:48:38.0349778+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:48:38.0775101+00:00 Log Applying variant to scene The Altar of Flesh, scene index 133 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:48:38.0850165+00:00 Log LoadingScreen.OnDisable(R1Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:48:38.0850165+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:48:38.1290499+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:48:38.1295549+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:51:52.8668596+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:51:58.6902073+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:51:58.6907099+00:00 Log Factions Panel - LastFactionPanel player pref is CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:51:58.6987158+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:51:58.6987158+00:00 Log Factions Panel - Opened faction panel CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:53:23.7804376+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:53:23.7809375+00:00 Log Factions Panel - LastFactionPanel player pref is CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:53:23.7889427+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:53:23.7889427+00:00 Log Factions Panel - Opened faction panel CircleOfFortune LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:53:25.2347217+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:53:25.9582848+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionPanel:OnFactionPrimaryButtonClicked(FactionID) LE.Factions.FactionTile:b__22_1() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:54:34.7810833+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:54:36.3171857+00:00 Warning [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-25T23:54:47.0231763+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:54:47.0236802+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:54:47.0236802+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:54:47.2731075+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:54:47.2736075+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:54:47.4866812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:54:47.5242124+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M130, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:54:47.5242124+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 38 Unused Serialized files (Serialized files now loaded: 29) Unloading 6826 unused Assets to reduce memory usage. Loaded Objects now: 1592265. Total: 484.654700 ms (FindLiveObjects: 107.173800 ms CreateObjectMapping: 53.124900 ms MarkObjects: 314.601400 ms DeleteObjects: 9.754200 ms) Uploading Crash Report 2025-02-25T23:54:48.5685767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ChestSync.ClientAttemptChestPlacement (System.Int32 chestID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6ff8e9d1 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff69bac (GameAssembly) mono_type_is_struct 0x00007fff6e3f7473 (GameAssembly) mono_domain_set 0x00007fff6ea6ed14 (GameAssembly) mono_type_is_struct 0x00007fff6e435897 (GameAssembly) mono_domain_set 0x00007fff6ea6e63c (GameAssembly) mono_type_is_struct 0x00007fff6e4652b2 (GameAssembly) mono_domain_set 0x00007fff6ea6e3f0 (GameAssembly) mono_type_is_struct 0x00007fff6f7bd95b (GameAssembly) mono_type_is_struct 0x00007fff6f7bdc1a (GameAssembly) mono_type_is_struct 0x00007fff6f7bea40 (GameAssembly) mono_type_is_struct 0x00007fff6ff6af4e (GameAssembly) mono_type_is_struct 0x00007fff6ff6b923 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e395015 (GameAssembly) mono_field_set_value 0x00007fff7147e7d7 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff743998b3 (UnityPlayer) 0x00007fff7438d7a5 (UnityPlayer) 0x00007fff7438ff41 (UnityPlayer) 0x00007fff7438fbdd (UnityPlayer) 0x00007fff74373fda (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:54:48.6121204+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ChestSync.ClientAttemptChestPlacement (System.Int32 chestID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6ff8e9d1 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff69bac (GameAssembly) mono_type_is_struct 0x00007fff6e3f7473 (GameAssembly) mono_domain_set 0x00007fff6ea6ed14 (GameAssembly) mono_type_is_struct 0x00007fff6e435897 (GameAssembly) mono_domain_set 0x00007fff6ea6e63c (GameAssembly) mono_type_is_struct 0x00007fff6e4652b2 (GameAssembly) mono_domain_set 0x00007fff6ea6e3f0 (GameAssembly) mono_type_is_struct 0x00007fff6f7bd95b (GameAssembly) mono_type_is_struct 0x00007fff6f7bdc1a (GameAssembly) mono_type_is_struct 0x00007fff6f7bea40 (GameAssembly) mono_type_is_struct 0x00007fff6ff6af4e (GameAssembly) mono_type_is_struct 0x00007fff6ff6b923 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e395015 (GameAssembly) mono_field_set_value 0x00007fff7147e7d7 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff743998b3 (UnityPlayer) 0x00007fff7438d7a5 (UnityPlayer) 0x00007fff7438ff41 (UnityPlayer) 0x00007fff7438fbdd (UnityPlayer) 0x00007fff74373fda (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:54:48.6556908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ChestSync.ClientAttemptChestPlacement (System.Int32 chestID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6ff8e9d1 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff69bac (GameAssembly) mono_type_is_struct 0x00007fff6e3f7473 (GameAssembly) mono_domain_set 0x00007fff6ea6ed14 (GameAssembly) mono_type_is_struct 0x00007fff6e435897 (GameAssembly) mono_domain_set 0x00007fff6ea6e63c (GameAssembly) mono_type_is_struct 0x00007fff6e4652b2 (GameAssembly) mono_domain_set 0x00007fff6ea6e3f0 (GameAssembly) mono_type_is_struct 0x00007fff6f7bd95b (GameAssembly) mono_type_is_struct 0x00007fff6f7bdc1a (GameAssembly) mono_type_is_struct 0x00007fff6f7bea40 (GameAssembly) mono_type_is_struct 0x00007fff6ff6af4e (GameAssembly) mono_type_is_struct 0x00007fff6ff6b923 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e395015 (GameAssembly) mono_field_set_value 0x00007fff7147e7d7 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff743998b3 (UnityPlayer) 0x00007fff7438d7a5 (UnityPlayer) 0x00007fff7438ff41 (UnityPlayer) 0x00007fff7438fbdd (UnityPlayer) 0x00007fff74373fda (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:54:48.6942232+00:00 Log LoadingScreen.OnSceneLoaded(M_M130, Additive M_M130) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:54:48.6947238+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:54:48.6947238+00:00 Log LoadingScreen.DisableAsync(M_M130, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:54:48.7372729+00:00 Log Time to Additive load 'M_M130' 1.25 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:54:48.7562930+00:00 Log Adding variant index 2 and scene index 248 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:54:48.7577954+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:54:49.5935873+00:00 Log Applying variant to scene Autumnal Highlands, scene index 248 and variant index 2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:54:49.7253258+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:54:49.7263262+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:54:49.7263262+00:00 Log LoadingScreen.OnDisable(M_M130) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:54:49.7263262+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:56:58.4943107+00:00 Warning [FMOD] Event not found: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) LE.Gameplay.Monolith.ForgeVisualController:OnReceivedState(State) LE.Networking.Monolith.ForgeSync:SetStateData(MessageSetState) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:57:05.7799954+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:57:16.4518244+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:57:16.4528236+00:00 Log Factions Panel - LastFactionPanel player pref is ForgottenKnights LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:57:16.4573236+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:57:16.4573236+00:00 Log Factions Panel - Opened faction panel ForgottenKnights LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-25T23:58:12.6904937+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:58:12.6909934+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:58:12.6909934+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:58:12.9396273+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:58:12.9401282+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:58:13.6058802+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-25T23:58:13.6434146+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Shade, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:58:13.6434146+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 49 Unused Serialized files (Serialized files now loaded: 29) Unloading 16267 unused Assets to reduce memory usage. Loaded Objects now: 1709082. Total: 533.807700 ms (FindLiveObjects: 121.092800 ms CreateObjectMapping: 57.554400 ms MarkObjects: 340.805600 ms DeleteObjects: 14.354300 ms) 2025-02-25T23:58:14.3951671+00:00 Log LoadingScreen.OnSceneLoaded(M_Shade, Additive M_Shade) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:58:14.3951671+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:58:14.3956671+00:00 Log LoadingScreen.DisableAsync(M_Shade, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-25T23:58:14.4366978+00:00 Log Time to Additive load 'M_Shade' 0.84 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-25T23:58:14.4502146+00:00 Log Adding variant index -1 and scene index 210 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:58:14.4517150+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-25T23:58:14.5703144+00:00 Log Applying variant to scene Echo of a World, scene index 210 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-25T23:58:14.5788208+00:00 Log LoadingScreen.OnDisable(M_Shade) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:58:14.5788208+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:58:14.6285038+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-25T23:58:14.6290019+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-02-25T23:58:23.0071945+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startEmerging () [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startEmerging () [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleMessageStartEmerging (LE.Networking.Generated.ActorSync.MessageStartEmerging msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:25.0531854+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:27.6911556+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:33.7134313+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:35.3602537+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:37.0055559+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:39.3057768+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:42.8665221+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:44.3851933+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:46.9843566+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:49.2879604+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:50.9057689+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:52.3300931+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:53.3843051+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startAttacking (System.Byte animationNumber, System.Single animationSpeed) [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-25T23:58:55.0829126+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at ComplexAnimationManager.stopWalkingFlinch () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startDying () [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startDying () [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager.ReceiveAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale, System.Boolean skipBuffering) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerAnimationEvent (LE.Networking.Generated.ActorSync.MessageTriggerAnimationEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ef5f0a3 (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:00:19.0467075+00:00 Log No working integration, destroying EpochRGB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() 2025-02-26T00:01:07.7237561+00:00 Log No working integration, destroying EpochRGB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() 2025-02-26T00:01:11.8357425+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:KeybindMenuIsClosed() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() Rewired.UI.ControlMapper.CustomButton:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-26T00:01:11.8357425+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:KeybindMenuIsClosed() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() Rewired.UI.ControlMapper.CustomButton:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-26T00:01:13.4316655+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() SettingsPanelUI:ClosePanel() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-26T00:01:13.4316655+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() SettingsPanelUI:ClosePanel() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-26T00:01:32.1178296+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:01:32.1183297+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:01:32.8578806+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:CloseAllLeft(Boolean) UIBase:openCraftingPanel(Boolean) UIBase:CraftingKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:01:32.8583804+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:CloseAllLeft(Boolean) UIBase:openCraftingPanel(Boolean) UIBase:CraftingKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() Uploading Crash Report 2025-02-26T00:02:00.3256086+00:00 Exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at EquippedItemsNavigable.Select () [0x00000] in <00000000000000000000000000000000>:0 at NavigationManager.TryToSelectNavigableFromIDAndSetIndex (NavigableID id, UnityEngine.Vector2Int index) [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.SelectNavigableUnderPointer () [0x00000] in <00000000000000000000000000000000>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerEnterHandler.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff6ea1f15b (GameAssembly) mono_type_is_struct 0x00007fff71698c3c (GameAssembly) mono_type_is_struct 0x00007fff6f25553b (GameAssembly) mono_type_is_struct 0x00007fff6f2576f3 (GameAssembly) mono_type_is_struct 0x00007fff7169ba79 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff745142e6 (UnityPlayer) 0x00007fff7421c7b0 (UnityPlayer) 0x00007fff74373fda (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:02:00.8625979+00:00 Error Unable to Deselect currently selected ID: -1,-1 is Out of Bounds! Array size is: [3,4] LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) EquippedItemsNavigable:Deselect() NavigationManager:TryToSelectNavigableFromIDAndSetIndex(NavigableID, Vector2Int) ItemContainerUI:SelectNavigableUnderPointer() ItemContainerUIWithBorder:onPointerEnter(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerEnterHandler.OnPointerEnter(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-02-26T00:02:02.2927839+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:02:02.2952940+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:02:02.2952940+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:02:02.2957912+00:00 Log Factions Panel - LastFactionPanel player pref is ForgottenKnights LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:02:02.3007910+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:02:02.3007910+00:00 Log Factions Panel - Opened faction panel ForgottenKnights LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:02:04.9186393+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:02:04.9186393+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:02:05.9171430+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:02:05.9171430+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:02:11.4989851+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:CloseAllLeft(Boolean) UIBase:openCraftingPanel(Boolean) UIBase:CraftingKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:02:11.4989851+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:CloseAllLeft(Boolean) UIBase:openCraftingPanel(Boolean) UIBase:CraftingKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:04:36.1702470+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:04:36.1702470+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:04:37.7739763+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:04:41.8976151+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:04:41.8976151+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:04:46.8128020+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:04:46.8133001+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:04:46.8133001+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:04:46.8793993+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:04:46.8799017+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-26T00:04:46.8799017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:04:46.9209463+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R9Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:04:46.9209463+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:04:47.1230962+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:04:47.1235972+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 30 Unused Serialized files (Serialized files now loaded: 29) Unloading 23072 unused Assets to reduce memory usage. Loaded Objects now: 1701170. Total: 524.197800 ms (FindLiveObjects: 116.054500 ms CreateObjectMapping: 52.755500 ms MarkObjects: 339.501300 ms DeleteObjects: 15.886100 ms) 2025-02-26T00:04:47.9783807+00:00 Log LoadingScreen.OnSceneLoaded(R9Q30, Additive R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:04:47.9788806+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:04:47.9788806+00:00 Log LoadingScreen.DisableAsync(R9Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:04:48.0189204+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:04:48.0194205+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:04:48.0199210+00:00 Log Time to Additive load 'R9Q30' 1.15 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:04:48.0429556+00:00 Log Adding variant index -1 and scene index 198 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:04:48.0449568+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:04:48.1920724+00:00 Log Applying variant to scene The Frozen Citadel, scene index 198 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (65)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (36)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (35)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BlackPlane" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LavaAqueductDrain (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (8)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (11)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (9)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (10)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (7)" 2025-02-26T00:04:48.2255328+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:04:48.2260332+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:04:48.2260332+00:00 Log LoadingScreen.OnDisable(R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:04:48.2260332+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:05:15.1885635+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:15.1885635+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:15.1885635+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:15.1890650+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:21.0159645+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:05:23.0879608+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:23.0884607+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:26.2564880+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:26.2569880+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:26.2569880+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:26.3235050+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:26.3240049+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-26T00:05:26.3245050+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:05:26.3630314+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R9Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:26.3630314+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 52 Unused Serialized files (Serialized files now loaded: 29) Unloading 3282 unused Assets to reduce memory usage. Loaded Objects now: 1700315. Total: 537.200600 ms (FindLiveObjects: 109.193900 ms CreateObjectMapping: 80.233000 ms MarkObjects: 337.569900 ms DeleteObjects: 10.201400 ms) 2025-02-26T00:05:26.9730780+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:05:26.9740772+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:05:27.1851520+00:00 Log LoadingScreen.OnSceneLoaded(R9Q30, Additive R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:05:27.1856539+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:05:27.1856539+00:00 Log LoadingScreen.DisableAsync(R9Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:05:27.2307084+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:05:27.2307084+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:05:27.2322092+00:00 Log Time to Additive load 'R9Q30' 0.91 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:05:27.2582274+00:00 Log Adding variant index -1 and scene index 198 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:27.2602328+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:05:27.4053643+00:00 Log Applying variant to scene The Frozen Citadel, scene index 198 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (65)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (36)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (35)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BlackPlane" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LavaAqueductDrain (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (8)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (11)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (9)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (10)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (7)" 2025-02-26T00:05:27.4373915+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:05:27.4383913+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:05:27.4383913+00:00 Log LoadingScreen.OnDisable(R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:05:27.4388921+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:06:01.1662020+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:01.1667020+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:01.1667020+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:01.1672020+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:29.4340788+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:06:45.8156649+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:45.8161647+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:55.8382657+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:55.8387695+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:55.8387695+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:56.0865348+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:06:56.0875350+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:06:56.7503334+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:56.7508344+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-26T00:06:56.7518359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:06:56.7918648+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_F1S10, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:56.7923645+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 52 Unused Serialized files (Serialized files now loaded: 29) Unloading 13362 unused Assets to reduce memory usage. Loaded Objects now: 1693787. Total: 545.083200 ms (FindLiveObjects: 112.082800 ms CreateObjectMapping: 60.242000 ms MarkObjects: 359.405200 ms DeleteObjects: 13.352900 ms) 2025-02-26T00:06:57.6991109+00:00 Log LoadingScreen.OnSceneLoaded(M_F1S10, Additive M_F1S10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:06:57.6991109+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:06:57.6991109+00:00 Log LoadingScreen.DisableAsync(M_F1S10, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:06:57.7421550+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:06:57.7426548+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:06:57.7441549+00:00 Log Time to Additive load 'M_F1S10' 1.00 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:06:57.7576643+00:00 Log Adding variant index -1 and scene index 149 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:57.7601727+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:06:58.1210046+00:00 Log Applying variant to scene Frozen Tunnels, scene index 149 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-26T00:06:58.2020474+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:06:58.2025477+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:06:58.2025477+00:00 Log LoadingScreen.OnDisable(M_F1S10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:06:58.2025477+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:07:48.1046784+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:07:48.1046784+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:08:14.2782472+00:00 Error [Addressables] Not Preloaded - Object with name: v_Stranded Sailor 2 wasn't preloaded In Zone M_F1S10. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:24.3331040+00:00 Warning [FMOD] Event not found: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) LE.Gameplay.Monolith.ForgeVisualController:OnReceivedState(State) LE.Networking.Monolith.ForgeSync:SetStateData(MessageSetState) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:28.7668698+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:08:33.7250513+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:33.7250513+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:39.0092564+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:39.0097575+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:39.0097575+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:39.0484612+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:39.0484612+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-26T00:08:39.0499698+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:08:39.0880071+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R9Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:39.0880071+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:39.2891862+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:08:39.2896856+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 20 Unused Serialized files (Serialized files now loaded: 29) Unloading 5484 unused Assets to reduce memory usage. Loaded Objects now: 1741937. Total: 522.676800 ms (FindLiveObjects: 119.310400 ms CreateObjectMapping: 51.891900 ms MarkObjects: 340.341200 ms DeleteObjects: 11.133000 ms) 2025-02-26T00:08:40.0786692+00:00 Log LoadingScreen.OnSceneLoaded(R9Q30, Additive R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:08:40.0786692+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:08:40.0791675+00:00 Log LoadingScreen.DisableAsync(R9Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:08:40.1196960+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:08:40.1196960+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:08:40.1211933+00:00 Log Time to Additive load 'R9Q30' 1.08 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:08:40.1467185+00:00 Log Adding variant index -1 and scene index 198 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:40.1482226+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:08:40.3038620+00:00 Log Applying variant to scene The Frozen Citadel, scene index 198 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (65)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (36)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (35)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BlackPlane" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LavaAqueductDrain (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (8)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (11)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (9)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (10)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (7)" 2025-02-26T00:08:40.3689766+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:08:40.3694765+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:08:40.3694765+00:00 Log LoadingScreen.OnDisable(R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:08:40.3699763+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:09:57.5140824+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:09:57.5140824+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:09:57.5140824+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:09:57.5150840+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:10:10.1407579+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:10:12.4056881+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:10:12.4061883+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:10:16.6636458+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:10:16.6636458+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:10:16.6636458+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:10:16.9128191+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:10:16.9133199+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:10:17.2172690+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:10:17.2172690+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-26T00:10:17.2182663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:10:17.2572980+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M130, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:10:17.2572980+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 52 Unused Serialized files (Serialized files now loaded: 29) Unloading 13448 unused Assets to reduce memory usage. Loaded Objects now: 1741785. Total: 513.315100 ms (FindLiveObjects: 113.008600 ms CreateObjectMapping: 53.071500 ms MarkObjects: 333.351900 ms DeleteObjects: 13.882600 ms) Uploading Crash Report 2025-02-26T00:10:18.2475058+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ChestSync.ClientAttemptChestPlacement (System.Int32 chestID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6ff8e9d1 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff69bac (GameAssembly) mono_type_is_struct 0x00007fff6e3f7473 (GameAssembly) mono_domain_set 0x00007fff6ea6ed14 (GameAssembly) mono_type_is_struct 0x00007fff6e435897 (GameAssembly) mono_domain_set 0x00007fff6ea6e63c (GameAssembly) mono_type_is_struct 0x00007fff6e4652b2 (GameAssembly) mono_domain_set 0x00007fff6ea6e3f0 (GameAssembly) mono_type_is_struct 0x00007fff6f7bd95b (GameAssembly) mono_type_is_struct 0x00007fff6f7bdc1a (GameAssembly) mono_type_is_struct 0x00007fff6f7bea40 (GameAssembly) mono_type_is_struct 0x00007fff6ff6af4e (GameAssembly) mono_type_is_struct 0x00007fff6ff6b923 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e395015 (GameAssembly) mono_field_set_value 0x00007fff7147e7d7 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff743998b3 (UnityPlayer) 0x00007fff7438d7a5 (UnityPlayer) 0x00007fff7438ff41 (UnityPlayer) 0x00007fff7438fbdd (UnityPlayer) 0x00007fff74373fda (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-26T00:10:18.3185533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ChestSync.ClientAttemptChestPlacement (System.Int32 chestID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6ff8e9d1 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff69bac (GameAssembly) mono_type_is_struct 0x00007fff6e3f7473 (GameAssembly) mono_domain_set 0x00007fff6ea6ed14 (GameAssembly) mono_type_is_struct 0x00007fff6e435897 (GameAssembly) mono_domain_set 0x00007fff6ea6e63c (GameAssembly) mono_type_is_struct 0x00007fff6e4652b2 (GameAssembly) mono_domain_set 0x00007fff6ea6e3f0 (GameAssembly) mono_type_is_struct 0x00007fff6f7bd95b (GameAssembly) mono_type_is_struct 0x00007fff6f7bdc1a (GameAssembly) mono_type_is_struct 0x00007fff6f7bea40 (GameAssembly) mono_type_is_struct 0x00007fff6ff6af4e (GameAssembly) mono_type_is_struct 0x00007fff6ff6b923 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e395015 (GameAssembly) mono_field_set_value 0x00007fff7147e7d7 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff743998b3 (UnityPlayer) 0x00007fff7438d7a5 (UnityPlayer) 0x00007fff7438ff41 (UnityPlayer) 0x00007fff7438fbdd (UnityPlayer) 0x00007fff74373fda (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Uploading Crash Report 2025-02-26T00:10:18.3866058+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ChestSync.ClientAttemptChestPlacement (System.Int32 chestID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71413d3b (GameAssembly) mono_type_is_struct 0x00007fff711cd7e9 (GameAssembly) mono_type_is_struct 0x00007fff6ff8e9d1 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff69bac (GameAssembly) mono_type_is_struct 0x00007fff6e3f7473 (GameAssembly) mono_domain_set 0x00007fff6ea6ed14 (GameAssembly) mono_type_is_struct 0x00007fff6e435897 (GameAssembly) mono_domain_set 0x00007fff6ea6e63c (GameAssembly) mono_type_is_struct 0x00007fff6e4652b2 (GameAssembly) mono_domain_set 0x00007fff6ea6e3f0 (GameAssembly) mono_type_is_struct 0x00007fff6f7bd95b (GameAssembly) mono_type_is_struct 0x00007fff6f7bdc1a (GameAssembly) mono_type_is_struct 0x00007fff6f7bea40 (GameAssembly) mono_type_is_struct 0x00007fff6ff6af4e (GameAssembly) mono_type_is_struct 0x00007fff6ff6b923 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e395015 (GameAssembly) mono_field_set_value 0x00007fff7147e7d7 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff743998b3 (UnityPlayer) 0x00007fff7438d7a5 (UnityPlayer) 0x00007fff7438ff41 (UnityPlayer) 0x00007fff7438fbdd (UnityPlayer) 0x00007fff74373fda (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:10:18.4236270+00:00 Log LoadingScreen.OnSceneLoaded(M_M130, Additive M_M130) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:10:18.4236270+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:10:18.4236270+00:00 Log LoadingScreen.DisableAsync(M_M130, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:10:18.4646572+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:10:18.4646572+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:10:18.4661627+00:00 Log Time to Additive load 'M_M130' 1.25 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:10:18.4786712+00:00 Log Adding variant index 2 and scene index 248 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:10:18.4801706+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:10:19.5653983+00:00 Log Applying variant to scene Autumnal Highlands, scene index 248 and variant index 2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-26T00:10:19.6469756+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:10:19.6479754+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:10:19.6479754+00:00 Log LoadingScreen.OnDisable(M_M130) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:10:19.6479754+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:12:11.6601978+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:12:13.6583688+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:13.6583688+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:16.9236888+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:12:16.9236888+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:12:20.9849311+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:20.9849311+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:20.9849311+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:20.9854301+00:00 Log Factions Panel - LastFactionPanel player pref is ForgottenKnights LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:20.9899299+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:20.9904294+00:00 Log Factions Panel - Opened faction panel ForgottenKnights LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:21.8461550+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:21.8461550+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:23.3079749+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:23.3079749+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:12:26.7653258+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:12:26.7653258+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:12:27.8411365+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:12:27.8411365+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:12:30.9604526+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:12:30.9609525+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:12:30.9609525+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:12:31.0210713+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:12:31.0210713+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-26T00:12:31.0225788+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:12:31.0611042+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R9Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:12:31.0611042+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:12:31.2527718+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:12:31.2532741+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 49 Unused Serialized files (Serialized files now loaded: 29) Unloading 9632 unused Assets to reduce memory usage. Loaded Objects now: 2006854. Total: 533.882100 ms (FindLiveObjects: 134.871700 ms CreateObjectMapping: 55.817200 ms MarkObjects: 331.218900 ms DeleteObjects: 11.974000 ms) 2025-02-26T00:12:32.0435330+00:00 Log LoadingScreen.OnSceneLoaded(R9Q30, Additive R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:12:32.0435330+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:12:32.0440325+00:00 Log LoadingScreen.DisableAsync(R9Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:12:32.0885529+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:12:32.0885529+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:12:32.0900530+00:00 Log Time to Additive load 'R9Q30' 1.07 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:12:32.1135873+00:00 Log Adding variant index -1 and scene index 198 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:12:32.1155901+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:12:32.2792115+00:00 Log Applying variant to scene The Frozen Citadel, scene index 198 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (65)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (36)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (35)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BlackPlane" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LavaAqueductDrain (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (8)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (11)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (9)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (10)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (7)" 2025-02-26T00:12:32.3077517+00:00 Log LoadingScreen.OnDisable(R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:12:32.3077517+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:12:32.3077517+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:12:32.3082546+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:13:17.8412654+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:17.8412654+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:17.8412654+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:17.8422688+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:25.8547957+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:13:28.2602483+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:28.2602483+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:33.3737290+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:33.3742283+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:33.3747283+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:33.6233458+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:13:33.6238480+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:13:34.2749724+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:34.2749724+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-26T00:13:34.2759714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:13:34.3150032+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M40, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:34.3150032+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 52 Unused Serialized files (Serialized files now loaded: 29) Unloading 11047 unused Assets to reduce memory usage. Loaded Objects now: 2007263. Total: 518.218400 ms (FindLiveObjects: 131.018100 ms CreateObjectMapping: 54.029900 ms MarkObjects: 320.118700 ms DeleteObjects: 13.051400 ms) 2025-02-26T00:13:35.2730530+00:00 Log LoadingScreen.OnSceneLoaded(M_M40, Additive M_M40) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:13:35.2730530+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:13:35.2730530+00:00 Log LoadingScreen.DisableAsync(M_M40, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:13:35.3180792+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:13:35.3180792+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:13:35.3195788+00:00 Log Time to Additive load 'M_M40' 1.05 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:13:35.3586162+00:00 Log LoadingScreen.OnDisable(M_M40) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:13:35.3586162+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:13:35.3636251+00:00 Log Adding variant index 2 and scene index 191 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:35.3651235+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:13:36.3077810+00:00 Log Applying variant to scene Frigid Hinterland, scene index 191 and variant index 2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-02-26T00:13:36.3788509+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:13:36.3793496+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:21:23.9409152+00:00 Warning [FMOD] Event not found: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) LE.Gameplay.Monolith.ForgeVisualController:OnReceivedState(State) LE.Networking.Monolith.ForgeSync:SetStateData(MessageSetState) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:29.7761972+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:21:37.6539349+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:37.6544348+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:41.0321776+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:41.0331822+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:41.0331822+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:41.0728518+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:41.0728518+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-26T00:21:41.0738538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:21:41.1134040+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R9Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:41.1139059+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:41.3130626+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:21:41.3135645+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 45 Unused Serialized files (Serialized files now loaded: 29) Unloading 13125 unused Assets to reduce memory usage. Loaded Objects now: 2056450. Total: 551.893600 ms (FindLiveObjects: 138.377000 ms CreateObjectMapping: 54.991500 ms MarkObjects: 341.173900 ms DeleteObjects: 17.350500 ms) 2025-02-26T00:21:42.1508465+00:00 Log LoadingScreen.OnSceneLoaded(R9Q30, Additive R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:21:42.1508465+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:21:42.1508465+00:00 Log LoadingScreen.DisableAsync(R9Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:21:42.1953734+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:21:42.1953734+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:21:42.1968788+00:00 Log Time to Additive load 'R9Q30' 1.13 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:21:42.2209046+00:00 Log Adding variant index -1 and scene index 198 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:42.2234140+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:21:42.3860368+00:00 Log Applying variant to scene The Frozen Citadel, scene index 198 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (65)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (36)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (35)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BlackPlane" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LavaAqueductDrain (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (8)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (11)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (9)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (10)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (7)" 2025-02-26T00:21:42.4135688+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:21:42.4140703+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:21:42.4140703+00:00 Log LoadingScreen.OnDisable(R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:21:42.4140703+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:22:32.7750666+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:32.7750666+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:32.7750666+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:32.7760660+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:38.5745165+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:22:40.4910145+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:40.4915181+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:43.7294379+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:43.7299376+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:43.7299376+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:43.7700605+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:43.7700605+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-26T00:22:43.7710645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:22:43.8100974+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R9Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:43.8100974+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 52 Unused Serialized files (Serialized files now loaded: 29) Unloading 3274 unused Assets to reduce memory usage. Loaded Objects now: 2055078. Total: 539.589000 ms (FindLiveObjects: 133.136600 ms CreateObjectMapping: 51.364800 ms MarkObjects: 344.273900 ms DeleteObjects: 10.812900 ms) 2025-02-26T00:22:44.4301689+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:22:44.4301689+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:22:44.6714071+00:00 Log LoadingScreen.OnSceneLoaded(R9Q30, Additive R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:22:44.6714071+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:22:44.6714071+00:00 Log LoadingScreen.DisableAsync(R9Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:22:44.7164328+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:22:44.7164328+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:22:44.7179327+00:00 Log Time to Additive load 'R9Q30' 0.95 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:22:44.7394682+00:00 Log Adding variant index -1 and scene index 198 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:44.7414741+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:22:44.9076043+00:00 Log Applying variant to scene The Frozen Citadel, scene index 198 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (65)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (36)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/DMMapAddPlane (35)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (14)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LastRefugePillarNew (27)/PillarSectionLOD/Level0(Original)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Body (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (42)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (17)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/AquePillar (21)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/pillar_F (16)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (35)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (37)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (38)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (29)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (34)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (40)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/pillar_C_column" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/Pillars SubFolder/DivPillarFade (42)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BlackPlane" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/LavaAqueductDrain (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (8)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (11)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (9)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/BackStairs/GoldenStairs (10)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Center/Flip (1)/WingsFloor/Plane (7)" 2025-02-26T00:22:44.9778075+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:22:44.9783057+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:22:44.9788057+00:00 Log LoadingScreen.OnDisable(R9Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:22:44.9788057+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:23:58.1902276+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:23:58.1902276+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:23:58.1902276+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:23:58.1912285+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:33:14.6231175+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:33:17.4203230+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:33:17.4208228+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:33:24.4433858+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:33:24.4438858+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:33:24.4438858+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:33:24.6921154+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:33:24.6926152+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:33:25.3022951+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:33:25.3028009+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-02-26T00:33:25.3037940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0 at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ToggleUIForCharacterSelect (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.EnableUI (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg1,TArg2] (System.Action`2[T1,T2] action, TArg1 arg1, TArg2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.g__ClientHandleSceneLoadStart|30_0 (System.Int32 sceneIndex, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.HandleSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.SceneEvents.ReceiveSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart msg, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageSceneLoadStart (LE.Networking.Generated.Scene.MessageSceneLoadStart message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff74514203 (UnityPlayer) 0x00007fff74513c61 (UnityPlayer) 0x00007fff74513f6f (UnityPlayer) 0x00007fff74560f66 (UnityPlayer) 0x00007fff741659d2 (UnityPlayer) 0x00007fff73f883c3 (UnityPlayer) 0x00007fff6f0f5420 (GameAssembly) mono_type_is_struct 0x00007fff6f11e904 (GameAssembly) mono_type_is_struct 0x00007fff6fd3080c (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6e44f350 (GameAssembly) mono_domain_set 0x00007fff6ea79004 (GameAssembly) mono_type_is_struct 0x00007fff6ff90375 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b78a (GameAssembly) mono_type_is_struct 0x00007fff6ff930d9 (GameAssembly) mono_type_is_struct 0x00007fff6e61b4fe (GameAssembly) mono_type_is_struct 0x00007fff6e9aa9a0 (GameAssembly) mono_type_is_struct 0x00007fff6ff6b531 (GameAssembly) mono_type_is_struct 0x00007fff6e3d26c9 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007fff6f7473eb (GameAssembly) mono_type_is_struct 0x00007fff6f789bc5 (GameAssembly) mono_type_is_struct 0x00007fff6f798788 (GameAssembly) mono_type_is_struct 0x00007fff6ef5ef6f (GameAssembly) mono_type_is_struct 0x00007fff6ef6196e (GameAssembly) mono_type_is_struct 0x00007fff711c1fb1 (GameAssembly) mono_type_is_struct 0x00007fff711ce289 (GameAssembly) mono_type_is_struct 0x00007fff6e5fb2f6 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff74374066 (UnityPlayer) 0x00007fff74374080 (UnityPlayer) 0x00007fff74376d58 (UnityPlayer) 0x00007fff7456f83a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart 2025-02-26T00:33:25.3418471+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Arena_3_Magma, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:33:25.3423467+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 52 Unused Serialized files (Serialized files now loaded: 29) Unloading 13354 unused Assets to reduce memory usage. Loaded Objects now: 2048630. Total: 547.969100 ms (FindLiveObjects: 135.336200 ms CreateObjectMapping: 53.339900 ms MarkObjects: 345.659200 ms DeleteObjects: 13.631800 ms) 2025-02-26T00:33:26.3059015+00:00 Log LoadingScreen.OnSceneLoaded(M_Arena_3_Magma, Additive M_Arena_3_Magma) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:33:26.3064023+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:33:26.3064023+00:00 Log LoadingScreen.DisableAsync(M_Arena_3_Magma, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-02-26T00:33:26.3494435+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:33:26.3494435+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:33:26.3509437+00:00 Log Time to Additive load 'M_Arena_3_Magma' 1.05 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-02-26T00:33:26.3754673+00:00 Log LoadingScreen.OnDisable(M_Arena_3_Magma) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:33:26.3759662+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:33:26.3789747+00:00 Log Adding variant index -1 and scene index 221 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByIndex(Int32, Int32) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:33:26.3809780+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:33:26.6056191+00:00 Log Applying variant to scene Magma Arena, scene index 221 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rock Folder/Edge SubFolder/RockEdgeNew (18)/Navmesh/Collider" 2025-02-26T00:33:26.6696584+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:33:26.6701594+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:33:30.3046380+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:33:30.3046380+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:33:35.1286646+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:33:35.1291675+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:33:37.6686680+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:33:37.6691686+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:33:42.0699814+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:33:42.0699814+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:35:26.0877262+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:39:04.4387109+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:04.4392095+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:05.8150434+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:05.8150434+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:06.1813798+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:39:06.1818803+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-02-26T00:39:08.7838936+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:39:08.7838936+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:39:09.5271110+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:09.5271110+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:11.9704773+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:39:11.9704773+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMonolithPanel(Boolean) MonolithPanelManager:open(TimelineID, Boolean, Int32) LE.Networking.Monolith.MonolithNetworkManager:ReceiveRunData(NetPlayer, MessageMonolithRunData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-02-26T00:39:12.0245175+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-02-26T00:39:12.6974833+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:12.6974833+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:13.8488287+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:13.8493297+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:14.5233849+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:14.5233849+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:15.1338688+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:15.1338688+00:00 Warning [RGB] Failed to find ability keycode from Rewired, returning without AbilityKeys LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Integrations.RGB.EpochRGB:GatherAbilityReferences() LE.Integrations.RGB.EpochRGB:KeyboardLayoutChanged(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() 2025-02-26T00:39:17.3295958+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Failed to upload Crash Report. 2025-02-26T00:39:18.1466427+00:00 Exception System.InvalidOperationException: UnityWebRequest system is not yet available or has already been shut down at UnityEngine.Networking.UnityWebRequest..ctor (System.String url, System.String method) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.Internal.WebRequestHelper.CreateWebRequest (System.String url, System.String method, System.Byte[] postBytes) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.Internal.Dispatcher.FlushBufferToService () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.AnalyticsServiceInstance.Flush () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.AnalyticsContainer.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 0x00007fff7470af5d (UnityPlayer) UnityMain 0x00007fff7470ff93 (UnityPlayer) UnityMain 0x00007fff746fa555 (UnityPlayer) UnityMain 0x00007fff74cc70de (UnityPlayer) UnityMain 0x00007fff73f1e03e (UnityPlayer) 0x00007fff6ef68256 (GameAssembly) mono_type_is_struct 0x00007fff6ef6802c (GameAssembly) mono_type_is_struct 0x00007fff714383cc (GameAssembly) mono_type_is_struct 0x00007fff71412dec (GameAssembly) mono_type_is_struct 0x00007fff6e4689f3 (GameAssembly) mono_domain_set 0x00007fff6e5fb358 (GameAssembly) SystemNative_UTime 0x00007fff6e5fadc4 (GameAssembly) SystemNative_UTime 0x00007fff744f3f58 (UnityPlayer) 0x00007fff744f7182 (UnityPlayer) 0x00007fff744f4eca (UnityPlayer) 0x00007fff74586b88 (UnityPlayer) UnityMain 0x00007fff744f76a1 (UnityPlayer) 0x00007fff744f71d7 (UnityPlayer) 0x00007fff744f72a8 (UnityPlayer) 0x00007fff7454bfb5 (UnityPlayer) 0x00007fff74517060 (UnityPlayer) 0x00007fff741692fd (UnityPlayer) 0x00007fff7436a36e (UnityPlayer) 0x00007fff74368dfa (UnityPlayer) 0x00007fff74368c14 (UnityPlayer) 0x00007fff7436f85c (UnityPlayer) 0x00007fff743700ba (UnityPlayer) 0x00007fff74383cde (UnityPlayer) 0x00007fff7456f57a (UnityPlayer) 0x00007fff7456e56b (UnityPlayer) 0x00007fff74572f07 (UnityPlayer) 0x00007fff74574dbb (UnityPlayer) UnityMain 0x00007ff6673411f2 (Last Epoch) 0x00007fffe477e8d7 (KERNEL32) BaseThreadInitThunk 0x00007fffe54fbf2c (ntdll) RtlUserThreadStart Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [0-1.0 KB]: 410 frames, [8.0 KB-16.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 4312 frames, [0.5 MB-1.0 MB]: 594680 frames, [1.0 MB-2.0 MB]: 27 frames, [2.0 MB-4.0 MB]: 18 frames, [4.0 MB-8.0 MB]: 179 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 8.0 MB Overflow Count 20401 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 10 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 512.0 KB Overflow Count 350742 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 51.0 KB Overflow Count 3 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 35.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 62.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 2.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 51.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 34.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 62.4 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 39.6 KB Overflow Count 1 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 57.8 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 65 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_CloudJob.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 3.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 48.0 KB Peak Allocated Bytes 45.5 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 268042 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 31087758 32B: 19 Subsections = 9728 buckets. Failed count: 34770896 48B: 22 Subsections = 7509 buckets. Failed count: 50494690 64B: 25 Subsections = 6400 buckets. Failed count: 51680888 80B: 51 Subsections = 10444 buckets. Failed count: 4552021 96B: 5 Subsections = 853 buckets. Failed count: 1343637 112B: 3 Subsections = 438 buckets. Failed count: 9982799 128B: 2 Subsections = 256 buckets. Failed count: 8141439 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 413 frames, [128.0 MB-256.0 MB]: 60699 frames, [256.0 MB-0.50 GB]: 96615 frames, [0.50 GB-1.00 GB]: 377962 frames, [1.00 GB-2.00 GB]: 63938 frames Requested Block Size 16.0 MB Peak Block count 64 Peak Allocated memory 1.16 GB Peak Large allocation bytes 383.4 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [32.0 MB-64.0 MB]: 29 frames, [64.0 MB-128.0 MB]: 249 frames, [128.0 MB-256.0 MB]: 599343 frames, [256.0 MB-0.50 GB]: 6 frames Requested Block Size 16.0 MB Peak Block count 13 Peak Allocated memory 390.6 MB Peak Large allocation bytes 307.4 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 35 Overflow Count (too large) 59 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 49 Overflow Count (too large) 86 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 311 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 31087758 32B: 19 Subsections = 9728 buckets. Failed count: 34770896 48B: 22 Subsections = 7509 buckets. Failed count: 50494690 64B: 25 Subsections = 6400 buckets. Failed count: 51680888 80B: 51 Subsections = 10444 buckets. Failed count: 4552021 96B: 5 Subsections = 853 buckets. Failed count: 1343637 112B: 3 Subsections = 438 buckets. Failed count: 9982799 128B: 2 Subsections = 256 buckets. Failed count: 8141439 [ALLOC_GFX_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 106484 frames, [64.0 MB-128.0 MB]: 493143 frames Requested Block Size 16.0 MB Peak Block count 5 Peak Allocated memory 79.2 MB Peak Large allocation bytes 8.0 MB [ALLOC_GFX_THREAD] Peak usage frame count: [64.0 MB-128.0 MB]: 23 frames, [128.0 MB-256.0 MB]: 596392 frames, [256.0 MB-0.50 GB]: 3212 frames Requested Block Size 16.0 MB Peak Block count 14 Peak Allocated memory 259.0 MB Peak Large allocation bytes 69.3 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 332726 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 31087758 32B: 19 Subsections = 9728 buckets. Failed count: 34770896 48B: 22 Subsections = 7509 buckets. Failed count: 50494690 64B: 25 Subsections = 6400 buckets. Failed count: 51680888 80B: 51 Subsections = 10444 buckets. Failed count: 4552021 96B: 5 Subsections = 853 buckets. Failed count: 1343637 112B: 3 Subsections = 438 buckets. Failed count: 9982799 128B: 2 Subsections = 256 buckets. Failed count: 8141439 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [1.00 GB-2.00 GB]: 599627 frames Requested Block Size 4.0 MB Peak Block count 300 Peak Allocated memory 1.09 GB Peak Large allocation bytes 363.8 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [0.50 GB-1.00 GB]: 61 frames, [1.00 GB-2.00 GB]: 599566 frames Requested Block Size 4.0 MB Peak Block count 465 Peak Allocated memory 1.89 GB Peak Large allocation bytes 347.7 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 31087758 32B: 19 Subsections = 9728 buckets. Failed count: 34770896 48B: 22 Subsections = 7509 buckets. Failed count: 50494690 64B: 25 Subsections = 6400 buckets. Failed count: 51680888 80B: 51 Subsections = 10444 buckets. Failed count: 4552021 96B: 5 Subsections = 853 buckets. Failed count: 1343637 112B: 3 Subsections = 438 buckets. Failed count: 9982799 128B: 2 Subsections = 256 buckets. Failed count: 8141439 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 413 frames, [128.0 KB-256.0 KB]: 87523 frames, [256.0 KB-0.5 MB]: 511691 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 304.6 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 558 frames, [4.0 MB-8.0 MB]: 87250 frames, [8.0 MB-16.0 MB]: 511819 frames Requested Block Size 2.0 MB Peak Block count 6 Peak Allocated memory 10.4 MB Peak Large allocation bytes 0 B