Mono path[0] = 'C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/Managed' Mono config path = 'C:/Program Files (x86)/Last Epoch/app/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 580 Series (ID=0x67df) Vendor: VRAM: 8171 MB Driver: 26.20.15029.27016 Begin MonoManager ReloadAssembly - Completed reload, in 0.078 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acid Flask Tree') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 1.572900 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 1.698000 ms Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 311904. Total: 494.433000 ms (FindLiveObjects: 13.137500 ms CreateObjectMapping: 27.169500 ms MarkObjects: 453.386700 ms DeleteObjects: 0.738800 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 1417 unused Assets to reduce memory usage. Loaded Objects now: 328724. Total: 564.121200 ms (FindLiveObjects: 14.443200 ms CreateObjectMapping: 22.263600 ms MarkObjects: 523.706800 ms DeleteObjects: 3.707100 ms) Time to load EmptyForLoading 0,71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.021800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 365633. Total: 573.587700 ms (FindLiveObjects: 16.806500 ms CreateObjectMapping: 26.811900 ms MarkObjects: 529.425900 ms DeleteObjects: 0.542900 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 944 unused Assets to reduce memory usage. Loaded Objects now: 328801. Total: 580.767000 ms (FindLiveObjects: 16.118300 ms CreateObjectMapping: 25.610500 ms MarkObjects: 533.945900 ms DeleteObjects: 5.091900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328801. Total: 573.744500 ms (FindLiveObjects: 18.491800 ms CreateObjectMapping: 27.742800 ms MarkObjects: 527.069500 ms DeleteObjects: 0.439900 ms) Time to load EmptyForLoading 1,22 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.282100 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 339901. Total: 565.492200 ms (FindLiveObjects: 15.907400 ms CreateObjectMapping: 15.382100 ms MarkObjects: 533.606100 ms DeleteObjects: 0.596200 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0,8116957 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: D10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3735 unused Assets to reduce memory usage. Loaded Objects now: 338417. Total: 618.473800 ms (FindLiveObjects: 17.037300 ms CreateObjectMapping: 15.734900 ms MarkObjects: 576.564500 ms DeleteObjects: 9.136600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 338417. Total: 617.181600 ms (FindLiveObjects: 17.412200 ms CreateObjectMapping: 28.254000 ms MarkObjects: 571.074400 ms DeleteObjects: 0.440600 ms) Time to load EmptyForLoading 1,29 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.106700 ms Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 362729. Total: 614.196400 ms (FindLiveObjects: 17.431900 ms CreateObjectMapping: 21.517000 ms MarkObjects: 574.608900 ms DeleteObjects: 0.638100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0,7166734 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 11685 unused Assets to reduce memory usage. Loaded Objects now: 343974. Total: 685.054000 ms (FindLiveObjects: 21.043800 ms CreateObjectMapping: 26.119600 ms MarkObjects: 618.932100 ms DeleteObjects: 18.958000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 343974. Total: 672.234600 ms (FindLiveObjects: 29.681200 ms CreateObjectMapping: 27.489400 ms MarkObjects: 614.604100 ms DeleteObjects: 0.459400 ms) Time to load EmptyForLoading 1,44 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.197900 ms Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 391664. Total: 672.481700 ms (FindLiveObjects: 21.327700 ms CreateObjectMapping: 17.082300 ms MarkObjects: 633.384500 ms DeleteObjects: 0.687000 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1,645668 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Last Epoch\app;C:\Program Files (x86)\Last Epoch\app;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'preda' OS-Version: 10.0.0 C:\Program Files (x86)\Last Epoch\app\Last Epoch.exe:Last Epoch.exe (00007FF73F950000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.3.1.54792 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFADD5A0000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFADCA20000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFADAE50000), size: 2768896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\Windows\SYSTEM32\apphelp.dll:apphelp.dll (00007FFAD8530000), size: 585728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Windows\SYSTEM32\AcLayers.DLL:AcLayers.DLL (00007FFA8FC10000), size: 4792320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFADC950000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1 C:\Windows\System32\USER32.dll:USER32.dll (00007FFADC440000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778 C:\Windows\System32\win32u.dll:win32u.dll (00007FFADA530000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFADC9F0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFADB150000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFADADB0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFADB550000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFADB790000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Windows\System32\combase.dll:combase.dll (00007FFADCB80000), size: 3366912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFADC1C0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628 C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFADA5B0000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.295 C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFADC600000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.752 C:\Windows\System32\sechost.dll:sechost.dll (00007FFADCAE0000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\Windows\SYSTEM32\sfc.dll:sfc.dll (00000185EF830000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Windows\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (00007FFACB990000), size: 561152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFADA4C0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFADB100000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\Windows\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FFAD6CC0000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.815 C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFADB7F0000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\Windows\System32\shcore.dll:shcore.dll (00007FFADD020000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.752 C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFAD99E0000), size: 237568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Windows\SYSTEM32\sfc_os.DLL:sfc_os.DLL (00007FFACB4D0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Windows\SYSTEM32\AcGenral.DLL:AcGenral.DLL (00007FFAB9BB0000), size: 380928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449 C:\Windows\System32\ole32.dll:ole32.dll (00007FFADC780000), size: 1404928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFADB8C0000), size: 7225344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFADA560000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FFADA630000), size: 7852032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\Windows\System32\profapi.dll:profapi.dll (00007FFADA4E0000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\Windows\System32\powrprof.dll:powrprof.dll (00007FFADA470000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Windows\System32\UMPDC.dll:UMPDC.dll (00007FFADA460000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\System32\cryptsp.dll:cryptsp.dll (00007FFADB130000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFADA380000), size: 151552 (result: 0), SymType: '-deferred-', PDB: 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Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FFABDD80000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFACB030000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFA895FFACA (mono-2.0-bdwgc) GC_malloc_uncollectable 0x00007FFA895FFBE6 (mono-2.0-bdwgc) GC_malloc_uncollectable 0x00007FFA89600B14 (mono-2.0-bdwgc) GC_malloc_uncollectable 0x00007FFA895FFC4A (mono-2.0-bdwgc) GC_malloc_uncollectable 0x00007FFA896006AD (mono-2.0-bdwgc) GC_malloc_uncollectable 0x00007FFA895FDFB1 (mono-2.0-bdwgc) GC_malloc_uncollectable 0x00007FFA895FDD0D (mono-2.0-bdwgc) GC_malloc_uncollectable 0x00007FFA895F6E05 (mono-2.0-bdwgc) mono_breakpoint_clean_code 0x00007FFA895F6D7E (mono-2.0-bdwgc) mono_breakpoint_clean_code 0x00007FFA80939F75 (UnityPlayer) UnityMain 0x00007FFA805CE54F (UnityPlayer) UnityMain 0x00007FFA805D0396 (UnityPlayer) UnityMain 0x00007FFA80811724 (UnityPlayer) UnityMain 0x00007FFA80806007 (UnityPlayer) UnityMain 0x00007FFA808060A3 (UnityPlayer) UnityMain 0x00007FFA808084AB (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA805C4D6E) 0x00007FFA805C4D6E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA805C3ACA) 0x00007FFA805C3ACA (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFA805C798C) 0x00007FFA805C798C (UnityPlayer) (function-name not available) 0x00007FFA805CB42B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF73F9511F2) 0x00007FF73F9511F2 (Last Epoch) (function-name not available) 0x00007FFADCA37BD4 (KERNEL32) BaseThreadInitThunk 0x00007FFADD60CE51 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/preda/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes